Compare Doom: The Dark Ages vs Absolum

P1 Doom: The Dark Ages
P2 Absolum

Comparison Takeaways

Doom: The Dark Ages

Where It Has the Edge

  • difficulty balance is 3.4 vs 2.8. Difficulty balance varied widely by reviewer, with praise for parry generosity and sliders but criticism that the game...
  • mission variety is rated 4.5 while the other product has no score yet. Mission variety was praised for wider spaces, linear sections and open objectives that changed pace.
  • onboarding experience is rated 4.5 while the other product has no score yet. Onboarding was praised for welcoming new players and easing them into the revised systems.
  • open-world design is rated 4.5 while the other product has no score yet. Semi-open design was praised for broader spaces, optional content and player choice in objectives.

Absolum

Where It Has the Edge

  • value for money is 5.0 vs 1.5. Value for money was positive in the limited evidence available, with reviewers calling it inexpensive or good value.
  • map and navigation design is 5.0 vs 2.4. Map and navigation design was praised for making routes and playthroughs feel meaningfully different.
  • menu usability is 5.0 vs 3.0. Menu usability received positive support for sleek, easy navigation.
  • animation quality is 4.8 vs 3.0. Animation quality drew strong praise for smooth, expressive motion and lively character/enemy animation.
Average score
Product 1: Doom: The Dark Ages
3.7
Product 2: Absolum
4.3
accessibility options
Product 1: Doom: The Dark Ages
4.6

Accessibility options were consistently praised, especially difficulty sliders, color customization and tuning tools, with minor caveats around clarity or audio-cue gaps.

Product 2: Absolum
4.8

Accessibility was a strong point thanks to assist settings and damage modifiers, with some online limitations noted.

AI behavior
Product 1: Doom: The Dark Ages
No score yet
Product 2: Absolum
4.5

AI behavior received limited but positive support for enemy responses that punish careless play.

animation quality
Product 1: Doom: The Dark Ages
3.0

Animation quality had a mixed single assessment, criticizing reduced or less refined glory-kill animations.

Product 2: Absolum
4.8

Animation quality drew strong praise for smooth, expressive motion and lively character/enemy animation.

art direction
Product 1: Doom: The Dark Ages
3.9

Art direction was generally praised for techno-medieval style and fresh locations, though one reviewer found the direction less Doom-like.

Product 2: Absolum
4.9

Art direction was one of the strongest consensus positives, repeatedly described as gorgeous, striking, or beautifully stylized.

atmosphere
Product 1: Doom: The Dark Ages
4.0

Atmosphere was praised in the supporting review for dark fantasy locations with a Demon’s Souls-like feel.

Product 2: Absolum
No score yet
boss design
Product 1: Doom: The Dark Ages
2.3

Boss design was more negative than positive, with reviewers citing missed opportunities, underwhelming finales and recycled boss ideas despite one positive mention.

Product 2: Absolum
3.3

Boss design ranged from memorable and mechanically strong to harshly criticized for an instant-kill final-boss gimmick.

bug frequency
Product 1: Doom: The Dark Ages
3.3

Bug frequency was mixed: some saw glitches or falling-through-world problems, while another reported no bugs.

Product 2: Absolum
3.5

Bug frequency was limited but mixed, with one pre-launch freeze fixed and another reviewer reporting several bugs.

camera behavior
Product 1: Doom: The Dark Ages
1.5

Camera behavior was criticized in the supporting review for a baffling dragon-control scheme.

Product 2: Absolum
No score yet
character roster
Product 1: Doom: The Dark Ages
No score yet
Product 2: Absolum
4.5

The character roster was praised for distinct heroes, but some reviewers wished there were more than four playable characters.

class balance
Product 1: Doom: The Dark Ages
No score yet
Product 2: Absolum
3.0

Class balance had limited mixed evidence, with at least one broken build described as trivializing the game.

co-op experience
Product 1: Doom: The Dark Ages
No score yet
Product 2: Absolum
4.4

Co-op was usually praised as fun and easy to access, though reviewers wanted more than two players and noted balance limits.

combat system
Product 1: Doom: The Dark Ages
4.5

Combat drew the strongest agreement, with most reviewers praising shield-led, melee-heavy gunfights, while a minority felt the defensive shift weakened Doom’s flow.

Product 2: Absolum
4.9

Combat was the clearest strength, with reviewers repeatedly praising its feel, depth, combo freedom, and beat-em-up fundamentals.

content variety
Product 1: Doom: The Dark Ages
3.2

Content variety was split: multiple play styles and set pieces added variety, but gimmicky diversions hurt some reviewers’ impressions.

Product 2: Absolum
4.3

Content variety was praised for new encounters, paths, and discoveries, though some reviewers still wanted more areas or variation.

controls responsiveness
Product 1: Doom: The Dark Ages
4.3

Controls were generally praised for responsive shooting and melee feel, though one reviewer criticized slow weapon switching.

