Compare Death Stranding 2: On the Beach vs Absolum

P1 Death Stranding 2: On the Beach
P2 Absolum

Comparison Takeaways

Death Stranding 2: On the Beach

Where It Has the Edge

  • grind level is 4.5 vs 2.4. Grind level is rated positively by one reviewer who felt the game can be enjoyed at the player’s...
  • progression system is 4.4 vs 2.6. Progression is praised for faster unlock pacing and more forgiving advancement that keeps deliveries rewarding.
  • narrative quality is 4.0 vs 2.9. Narrative quality is highly divisive: many praise the story as memorable and emotional, while others find it muddled,...
  • user interface design is 4.5 vs 3.5. User interface design is praised for thoughtful fictional UI and a radial menu that makes road management easier.

Absolum

Where It Has the Edge

  • mission design is 5.0 vs 3.3. Mission structure worked best when story events and run transitions surfaced naturally during exploration.
  • AI behavior is 4.5 vs 2.8. AI behavior received limited but positive support for enemy responses that punish careless play.
  • pacing is 5.0 vs 3.9. Pacing was praised by some for compact run lengths and momentum once the systems clicked.
  • combat system is 4.9 vs 4.0. Combat was the clearest strength, with reviewers repeatedly praising its feel, depth, combo freedom, and beat-em-up fundamentals.
Average score
Product 1: Death Stranding 2: On the...
4.3
Product 2: Absolum
4.3
accessibility options
Product 1: Death Stranding 2: On the...
4.1

Accessibility-adjacent options, especially boss skips and a more accessible sequel structure, are treated positively by reviewers who mentioned them.

Product 2: Absolum
4.8

Accessibility was a strong point thanks to assist settings and damage modifiers, with some online limitations noted.

AI behavior
Product 1: Death Stranding 2: On the...
2.8

Enemy AI is a repeated weak spot, with reviewers noting it is not especially sharp even when combat remains fun.

Product 2: Absolum
4.5

AI behavior received limited but positive support for enemy responses that punish careless play.

aiming precision
Product 1: Death Stranding 2: On the...
3.0

The only clear aiming criticism was the absence of gyroscopic aiming, despite the game pushing ranged weapons more heavily.

Product 2: Absolum
No score yet
animation quality
Product 1: Death Stranding 2: On the...
5.0

Animation quality is strongly praised through motion capture, character animation, and facial/body performance work.

Product 2: Absolum
4.8

Animation quality drew strong praise for smooth, expressive motion and lively character/enemy animation.

art direction
Product 1: Death Stranding 2: On the...
4.8

Art direction is strongly praised, especially the detailed vistas and rugged depiction of Australia.

Product 2: Absolum
4.9

Art direction was one of the strongest consensus positives, repeatedly described as gorgeous, striking, or beautifully stylized.

atmosphere
Product 1: Death Stranding 2: On the...
4.6

Atmosphere is a major strength, ranging from meditative and haunting to warm, strange, and emotionally resonant.

Product 2: Absolum
No score yet
boss design
Product 1: Death Stranding 2: On the...
4.2

Boss design earns frequent praise for spectacle and improvement, though some reviewers found bosses simple or out of place.

Product 2: Absolum
3.3

Boss design ranged from memorable and mechanically strong to harshly criticized for an instant-kill final-boss gimmick.

bug frequency
Product 1: Death Stranding 2: On the...
No score yet
Product 2: Absolum
3.5

Bug frequency was limited but mixed, with one pre-launch freeze fixed and another reviewer reporting several bugs.

character development
Product 1: Death Stranding 2: On the...
4.5

Character development is praised where reviewers saw Sam relying on others more and the sequel deepening characterization.

Product 2: Absolum
No score yet
character roster
Product 1: Death Stranding 2: On the...
4.6

The cast/character roster is widely praised as excellent, quirky, memorable, and performance-rich, with a few mixed views on newer characters.

Product 2: Absolum
4.5

The character roster was praised for distinct heroes, but some reviewers wished there were more than four playable characters.

class balance
Product 1: Death Stranding 2: On the...
No score yet
Product 2: Absolum
3.0

Class balance had limited mixed evidence, with at least one broken build described as trivializing the game.

co-op experience
Product 1: Death Stranding 2: On the...
No score yet
Product 2: Absolum
4.4

Co-op was usually praised as fun and easy to access, though reviewers wanted more than two players and noted balance limits.

combat system
Product 1: Death Stranding 2: On the...
4.0

Combat is widely seen as tighter and more viable than before, but several reviewers still found it basic, intrusive, or less compelling than traversal.

