Compare Ghost of Yōtei vs The Last of Us Part II Remastered

P1 Ghost of Yōtei
P2 The Last of Us Part II Remastered

Comparison Takeaways

Ghost of Yōtei

Where It Has the Edge

  • map and navigation design is 4.8 vs 2.5. Navigation is strongly praised for wind guidance, readable maps, organic discovery, spyglass/map ideas, and low UI clutter.
  • skill tree depth is 4.5 vs 3.5. Skill depth is praised where charms, loadouts, weapon skills, and spirit attacks allow specialized builds and granular tuning.
  • user interface design is 3.5 vs 2.5. UI evidence is mixed: restrained maps and menus are praised, but one reviewer reports low-contrast text and hard-to-see...
  • bug frequency is 4.2 vs 3.3. Most reviewers report few or no serious bugs, though some mention an odd freeze, minor technical issues, or...

The Last of Us Part II Remastered

Where It Has the Edge

  • level design is 5.0 vs 2.5. Level design received strong praise from one reviewer for making linear spaces feel flexible and meaningful.
  • aiming precision is 4.5 vs 2.5. Aiming precision received specific praise on PC, where mouse input gave reviewers strong control for headshots.
  • accessibility options is 4.9 vs 3.0. Accessibility options were strongly praised, with reviewers calling the expanded descriptive audio, speech-to-vibration, and broader tools meaningful additions.
  • world-building is 4.8 vs 3.8. World-building was praised for Seattle’s detail, environmental storytelling, and the way the sequel frames grief and factions.
Average score
Product 1: Ghost of Yōtei
4.1
Product 2: The Last of Us Part...
4.2
accessibility options
Product 1: Ghost of Yōtei
3.0

Accessibility evidence is limited and mixed: TechRadar notes helpful subtitles, visibility, control simplification, and combat assists, but says the suite is lighter than some PS5 peers and lacks colorblind options.

Product 2: The Last of Us Part...
4.9

Accessibility options were strongly praised, with reviewers calling the expanded descriptive audio, speech-to-vibration, and broader tools meaningful additions.

age appropriateness
Product 1: Ghost of Yōtei
2.0

The only explicit age-appropriateness judgment warns against younger players because of bloody violence, mature themes, language, drug use, frightening scenes, and slight nudity.

Product 2: The Last of Us Part...
3.0

Age appropriateness was limited by the game’s mature themes, violence, and emotional weight, with one reviewer saying younger players may not appreciate it.

AI behavior
Product 1: Ghost of Yōtei
4.5

Enemy perception receives positive attention where stealth is described as sound-driven, with enemies reacting to audio as well as sight.

Product 2: The Last of Us Part...
4.3

AI behavior was praised in combat-focused reviews for swarming, faction pressure, and strong arena behavior.

aiming precision
Product 1: Ghost of Yōtei
2.5

The only scored aiming-related evidence is negative, with one reviewer saying auto-targeting hindered them and contributed to deaths.

Product 2: The Last of Us Part...
4.5

Aiming precision received specific praise on PC, where mouse input gave reviewers strong control for headshots.

animation quality
Product 1: Ghost of Yōtei
4.0

Combat animation is often praised for brutality and style, but several reviewers note repetition or less-polished NPC/casual dialogue animation.

Product 2: The Last of Us Part...
No score yet
art direction
Product 1: Ghost of Yōtei
4.9

Reviewers strongly praise the painterly visual identity, lighting, color, and intentional environmental effects, with only mild familiarity concerns.

Product 2: The Last of Us Part...
4.0

Art direction was praised as visually striking, though one review also noted the remaster could look too dark in places.

atmosphere
Product 1: Ghost of Yōtei
5.0

The atmosphere is consistently framed as a major strength, emphasizing contemplative tone, environmental mood, and cinematic immersion.

Product 2: The Last of Us Part...
5.0

Atmosphere was praised as masterful, especially for its oppressive tension and survival-horror mood.

boss design
Product 1: Ghost of Yōtei
4.1

Duels and boss-style encounters are usually exciting and memorable, though one reviewer criticizes duel advantages as artificial.

Product 2: The Last of Us Part...
5.0

Boss design stood out in one PC review, which highlighted major fights as some of Naughty Dog’s best.

bug frequency
Product 1: Ghost of Yōtei
4.2

Most reviewers report few or no serious bugs, though some mention an odd freeze, minor technical issues, or rare late-game disruptions.

