Ghost of Yōtei
Where It Has the Edge
- loot system is 4.4 vs 2.0. Loot is framed as meaningful because quests and camps often reward useful information, gear, or clues.
- mission design is 4.6 vs 2.8. Mission design is generally positive, with campaign missions, bounties, and side stories often rewarding Atsu with growth or...
- checkpoint system is 4.0 vs 2.3. The checkpoint system is forgiving, with instant respawns and mid-fight checkpoints reducing frustration.
- HUD clarity is 4.7 vs 3.2. HUD clarity is praised for minimalism and reduced markers, helping players focus on the world.