Compare Monster Hunter Wilds vs It Takes Two

P1 Monster Hunter Wilds
P2 It Takes Two

Comparison Takeaways

Monster Hunter Wilds

Where It Has the Edge

  • character development is 4.1 vs 2.0. Nata's arc was generally seen as effective, with multiple reviewers calling out earned growth and stronger-than-usual character development.
  • protagonist appeal is 4.0 vs 2.6. Protagonist appeal improved for one reviewer because the hunter and Palico speaking made the story presentation feel less...
  • replay value is 4.7 vs 3.9. Replay value was strong among positive reviewers who wanted to keep hunting, build gear, and spend hundreds more...
  • cross-play support is rated 4.8 while the other product has no score yet. Cross-play support was praised as a major technical addition that made playing with friends across platforms work well.

It Takes Two

Where It Has the Edge

  • monetization fairness is 5.0 vs 1.5. Monetization fairness is praised because Friend Pass/pro-consumer ownership rules let two people play without both buying full copies.
  • polish is 5.0 vs 2.7. Polish is praised through comments about thoughtful production, virtual glitch-free execution, and masterful construction.
  • camera behavior is 4.5 vs 2.3. Camera behavior receives a positive note for keeping up with fast, dynamic action.
  • pacing is 4.4 vs 2.3. Pacing is mostly praised as breakneck, fantastic, and expertly paced, though one reviewer felt the game overstayed its...
Average score
Product 1: Monster Hunter Wilds
3.6
Product 2: It Takes Two
4.4
accessibility options
Product 1: Monster Hunter Wilds
4.5

Reviewers praised the breadth of adjustable settings, including accessibility features, UI controls, and visual options such as color blindness settings.

Product 2: It Takes Two
No score yet
age appropriateness
Product 1: Monster Hunter Wilds
No score yet
Product 2: It Takes Two
3.0

Age appropriateness is mixed-to-cautious: reviewers note mature themes, marriage metaphors, and challenge that may not fit younger children.

AI behavior
Product 1: Monster Hunter Wilds
2.0

AI behavior drew criticism where mount and monster pathing broke down, especially when navigation systems got stuck or failed to react cleanly.

Product 2: It Takes Two
No score yet
aiming precision
Product 1: Monster Hunter Wilds
3.4

Aiming precision was mixed: Focus Mode could make attacks extremely accurate, but some focused attacks felt unwieldy while Great Sword users praised the added control.

Product 2: It Takes Two
No score yet
animation quality
Product 1: Monster Hunter Wilds
4.5

Animation quality was consistently praised, from monster movement to combat presentation and more natural character movement.

Product 2: It Takes Two
5.0

Animation is praised for Pixar-like presentation, squash-and-stretch style, and strong mocap-style character work.

art direction
Product 1: Monster Hunter Wilds
4.8

Art direction received strong praise, especially for armor and overall visual identity reaching a franchise high point.

Product 2: It Takes Two
4.8

Art direction is widely praised as remarkable, gorgeous, imaginative, and strong enough to survive Switch visual compromises.

atmosphere
Product 1: Monster Hunter Wilds
4.5

The atmosphere stood out in darker biomes and intimidating apex encounters, with reviewers highlighting creepy locations and weather-charged confrontations.

Product 2: It Takes Two
5.0

Atmosphere is praised for wonder, warmth, and imaginative environmental mood.

boss design
Product 1: Monster Hunter Wilds
4.6

Boss and monster design was one of the strongest points, with reviewers repeatedly praising memorable, creative, intimidating, and excellent creatures.

Product 2: It Takes Two
4.7

Bosses are praised as fun, challenging, cinematic, and sometimes wonderful, with checkpoints supporting the tougher encounters.

bug frequency
Product 1: Monster Hunter Wilds
2.7

Bug frequency was a concern in a few reviews, with mentions of graphical glitches, model or camera issues, and broader buggy behavior.

Product 2: It Takes Two
4.0

Bug frequency appears low in the evidence, with one review reporting only minor graphical bugs plus one checkpoint-reset issue.

camera behavior
Product 1: Monster Hunter Wilds
2.3

Camera behavior was a repeated irritation when NPCs, monsters, or environments obstructed visibility during gameplay or photo/camera moments.