Product 2: The Last of Us Part...
3.3

Bug frequency was mixed: some PC reviewers reported minor UI or texture glitches, while others found the port clean.

camera behavior
Product 1: Ghost of Yōtei
3.3

Camera feedback is mixed: one reviewer says it is improved, while others cite visibility problems or off-screen/camera-management friction.

Product 2: The Last of Us Part...
No score yet
character development
Product 1: Ghost of Yōtei
4.8

Atsu’s arc is praised for emotional clarity, redemption, growth, and a more intimate character focus than the predecessor.

Product 2: The Last of Us Part...
5.0

Character development was praised for its heavy character work and risky perspective structure.

character roster
Product 1: Ghost of Yōtei
4.5

The supporting ensemble is viewed positively in several reviews, though some reviewers find side figures underused or shallow.

Product 2: The Last of Us Part...
4.7

The character roster in No Return was praised for bringing secondary characters forward with different loadouts, traits, and playstyles.

checkpoint system
Product 1: Ghost of Yōtei
4.0

Checkpoint evidence is limited but positive for convenience, with one reviewer noting instant respawns and mid-fight boss checkpoints that reduce punishment.

Product 2: The Last of Us Part...
No score yet
combat system
Product 1: Ghost of Yōtei
4.7

Combat is the most broadly praised system, with fluid parries, weapon-swapping, violent impact, and strong duels; criticisms focus on rigidity or fatigue in the rock-paper-scissors weapon setup.

Product 2: The Last of Us Part...
4.6

Combat was one of the strongest areas overall, with reviewers praising its brutal feel, polish, resource pressure, and ability to shine in No Return despite a few dissenting takes.

companion AI
Product 1: Ghost of Yōtei
4.0

The wolf companion is generally appreciated as a useful and flavorful aid, but some reviewers expected it to be more impactful or frequent.

Product 2: The Last of Us Part...
No score yet
content variety
Product 1: Ghost of Yōtei
4.3

Reviewers praise the amount of meaningful activities and handcrafted diversions, while a few note that repeated open-world tasks can become chores.

Product 2: The Last of Us Part...
4.3

Content variety was broadly praised, especially No Return, Lost Levels, commentary, guitar free play, skins, speedrun tools, and modifiers, though some extras were called short or uneven.

controls responsiveness
Product 1: Ghost of Yōtei
4.3

Parrying, quick selection, and combat inputs are praised, but one review flags the overall control system as demanding.

Product 2: The Last of Us Part...
4.6

Controls were usually described as smooth, responsive, and solid, with PC mouse-and-keyboard support adding precision for some players.

core gameplay loop
Product 1: Ghost of Yōtei
4.8

The core loop is repeatedly described as compelling, hard to put down, and more fruitful than Tsushima for some reviewers.

Product 2: The Last of Us Part...
5.0

The No Return loop was praised as a high-stakes, rewarding way to experience the game’s encounters repeatedly.

crafting system
Product 1: Ghost of Yōtei
4.0

Crafting/resource gathering is lightly but positively scored because materials are more generalized, making upgrades easier to engage with.

Product 2: The Last of Us Part...
4.5

Crafting was praised as part of the game’s excellent survival-combat foundation.

crash stability
Product 1: Ghost of Yōtei
3.0

Crash evidence is limited to one reviewer reporting two late-game crashes, while most other technical impressions lean stable.

Product 2: The Last of Us Part...
No score yet
dialogue quality
Product 1: Ghost of Yōtei
2.8

Dialogue and delivery are mixed: some conversations carry emotion well, but several reviewers call line delivery stilted or conversations dated.

Product 2: The Last of Us Part...
No score yet
difficulty balance
Product 1: Ghost of Yōtei
4.0

Difficulty is mostly praised for rewarding patience and offering customization, though critics cite easy challenge, high damage, or artificial duel constraints.

Product 2: The Last of Us Part...
4.1

Difficulty was usually viewed positively as tense and intentional, with challenge options and survival pressure fitting the game’s design.

economy and resource balance
Product 1: Ghost of Yōtei
4.5

Resource balance is praised where simplified material categories and less strict upgrade paths encourage more engagement.