Product 2: Absolum
4.7

Controls were generally praised as responsive and fluid, especially with a controller, with only a few platform or precision caveats.

core gameplay loop
Product 1: Doom: The Dark Ages
3.9

Reviewers found the main loop engaging when the shield, parry and resource flow clicked, but some felt it became simpler or repetitive over time.

Product 2: Absolum
4.5

The core loop was often described as addictive and replay-friendly, though a few reviewers found the loop slowed by structure.

crash stability
Product 1: Doom: The Dark Ages
3.3

Crash stability was mixed across platforms and review periods, from flawless stability to dashboard crashes and freezes.

Product 2: Absolum
No score yet
difficulty balance
Product 1: Doom: The Dark Ages
3.4

Difficulty balance varied widely by reviewer, with praise for parry generosity and sliders but criticism that the game could feel too easy or unfair.

Product 2: Absolum
2.8

Difficulty balance was mixed, ranging from adjustable and fair to overly grind-dependent or punishing in co-op.

driving mechanics
Product 1: Doom: The Dark Ages
2.9

Mech/vehicle-style sections were mixed to negative overall: some enjoyed the spectacle and scale, but many found them shallow, repetitive or underpowered.

Product 2: Absolum
No score yet
economy and resource balance
Product 1: Doom: The Dark Ages
3.3

Resource balance was split between praise for easier ammo sustain and criticism that ammo pressure became irrelevant.

Product 2: Absolum
No score yet
endgame content
Product 1: Doom: The Dark Ages
No score yet
Product 2: Absolum
2.3

Endgame content was a recurring concern, with reviewers describing it as thin, anticlimactic, or lacking meaningful progression.

enemy variety
Product 1: Doom: The Dark Ages
4.0

Enemy variety was generally positive, with many demons and variants noted, though one reviewer found some repetition.

Product 2: Absolum
4.4

Enemy variety was usually positive, with several reviewers praising distinct foes, while one found variety lacking.

environmental detail
Product 1: Doom: The Dark Ages
5.0

Environmental detail was strongly praised for vistas, lighting and rich scene composition.

Product 2: Absolum
5.0

Environmental detail was praised for highly detailed locations and memorable, secret-filled areas.

exploration quality
Product 1: Doom: The Dark Ages
4.1

Exploration and secrets were commonly praised as rewarding, though some reviewers disliked backtracking or losing the old teleport/backtrack convenience.

Product 2: Absolum
4.9

Exploration was a major positive, supported by alternate routes, secrets, handcrafted spaces, and reasons to revisit paths.

facial animations
Product 1: Doom: The Dark Ages
4.0

Facial animations received a positive single assessment as solid.

Product 2: Absolum
No score yet
faithfulness to franchise
Product 1: Doom: The Dark Ages
3.9

Faithfulness to franchise was mixed: some reviewers felt it still felt like Doom, while others called it the least Doom-like modern entry.

Product 2: Absolum
No score yet
flying mechanics
Product 1: Doom: The Dark Ages
2.5

Dragon and flying sections were the most repeated weak point, ranging from acceptable spectacle to dull, half-baked or mechanically thin segments.

Product 2: Absolum
No score yet
frame rate stability
Product 1: Doom: The Dark Ages
4.4

Frame rate stability was often praised on tested platforms, with one review reporting unstable PS5 performance.

Product 2: Absolum
4.9

Frame rate stability was usually praised, especially 60 FPS reports, though one Switch review noted occasional drops.

fun factor
Product 1: Doom: The Dark Ages
4.6

Fun factor was strongly positive overall, even in mixed reviews, with reviewers repeatedly calling the campaign fun, rewarding, or charismatic.

Product 2: Absolum
4.8

Fun factor was very high overall, with many reviewers calling the game addictive, joyful, or a favorite.

gameplay mechanics
Product 1: Doom: The Dark Ages
4.5

The shield saw and revised mechanics were often praised as a major new layer, though a few reviewers found the system one-note or overly dependent on the shield.

Product 2: Absolum
4.8

Reviewers praised the mechanical depth and expressive systems, especially once combos, rituals, and enemy responses opened up.

graphics quality
Product 1: Doom: The Dark Ages
4.5

Graphics quality was consistently strong, with reviewers praising models, crisp visuals and cutting-edge presentation.

Product 2: Absolum
5.0

Graphics quality was praised for hand-drawn detail, strong locations, and appealing fantasy presentation.

grind level
Product 1: Doom: The Dark Ages
No score yet
Product 2: Absolum
2.4

Grind level was one of the most common complaints, though a few reviewers felt it avoided becoming a total grindfest.

handheld play suitability
Product 1: Doom: The Dark Ages
No score yet
Product 2: Absolum
4.8

Handheld suitability was positive, especially for Steam Deck and Switch, despite small-text and co-op screen caveats.

haptic feedback integration
Product 1: Doom: The Dark Ages
3.0

Haptic feedback integration had a mixed single assessment, with DualSense features noted but controller-speaker output called obnoxious.

