Compare Kingdom Come: Deliverance II vs Avowed

P1 Kingdom Come: Deliverance II
P2 Avowed

Comparison Takeaways

Kingdom Come: Deliverance II

Where It Has the Edge

  • world interactivity is 4.8 vs 1.9. Reviewers consistently praised the reactive crime, reputation, NPC, and quest systems that made the world feel alive and...
  • sandbox freedom is 4.6 vs 2.3. Reviewers admired the freedom to solve problems, exploit systems, and role-play, though the sandbox sometimes clashed with scripted...
  • character development is 4.7 vs 2.7. Henry and Hans received strong praise for their evolving relationship and character arcs, with Henry’s trauma and growth...
  • originality is 4.7 vs 2.9. Reviewers repeatedly emphasized how unusual and specific the game feels compared with modern RPGs.

Avowed

Where It Has the Edge

  • movement feel is 4.6 vs 2.5. Movement feel and parkour were strongly praised for making exploration fluid, vertical, and enjoyable.
  • tutorial quality is 4.9 vs 2.9. The tutorial was praised for teaching systems naturally and creating meaningful choices early.
  • age appropriateness is 4.0 vs 2.4. One reviewer specifically framed Avowed as more appropriate for older teens and adults because of its complex themes...
  • camera behavior is 4.2 vs 2.9. Camera-related options were appreciated, especially the ability to adjust head bob and camera shake for comfort.
Average score
Product 1: Kingdom Come: Deliverance II
4.1
Product 2: Avowed
3.6
accessibility options
Product 1: Kingdom Come: Deliverance II
No score yet
Product 2: Avowed
4.2

Reviewers noted useful accessibility and comfort controls such as camera, subtitle, difficulty, and arachnophobia-related options, though colorblind support was called out as missing.

age appropriateness
Product 1: Kingdom Come: Deliverance II
2.4

One reviewer warned that excessive profanity and potentially offensive material make the game unsuitable for some audiences.

Product 2: Avowed
4.0

One reviewer specifically framed Avowed as more appropriate for older teens and adults because of its complex themes and mature material.

AI behavior
Product 1: Kingdom Come: Deliverance II
4.7

AI and NPC behavior were praised for believable reactions, routines, crime responses, and increased sophistication over the first game.

Product 2: Avowed
3.5

Enemy AI was considered serviceable but not especially smart; later impressions suggested fights remain engaging without feeling brain-dead.

aiming precision
Product 1: Kingdom Come: Deliverance II
3.7

Ranged play was viewed as improved by some reviewers, especially archery, but another found ranged combat weightless and weak.

Product 2: Avowed
2.5

Aiming and first-person spell placement drew criticism when ground-targeted abilities were hard to place precisely.

animation quality
Product 1: Kingdom Come: Deliverance II
4.8

Cutscene direction and mocap were praised for selling relationships and emotional scenes convincingly.

Product 2: Avowed
3.0

Animation feedback was mixed, with stiff NPCs and less impressive presentation keeping the game from feeling fully modern.

art direction
Product 1: Kingdom Come: Deliverance II
4.5

The visual style of menus, maps, and medieval presentation received praise for matching the game’s historical tone.

Product 2: Avowed
4.6

Most reviewers praised the bold, colorful, alien fantasy art direction, though a few disliked the cartoony look or felt presentation was uneven.

atmosphere
Product 1: Kingdom Come: Deliverance II
4.8

Atmosphere was praised alongside world-building, especially in cities, music, and historically grounded locations.

Product 2: Avowed
4.7

The Living Lands’ vivid tone, music, and dreamlike spaces were repeatedly praised for creating a distinctive atmosphere.

boss design
Product 1: Kingdom Come: Deliverance II
No score yet
Product 2: Avowed
1.8

Boss design was criticized as disappointing, with bosses feeling like tougher versions of regular enemies rather than unique encounters.

bug frequency
Product 1: Kingdom Come: Deliverance II
3.7

Bugs were present but usually minor; reviewers ranged from calling glitches common to saying issues rarely disrupted play.

