Compare Monster Hunter Wilds vs The First Berserker: Khazan

P1 Monster Hunter Wilds
P2 The First Berserker: Khazan

Comparison Takeaways

Monster Hunter Wilds

Where It Has the Edge

  • companion AI is 4.3 vs 2.0. Companion AI was a clear strength, with AI hunters and Palicos praised for healing, traps, aggro control, and...
  • protagonist appeal is 4.0 vs 2.0. The voiced protagonist helped the created hunter feel more involved in the plot.
  • innovation is 4.5 vs 2.8. Innovation was praised through new systems and additions that separated Wilds from earlier entries.
  • side character depth is 4.0 vs 2.5. Side characters were praised by one reviewer as likable personalities that made the campaign more engaging.

The First Berserker: Khazan

Where It Has the Edge

  • tutorial quality is 4.5 vs 2.3. The tutorials are clear, helpful, and generally unobtrusive.
  • controls responsiveness is 4.8 vs 2.8. Movement and combat inputs are consistently described as smooth, responsive, and precise.
  • polish is 4.5 vs 2.8. Reviews consistently present Khazan as a notably polished release with strong presentation and solid overall finish.
  • performance optimization is 4.8 vs 3.3. Across platforms, reviewers frequently describe performance as polished, stable, and well-optimized.
Average score
Product 1: Monster Hunter Wilds
3.7
Product 2: The First Berserker: Khazan
4.0
accessibility options
Product 1: Monster Hunter Wilds
4.5

Accessibility options were widely praised, including UI adjustments, color-blindness settings, arachnophobia mode, and broader approachability.

Product 2: The First Berserker: Khazan
4.1

Reviews note an easy mode, summon help, and an arachnophobia toggle, giving players several ways to soften the challenge.

AI behavior
Product 1: Monster Hunter Wilds
2.0

AI behavior had a negative mark from pathing issues, including monsters getting stuck or failing to react.

Product 2: The First Berserker: Khazan
No score yet
aiming precision
Product 1: Monster Hunter Wilds
4.0

Focus Mode improved attack aiming and part targeting, though one reviewer felt its accuracy reduced the need for careful positioning.

Product 2: The First Berserker: Khazan
No score yet
animation quality
Product 1: Monster Hunter Wilds
4.5

Animation quality was praised for strong monster and hunter animations.

Product 2: The First Berserker: Khazan
4.5

Enemy and combat animations are repeatedly praised as smooth, expressive, and satisfying in motion.

art direction
Product 1: Monster Hunter Wilds
4.5

Art direction stood out in armor and creature fashion, especially flamboyant equipment designs.

Product 2: The First Berserker: Khazan
4.7

The cel-shaded, hand-drawn-inspired presentation stands out as one of the game’s clearest strengths.

atmosphere
Product 1: Monster Hunter Wilds
5.0

Atmosphere was a strength, especially during weather-driven exploration that felt epic.

Product 2: The First Berserker: Khazan
4.5

A bleak palette and tense environmental presentation reinforce the revenge story’s grim mood.

boss design
Product 1: Monster Hunter Wilds
4.8

Boss and monster design received strong praise for awe-inspiring, intimidating, epic, and visually powerful encounters.

Product 2: The First Berserker: Khazan
4.5

Bosses are widely seen as the highlight—demanding, readable, and memorable—though a few reviews still call out frustrating mechanics.

bug frequency
Product 1: Monster Hunter Wilds
3.5

Bug frequency appeared mostly minor in one review, though graphical glitches were still observed.

Product 2: The First Berserker: Khazan
4.5

Technical issues seem limited overall, with one review seeing no glitches and another reporting only a few minor bugs.

camera behavior
Product 1: Monster Hunter Wilds
2.3

Camera behavior was a recurring caveat, with camera hitches, freak-outs, and restricted vision mentioned in several reviews.

Product 2: The First Berserker: Khazan
3.5

Camera impressions are mixed: some found it solid and helpful, while others mention occasional trouble in specific situations.

character development
Product 1: Monster Hunter Wilds
4.0

Character development was strongest around Nata, whose growth and changing perspective were called out positively.