Product 2: Absolum
4.9

Combat was the clearest strength, with reviewers repeatedly praising its feel, depth, combo freedom, and beat-em-up fundamentals.

community features
Product 1: Death Stranding 2: On the...
4.9

Community features receive strong praise for likes, shared structures, monorails, roads, and the sense of helping unseen players.

Product 2: Absolum
No score yet
companion AI
Product 1: Death Stranding 2: On the...
4.9

Dollman’s companion role is strongly praised for scouting, advice, and personality, making the journey feel less lonely.

Product 2: Absolum
No score yet
content variety
Product 1: Death Stranding 2: On the...
4.3

Reviewers praise expanded tools, weapons, boots, and unlockable options, making the sequel feel broader than the first game.

Product 2: Absolum
4.3

Content variety was praised for new encounters, paths, and discoveries, though some reviewers still wanted more areas or variation.

controls responsiveness
Product 1: Death Stranding 2: On the...
4.4

Controls are mostly praised as more refined, smoother, and less cumbersome, including PC input support, with only minor complexity caveats.

Product 2: Absolum
4.7

Controls were generally praised as responsive and fluid, especially with a controller, with only a few platform or precision caveats.

core gameplay loop
Product 1: Death Stranding 2: On the...
4.5

The delivery loop is often called addictive, satisfying, and more approachable, with dissent focused on repetition rather than the basic loop itself.

Product 2: Absolum
4.5

The core loop was often described as addictive and replay-friendly, though a few reviewers found the loop slowed by structure.

dialogue quality
Product 1: Death Stranding 2: On the...
3.2

Dialogue quality is mixed, with one review praising clarity while others complain about long or nonsensical speeches.

Product 2: Absolum
No score yet
difficulty balance
Product 1: Death Stranding 2: On the...
3.3

Difficulty balance is one of the more divisive areas: some praise fair harder settings, while others say combat, BTs, or traversal became too easy.

Product 2: Absolum
2.8

Difficulty balance was mixed, ranging from adjustable and fair to overly grind-dependent or punishing in co-op.

driving mechanics
Product 1: Death Stranding 2: On the...
4.0

Vehicles are praised for handling better and arriving earlier, though several reviewers felt driving can trivialize the hiking-focused identity.

Product 2: Absolum
No score yet
economy and resource balance
Product 1: Death Stranding 2: On the...
3.2

Resource balance is mixed because plentiful building materials make construction smoother but also reduce challenge.

Product 2: Absolum
No score yet
emotional impact
Product 1: Death Stranding 2: On the...
4.3

Emotional impact is usually strong, driven by sincerity, human stories, and moving payoffs, but not every reviewer felt affected.

Product 2: Absolum
No score yet
endgame content
Product 1: Death Stranding 2: On the...
No score yet
Product 2: Absolum
2.3

Endgame content was a recurring concern, with reviewers describing it as thin, anticlimactic, or lacking meaningful progression.

enemy variety
Product 1: Death Stranding 2: On the...
4.1

Enemy variety is mostly praised for new forms and loadouts, but at least one review felt bandits and BTs were too familiar.

Product 2: Absolum
4.4

Enemy variety was usually positive, with several reviewers praising distinct foes, while one found variety lacking.

environmental detail
Product 1: Death Stranding 2: On the...
4.9

Environmental detail is consistently praised for texture, variety, visual density, and natural effects.

Product 2: Absolum
5.0

Environmental detail was praised for highly detailed locations and memorable, secret-filled areas.

exploration quality
Product 1: Death Stranding 2: On the...
4.7

Exploration is strongly praised for making Australia exciting, scenic, and rewarding to traverse, especially when routes and vistas click.

Product 2: Absolum
4.9

Exploration was a major positive, supported by alternate routes, secrets, handcrafted spaces, and reasons to revisit paths.

facial animations
Product 1: Death Stranding 2: On the...
5.0

Facial animation evidence is uniformly positive, with reviewers highlighting detailed faces, capture, and rendered human contact.

Product 2: Absolum
No score yet
faithfulness to franchise
Product 1: Death Stranding 2: On the...
4.8

One reviewer praised the sequel for preserving the franchise’s heart and soul while expanding its systems.

Product 2: Absolum
No score yet
fast travel convenience
Product 1: Death Stranding 2: On the...
4.0

Fast travel is useful and convenient through the Magellan and waypoint systems, though some restrictions and grading tradeoffs remain.