Product 2: Avowed
3.6

Bug reports varied widely: some reviewers found almost none, while others hit quest bugs, map-edge bugs, or issues that required reloads.

camera behavior
Product 1: Kingdom Come: Deliverance II
2.9

Camera behavior was a noted issue for one reviewer, especially through finicky first-person viewpoint problems.

Product 2: Avowed
4.2

Camera-related options were appreciated, especially the ability to adjust head bob and camera shake for comfort.

character customization
Product 1: Kingdom Come: Deliverance II
No score yet
Product 2: Avowed
4.3

Character creation was generally praised as solid or deep, with later updates adding more races and appearance options.

character development
Product 1: Kingdom Come: Deliverance II
4.7

Henry and Hans received strong praise for their evolving relationship and character arcs, with Henry’s trauma and growth adding stakes.

Product 2: Avowed
2.7

Character development split reviewers: some found companions distinct and engaging, while others thought characters were bland or hard to care about.

character roster
Product 1: Kingdom Come: Deliverance II
4.5

The cast was praised for memorable personalities, humor, and a strong sense of history.

Product 2: Avowed
3.3

The companion roster was often seen as small or limited, though some reviewers still liked the four supporting characters.

checkpoint system
Product 1: Kingdom Come: Deliverance II
2.0

Checkpointing was criticized for causing lost progress when autosaves appeared only at limited quest points.

Product 2: Avowed
No score yet
class balance
Product 1: Kingdom Come: Deliverance II
No score yet
Product 2: Avowed
4.4

Build and class flexibility was praised because Avowed lets players mix archetypes freely, though balance sometimes favored magic or specific styles.

combat system
Product 1: Kingdom Come: Deliverance II
4.1

Combat drew broad attention for its realism, skill focus, and improvements, though several reviewers still found it harsh, clunky, or frustrating early on.

Product 2: Avowed
4.2

Combat was one of the most consistently praised elements, especially magic, responsiveness, and build variety, despite repetition and gear-gating complaints.

companion AI
Product 1: Kingdom Come: Deliverance II
4.4

The dog companion Mutt was praised as useful and worthwhile, especially for tracking and early side-quest benefits.

Product 2: Avowed
3.1

Companion combat AI was mixed: some found companions self-sufficient or improved by patches, while others called them weak or unnecessary in fights.

content variety
Product 1: Kingdom Come: Deliverance II
4.7

Reviewers praised the breadth of activities, quests, and post-launch additions, with many describing a large and varied set of things to do.

Product 2: Avowed
4.2

Reviewers liked the dense zones and amount of side content, although some felt the scope was restrained rather than sprawling.

controls responsiveness
Product 1: Kingdom Come: Deliverance II
4.6

Controls were described as noticeably smoother than the first game, especially in camera feel, aiming, and sword fighting responsiveness.

Product 2: Avowed
4.4

Controls and combat feel were commonly praised for responsiveness, impact, and keybind flexibility, with a few targeting frustrations.

core gameplay loop
Product 1: Kingdom Come: Deliverance II
3.2

One reviewer found the loop rewarding but volatile, with strong highs offset by repeated frustration and setbacks.

Product 2: Avowed
2.0

The core loop was divisive: strong combat and exploration were often undermined for some reviewers by gear-tier repetition and open-zone structure.

crafting system
Product 1: Kingdom Come: Deliverance II
3.8

Crafting split reviewers: blacksmithing and alchemy could be charming and rewarding, but several found parts clunky, slow, or repetitive.

Product 2: Avowed
2.7

Crafting was mixed to negative, with several reviewers calling it threadbare, expensive, or too tied to gear-tier progression.

crash stability
Product 1: Kingdom Come: Deliverance II
4.6

Crash stability was praised by multiple reviewers who reported no crashes, no soft locks, or no hard crashes.