Product 2: The First Berserker: Khazan
2.5

Khazan and the broader cast are often seen as underdeveloped, with arcs and growth that do not fully capitalize on the setup.

checkpoint system
Product 1: Monster Hunter Wilds
No score yet
Product 2: The First Berserker: Khazan
4.8

Checkpoints placed right before bosses are a major quality-of-life win and sharply reduce runback frustration.

co-op experience
Product 1: Monster Hunter Wilds
4.0

Co-op was generally enjoyable and a major hook, though story restrictions and janky setup remained caveats.

Product 2: The First Berserker: Khazan
No score yet
combat system
Product 1: Monster Hunter Wilds
4.4

Combat was one of the strongest areas, repeatedly described as fluid, satisfying, refined, and among the best in the series despite easier fights.

Product 2: The First Berserker: Khazan
4.8

Combat is the game’s defining strength, consistently praised for its speed, depth, and rewarding parry-dodge interplay.

companion AI
Product 1: Monster Hunter Wilds
4.3

Companion AI was a clear strength, with AI hunters and Palicos praised for healing, traps, aggro control, and useful support.

Product 2: The First Berserker: Khazan
2.0

Summoned allies can help as distractions, but their AI is often described as unreliable and sometimes wasteful.

content variety
Product 1: Monster Hunter Wilds
4.3

Content variety was supported by plenty of beasts and new mechanics, though individual opinions on total content depth varied.

Product 2: The First Berserker: Khazan
No score yet
controls responsiveness
Product 1: Monster Hunter Wilds
2.8

Control feel was mixed: some reviewers found smoother combat, while others disliked animation lock-in, radial clutter, or limited remapping.

Product 2: The First Berserker: Khazan
4.8

Movement and combat inputs are consistently described as smooth, responsive, and precise.

core gameplay loop
Product 1: Monster Hunter Wilds
4.0

The hunt-craft-hunt loop drew strong praise from many reviewers, though a few said lower difficulty and streamlining weakened its purpose.

Product 2: The First Berserker: Khazan
4.0

The mission-to-boss structure successfully recreates a satisfying soulslike loop even when it feels familiar.

crafting system
Product 1: Monster Hunter Wilds
4.3

Crafting remained a meaningful part of the endgame through armor, talismans, decorations, weapons, and Artian weapon crafting.

Product 2: The First Berserker: Khazan
4.5

Crafting is straightforward and easier to understand than some genre peers, though its full utility opens up a bit later.

crash stability
Product 1: Monster Hunter Wilds
3.3

Crash stability was mixed: several reviewers had no crashes, while others reported crashes or post-update crash complaints.

Product 2: The First Berserker: Khazan
3.5

One long-play review reports a couple of crashes across roughly 60 hours, suggesting minor but real instability.

cross-play support
Product 1: Monster Hunter Wilds
5.0

Cross-play support was praised as a major multiplayer addition across platforms.

Product 2: The First Berserker: Khazan
No score yet
dialogue quality
Product 1: Monster Hunter Wilds
1.5

Dialogue quality was criticized by one reviewer for long, boring NPC chatter during story missions.

Product 2: The First Berserker: Khazan
No score yet
difficulty balance
Product 1: Monster Hunter Wilds
2.6

Difficulty balance was the most repeated concern: many reviewers found Wilds much easier than prior entries, especially for veterans.

Product 2: The First Berserker: Khazan
3.3

The difficulty is rewarding for many, but boss balance is one of the most divisive parts of the game.

DLC value
Product 1: Monster Hunter Wilds
4.3

DLC value was viewed positively because reviewers expected free updates and later Master Rank expansion support.

Product 2: The First Berserker: Khazan
No score yet
economy and resource balance
Product 1: Monster Hunter Wilds
2.0

Resource balance was criticized for showering players with materials, reducing the need to repeat hunts during the story.