Product 2: The Last of Us Part...
5.0

Resource balance was praised for keeping ammo and materials scarce enough to make survival tense.

emotional impact
Product 1: Ghost of Yōtei
4.9

Reviewers frequently describe the story as moving, affecting, and emotionally rich, including moments that brought tears or strong sympathy.

Product 2: The Last of Us Part...
5.0

Emotional impact was extremely strong, with reviewers repeatedly describing the story as gutting, heartbreaking, or emotionally shattering.

endgame content
Product 1: Ghost of Yōtei
3.3

Endgame evidence is mixed: there are post-story tasks and challenge reasons to return, but one review notes no new game plus and another says late content can feel samey.

Product 2: The Last of Us Part...
No score yet
enemy variety
Product 1: Ghost of Yōtei
4.3

Enemy variety is positively noted through more weapon matchups, multiple factions, and a better range of enemies than before.

Product 2: The Last of Us Part...
3.5

Enemy variety was mixed: No Return adds faction variety and AI pressure, but one reviewer criticized the limited number of new enemies.

environmental detail
Product 1: Ghost of Yōtei
5.0

Environmental detail earns strong praise for realistic items, dense foliage, weather, light, and painstakingly crafted spaces.

Product 2: The Last of Us Part...
4.9

Environmental detail drew strong praise for scenery, foliage, world texture, and dense visual craftsmanship.

exploration quality
Product 1: Ghost of Yōtei
4.7

Exploration is one of the strongest areas, often called rewarding, organic, and meaningful, though one dissenting review finds it over-guided.

Product 2: The Last of Us Part...
4.2

Exploration was generally valued for scavenging, optional environmental stories, and player choice, though one reviewer found it sometimes too guided.

facial animations
Product 1: Ghost of Yōtei
4.5

Facial animation is praised in cutscenes and Atsu’s expressions, with reviewers noting visible emotion and strong performance capture.

Product 2: The Last of Us Part...
5.0

Facial animation was praised as industry-leading and central to the emotional performances.

faithfulness to franchise
Product 1: Ghost of Yōtei
4.7

Yōtei is viewed as a worthy successor that preserves Ghost of Tsushima’s best ideas while refining them around Atsu.

Product 2: The Last of Us Part...
No score yet
family friendliness
Product 1: Ghost of Yōtei
2.0

The family-friendliness score is low because the only explicit family guidance warns against younger gamers due to violence and mature content.

Product 2: The Last of Us Part...
1.5

Family friendliness scored low because one reviewer explicitly described the game as gritty, intense, and extremely violent.

fast travel convenience
Product 1: Ghost of Yōtei
5.0

Fast travel is strongly praised as instantaneous or highly respectful of the player’s time.

Product 2: The Last of Us Part...
No score yet
frame rate stability
Product 1: Ghost of Yōtei
5.0

Frame-rate evidence is very positive, including stable pacing, smooth transitions, and rock-solid 60 FPS in PS5 Pro modes.

Product 2: The Last of Us Part...
4.4

Frame rate stability was mostly praised, especially in performance mode, with some caveats around 30fps fidelity mode and certain PC scenes.

fun factor
Product 1: Ghost of Yōtei
4.7

Reviewers repeatedly describe the game as enjoyable, addictive, and fun from start to finish, even when noting formulaic elements.

Product 2: The Last of Us Part...
4.4

Fun factor was strongest in No Return and combat-focused extras, though the main story’s grim tone made it less relaxing for some reviewers.

gameplay mechanics
Product 1: Ghost of Yōtei
4.3

General mechanics are praised as refined and improved, though some reviewers call them reused rather than evolutionary.

Product 2: The Last of Us Part...
3.5

Gameplay mechanics drew mixed responses: several reviewers liked the remastered combat tools, but one felt the core stealth-loot-shoot loop had aged poorly.

graphics quality
Product 1: Ghost of Yōtei
4.9

Visuals receive near-universal praise, from stunning fidelity and landscapes to screenshot-worthy environments and color.

Product 2: The Last of Us Part...
4.4

Graphics were widely praised as excellent or stunning, but reviewers often stressed that the jump over the PS4/PS5-patched version is modest.

grind level
Product 1: Ghost of Yōtei
2.8

Grind sentiment is mixed-to-negative where repeated side activities, collectibles, or checklist tasks create fatigue over time.

