Compare Metroid Prime 4: Beyond vs Death Stranding 2: On the Beach

P1 Metroid Prime 4: Beyond
P2 Death Stranding 2: On the Beach

Comparison Takeaways

Metroid Prime 4: Beyond

Where It Has the Edge

  • replay value is 4.5 vs 3.5. Replay value has limited positive evidence from a reviewer who wanted to continue collecting and replay after near-completion.
  • handheld play suitability is 4.7 vs 4.0. Handheld play is well supported, with reviewers praising handheld performance and docked/handheld control smoothness.
  • aiming precision is 3.9 vs 3.4. Reviewers liked the precision possible with gyro, pointer, or mouse-style aiming, though comfort and consistency varied by setup.
  • frame rate stability is 4.9 vs 4.4. Frame rate stability is a strong technical point, with repeated praise for 60fps, 120fps, and barely dropping frames...

Death Stranding 2: On the Beach

Where It Has the Edge

  • load times is 5.0 vs 2.7. Load times received a rare explicit rave, with one review saying transitions from menu to play were almost...
  • grind level is 4.2 vs 2.0. One reviewer specifically noted that the game can be played at a relaxed pace without needing to grind...
  • enemy variety is 4.7 vs 2.8. Enemy variety was praised for making combat more engaging, especially with better-equipped bandits, BT variants, and Ghost Mechs.
  • originality is 4.7 vs 2.8. Originality remained a strength, with one review calling the sequel exciting and original despite its imperfections.
Average score
Product 1: Metroid Prime 4: Beyond
3.6
Product 2: Death Stranding 2: On the...
4.3
accessibility options
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Death Stranding 2: On the...
4.2

Reviewers described the sequel as more understandable and more accessible, with lore and design changes that reduce friction for more players.

AI behavior
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Death Stranding 2: On the...
3.1

Enemy AI was a rare weak spot, with one review saying it was not especially sharp even as combat remained playful.

aiming precision
Product 1: Metroid Prime 4: Beyond
3.9

Reviewers liked the precision possible with gyro, pointer, or mouse-style aiming, though comfort and consistency varied by setup.

Product 2: Death Stranding 2: On the...
3.4

Aiming drew a small caveat because one reviewer wanted gyroscopic aiming despite the stronger focus on ranged weapons.

animation quality
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Death Stranding 2: On the...
4.9

Animation and motion capture were praised as elite, with reviewers pointing to fantastic performance capture and some of the best motion work they had seen.

art direction
Product 1: Metroid Prime 4: Beyond
4.5

Art direction is a consistent strength, with reviewers calling out alien visual design, striking environments, and strong Switch 2 presentation.

Product 2: Death Stranding 2: On the...
No score yet
atmosphere
Product 1: Metroid Prime 4: Beyond
4.7

Atmosphere is one of the clearest wins: many reviews describe Viewros as eerie, lonely, alien, and richly mood-driven.

Product 2: Death Stranding 2: On the...
4.5

The atmosphere was consistently praised for haunting landscapes, calm-chaos contrast, and strange moments that made the world linger.

boss design
Product 1: Metroid Prime 4: Beyond
4.4

Boss design lands well overall, often described as puzzle-like, spectacular, intense, and among the stronger parts of the adventure.

Product 2: Death Stranding 2: On the...
4.0

Boss fights were broadly improved and visually striking, though several reviewers said they could be simple, optional, or less challenging than expected.

bug frequency
Product 1: Metroid Prime 4: Beyond
5.0

Bug frequency receives limited but positive evidence from one completion-focused review that reported no glitches or frame drops.

Product 2: Death Stranding 2: On the...
No score yet
camera behavior
Product 1: Metroid Prime 4: Beyond
2.0

Camera behavior has limited negative evidence, with one review describing the bike/camera targeting as snapping away from the intended object.

Product 2: Death Stranding 2: On the...
No score yet
character development
Product 1: Metroid Prime 4: Beyond
2.2

Character development is divisive: some moments lose impact because Samus stays silent, while companions rarely receive deep arcs.

Product 2: Death Stranding 2: On the...
3.7

Character arcs landed unevenly: some reviewers warmed to the cast and late-game moments, while others felt arcs happened away from Sam.

character roster
Product 1: Metroid Prime 4: Beyond
4.1

The supporting cast is broader than older Prime games, with some reviewers enjoying the team and others seeing them as thin archetypes.

Product 2: Death Stranding 2: On the...
No score yet
checkpoint system
Product 1: Metroid Prime 4: Beyond
2.5

Checkpoint design drew criticism in boss fights, especially when deaths send players back to the beginning of lengthy encounters.