Product 2: It Takes Two
4.5

Camera behavior receives a positive note for keeping up with fast, dynamic action.

character development
Product 1: Monster Hunter Wilds
4.1

Nata's arc was generally seen as effective, with multiple reviewers calling out earned growth and stronger-than-usual character development.

Product 2: It Takes Two
2.0

Character development draws criticism from two reviews that felt May and Cody's marital issues were not explored deeply enough.

character roster
Product 1: Monster Hunter Wilds
4.2

The character roster was viewed positively where reviewers described the team as likable and supported by small character arcs.

Product 2: It Takes Two
No score yet
checkpoint system
Product 1: Monster Hunter Wilds
No score yet
Product 2: It Takes Two
5.0

Checkpointing is praised as extremely generous or instant, making experimentation and deaths less punishing.

co-op experience
Product 1: Monster Hunter Wilds
3.8

Co-op was enjoyable overall, but reviewers noted story restrictions, unclear early setup, and uneven friction around playing together.

Product 2: It Takes Two
5.0

Co-op experience is the clearest strength, with every review praising how essential, joyful, collaborative, or unusually strong the cooperative play feels.

combat system
Product 1: Monster Hunter Wilds
4.5

Combat was the clearest consensus strength, praised as fluid, satisfying, richer, dynamic, and in some cases the best the series has felt.

Product 2: It Takes Two
No score yet
companion AI
Product 1: Monster Hunter Wilds
4.4

Companion AI was usually praised, with Support Hunters, Palicoes, and AI partners helping effectively, though often adding to the easier feel.

Product 2: It Takes Two
No score yet
competitive balance
Product 1: Monster Hunter Wilds
No score yet
Product 2: It Takes Two
4.0

Competitive balance is mixed: core roles are praised as equal, but some minigames or character roles are described as one-sided.

content variety
Product 1: Monster Hunter Wilds
3.4

Content variety was mixed: creature variety and hunt content drew praise, while some reviewers felt the launch monster count was limited.

Product 2: It Takes Two
5.0

Content variety is one of the strongest consensus points, with reviewers praising constant new mechanics, tools, genres, settings, and minigames.

controls responsiveness
Product 1: Monster Hunter Wilds
4.0

Control responsiveness was mostly praised for smoother, more flexible combat, though one reviewer still found the interface/control load cumbersome.

Product 2: It Takes Two
4.8

Controls are widely praised as responsive, tight, natural, and accessible, with only the Switch Joy-Con feel drawing a mild caveat.

core gameplay loop
Product 1: Monster Hunter Wilds
4.3

The core gameplay loop earned strong praise from most reviewers, though one strongly negative review argued streamlining undermined the hunt-craft-prep loop.

Product 2: It Takes Two
5.0

The core loop is described as a well-crafted platforming foundation that supports the game's cooperative variety.

couch co-op quality
Product 1: Monster Hunter Wilds
No score yet
Product 2: It Takes Two
5.0

Couch co-op is repeatedly praised as a natural or superior way to experience the game.

crafting system
Product 1: Monster Hunter Wilds
4.5

Crafting-related preparation was praised where food and hunt-prep systems became smoother without fully removing their purpose.

Product 2: It Takes Two
No score yet
crash stability
Product 1: Monster Hunter Wilds
2.0

Crash stability was a weakness in the reviews that mentioned crashes, especially alongside broader PC and launch technical complaints.

Product 2: It Takes Two
No score yet
cross-play support
Product 1: Monster Hunter Wilds
4.8

Cross-play support was praised as a major technical addition that made playing with friends across platforms work well.

Product 2: It Takes Two
No score yet
dialogue quality
Product 1: Monster Hunter Wilds
1.4

Dialogue quality was sharply criticized in one review for boring NPC talk during story-driven sections.

Product 2: It Takes Two
2.4

Dialogue quality is mixed, with some humorous or realistic dialogue but repeated criticism of Dr. Hakim as cringy or uncomfortable.

difficulty balance
Product 1: Monster Hunter Wilds
2.8

Difficulty balance was the most divisive area: newcomers found it approachable, but many veterans felt Wilds was too easy and lacked real challenge.

Product 2: It Takes Two
3.2

Difficulty is mixed: several reviewers found it forgiving or not very challenging, while others noted frustration or a gradual, approachable curve.

economy and resource balance
Product 1: Monster Hunter Wilds
4.3

Resource balance was praised in at least one case for quality-of-life touches like reclaiming traps and saving materials.