Product 2: The Last of Us Part...
No score yet
handheld play suitability
Product 1: Ghost of Yōtei
No score yet
Product 2: The Last of Us Part...
4.5

Handheld suitability was praised in one PC review because the Steam Deck version ran well enough to deserve verification.

haptic feedback integration
Product 1: Ghost of Yōtei
5.0

DualSense haptics and touchpad integrations are widely praised, especially wind, riding, rain, music, and activity feedback.

Product 2: The Last of Us Part...
4.7

Haptic feedback integration was strongly praised for bows, weapons, bandaging, traversal, and added immersion, though one reviewer found extended use tiring.

horror tension
Product 1: Ghost of Yōtei
No score yet
Product 2: The Last of Us Part...
4.8

Horror tension was praised for causing anxiety, dread, and memorable scare sequences.

HUD clarity
Product 1: Ghost of Yōtei
4.8

HUD and marker restraint are praised for keeping the view clear and helping exploration feel less like a checklist.

Product 2: The Last of Us Part...
No score yet
immersion
Product 1: Ghost of Yōtei
3.8

Immersion is a major strength through world navigation, sound, and minimal HUD, though occasional technical or duel design issues can break it.

Product 2: The Last of Us Part...
No score yet
innovation
Product 1: Ghost of Yōtei
3.2

Innovation scores trend moderate because reviewers describe Yōtei as refinement rather than reinvention, with familiar systems made better.

Product 2: The Last of Us Part...
3.0

Innovation was limited in one review, which found No Return fun but not especially unique as a mode.

learning curve
Product 1: Ghost of Yōtei
4.0

Learning curve evidence is positive but modest, emphasizing learn-by-doing design that mirrors Atsu’s practice and attention rather than heavy explanation.

Product 2: The Last of Us Part...
No score yet
level design
Product 1: Ghost of Yōtei
2.5

The only scored level-design evidence is critical, describing certain mission spaces as single-route and overly linear.

Product 2: The Last of Us Part...
5.0

Level design received strong praise from one reviewer for making linear spaces feel flexible and meaningful.

load times
Product 1: Ghost of Yōtei
5.0

Load times are one of the clearest technical wins, with reviewers calling travel and boot-to-game transitions near-instant.

Product 2: The Last of Us Part...
4.8

Load times were consistently praised as much faster and a clear quality-of-life upgrade.

loot system
Product 1: Ghost of Yōtei
4.5

Loot evidence is positive where quests and conflicts reward Atsu with valuable loot, information, and clues that feed exploration.

Product 2: The Last of Us Part...
No score yet
lore depth
Product 1: Ghost of Yōtei
4.5

Lore depth receives positive but limited support through mythic tales and storytelling sequences that expand the world’s legends.

Product 2: The Last of Us Part...
No score yet
map and navigation design
Product 1: Ghost of Yōtei
4.8

Navigation is strongly praised for wind guidance, readable maps, organic discovery, spyglass/map ideas, and low UI clutter.

Product 2: The Last of Us Part...
2.5

Map and navigation design drew one notable complaint about unclear progression paths in naturalistic environments.

menu usability
Product 1: Ghost of Yōtei
2.5

Menu usability has a specific criticism around a hard-to-see reticule and low-contrast text.

Product 2: The Last of Us Part...
No score yet
mission design
Product 1: Ghost of Yōtei
4.3

Mission design is generally positive for diverse objectives and strong campaign structure, though some side mission design is criticized elsewhere.

Product 2: The Last of Us Part...
No score yet
mission variety
Product 1: Ghost of Yōtei
4.0

Mission variety is lightly positive, with praise for varied missions in different places and diverse objectives.

Product 2: The Last of Us Part...
4.3

Mission variety in No Return was praised for randomized objectives and encounter types, with some caveats about uneven encounters.

movement feel
Product 1: Ghost of Yōtei
5.0

Movement is praised for fluidity, especially in combat flow and traversal compared with the predecessor.

Product 2: The Last of Us Part...
No score yet
narrative quality
Product 1: Ghost of Yōtei
4.4

The narrative is generally praised as emotional, well-executed, and compelling, but some reviewers criticize predictability, structure, or linear revenge beats.

Product 2: The Last of Us Part...
4.3

Narrative quality remained divisive but mostly positive, with many reviewers calling it profound or masterful while others criticized its structure, bleakness, and execution.

onboarding experience
Product 1: Ghost of Yōtei
4.0

Onboarding is initially intimidating for some, but reviewers say the discovery and indicator systems become enjoyable once learned.