Product 2: Absolum
No score yet
frame rate stability
Product 1: Death Stranding 2: On the...
5.0

Frame-rate stability is consistently positive, with reviewers citing smooth 60fps, high PC frame rates, and handheld stability.

Product 2: Absolum
4.9

Frame rate stability was usually praised, especially 60 FPS reports, though one Switch review noted occasional drops.

fun factor
Product 1: Death Stranding 2: On the...
4.3

Fun factor trends positive, with many reviewers calling the sequel more fun, though some still did not personally connect with it.

Product 2: Absolum
4.8

Fun factor was very high overall, with many reviewers calling the game addictive, joyful, or a favorite.

gameplay mechanics
Product 1: Death Stranding 2: On the...
4.2

Reviewers generally describe the broader mechanics as substantially refined and more approachable, though one review found the gameplay disappointing despite the spectacle.

Product 2: Absolum
4.8

Reviewers praised the mechanical depth and expressive systems, especially once combos, rituals, and enemy responses opened up.

graphics quality
Product 1: Death Stranding 2: On the...
5.0

Graphics quality receives near-universal acclaim, with reviewers repeatedly calling it gorgeous, stunning, or among the best-looking games on PS5/PC.

Product 2: Absolum
5.0

Graphics quality was praised for hand-drawn detail, strong locations, and appealing fantasy presentation.

grind level
Product 1: Death Stranding 2: On the...
4.5

Grind level is rated positively by one reviewer who felt the game can be enjoyed at the player’s own pace without grinding.

Product 2: Absolum
2.4

Grind level was one of the most common complaints, though a few reviewers felt it avoided becoming a total grindfest.

handheld play suitability
Product 1: Death Stranding 2: On the...
4.2

Handheld play is viable but compromised, with Steam Deck running at low resolution while ROG handheld play was issue-free.

Product 2: Absolum
4.8

Handheld suitability was positive, especially for Steam Deck and Switch, despite small-text and co-op screen caveats.

haptic feedback integration
Product 1: Death Stranding 2: On the...
5.0

Haptic/DualSense integration is praised as highly immersive through controller feedback, speaker use, and adaptive triggers.

Product 2: Absolum
4.5

Haptic feedback support received limited praise for selective controller jolts reinforcing hits.

horror tension
Product 1: Death Stranding 2: On the...
2.9

Horror tension is mixed to weak because BTs can still feel tense, but several reviewers say the sequel reduces their fear factor.

Product 2: Absolum
No score yet
immersion
Product 1: Death Stranding 2: On the...
5.0

Immersion is strongly praised, with reviewers describing effortless absorption and deeply lingering experiences.

Product 2: Absolum
5.0

Immersion was praised when reviewers felt pulled into the magical world and its escapist atmosphere.

innovation
Product 1: Death Stranding 2: On the...
5.0

Reviewers praise the sequel’s inventive systems, unusual world, and a gameplay structure that few other games attempt.

Product 2: Absolum
5.0

Innovation was praised where reviewers felt Absolum advanced or changed expectations for the beat-em-up genre.

learning curve
Product 1: Death Stranding 2: On the...
3.5

The main noted learning curve is movement weight, which takes adjustment before it becomes satisfying.

Product 2: Absolum
3.8

The learning curve can be frustrating early, but reviewers said mastery and focused builds make the game more rewarding.

level design
Product 1: Death Stranding 2: On the...
4.8

Level and environment design is praised for being more thoughtful and confident in how it leverages traversal.

Product 2: Absolum
4.0

Level design earned praise for criss-crossing paths and route variety rather than a purely linear brawler flow.

load times
Product 1: Death Stranding 2: On the...
5.0

Load times receive a perfect single-review score for near-seamless transitions between menu, cutscenes, and gameplay.

Product 2: Absolum
No score yet
lore depth
Product 1: Death Stranding 2: On the...
4.2

Lore support and depth are praised through the Corpus encyclopedia, which helps handle the dense terminology and proper nouns.

Product 2: Absolum
No score yet
map and navigation design
Product 1: Death Stranding 2: On the...
5.0

Map and navigation design gets strong praise from the Route Simulator and more convenient route planning.

Product 2: Absolum
5.0

Map and navigation design was praised for making routes and playthroughs feel meaningfully different.

menu usability
Product 1: Death Stranding 2: On the...
4.1

Menu usability is improved overall, especially radial menus and reworked menus, though some still found systems fiddly or clunky.