Product 2: Avowed
4.0

Crash stability varied by platform and version: some reviewers reported no crashes, while another had severe startup crashes before fixes.

dialogue quality
Product 1: Kingdom Come: Deliverance II
4.4

Dialogue was mostly praised for impact, humor, and organic choices, though one reviewer found some repeated dialogue drawn out.

Product 2: Avowed
3.7

Dialogue quality ranged from standout and well acted to overly wordy, forced, or limited in the options it offered.

difficulty balance
Product 1: Kingdom Come: Deliverance II
3.5

Difficulty was often called demanding and unforgiving; reviewers generally treated this as part of the appeal, though not always an easy one.

Product 2: Avowed
3.4

Difficulty balance was one of the most debated areas, with some finding it fair and flexible and others criticizing gear checks, sponginess, or uneven scaling.

DLC value
Product 1: Kingdom Come: Deliverance II
4.5

The post-launch expansions were credited with adding a large amount of extra content to the package.

Product 2: Avowed
No score yet
economy and resource balance
Product 1: Kingdom Come: Deliverance II
2.8

The early economy was described as restrictive, especially when selling damaged or stolen goods with limited vendor money.

Product 2: Avowed
2.6

Resource balance divided reviewers: some liked the meaningful economy, while others felt crafting materials and upgrade resources were too scarce.

emotional impact
Product 1: Kingdom Come: Deliverance II
4.9

Reviewers described the story as memorable and emotionally powerful, including scenes that brought strong lasting reactions.

Product 2: Avowed
4.1

Emotional impact came mostly from moral choices, consequences, and companion moments, though some endings or fallout felt muted to critics.

endgame content
Product 1: Kingdom Come: Deliverance II
No score yet
Product 2: Avowed
1.5

Endgame content was criticized because the original experience did not allow continued post-story play and lacked New Game Plus at launch.

enemy variety
Product 1: Kingdom Come: Deliverance II
No score yet
Product 2: Avowed
2.5

Enemy variety was a recurring concern; many reviewers felt the same bears, spiders, skeletons, and humanoids appeared too often.

environmental detail
Product 1: Kingdom Come: Deliverance II
4.8

Environmental detail was praised for dense, specific objects, puddles, tools, farms, residences, and believable spaces.

Product 2: Avowed
4.6

Environmental detail was strongly praised through dense secrets, vistas, caves, and handcrafted spaces, even by some otherwise mixed reviewers.

exploration quality
Product 1: Kingdom Come: Deliverance II
4.4

Exploration was praised for beautiful spaces, meaningful discoveries, and a strong adventuring feel, though harsh systems made some travel demanding.

Product 2: Avowed
4.6

Exploration was one of the strongest consensus positives, with dense maps, secrets, vertical paths, and constant rewards keeping reviewers engaged.

facial animations
Product 1: Kingdom Come: Deliverance II
3.8

Facial animation feedback was mixed: one reviewer noted lifeless dialogue faces, while another praised key character animations.

Product 2: Avowed
2.8

Facial animations were criticized in later impressions as not matching next-generation expectations.

faithfulness to franchise
Product 1: Kingdom Come: Deliverance II
4.7

Reviewers generally agreed the sequel stays true to the original while improving its systems, scope, and accessibility.

Product 2: Avowed
4.7

Returning Eora fans often felt Avowed was faithful to the Pillars of Eternity world, while still accessible to newcomers.

family friendliness
Product 1: Kingdom Come: Deliverance II
2.0

Family friendliness was limited by repeated profanity, sexual content, and depictions of women that one reviewer found objectifying.

Product 2: Avowed
No score yet
fast travel convenience
Product 1: Kingdom Come: Deliverance II
3.4

Fast travel opinions were mixed: one reviewer praised dynamic events, while another found it cumbersome and interruption-prone.

Product 2: Avowed
4.4

Fast travel was viewed as convenient and generous, making it easy to revisit areas without friction.

frame rate stability
Product 1: Kingdom Come: Deliverance II
4.4

One reviewer reported a consistent frame rate and treated that as part of the game’s stronger technical state.