Product 2: The Last of Us Part...
No score yet
open-world design
Product 1: Ghost of Yōtei
4.4

The open world is widely praised for beauty, density, organic discovery, and restraint, with dissenting notes about repetition, over-guidance, or familiar structure.

Product 2: The Last of Us Part...
4.0

The limited semi-open Seattle section stood out positively to one reviewer, who wished more of the game pursued that feeling.

originality
Product 1: Ghost of Yōtei
3.0

Originality is moderate: reviewers repeatedly say Yōtei does not revolutionize the formula, but many accept that as focused refinement.

Product 2: The Last of Us Part...
3.5

Originality was mixed, with one review finding No Return strange and unusual but artistically awkward.

pacing
Product 1: Ghost of Yōtei
3.6

Pacing is divisive: Game Informer praises it as a triumph, while several reviewers cite predictability, prolonged beats, or odd act structure.

Product 2: The Last of Us Part...
2.9

Pacing was the most consistent structural complaint, with multiple reviewers saying the campaign felt long, bloated, or uneven despite strong moments.

performance optimization
Product 1: Ghost of Yōtei
4.9

Performance feedback is very positive overall, with strong PS5/PS5 Pro stability, polished execution, and few performance complaints.

Product 2: The Last of Us Part...
4.4

Performance optimization was generally strong on PS5 and many PC setups, though one PC review reported stutter and texture issues.

platform-specific feature support
Product 1: Ghost of Yōtei
4.2

PS5-specific features are mostly praised, especially PS5 Pro modes and DualSense use, though some touchpad/motion gimmicks are considered distracting.

Product 2: The Last of Us Part...
5.0

Platform-specific support was praised for PS5-native upgrades such as load times, DualSense features, and 3D audio.

platforming precision
Product 1: Ghost of Yōtei
3.7

Platforming and climbing are mixed: one review says climbing is improved, while others call it awkward or overly gamified.

Product 2: The Last of Us Part...
No score yet
polish
Product 1: Ghost of Yōtei
4.8

Polish is a recurring strength, with reviewers calling the release premium, cinematic, and impressively crafted despite a few bugs or animation rough edges.

Product 2: The Last of Us Part...
4.4

Polish was a consistent strength, with reviewers describing the package, presentation, and bonus modes as well-crafted.

progression system
Product 1: Ghost of Yōtei
4.4

Progression is praised for tying upgrades to exploration and skill shrines, though some reviewers want more depth or nuance.

Product 2: The Last of Us Part...
4.5

Progression in No Return was praised for unlocks, challenges, and longer-term rewards that kept runs moving.

protagonist appeal
Product 1: Ghost of Yōtei
4.8

Atsu is widely praised as a compelling, complex, fiery, and memorable lead who gives the sequel a stronger identity.

Product 2: The Last of Us Part...
4.0

Protagonist appeal was mixed: Ellie was praised as carrying the sequel by some, while one reviewer found her harder to relate to.

puzzle design
Product 1: Ghost of Yōtei
1.5

Puzzle design receives a low score from a reviewer who calls several puzzles overly simple and almost pointless.

Product 2: The Last of Us Part...
2.0

Puzzle design was a weak point in one review, which complained that environmental puzzles were too few and underdeveloped.

quest design
Product 1: Ghost of Yōtei
4.5

Quest design is a major strength in many reviews thanks to memorable tales, bounties, organic side stories, and worthwhile rewards, though Eurogamer sharply dislikes the formulaic sidequests.

Product 2: The Last of Us Part...
No score yet
remake/remaster quality
Product 1: Ghost of Yōtei
No score yet
Product 2: The Last of Us Part...
4.5

Remaster quality was generally praised as a definitive or worthwhile edition, though the visual upgrade was often called modest and content-focused.

replay value
Product 1: Ghost of Yōtei
4.5

Replay value is supported by a large map, many activities, and difficulty-based return reasons, but lack of new game plus limits the endgame.

Product 2: The Last of Us Part...
4.4

Replay value was one of the strongest remaster arguments, driven mainly by No Return, daily/custom runs, unlocks, and added extras.

sandbox freedom
Product 1: Ghost of Yōtei
3.8

Freedom is moderate: reviewers appreciate loose target order and player-directed wandering, but note that some freedom is an illusion.