Product 2: Absolum
4.5

Haptic feedback support received limited praise for selective controller jolts reinforcing hits.

immersion
Product 1: Doom: The Dark Ages
5.0

Immersion was praised in the supporting review for subtle audio and environmental feedback.

Product 2: Absolum
5.0

Immersion was praised when reviewers felt pulled into the magical world and its escapist atmosphere.

innovation
Product 1: Doom: The Dark Ages
4.4

Innovation was broadly praised for reinventing Doom’s formula, though some reviewers saw the simplification as a tradeoff.

Product 2: Absolum
5.0

Innovation was praised where reviewers felt Absolum advanced or changed expectations for the beat-em-up genre.

learning curve
Product 1: Doom: The Dark Ages
4.0

The supporting review found the vehicle controls easy to grasp quickly, reflecting a low-friction learning curve.

Product 2: Absolum
3.8

The learning curve can be frustrating early, but reviewers said mastery and focused builds make the game more rewarding.

level design
Product 1: Doom: The Dark Ages
3.8

Level design received mixed praise for larger arenas, secrets and vistas, but some reviewers found open spaces flatter, bland or less tightly paced.

Product 2: Absolum
4.0

Level design earned praise for criss-crossing paths and route variety rather than a purely linear brawler flow.

lore depth
Product 1: Doom: The Dark Ages
4.3

Lore depth was praised where codex material and broader Doom world-building were assessed directly.

Product 2: Absolum
No score yet
map and navigation design
Product 1: Doom: The Dark Ages
2.4

Map and navigation design drew complaints about navigation difficulty, excessive map checking, or secrets already revealed on the map.

Product 2: Absolum
5.0

Map and navigation design was praised for making routes and playthroughs feel meaningfully different.

menu usability
Product 1: Doom: The Dark Ages
3.0

Menu usability was mixed, with one reviewer criticizing melee switching and another wanting clearer difficulty-slider explanations.

Product 2: Absolum
5.0

Menu usability received positive support for sleek, easy navigation.

mission design
Product 1: Doom: The Dark Ages
4.5

Mission design was praised in the supporting review for making the core demon-slaying missions feel exciting.

Product 2: Absolum
5.0

Mission structure worked best when story events and run transitions surfaced naturally during exploration.

mission variety
Product 1: Doom: The Dark Ages
4.5

Mission variety was praised for wider spaces, linear sections and open objectives that changed pace.

Product 2: Absolum
No score yet
movement feel
Product 1: Doom: The Dark Ages
3.9

Movement was divisive: several reviewers liked the heavy but mobile feel, while others missed the faster, more acrobatic style of earlier entries.

Product 2: Absolum
3.8

Movement feel was split: some found it exceptionally fluid, while others struggled with 2.5D positioning and precision.

narrative quality
Product 1: Doom: The Dark Ages
2.8

Narrative quality was highly divided, ranging from Doom’s strongest story to self-serious, confusing, bland or unnecessary storytelling.

Product 2: Absolum
2.9

Narrative quality split reviewers: some enjoyed the world and evolving story, while others found the plot bland or slow.

onboarding experience
Product 1: Doom: The Dark Ages
4.5

Onboarding was praised for welcoming new players and easing them into the revised systems.

Product 2: Absolum
No score yet
online stability
Product 1: Doom: The Dark Ages
No score yet
Product 2: Absolum
5.0

Online stability had limited evidence, but one co-op review reported no crashes or bugs during Steam play.

open-world design
Product 1: Doom: The Dark Ages
4.5

Semi-open design was praised for broader spaces, optional content and player choice in objectives.

Product 2: Absolum
No score yet
originality
Product 1: Doom: The Dark Ages
No score yet
Product 2: Absolum
4.5

Originality received positive support for its fresh beat-em-up and roguelite hybrid approach.

pacing
Product 1: Doom: The Dark Ages
3.4

Pacing was split: some liked the measured rollout and breathless campaign, while others disliked the ending, reduced momentum or open-map slowdown.

Product 2: Absolum
5.0

Pacing was praised by some for compact run lengths and momentum once the systems clicked.

performance optimization
Product 1: Doom: The Dark Ages
4.3

Performance optimization was mostly positive, especially on capable hardware, though some reviews noted high requirements or drops.

Product 2: Absolum
4.8

Performance optimization was positive overall, especially on Steam Deck and Switch 2, with some Switch caveats.

platforming precision
Product 1: Doom: The Dark Ages
2.0

Platforming was judged more limited than earlier modern Doom games in the one review that assessed it.