Product 2: The First Berserker: Khazan
No score yet
emotional impact
Product 1: Monster Hunter Wilds
4.0

Emotional impact came through stronger presentation, danger, and story moments that helped sell the world.

Product 2: The First Berserker: Khazan
No score yet
endgame content
Product 1: Monster Hunter Wilds
2.7

Endgame content was highly mixed, with some reviewers finding challenge and long-term hooks while many criticized thin or easy endgame offerings.

Product 2: The First Berserker: Khazan
No score yet
enemy variety
Product 1: Monster Hunter Wilds
4.6

Enemy variety was a highlight, with reviewers praising the creature roster as strange, memorable, creative, and visually distinct.

Product 2: The First Berserker: Khazan
3.9

Enemy variety is generally strong, though some later impressions say repetition can creep in over long play sessions.

environmental detail
Product 1: Monster Hunter Wilds
4.7

Environmental detail was a major strength, with beautiful biomes, detailed areas, and living ecosystems repeatedly noted.

Product 2: The First Berserker: Khazan
4.5

Levels and locales are repeatedly described as detailed, attractive, and enjoyable to move through.

exploration quality
Product 1: Monster Hunter Wilds
4.0

Exploration was strongest after the campaign opens up, with reviewers praising discoveries, map navigation, and rewarding endemic-life hunts.

Product 2: The First Berserker: Khazan
3.8

Exploration offers worthwhile secrets and shortcuts, but several reviews still say stages are fairly linear or limited in optional discovery.

facial animations
Product 1: Monster Hunter Wilds
4.0

Facial animation and character movement were noted as more natural than prior entries.

Product 2: The First Berserker: Khazan
No score yet
faithfulness to franchise
Product 1: Monster Hunter Wilds
3.0

Faithfulness to the franchise was split: some said it retained the trademark loop, while others felt it damaged the series identity.

Product 2: The First Berserker: Khazan
No score yet
fast travel convenience
Product 1: Monster Hunter Wilds
3.5

Fast travel convenience helped movement across regions, though one reviewer felt it reduced meaningful open roaming.

Product 2: The First Berserker: Khazan
4.3

Returning to checkpoints or missions is convenient, and the hub structure makes travel between objectives fairly painless.

frame rate stability
Product 1: Monster Hunter Wilds
4.0

Frame rate reports varied by platform, with some reviewers seeing smooth 55–60 FPS and others noting jitter, stutter, or mode compromises.

Product 2: The First Berserker: Khazan
4.5

Performance is usually steady, with little to no frame-rate trouble outside occasional rare drops.

fun factor
Product 1: Monster Hunter Wilds
4.6

Fun factor remained high for many reviewers, including those who played extensively or called the game a favorite.

Product 2: The First Berserker: Khazan
4.5

Even skeptical or genre-weary reviewers say the game is consistently exciting and hard to put down.

gameplay mechanics
Product 1: Monster Hunter Wilds
4.5

New mechanics such as Seikret, Focus Mode, and monster wounds were praised for enhancing the familiar Monster Hunter formula without overwhelming it.

Product 2: The First Berserker: Khazan
No score yet
graphics quality
Product 1: Monster Hunter Wilds
4.1

Graphics were mostly praised for environments, visuals, and RE Engine detail, though some reviewers noted blurry or lower-quality areas.

Product 2: The First Berserker: Khazan
4.2

Raw fidelity is seen as good rather than best-in-class, with visual appeal driven more by style than technical showmanship.

grind level
Product 1: Monster Hunter Wilds
2.5

Grinding remained part of the experience, with one reviewer calling the game a festival of grind.

Product 2: The First Berserker: Khazan
No score yet
handheld play suitability
Product 1: Monster Hunter Wilds
No score yet
Product 2: The First Berserker: Khazan
4.5

The one Steam Deck-focused review says the game is verified and plays very well on the device.

HUD clarity
Product 1: Monster Hunter Wilds
3.0

HUD and interface clarity were criticized by one reviewer as lacking elegance amid too many field options.