Product 2: The Last of Us Part...
4.0

No Return’s sandbox-like setup was praised as a fun way to experiment outside the campaign’s narrative constraints.

side character depth
Product 1: Ghost of Yōtei
3.7

Side character depth is mixed, with praise for strong companions and villains but criticism that many allies or supporting figures lack involvement.

Product 2: The Last of Us Part...
No score yet
skill tree depth
Product 1: Ghost of Yōtei
4.5

Skill depth is praised where charms, loadouts, weapon skills, and spirit attacks allow specialized builds and granular tuning.

Product 2: The Last of Us Part...
3.5

Skill systems were split: one reviewer liked the upgrade satisfaction, while another felt No Return upgrades did not meaningfully change play enough.

sound design
Product 1: Ghost of Yōtei
4.9

Sound design is consistently praised for environmental audio, combat effects, and the way it supports immersion.

Product 2: The Last of Us Part...
4.8

Sound design was praised for 3D audio, directionality, anxiety, and stealth-tension cues.

soundtrack quality
Product 1: Ghost of Yōtei
4.8

The soundtrack receives strong praise for atmospheric Japanese instrumentation, shamisen motifs, memorable songs, and cinematic tension.

Product 2: The Last of Us Part...
5.0

The soundtrack was praised as atmospheric and emotionally effective.

stealth mechanics
Product 1: Ghost of Yōtei
3.9

Stealth is enjoyable and viable, especially with chain assassinations and tools, but several reviewers call it basic or largely unchanged.

Product 2: The Last of Us Part...
4.7

Stealth mechanics were widely praised as tense, flexible, and improved, especially when No Return encouraged new approaches.

tutorial quality
Product 1: Ghost of Yōtei
4.0

Tutorial/onboarding evidence is modestly positive, praising learn-by-doing design and seamless early teaching.

Product 2: The Last of Us Part...
No score yet
upgrade system
Product 1: Ghost of Yōtei
4.5

Upgrades are praised for being tied to exploration, weapons, armor, charms, and mastery activities rather than pure XP grinding.

Product 2: The Last of Us Part...
No score yet
user interface design
Product 1: Ghost of Yōtei
3.5

UI evidence is mixed: restrained maps and menus are praised, but one reviewer reports low-contrast text and hard-to-see map elements.

Product 2: The Last of Us Part...
2.5

User interface design had one PC-specific criticism, where mouse-related UI elements could hurt frame rate.

value for money
Product 1: Ghost of Yōtei
4.8

Value sentiment is positive where reviewers call the game worth buying or a must-play, supported by long playtime and substantial content.

Product 2: The Last of Us Part...
4.3

Value for money was strongly positive for the $10 upgrade, with more mixed views for first-time or double-dip buyers at full price.

visual effects quality
Product 1: Ghost of Yōtei
4.0

Visual-effects evidence is positive but limited, with reviewers appreciating enhanced particles, blood, mud, wind, and cinematic environmental effects.

Product 2: The Last of Us Part...
3.5

Visual effects were mostly strong, but one PC review noted distracting upscaling artifacts around transparencies.

voice acting
Product 1: Ghost of Yōtei
4.9

Voice acting receives strong praise, especially Erika Ishii’s performance and the English/Japanese voice casts.

Product 2: The Last of Us Part...
5.0

Voice acting earned unanimous praise from scored reviews, especially for the main cast’s performances.

weapon balance
Product 1: Ghost of Yōtei
4.1

Weapon balance is praised for distinct tools and effective counters, but mixed overall because several reviewers find weapons too situational or favorite weapons underpowered outside matchups.

Product 2: The Last of Us Part...
No score yet
world-building
Product 1: Ghost of Yōtei
3.8

World-building is mixed-to-positive: Ezo’s culture and social context are compelling, but some reviewers wanted broader supporting context.

Product 2: The Last of Us Part...
4.8

World-building was praised for Seattle’s detail, environmental storytelling, and the way the sequel frames grief and factions.

writing quality
Product 1: Ghost of Yōtei
4.3

Writing is praised for creative freshness and emotional ambition, but one dissenting review calls it conventional blockbuster material.

Product 2: The Last of Us Part...
4.1

Writing quality was polarized: several reviewers praised the ambitious, intentional storytelling, while one criticized the script as unsubtle.