Product 2: It Takes Two
No score yet
emotional impact
Product 1: Monster Hunter Wilds
4.0

The story's dangerous moments created some emotional impact for one reviewer by making the world feel more urgent and threatening.

Product 2: It Takes Two
4.6

The emotional impact is often strong, especially around relationship reflection, ending moments, and co-op connection, though divorce sensitivity is a caveat.

endgame content
Product 1: Monster Hunter Wilds
2.9

Endgame content was mixed to negative: some found hundreds of hours or challenge, but many cited shallow depth, repetition, or missing threats.

Product 2: It Takes Two
No score yet
enemy variety
Product 1: Monster Hunter Wilds
4.6

Enemy variety was highly praised, with reviewers emphasizing strange new creatures, diverse silhouettes, and a memorable monster cast.

Product 2: It Takes Two
No score yet
environmental detail
Product 1: Monster Hunter Wilds
4.5

Environmental detail was praised across reviews for beautiful, useful, stunning, and awe-inducing spaces.

Product 2: It Takes Two
5.0

Environmental detail is praised in both character materials and intricate level spaces.

exploration quality
Product 1: Monster Hunter Wilds
3.4

Exploration quality was split: several reviewers enjoyed discovery and rewarding environments, while others felt autopilot and story rails reduced exploration.

Product 2: It Takes Two
5.0

Exploration is praised where reviewers emphasize that playful, interactive spaces reward looking around and traversing levels.

facial animations
Product 1: Monster Hunter Wilds
4.4

Facial animations were positively noted as more natural and helpful in grounding the more serious presentation.

Product 2: It Takes Two
No score yet
faithfulness to franchise
Product 1: Monster Hunter Wilds
3.2

Faithfulness to franchise was sharply divided between reviewers who felt Wilds was peak Monster Hunter and others who felt it lost core identity.

Product 2: It Takes Two
No score yet
family friendliness
Product 1: Monster Hunter Wilds
No score yet
Product 2: It Takes Two
3.0

Family friendliness is limited by language and teen-rated content despite the otherwise loved cooperative experience.

fast travel convenience
Product 1: Monster Hunter Wilds
3.7

Fast travel and mount convenience were useful and often praised, though some reviewers felt autopilot or porting reduced exploration and agency.

Product 2: It Takes Two
No score yet
frame rate stability
Product 1: Monster Hunter Wilds
3.5

Frame rate stability varied by platform and mode, with smooth PS5/PC experiences balanced against stuttering, jittering, and unstable frame-rate complaints.

Product 2: It Takes Two
5.0

Frame rate stability is praised across PC/console/Switch coverage, with reviewers noting steady or smooth performance.

fun factor
Product 1: Monster Hunter Wilds
4.4

Fun factor was broadly positive, with even some critical reviewers acknowledging enjoyable fights, strong features, and blast-to-play moments.

Product 2: It Takes Two
4.9

Fun factor is exceptionally strong, with most reviewers calling it joyful, blast-like, highly enjoyable, or one of their most fun recent games.

gameplay mechanics
Product 1: Monster Hunter Wilds
4.1

Gameplay mechanics were generally praised for Focus Mode, wounds, weapon switching, and quality-of-life changes, though some felt over-streamlined.

Product 2: It Takes Two
4.9

Reviewers overwhelmingly praise the mechanics as simple to grasp yet constantly inventive, with several genres and toolsets executed well.

graphics quality
Product 1: Monster Hunter Wilds
3.7

Graphics quality was mixed: several reviewers praised stunning visuals, while others criticized muddy performance mode, pop-in, or reduced image quality.

Product 2: It Takes Two
4.2

Graphics are praised on stronger hardware but notably compromised on Switch, where reviewers describe rough visuals and graphical tradeoffs.

grind level
Product 1: Monster Hunter Wilds
3.5

Grind level was mixed: crown and loot improvements reduced chores for some, while others still saw the loop as grind-heavy.

Product 2: It Takes Two
No score yet
handheld play suitability
Product 1: Monster Hunter Wilds
No score yet
Product 2: It Takes Two
4.0

Handheld suitability is positive overall, with similar handheld and docked performance, though controller and visual compromises remain.