Product 2: Avowed
3.3

Frame-rate stability varied: some reviewers saw stable performance, while others reported hitches, drops, screen tearing, or stuttering.

fun factor
Product 1: Kingdom Come: Deliverance II
4.9

Several reviewers found the game highly entertaining, addictive, and rewarding once its demanding systems clicked.

Product 2: Avowed
4.2

Fun factor leaned positive overall, especially for combat and exploration, though some reviewers found the experience merely solid or underwhelming.

gameplay mechanics
Product 1: Kingdom Come: Deliverance II
4.7

Reviewers repeatedly framed the systems-heavy design as a major strength, praising how mechanics connect to role-playing, dialogue, world simulation, and player expression.

Product 2: Avowed
3.9

Gameplay mechanics were generally praised as streamlined and flexible, but a few reviewers felt RPG systems lacked depth or reactivity.

graphics quality
Product 1: Kingdom Come: Deliverance II
4.6

Graphics were broadly praised for impressive landscapes, cutscenes, lighting, and major visual improvements over the first game.

Product 2: Avowed
4.2

Graphics quality was divisive but often positive, with praise for stunning vistas and vivid visuals alongside criticism of poor or compromised visuals on some platforms.

grind level
Product 1: Kingdom Come: Deliverance II
3.5

The game was not seen as a pure grind, but reviewers still emphasized the effort and repetition needed to gain traction.

Product 2: Avowed
2.4

Grind level was a common complaint tied to gear upgrades, resource hunting, and spongy combat loops.

handheld play suitability
Product 1: Kingdom Come: Deliverance II
4.5

Handheld suitability was supported by one reviewer who described the game as scalable enough for handheld play.

Product 2: Avowed
3.5

Steam Deck suitability was considered playable and verified, but the visual tradeoff was significant.

haptic feedback integration
Product 1: Kingdom Come: Deliverance II
4.7

DualSense haptics and adaptive triggers were praised for reflecting stamina, sword clashes, and sharpening interactions.

Product 2: Avowed
3.5

Haptic support was platform-dependent: one PS5 review praised DualSense vibration, while another noted missing haptic and trigger use.

horror tension
Product 1: Kingdom Come: Deliverance II
2.7

A horror-leaning quest was criticized for being too short for its dread to fully develop.

Product 2: Avowed
No score yet
HUD clarity
Product 1: Kingdom Come: Deliverance II
4.4

The adaptive HUD was praised for hiding unnecessary elements and improving immersion when information was not relevant.

Product 2: Avowed
3.5

HUD clarity improved through options to reduce clutter, adjust opacity, and toggle display elements.

immersion
Product 1: Kingdom Come: Deliverance II
4.8

Immersion was one of the clearest strengths, with reviewers repeatedly describing the world, systems, and presentation as absorbing.

Product 2: Avowed
3.7

Immersion was helped by dense worldbuilding and atmosphere but hurt for some by static NPCs and limited world reactivity.

innovation
Product 1: Kingdom Come: Deliverance II
4.5

One reviewer praised the scale of improvement as something other studios rarely achieve.

Product 2: Avowed
3.0

Innovation was usually described as limited; reviewers saw Avowed as confident and enjoyable rather than genre-changing.

learning curve
Product 1: Kingdom Come: Deliverance II
2.9

The learning curve was repeatedly described as steep, slow, and friction-heavy, rewarding patience but likely turning some players away.

Product 2: Avowed
4.0

Learning support was helped by reference and lore systems that made Eora’s terminology easier to understand.

level design
Product 1: Kingdom Come: Deliverance II
4.5

One reviewer praised the way locations were recontextualized into memorable set-pieces that rewarded planning and awareness.

Product 2: Avowed
4.8

Level design was praised for verticality, density, handcrafted routes, and spaces that felt larger than their footprint.

live-service support
Product 1: Kingdom Come: Deliverance II
4.3

Post-launch support was described positively through free updates, fixes, and eagerly awaited features.

