Monster Hunter Wilds
Where It Has the Edge
- accessibility options is 4.5 vs 3.0. Accessibility options were widely praised, including UI adjustments, color-blindness settings, arachnophobia mode, and broader approachability.
- immersion is 4.5 vs 3.5. Immersion benefited from cinematic presentation that made the player feel heroic.
- innovation is 4.5 vs 3.9. Innovation was praised through new systems and additions that separated Wilds from earlier entries.
- weapon balance is 4.8 vs 4.2. Weapon balance was praised, with reviewers saying weapons felt viable, well-tuned, and not underpowered.