HUD clarity
Product 1: Monster Hunter Wilds
4.5

HUD clarity was praised where reviewers noted the ability to resize or disable individual UI elements.

Product 2: It Takes Two
No score yet
immersion
Product 1: Monster Hunter Wilds
4.2

Immersion was mixed to positive: reviewers praised the living world, while one noted convenience systems could break the fiction.

Product 2: It Takes Two
5.0

Immersion is praised through absorbing environments and gameplay that reinforces the couple/co-op premise.

innovation
Product 1: Monster Hunter Wilds
4.8

Innovation was praised where Wilds' new systems, weather, and traversal changes were seen as elevating the formula.

Product 2: It Takes Two
5.0

Innovation is strongly praised for its original, constantly changing co-op mechanics and creative approach.

learning curve
Product 1: Monster Hunter Wilds
2.9

Learning curve remained a barrier despite approachability, with several reviewers still finding the game bewildering or difficult to slip into.

Product 2: It Takes Two
4.7

The learning curve is viewed positively, especially for non-gamers, with gradual skill development and inclusive design.

level design
Product 1: Monster Hunter Wilds
4.2

Level design was praised for world spaces with nooks, crannies, verticality, and useful layouts.

Product 2: It Takes Two
4.9

Level design is consistently praised as creative, intricate, masterfully mapped out, and varied across imaginative environments.

live-service support
Product 1: Monster Hunter Wilds
3.8

Live-service support was viewed cautiously optimistic because free updates were expected to expand a base game some found light.

Product 2: It Takes Two
No score yet
load times
Product 1: Monster Hunter Wilds
4.2

Load times were generally praised or acceptable where seamless region transitions and reduced loading were noted.

Product 2: It Takes Two
No score yet
loot system
Product 1: Monster Hunter Wilds
4.0

Loot systems were mixed: deterministic decorations and clearer drops helped, but some reviewers felt rare farming and chase goals ended too quickly.

Product 2: It Takes Two
No score yet
lore depth
Product 1: Monster Hunter Wilds
4.0

Lore depth was positively noted by a reviewer who found Monster Hunter lore fascinating despite criticizing the story delivery.

Product 2: It Takes Two
No score yet
map and navigation design
Product 1: Monster Hunter Wilds
3.4

Map and navigation design was mixed, with praise for the new map system offset by clutter, confusion, and navigation friction.

Product 2: It Takes Two
No score yet
matchmaking quality
Product 1: Monster Hunter Wilds
2.0

Matchmaking quality was criticized in one review for a confusing, finicky multiplayer setup.

Product 2: It Takes Two
No score yet
menu usability
Product 1: Monster Hunter Wilds
2.3

Menu usability was one of the weaker areas, with repeated complaints about confusing, buried, or hard-to-use menus.

Product 2: It Takes Two
No score yet
microtransaction impact
Product 1: Monster Hunter Wilds
1.5

Microtransaction impact was criticized because paid character edit vouchers frustrated a reviewer who wanted to adjust their hunter.

Product 2: It Takes Two
No score yet
mission design
Product 1: Monster Hunter Wilds
2.2

Mission design was criticized for unskippable walk-and-talks, forced walking, and control loss, with only a few later mission moments landing better.

Product 2: It Takes Two
No score yet
mission variety
Product 1: Monster Hunter Wilds
4.4

Mission variety was praised where reviewers highlighted varied, dynamic fights and engaging battles across the campaign.

Product 2: It Takes Two
No score yet
monetization fairness
Product 1: Monster Hunter Wilds
1.5

Monetization fairness drew criticism where editing a created character required paying for extra vouchers.

Product 2: It Takes Two
5.0

Monetization fairness is praised because Friend Pass/pro-consumer ownership rules let two people play without both buying full copies.

movement feel
Product 1: Monster Hunter Wilds
3.6

Movement feel was mixed: one reviewer still felt locked in sluggish animations, while another praised silky-smooth mount movement.

Product 2: It Takes Two
5.0

Movement is repeatedly described as freeing, smooth, delightful, and enjoyable across jumping, dashing, and traversal.

multiplayer design
Product 1: Monster Hunter Wilds
4.2

Multiplayer design was broadly positive, especially once connected, though some reviewers noted restrictions and setup friction.