Product 2: Avowed
4.4

Post-launch support was viewed positively, with free updates improving stability, customization, build options, and quality-of-life features.

load times
Product 1: Kingdom Come: Deliverance II
2.8

Load times were criticized by one reviewer as long enough to worsen stealth retries and experimentation.

Product 2: Avowed
No score yet
loot system
Product 1: Kingdom Come: Deliverance II
2.9

Loot was criticized for early encumbrance pressure and the difficulty of carrying everything a player might want.

Product 2: Avowed
3.0

Loot opinions were mixed: unique items and progression could be satisfying, but many chests and rewards felt predictable or unexciting.

lore depth
Product 1: Kingdom Come: Deliverance II
4.8

The historical codex and contextual detail were praised for offering extensive background on people, events, and society.

Product 2: Avowed
4.7

Lore depth was consistently praised, especially the in-game books, history, politics, and reference systems that made Eora feel rich.

map and navigation design
Product 1: Kingdom Come: Deliverance II
4.6

Maps were praised for medieval flair and exquisite town art, supporting the game’s historical presentation.

Product 2: Avowed
3.0

Map and navigation design was mixed, with missing custom markers criticized before later updates added them.

menu usability
Product 1: Kingdom Come: Deliverance II
2.7

Menu usability was mixed to negative, with some praise for navigation but others calling the menu system dire or frustrating.

Product 2: Avowed
3.6

Menu and ability-wheel usability was mixed; some quality-of-life systems helped, but radial wheels and limited hotkeys disrupted combat for others.

mission design
Product 1: Kingdom Come: Deliverance II
3.5

Main mission design was mixed: reviewers praised varied scenarios, but one criticized a required sequence for lacking an alternate path.

Product 2: Avowed
2.2

Mission design drew criticism when quests felt repetitive, fetchy, or like back-and-forth errands, though some standout missions remained.

mission variety
Product 1: Kingdom Come: Deliverance II
4.9

Mission variety was strongly praised, especially for quests that went beyond simple errands or bandit-clearing objectives.

Product 2: Avowed
No score yet
movement feel
Product 1: Kingdom Come: Deliverance II
2.5

One reviewer felt early traversal was unnecessarily taxing, especially before stronger equipment and better mobility options eased the burden.

Product 2: Avowed
4.6

Movement feel and parkour were strongly praised for making exploration fluid, vertical, and enjoyable.

narrative quality
Product 1: Kingdom Come: Deliverance II
4.7

Narrative quality was a major strength, with reviewers praising the historical saga, main quest, character arcs, and cinematic ambition.

Product 2: Avowed
4.1

Narrative quality was usually a strength thanks to mystery, choices, and world stakes, but some reviewers found the main plot predictable or underwhelming.

onboarding experience
Product 1: Kingdom Come: Deliverance II
3.7

Onboarding divided reviewers: returning and new-player recaps helped, but some found the opening overloaded or blunt.

Product 2: Avowed
3.8

Onboarding was praised when it taught by doing, though lore-heavy openings could feel steep for newcomers.

open-world design
Product 1: Kingdom Come: Deliverance II
4.8

The open world drew strong praise for its scale, density, historically grounded cities, and lived-in regions across multiple maps.

Product 2: Avowed
3.5

Open-zone design split reviewers: many liked curated, dense hubs, while others found the world restrictive, lifeless, or not interactive enough.

originality
Product 1: Kingdom Come: Deliverance II
4.7

Reviewers repeatedly emphasized how unusual and specific the game feels compared with modern RPGs.

Product 2: Avowed
2.9

Originality was limited; reviewers often described Avowed as familiar comfort-food fantasy rather than a bold genre evolution.

pacing
Product 1: Kingdom Come: Deliverance II
3.7

Pacing opinions varied: some praised the sustained momentum, while others complained about indulgent cutscenes or late-game pacing issues.