Product 2: The First Berserker: Khazan
No score yet
immersion
Product 1: Monster Hunter Wilds
4.5

Immersion benefited from cinematic presentation that made the player feel heroic.

Product 2: The First Berserker: Khazan
No score yet
innovation
Product 1: Monster Hunter Wilds
4.5

Innovation was praised through new systems and additions that separated Wilds from earlier entries.

Product 2: The First Berserker: Khazan
2.8

Khazan adds some smart twists, but most reviews still see it as heavily derivative rather than especially original.

learning curve
Product 1: Monster Hunter Wilds
3.8

The learning curve was mixed: Wilds removes many barriers, but some reviewers still found mechanics underexplained or intimidating.

Product 2: The First Berserker: Khazan
2.8

Early bosses and systems can be harsh, and several reviewers say the game teaches its ideas abruptly.

level design
Product 1: Monster Hunter Wilds
4.0

The Forbidden Lands opened into freer exploration for at least one reviewer once the story loosened its grip.

Product 2: The First Berserker: Khazan
4.3

Level design trends positive overall, especially once the game opens up later, though some mission layouts can feel samey.

live-service support
Product 1: Monster Hunter Wilds
2.0

Live-service support was questioned in a retrospective review that compared post-launch updates unfavorably to World.

Product 2: The First Berserker: Khazan
No score yet
load times
Product 1: Monster Hunter Wilds
4.0

Load times were generally acceptable to good, with one reviewer praising quick travel between connected areas.

Product 2: The First Berserker: Khazan
No score yet
loot system
Product 1: Monster Hunter Wilds
4.1

Loot was generally accessible and generous, especially decorations and investigation rewards, though that also made gearing faster.

Product 2: The First Berserker: Khazan
4.3

Loot is plentiful but generally manageable, with enough gear and sets to support build tinkering without becoming overwhelming.

lore depth
Product 1: Monster Hunter Wilds
4.0

Lore depth was supported by the story’s monster mystery and wider worldbuilding details.

Product 2: The First Berserker: Khazan
4.5

Supplemental tools like the relationship map help flesh out the setting and backstory for players who want more context.

map and navigation design
Product 1: Monster Hunter Wilds
2.3

Map and navigation design was divisive, with clutter, confusing layers, and autopilot undermining some reviewers’ map familiarity.

Product 2: The First Berserker: Khazan
3.5

Mission maps and shortcut-heavy layouts are helpful, but backtracking and mission-reset behavior can be clunky.

matchmaking quality
Product 1: Monster Hunter Wilds
2.0

Matchmaking setup drew criticism for being finicky and hard to explain.

Product 2: The First Berserker: Khazan
No score yet
menu usability
Product 1: Monster Hunter Wilds
2.6

Menu usability split reviewers, with praise for radial menus but repeated complaints about confusing or unresponsive menu systems.

Product 2: The First Berserker: Khazan
No score yet
microtransaction impact
Product 1: Monster Hunter Wilds
2.0

Microtransactions had a negative impact around paid character edit vouchers.

Product 2: The First Berserker: Khazan
No score yet
mission design
Product 1: Monster Hunter Wilds
2.0

Story missions were criticized by one reviewer for being intrusive and unpleasant compared with the open hunting experience.

Product 2: The First Berserker: Khazan
No score yet
mission variety
Product 1: Monster Hunter Wilds
3.0

Mission variety was only lightly supported and was tempered by one reviewer describing quest structure as repetitive.

Product 2: The First Berserker: Khazan
No score yet
monetization fairness
Product 1: Monster Hunter Wilds
2.0

Monetization fairness drew criticism around cosmetic purchases and character-edit microtransactions.

Product 2: The First Berserker: Khazan
No score yet
movement feel
Product 1: Monster Hunter Wilds
4.5

Mount movement was praised for smooth traversal and climbing, especially while using the Seikret.

Product 2: The First Berserker: Khazan
No score yet
multiplayer design
Product 1: Monster Hunter Wilds
4.5

Multiplayer design was praised for cross-platform Link Party support once set up with friends.