Product 2: It Takes Two
5.0

Multiplayer design is praised as fully built around two players, with local, online, and cooperative structure central to the experience.

narrative quality
Product 1: Monster Hunter Wilds
3.6

Narrative quality was mixed: some called it the best or most robust series story, while others found it familiar, linear, or trope-heavy.

Product 2: It Takes Two
3.4

Narrative quality is divisive: some reviewers found the relationship story moving or healthy, while others called it shallow, predictable, or poorly told.

onboarding experience
Product 1: Monster Hunter Wilds
4.2

Onboarding was generally praised as more approachable and newcomer-friendly, though some reviews still found the first steps confusing.

Product 2: It Takes Two
4.8

The onboarding is praised for welcoming new or non-gamer partners without heavy-handed teaching.

online stability
Product 1: Monster Hunter Wilds
3.6

Online stability was mixed, ranging from frequent disconnects to smooth online lobbies and expected multiplayer performance.

Product 2: It Takes Two
3.8

Online stability is mostly positive but not perfect, with rare rubberbanding or server drops not erasing much progress.

open-world design
Product 1: Monster Hunter Wilds
3.6

Open-world design was divisive: some praised the living, connected ecosystems, while others felt large spaces were wasted or spectacle-first.

Product 2: It Takes Two
No score yet
originality
Product 1: Monster Hunter Wilds
4.5

Originality was praised where new ideas and systems were said to separate and elevate Wilds beyond a simple formula repeat.

Product 2: It Takes Two
5.0

Originality is praised through reviewers calling the game rare and among the most creative co-op experiences they have played.

pacing
Product 1: Monster Hunter Wilds
2.3

Pacing was a common complaint, especially story drag, long-winded sections, and a campaign that felt too short or too guided.

Product 2: It Takes Two
4.4

Pacing is mostly praised as breakneck, fantastic, and expertly paced, though one reviewer felt the game overstayed its welcome and another noted one section ran long.

performance optimization
Product 1: Monster Hunter Wilds
3.2

Performance optimization was mixed by platform: some reviewers reported smooth or flawless performance, while others saw pop-in, frame issues, and poor PC optimization.

Product 2: It Takes Two
4.0

Performance optimization is mostly positive in the cited review, with only occasional frame-rate dips in heavier scenes.

platform-specific feature support
Product 1: Monster Hunter Wilds
No score yet
Product 2: It Takes Two
4.3

Platform-specific support on Switch is praised for multiple play options, though practical compromises remain.

platforming precision
Product 1: Monster Hunter Wilds
No score yet
Product 2: It Takes Two
5.0

Platforming precision receives strong praise, with reviewers calling it responsive, precise, and effortless.

polish
Product 1: Monster Hunter Wilds
2.7

Polish was uneven, with severe launch polish complaints contrasted by quality-of-life improvements that showed Capcom had listened to feedback.

Product 2: It Takes Two
5.0

Polish is praised through comments about thoughtful production, virtual glitch-free execution, and masterful construction.

progression system
Product 1: Monster Hunter Wilds
3.0

Progression was mixed: several reviews liked smoother systems, but others thought unlocks dragged or progression became too fast to matter.

Product 2: It Takes Two
No score yet
protagonist appeal
Product 1: Monster Hunter Wilds
4.0

Protagonist appeal improved for one reviewer because the hunter and Palico speaking made the story presentation feel less awkward.

Product 2: It Takes Two
2.6

Protagonist appeal is polarized: some reviewers found Cody and May real or excellent, while others found them irritating, bitter, or unlikeable.

puzzle design
Product 1: Monster Hunter Wilds
No score yet
Product 2: It Takes Two
5.0

Puzzle design is praised for making both players collaborate, with tools and level setups creating satisfying shared problem solving.

quest design
Product 1: Monster Hunter Wilds
2.7

Quest design was mixed to negative, with story quests and high-rank goals criticized despite on-the-fly questing being praised elsewhere.

Product 2: It Takes Two
No score yet
replay value
Product 1: Monster Hunter Wilds
4.7

Replay value was strong among positive reviewers who wanted to keep hunting, build gear, and spend hundreds more hours.

Product 2: It Takes Two
3.9

Replay value is generally positive due to swapped characters and replayable minigames, though one reviewer personally had no desire to replay.

sandbox freedom
Product 1: Monster Hunter Wilds
1.7

Sandbox freedom was a major issue for critical reviewers, who felt story rails, autopilot, and forced paths undermined agency.