Product 2: Avowed
3.0

Pacing was mixed, with slow starts, downtime, filler quests, and late-game repetition weighing against an otherwise easy-to-follow story.

performance optimization
Product 1: Kingdom Come: Deliverance II
4.6

Performance was generally praised across PC and console contexts, with reviewers noting strong optimization and technical improvements.

Product 2: Avowed
3.4

Performance optimization varied sharply across versions, from stable and improved after patches to demanding, stuttery, or poorly optimized on some PCs.

platform-specific feature support
Product 1: Kingdom Come: Deliverance II
4.6

The PS5 Pro version was praised as a graphical treat, with platform-specific technical strengths noted.

Product 2: Avowed
4.4

Platform-specific support was praised for PS5 performance modes, Sony-platform feel, and PC features such as DLSS.

platforming precision
Product 1: Kingdom Come: Deliverance II
No score yet
Product 2: Avowed
4.3

Platforming precision was a pleasant surprise, with simple mantling and vertical puzzles adding a welcome exploration layer.

polish
Product 1: Kingdom Come: Deliverance II
4.7

Reviewers saw the sequel as much more polished than the first game, with rough edges reduced and systems better realized.

Product 2: Avowed
3.7

Polish improved over time but remained uneven, with reviewers citing jank, lack of gloss, or presentation limits alongside strong craftsmanship.

progression system
Product 1: Kingdom Come: Deliverance II
4.6

Progression was widely praised for turning early friction into rewarding growth through skills, perks, equipment, and player learning.

Product 2: Avowed
3.1

Progression systems were divisive: some liked flexible builds and added points, while others found midgame growth stagnant or too gear-dependent.

protagonist appeal
Product 1: Kingdom Come: Deliverance II
2.6

One reviewer strongly disliked Hans as a long-term companion presence, creating strain on their desire to continue.

Product 2: Avowed
No score yet
puzzle design
Product 1: Kingdom Come: Deliverance II
No score yet
Product 2: Avowed
3.7

Puzzles were generally light but appreciated when they used environmental elements, timing, and exploration paths.

quest design
Product 1: Kingdom Come: Deliverance II
4.6

Quest design was one of the strongest points, with reviewers praising memorable side stories, branching approaches, and strong writing, despite a few disappointing payoffs.

Product 2: Avowed
3.7

Quest design ranged from excellent side stories and meaningful follow-ups to fetchy, inconsistent, or repetitive tasks.

replay value
Product 1: Kingdom Come: Deliverance II
4.7

Replay value looked strong thanks to hardcore mode, major content additions, and reviewers wanting to return for more playthroughs.

Product 2: Avowed
3.7

Replay value improved with choices and post-launch New Game Plus, though some reviewers felt repeated runs changed too little.

sandbox freedom
Product 1: Kingdom Come: Deliverance II
4.6

Reviewers admired the freedom to solve problems, exploit systems, and role-play, though the sandbox sometimes clashed with scripted story demands.

Product 2: Avowed
2.3

Sandbox freedom was limited compared with full open-world RPGs, though some reviewers still appreciated freedom in story choices or builds.

save system reliability
Product 1: Kingdom Come: Deliverance II
2.8

The save system was one of the most divisive topics, praised by one reviewer but criticized by many as stingy or punishing.

Product 2: Avowed
3.0

Save reliability was a concern for at least one reviewer who needed more careful saving because of bugs.

side character depth
Product 1: Kingdom Come: Deliverance II
4.1

The sequel was credited with giving supporting women and other groups somewhat more agency than before.

Product 2: Avowed
3.9

Side characters and companions were highly divisive: some found them memorable and heartfelt, while others thought they were shallow or uninspired.

skill tree depth
Product 1: Kingdom Come: Deliverance II
4.7

Reviewers liked the depth and usefulness of perks, weapon techniques, and skill trees, especially when they enabled meaningful playstyle specialization.