Product 2: Absolum
No score yet
polish
Product 1: Doom: The Dark Ages
5.0

Polish was praised in the two supporting reviews as polished and technically clean.

Product 2: Absolum
4.8

Polish was widely positive, with reviewers calling the game polished, crafted, and high-quality despite design caveats.

progression system
Product 1: Doom: The Dark Ages
No score yet
Product 2: Absolum
2.6

Progression was the most divisive system: some liked the steady growth, while others felt it over-relied on grinding and numbers.

protagonist appeal
Product 1: Doom: The Dark Ages
4.5

The protagonist’s power fantasy was praised in the supporting review as strongly delivered.

Product 2: Absolum
4.5

The playable leads were generally appealing, with reviewers highlighting fun fantasy archetypes and standout characters.

puzzle design
Product 1: Doom: The Dark Ages
3.5

Puzzle design was lightly covered, with reviewers describing simple exploration puzzles as enjoyable but rarely demanding.

Product 2: Absolum
No score yet
quest design
Product 1: Doom: The Dark Ages
No score yet
Product 2: Absolum
2.0

Quest design was divisive, with some side-quest gating and RNG requirements described as tedious.

replay value
Product 1: Doom: The Dark Ages
2.9

Replay value was mixed, with secrets and challenges helping, but some reviewers doubting long-term appeal or completionist-heavy longevity.

Product 2: Absolum
4.0

Replay value was highly divisive: many found it addictive and varied, while others felt repetition and forced replay hurt it.

sandbox freedom
Product 1: Doom: The Dark Ages
4.0

Sandbox freedom was praised for giving players meaningful freedom in larger maps and objective order.

Product 2: Absolum
No score yet
side character depth
Product 1: Doom: The Dark Ages
2.0

Side character depth was usually criticized, with reviewers calling supporting characters forgettable, unmemorable or impossible to care about.

Product 2: Absolum
No score yet
sound design
Product 1: Doom: The Dark Ages
4.3

Sound design was generally strong, with praise for heavy feedback and crunchy effects, though one reviewer found effects too soft.

Product 2: Absolum
5.0

Sound design was praised for punchy hits, crunchy feedback, and strong audiovisual pairing.

soundtrack quality
Product 1: Doom: The Dark Ages
3.9

Soundtrack quality was divided: several reviewers loved the metal score, while others found it less memorable or a downgrade from earlier entries.

Product 2: Absolum
4.9

The soundtrack was a standout strength, repeatedly described as excellent, phenomenal, varied, or among the year’s best.

tutorial quality
Product 1: Doom: The Dark Ages
2.5

Tutorial delivery was criticized in the supporting review for interrupting pacing despite gradual mechanic introduction.

Product 2: Absolum
No score yet
upgrade system
Product 1: Doom: The Dark Ages
3.6

Upgrade systems were mixed: some liked streamlined and useful upgrades, while others wanted more depth or disliked passive-feeling progression.

Product 2: Absolum
3.8

Upgrade systems offered build variety and experimentation, but reviewers split over random, temporary, or underwhelming upgrades.

user interface design
Product 1: Doom: The Dark Ages
No score yet
Product 2: Absolum
3.5

User interface design was mostly fine but received a handheld-specific caveat around small text and lack of font scaling.

value for money
Product 1: Doom: The Dark Ages
1.5

Value for money was criticized in the supporting review for the price and perceived lack of content.

Product 2: Absolum
5.0

Value for money was positive in the limited evidence available, with reviewers calling it inexpensive or good value.

visual effects quality
Product 1: Doom: The Dark Ages
No score yet
Product 2: Absolum
5.0

Visual effects were praised for making spells, explosions, and combat impacts engaging.

voice acting
Product 1: Doom: The Dark Ages
No score yet
Product 2: Absolum
3.8

Voice acting was mixed, with several reviewers praising performances while others found some delivery weak or uneven.

weapon balance
Product 1: Doom: The Dark Ages
4.2

Weapon balance was broadly praised for useful, varied weapons, though some reviewers felt guns were simplified or overshadowed by the shield.

Product 2: Absolum
No score yet
world-building
Product 1: Doom: The Dark Ages
No score yet
Product 2: Absolum
4.7

World-building was widely praised for its magical setting, history, culture, and lore hooks even when the main plot lagged.

world interactivity
Product 1: Doom: The Dark Ages
No score yet
Product 2: Absolum
5.0

World interactivity stood out when player actions produced new dialogue, events, enemies, and persistent changes.

writing quality
Product 1: Doom: The Dark Ages
1.8

Writing quality was mostly criticized for dull cutscenes, cliched dialogue and disjointed storytelling.

Product 2: Absolum
No score yet