Product 2: It Takes Two
No score yet
server reliability
Product 1: Monster Hunter Wilds
No score yet
Product 2: It Takes Two
3.5

Server reliability is mixed in the Switch evidence because online play was mostly solid but had a couple of server drops.

side character depth
Product 1: Monster Hunter Wilds
3.6

Side character depth was split: several reviewers liked the cast, while others found Alma or supporting characters thin or irritating.

Product 2: It Takes Two
4.5

Side characters are generally praised for providing laughs and inventive background flavor.

social features
Product 1: Monster Hunter Wilds
4.2

Social features were praised where Link Parties created a more intimate grouping layer than standard lobbies.

Product 2: It Takes Two
No score yet
sound design
Product 1: Monster Hunter Wilds
4.7

Sound design was praised for combat impact, monster audio, and the overall sensory presentation of hunts.

Product 2: It Takes Two
5.0

Sound design is repeatedly praised as outstanding, top-notch, rich, whimsical, and technically impressive.

soundtrack quality
Product 1: Monster Hunter Wilds
4.3

Soundtrack quality was mostly praised, with music described as mood-enhancing, blood-pumping, and sometimes incredible.

Product 2: It Takes Two
4.7

The soundtrack is usually praised as fitting, cinematic, and emotionally effective, though one reviewer found some music generic.

split-screen quality
Product 1: Monster Hunter Wilds
No score yet
Product 2: It Takes Two
4.5

Split-screen quality is praised for companionship and smooth two-window play, especially despite Switch limitations.

tutorial quality
Product 1: Monster Hunter Wilds
2.5

Tutorial quality was inconsistent: some tutorials were unobtrusive, but several reviewers found key mechanics buried, brief, or poorly explained.

Product 2: It Takes Two
No score yet
upgrade system
Product 1: Monster Hunter Wilds
2.8

The upgrade/build system was a mixed point where tighter buildcrafting created tradeoffs but made High Rank gear feel limited to one reviewer.

Product 2: It Takes Two
No score yet
user interface design
Product 1: Monster Hunter Wilds
2.0

User interface design was criticized where radial menus felt unresponsive and UI friction recurred during repeated hunt cycles.

Product 2: It Takes Two
No score yet
value for money
Product 1: Monster Hunter Wilds
3.9

Value for money depended on expectations: one reviewer worried about bang for buck, while others found the price justified by long-term play and updates.

Product 2: It Takes Two
4.9

Value for money is praised due to long runtime, Friend Pass, replay value, sale pricing, and perceived worth.

visual effects quality
Product 1: Monster Hunter Wilds
4.5

Visual effects quality was praised through spectacular cutscenes and dramatic lead-ins to hunts.

Product 2: It Takes Two
No score yet
voice acting
Product 1: Monster Hunter Wilds
4.0

Voice acting was mostly positive, with praise for English/Japanese dubs and solid performances despite one reviewer finding it merely fine.

Product 2: It Takes Two
4.8

Voice acting is strongly praised across reviews as fantastic, phenomenal, well acted, and top-tier.

weapon balance
Product 1: Monster Hunter Wilds
4.1

Weapon balance was largely positive because weapons felt viable and not underpowered, though Insect Glaive drew a notable caveat.

Product 2: It Takes Two
No score yet
world-building
Product 1: Monster Hunter Wilds
4.5

World-building was strongly praised for living ecosystems, cultural detail, and a breathing world that supported the Monster Hunter fantasy.

Product 2: It Takes Two
5.0

World-building is praised for imagination and character shining through the whole adventure.

world interactivity
Product 1: Monster Hunter Wilds
3.8

World interactivity was mixed: weather and monster ecology impressed some, while others felt the detail had little gameplay impact.

Product 2: It Takes Two
4.9

Interactive spaces are a major strength, with reviewers praising playful objects, rewarded curiosity, and dense environmental interactions.

writing quality
Product 1: Monster Hunter Wilds
2.3

Writing quality was one of the weaker story-adjacent areas, with reviewers calling it trope-filled, overdramatic, or undeserving of its prominence.

Product 2: It Takes Two
3.4

Writing quality is split between praise for snappy, excellent writing and criticism that the tone is uneven or disappointing beside the gameplay.