Product 2: The First Berserker: Khazan
No score yet
narrative quality
Product 1: Monster Hunter Wilds
3.9

Narrative quality was sharply divided: some reviewers found it the series’ best or more engaging, while others called it overlong or weak.

Product 2: The First Berserker: Khazan
3.6

The revenge premise and setting are engaging enough to keep players moving, but the story rarely matches the strength of the gameplay.

onboarding experience
Product 1: Monster Hunter Wilds
4.3

Onboarding was viewed positively for newcomers, with several reviewers calling Wilds approachable and more hand-holding than earlier entries.

Product 2: The First Berserker: Khazan
3.2

Tutorials help, but the opening hours and early bosses do not always showcase or teach the game cleanly.

online stability
Product 1: Monster Hunter Wilds
3.8

Online stability was mixed, ranging from frequent disconnects to smooth online sessions and no stutters.

Product 2: The First Berserker: Khazan
No score yet
open-world design
Product 1: Monster Hunter Wilds
3.3

Open-world design split reviewers: some loved the seamless connected world, while others felt autopilot and streamlining wasted the spaces.

Product 2: The First Berserker: Khazan
No score yet
originality
Product 1: Monster Hunter Wilds
4.0

Originality was supported by reviewers describing Wilds as familiar but refreshingly new.

Product 2: The First Berserker: Khazan
No score yet
pacing
Product 1: Monster Hunter Wilds
2.3

Pacing was divisive, with praise for consistent story momentum but repeated complaints about padding, rails, and a stalling campaign.

Product 2: The First Berserker: Khazan
No score yet
performance optimization
Product 1: Monster Hunter Wilds
3.3

Performance optimization was inconsistent across reviews, ranging from flawless PC experiences to serious complaints about console modes and PC issues.

Product 2: The First Berserker: Khazan
4.8

Across platforms, reviewers frequently describe performance as polished, stable, and well-optimized.

polish
Product 1: Monster Hunter Wilds
2.8

Polish was mixed, with some smooth experiences but one reviewer calling it the least polished launch in the series.

Product 2: The First Berserker: Khazan
4.5

Reviews consistently present Khazan as a notably polished release with strong presentation and solid overall finish.

progression system
Product 1: Monster Hunter Wilds
3.3

Progression was smoother and more flexible, but some reviewers felt faster gear progress reduced long-term goals.

Product 2: The First Berserker: Khazan
4.5

Lacrima rewards, skill growth, and multiple advancement layers make repeated attempts feel productive instead of wasted.

protagonist appeal
Product 1: Monster Hunter Wilds
4.0

The voiced protagonist helped the created hunter feel more involved in the plot.

Product 2: The First Berserker: Khazan
2.0

Khazan’s setup is strong, but some reviewers still find him flat or emotionally distant as a lead.

quest design
Product 1: Monster Hunter Wilds
4.0

Quest activation in the field was praised as seamless because fights can turn directly into formal quests.

Product 2: The First Berserker: Khazan
No score yet
replay value
Product 1: Monster Hunter Wilds
4.5

Replay value looked strong for reviewers who wanted more hunts, endgame gear, multiplayer, and continued play after the story.

Product 2: The First Berserker: Khazan
3.6

Replay value is decent thanks to NG+, weapon differences, and build experimentation, though customization limits cap long-term variety.

sandbox freedom
Product 1: Monster Hunter Wilds
4.0

Sandbox freedom improved after the credits for reviewers who felt the world opened up with more monsters and less story pressure.

Product 2: The First Berserker: Khazan
No score yet
save system reliability
Product 1: Monster Hunter Wilds
No score yet
Product 2: The First Berserker: Khazan
4.5

Autosaving appears dependable, with one reviewer specifically noting that crashes did not cost meaningful progress.

server reliability
Product 1: Monster Hunter Wilds
4.5

Server reliability was supported by at least one reviewer reporting smooth lobbies without the issues seen in prior entries.

