Monster Hunter Wilds
Where It Has the Edge
- loot system is 4.1 vs 2.0. Loot was generally accessible and generous, especially decorations and investigation rewards, though that also made gearing faster.
- accessibility options is 4.5 vs 2.8. Accessibility options were widely praised, including UI adjustments, color-blindness settings, arachnophobia mode, and broader approachability.
- quest design is 4.0 vs 3.1. Quest activation in the field was praised as seamless because fights can turn directly into formal quests.
- crafting system is 4.3 vs 3.4. Crafting remained a meaningful part of the endgame through armor, talismans, decorations, weapons, and Artian weapon crafting.