Product 2: Avowed
3.6

Skill trees were praised for flexibility but criticized by others as simple, shallow, or uneven across archetypes.

sound design
Product 1: Kingdom Come: Deliverance II
4.5

Sound design was praised for supporting immersion and helping players identify attacks or stealth-relevant cues.

Product 2: Avowed
4.4

Sound design was praised for impactful effects, combat feedback, and strong weapon audio.

soundtrack quality
Product 1: Kingdom Come: Deliverance II
4.9

The soundtrack was one of the most consistently praised elements, with several reviewers calling it orchestral, phenomenal, or legendary.

Product 2: Avowed
3.5

Soundtrack reception was generally positive but often stopped short of calling the music unforgettable.

stealth mechanics
Product 1: Kingdom Come: Deliverance II
3.1

Stealth was useful and sometimes satisfying, yet reviewers also called it finicky, weak, or frustrating in specific forced sections.

Product 2: Avowed
1.4

Stealth was criticized as underdeveloped or nearly useless, with little support for stealth-focused play.

tutorial quality
Product 1: Kingdom Come: Deliverance II
2.9

Tutorial quality was mixed, with one reviewer calling it decent while others criticized dense text screens and poor explanations.

Product 2: Avowed
4.9

The tutorial was praised for teaching systems naturally and creating meaningful choices early.

upgrade system
Product 1: Kingdom Come: Deliverance II
4.6

The revised perk and upgrade system was praised for offering meaningful upside-focused choices rather than weak side-grades.

Product 2: Avowed
2.9

Upgrade systems were sharply divisive, with some liking gear longevity and many others criticizing tiers, scarcity, or number-go-up design.

user interface design
Product 1: Kingdom Come: Deliverance II
4.5

UI feedback was positive when reviewers discussed improved, adaptable, or visually polished interface presentation.

Product 2: Avowed
4.0

UI options such as text sizing and subtitles were appreciated as useful interface support.

value for money
Product 1: Kingdom Come: Deliverance II
4.8

Value was praised because the game is both strong and very long, with some reviewers reporting enormous playtime.

Product 2: Avowed
3.1

Value for money was mixed: reviewers praised Game Pass or lower pricing but questioned the original premium price for the scope.

visual effects quality
Product 1: Kingdom Come: Deliverance II
4.4

Visual set pieces and in-engine scenes were praised for creating striking emotional moments.

Product 2: Avowed
4.6

Visual effects, especially magic, were repeatedly praised for impact, color, and satisfying feedback.

voice acting
Product 1: Kingdom Come: Deliverance II
4.6

Voice acting was broadly praised, especially the main cast, though some reviewers noted repeated or uneven minor NPC voices.

Product 2: Avowed
4.1

Voice acting was mostly praised as strong or outstanding, though one reviewer found performances unable to save weaker writing.

weapon balance
Product 1: Kingdom Come: Deliverance II
3.4

Weapon balance was mixed: one reviewer liked weapon choice, while another found some ranged options hard to use effectively.

Product 2: Avowed
4.1

Weapon balance and variety were mostly praised for experimentation and flexible loadouts, but some reviewers felt magic outclassed melee or guns.

world-building
Product 1: Kingdom Come: Deliverance II
4.9

World-building was repeatedly praised as immersive, historically grounded, and central to the game’s appeal.

Product 2: Avowed
4.5

World-building was one of Avowed’s clearest strengths, especially its politics, cultures, history, and Eora continuity.

world interactivity
Product 1: Kingdom Come: Deliverance II
4.8

Reviewers consistently praised the reactive crime, reputation, NPC, and quest systems that made the world feel alive and responsive.

Product 2: Avowed
1.9

World interactivity was one of the most common criticisms, with many reviewers finding NPCs, theft, objects, and systems too static.

writing quality
Product 1: Kingdom Come: Deliverance II
4.7

Writing was described as excellent, engaging, humorous, and consistently strong across main and side content.

Product 2: Avowed
3.9

Writing quality was widely praised for lore, companion dialogue, and sharp prose, but a minority found it wordy, pretentious, or mid.