Product 2: The First Berserker: Khazan
No score yet
side character depth
Product 1: Monster Hunter Wilds
4.0

Side characters were praised by one reviewer as likable personalities that made the campaign more engaging.

Product 2: The First Berserker: Khazan
2.5

Supporting characters are often described as underused or too slight to leave much of an impression.

skill tree depth
Product 1: Monster Hunter Wilds
No score yet
Product 2: The First Berserker: Khazan
4.5

Weapon-specific trees are a major strength, offering meaningful abilities, combos, and build direction.

social features
Product 1: Monster Hunter Wilds
4.0

Social features were supported by Squads and more permanent connections to other players.

Product 2: The First Berserker: Khazan
No score yet
sound design
Product 1: Monster Hunter Wilds
4.0

Sound design supported the game’s spectacle through music and presentation that made hunts feel intense.

Product 2: The First Berserker: Khazan
4.5

Weapon impacts, combat audio, and environmental sound all earn strong praise for adding weight to fights.

soundtrack quality
Product 1: Monster Hunter Wilds
4.8

Soundtrack quality was praised for heightening mood, weather drama, and boss-fight spectacle.

Product 2: The First Berserker: Khazan
4.5

The soundtrack is well-liked and effective at supporting bosses and dramatic moments.

tutorial quality
Product 1: Monster Hunter Wilds
2.3

Tutorial quality was criticized because important explanations could be buried, fleeting, or difficult to recover later.

Product 2: The First Berserker: Khazan
4.5

The tutorials are clear, helpful, and generally unobtrusive.

upgrade system
Product 1: Monster Hunter Wilds
4.0

The upgrade system was supported by steady weapon and gear improvements from monster parts during play.

Product 2: The First Berserker: Khazan
3.8

Gear and character upgrades are broad and useful, though some reviewers note they come online a bit later than ideal.

user interface design
Product 1: Monster Hunter Wilds
3.8

UI design was flexible in some areas but also criticized for menu confusion and occasional awkwardness.

Product 2: The First Berserker: Khazan
4.3

Reference tools like the compendium and encyclopedia make systems easier to parse and support experimentation.

value for money
Product 1: Monster Hunter Wilds
4.5

Value for money was generally positive where reviewers cited justifiable pricing, extensive playtime, and continued updates.

Product 2: The First Berserker: Khazan
5.0

Reviews that address price directly frame the game as worth buying at full cost.

visual effects quality
Product 1: Monster Hunter Wilds
4.0

Visual effects were praised through dramatic weather shifts and changing hunting grounds.

Product 2: The First Berserker: Khazan
4.5

Combat and boss effects are repeatedly highlighted as a good match for the game’s stylized presentation.

voice acting
Product 1: Monster Hunter Wilds
3.8

Voice acting was generally acceptable to positive, with reviewers noting solid performances despite some repeated dialogue.

Product 2: The First Berserker: Khazan
4.3

Voice acting is a consistent positive, with several reviews singling it out as strong or believable.

weapon balance
Product 1: Monster Hunter Wilds
4.8

Weapon balance was praised, with reviewers saying weapons felt viable, well-tuned, and not underpowered.

Product 2: The First Berserker: Khazan
No score yet
world-building
Product 1: Monster Hunter Wilds
3.5

World-building was mixed, with some praising the new land and residents while others felt the series identity was being lost.

Product 2: The First Berserker: Khazan
4.5

The DNF setting, factions, and supernatural backdrop help the world feel broader than the revenge plot alone.

world interactivity
Product 1: Monster Hunter Wilds
4.5

World interactivity was praised through weather, monsters reacting to conditions, traps, terrain hazards, and environmental attacks.

Product 2: The First Berserker: Khazan
No score yet
writing quality
Product 1: Monster Hunter Wilds
2.0

Writing quality received criticism from one reviewer for banal writing and shallow personalities in the story campaign.

Product 2: The First Berserker: Khazan
3.3

Writing impressions are mixed, landing between entertainingly edgy and formulaic.