Product 2: Absolum
5.0

Menu usability received positive support for sleek, easy navigation.

mission design
Product 1: Death Stranding 2: On the...
3.3

Mission design is mixed: reviewers liked forward momentum and variety, but some criticized forced backtracking or insufficient challenge.

Product 2: Absolum
5.0

Mission structure worked best when story events and run transitions surfaced naturally during exploration.

mission variety
Product 1: Death Stranding 2: On the...
4.5

Mission variety is praised for fresher cargo conditions, hazards, and delivery setups, though some reviewers still noted simplification.

Product 2: Absolum
No score yet
movement feel
Product 1: Death Stranding 2: On the...
4.6

Movement and hiking retain a distinctive physical weight that many reviewers loved, even when vehicles reduce how often players need to walk.

Product 2: Absolum
3.8

Movement feel was split: some found it exceptionally fluid, while others struggled with 2.5D positioning and precision.

multiplayer design
Product 1: Death Stranding 2: On the...
4.9

Asynchronous multiplayer is one of the clearest strengths, making players feel connected through structures, roads, likes, and shared effort.

Product 2: Absolum
No score yet
narrative quality
Product 1: Death Stranding 2: On the...
4.0

Narrative quality is highly divisive: many praise the story as memorable and emotional, while others find it muddled, messy, or unsatisfying.

Product 2: Absolum
2.9

Narrative quality split reviewers: some enjoyed the world and evolving story, while others found the plot bland or slow.

onboarding experience
Product 1: Death Stranding 2: On the...
4.5

Onboarding is praised for clearer instructions, a stronger opening, and a better job of pulling players into the systems.

Product 2: Absolum
No score yet
online stability
Product 1: Death Stranding 2: On the...
No score yet
Product 2: Absolum
5.0

Online stability had limited evidence, but one co-op review reported no crashes or bugs during Steam play.

open-world design
Product 1: Death Stranding 2: On the...
4.7

The open world is repeatedly praised as varied, beautiful, and more densely interesting, with Australia seen as a stronger setting than before.

Product 2: Absolum
No score yet
originality
Product 1: Death Stranding 2: On the...
4.5

Originality remains high, with reviewers praising bold creativity, even as some say the sequel is safer than the first.

Product 2: Absolum
4.5

Originality received positive support for its fresh beat-em-up and roguelite hybrid approach.

pacing
Product 1: Death Stranding 2: On the...
3.9

Pacing is mixed: many reviews praise improved mission or story momentum, while others call the narrative slow, muddled, or filler-heavy.

Product 2: Absolum
5.0

Pacing was praised by some for compact run lengths and momentum once the systems clicked.

performance optimization
Product 1: Death Stranding 2: On the...
4.9

Performance optimization is praised across PS5 and PC, including smooth performance mode, strong PC scaling, and polished port work.

Product 2: Absolum
4.8

Performance optimization was positive overall, especially on Steam Deck and Switch 2, with some Switch caveats.

platform-specific feature support
Product 1: Death Stranding 2: On the...
5.0

Platform-specific support is excellent in cited reviews, covering deep PC settings, controller support, and full DualSense implementation.

Product 2: Absolum
No score yet
polish
Product 1: Death Stranding 2: On the...
4.9

Polish is praised through refined systems, a smooth PC port, and an almost flawless technical presentation.

Product 2: Absolum
4.8

Polish was widely positive, with reviewers calling the game polished, crafted, and high-quality despite design caveats.

progression system
Product 1: Death Stranding 2: On the...
4.4

Progression is praised for faster unlock pacing and more forgiving advancement that keeps deliveries rewarding.

Product 2: Absolum
2.6

Progression was the most divisive system: some liked the steady growth, while others felt it over-relied on grinding and numbers.

protagonist appeal
Product 1: Death Stranding 2: On the...
4.5

One reviewer found Sam especially well cast and suited to the game’s semi-silent protagonist role.

Product 2: Absolum
4.5

The playable leads were generally appealing, with reviewers highlighting fun fantasy archetypes and standout characters.

quest design
Product 1: Death Stranding 2: On the...
2.8

Fetch-style questing remains a pain point for one reviewer, who found ferrying boxes back and forth exhausting.

Product 2: Absolum
2.0

Quest design was divisive, with some side-quest gating and RNG requirements described as tedious.

replay value
Product 1: Death Stranding 2: On the...
4.5

Replay value is supported by one reviewer eager to return for more missions after finishing the story.

Product 2: Absolum
4.0

Replay value was highly divisive: many found it addictive and varied, while others felt repetition and forced replay hurt it.

sandbox freedom
Product 1: Death Stranding 2: On the...
4.5

One reviewer praised the sequel for letting individual playstyles feel legitimate through its expanded systems.

Product 2: Absolum
No score yet
side character depth
Product 1: Death Stranding 2: On the...
4.3

Supporting characters are often praised for nuance and memorable moments, though one review felt they were underused.

Product 2: Absolum
No score yet
skill tree depth
Product 1: Death Stranding 2: On the...
4.4

Skill-tree and APAS-style systems are praised for rewarding playstyle choices and allowing situational re-specs.

Product 2: Absolum
No score yet
social features
Product 1: Death Stranding 2: On the...
4.8

Social features are praised where likes and player feedback create a warm, positive network of encouragement.

Product 2: Absolum
No score yet
sound design
Product 1: Death Stranding 2: On the...
5.0

Sound design is very highly rated for immersive environmental audio, rain, wind, footsteps, and overall atmosphere.

Product 2: Absolum
5.0

Sound design was praised for punchy hits, crunchy feedback, and strong audiovisual pairing.

soundtrack quality
Product 1: Death Stranding 2: On the...
4.9

Soundtrack quality is strongly praised, from licensed tracks to Ludvig Forssell/Woodkid scoring and emotionally timed music.

Product 2: Absolum
4.9

The soundtrack was a standout strength, repeatedly described as excellent, phenomenal, varied, or among the year’s best.

stealth mechanics
Product 1: Death Stranding 2: On the...
4.4

Stealth is broadly praised as deeper, more flexible, and more fun, with many reviewers comparing the expanded toolkit favorably to Kojima’s stealth legacy.

Product 2: Absolum
No score yet
tutorial quality
Product 1: Death Stranding 2: On the...
4.5

VR Training/tutorial support is praised as both useful and fun for refreshing mechanics.

Product 2: Absolum
No score yet
upgrade system
Product 1: Death Stranding 2: On the...
4.5

Upgrade systems are praised for flexible perks and incentives that help tailor traversal, stealth, and combat approaches.

Product 2: Absolum
3.8

Upgrade systems offered build variety and experimentation, but reviewers split over random, temporary, or underwhelming upgrades.

user interface design
Product 1: Death Stranding 2: On the...
4.5

User interface design is praised for thoughtful fictional UI and a radial menu that makes road management easier.

Product 2: Absolum
3.5

User interface design was mostly fine but received a handheld-specific caveat around small text and lack of font scaling.

value for money
Product 1: Death Stranding 2: On the...
No score yet
Product 2: Absolum
5.0

Value for money was positive in the limited evidence available, with reviewers calling it inexpensive or good value.

vehicle roster
Product 1: Death Stranding 2: On the...
4.0

Vehicle roster evidence is limited but positive, with one reviewer praising the usefulness and variety of vehicles across missions.

Product 2: Absolum
No score yet
visual effects quality
Product 1: Death Stranding 2: On the...
5.0

Visual effects are praised as incredible, with weather, landscapes, and special effects repeatedly singled out.

Product 2: Absolum
5.0

Visual effects were praised for making spells, explosions, and combat impacts engaging.

voice acting
Product 1: Death Stranding 2: On the...
4.6

Voice acting is one of the strongest consensus positives, with performances frequently called excellent, memorable, or world-bringing.

Product 2: Absolum
3.8

Voice acting was mixed, with several reviewers praising performances while others found some delivery weak or uneven.

weapon balance
Product 1: Death Stranding 2: On the...
3.1

Weapon balance is mixed to weak, with several reviewers calling Sam overpowered or finding many weapons redundant, despite some praise for variety.

Product 2: Absolum
No score yet
world-building
Product 1: Death Stranding 2: On the...
4.1

World-building is praised as bizarre, imaginative, and distinctive, though one review criticized gaps in cultural representation.

Product 2: Absolum
4.7

World-building was widely praised for its magical setting, history, culture, and lore hooks even when the main plot lagged.

world interactivity
Product 1: Death Stranding 2: On the...
4.2

Dynamic weather, terrain hazards, and reactive routes add life and variety, though one critic felt some additions gesture at depth without enough substance.

Product 2: Absolum
5.0

World interactivity stood out when player actions produced new dialogue, events, enemies, and persistent changes.

writing quality
Product 1: Death Stranding 2: On the...
3.4

Writing quality is split sharply, ranging from career-best praise to criticisms that the script and finale do not land.

Product 2: Absolum
No score yet