Product 2: Death Stranding 2: On the...
No score yet
combat system
Product 1: Metroid Prime 4: Beyond
4.3

Combat is generally fun, weighty, and quick, although some reviewers found its action focus repetitive or less exploratory than classic Prime.

Product 2: Death Stranding 2: On the...
4.2

Combat was widely seen as improved, snappier, and more flexible, though a few reviewers found it clunky, overemphasized, or easier to avoid.

community features
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Death Stranding 2: On the...
4.8

The community layer was a highlight, with reviewers praising the sense of shared infrastructure and collaborative help across the world.

companion AI
Product 1: Metroid Prime 4: Beyond
2.5

Companion behavior is one of the most divisive elements, ranging from tolerable or charming to intrusive, over-explanatory, and mechanically awkward.

Product 2: Death Stranding 2: On the...
No score yet
content variety
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Death Stranding 2: On the...
4.4

Weather, hazards, floods, earthquakes, fires, and other systems made the world and deliveries feel more varied and reactive.

controls responsiveness
Product 1: Metroid Prime 4: Beyond
4.6

Controls are widely praised, with strong support for dual-stick, gyro, pointer, and other setups, aside from ergonomic caveats around mouse mode.

Product 2: Death Stranding 2: On the...
4.3

Controls were generally praised as refined and smoother, including PC input options and better feel compared with the first game.

core gameplay loop
Product 1: Metroid Prime 4: Beyond
3.9

The core loop still works best when it emphasizes scanning, combat, puzzle-solving, upgrades, and atmospheric exploration, though some reviews say action and padding disrupt it.

Product 2: Death Stranding 2: On the...
4.6

The delivery loop remained central but was described as tighter, more addictive, and more player-friendly across several reviews.

dialogue quality
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Death Stranding 2: On the...
3.3

Dialogue drew a mild caveat from one reviewer who found some cutscenes too long, even while praising the cast overall.

difficulty balance
Product 1: Metroid Prime 4: Beyond
3.3

Difficulty is mixed: boss fights can be challenging and adjustable, but some reviewers called spikes or easy completion balance uneven.

Product 2: Death Stranding 2: On the...
3.3

Difficulty was mixed: reviewers noted optional harder settings and late-game challenge, but many felt vehicles, weapons, or BT changes made parts too easy.

DLC value
Product 1: Metroid Prime 4: Beyond
2.0

DLC value is only lightly supported through criticism of amiibo-locked music, framed as poor value rather than traditional expansion content.

Product 2: Death Stranding 2: On the...
No score yet
driving mechanics
Product 1: Metroid Prime 4: Beyond
4.0

Vi-O-La is polarizing: several reviewers love its speed and feel, while others dislike its drift, open-hub use, or role as padding.

Product 2: Death Stranding 2: On the...
4.2

Vehicles were one of the biggest improvements, arriving earlier and handling better, though some reviewers felt they trivialized traversal.

emotional impact
Product 1: Metroid Prime 4: Beyond
4.0

Emotional impact has limited positive evidence around the finale and companion relationships, but it is not a universal strength.

Product 2: Death Stranding 2: On the...
4.2

Many reviewers found the final hours, sincere human stories, and emotional stakes powerful, while one review felt comparatively unmoved.

enemy variety
Product 1: Metroid Prime 4: Beyond
2.8

Enemy variety is mixed-to-negative in several reviews, with some praise for boss variety but repeated complaints about similar bots, bugs, and aliens.

Product 2: Death Stranding 2: On the...
4.7

Enemy variety was praised for making combat more engaging, especially with better-equipped bandits, BT variants, and Ghost Mechs.

environmental detail
Product 1: Metroid Prime 4: Beyond
4.8

Environmental detail is a strong point, with varied biomes, dense visual detail, and effects that communicate heat, cold, and alien scale.

Product 2: Death Stranding 2: On the...
4.7

The Australia and Mexico environments were repeatedly praised for variety, vistas, textures, weather, and visual detail.

exploration quality
Product 1: Metroid Prime 4: Beyond
4.1

Exploration remains a major draw inside the main regions, though the desert hub and linear structure weaken the Metroidvania feeling for some reviewers.

Product 2: Death Stranding 2: On the...
4.6

Exploration was praised for making the next horizon feel exciting and for encouraging movement through a striking world.

facial animations
Product 1: Metroid Prime 4: Beyond
4.0

Facial animations receive limited positive evidence, mostly tied to Nintendo taking a step forward with character presentation.

Product 2: Death Stranding 2: On the...
4.9

Facial capture and character work were strongly praised, with reviewers calling the faces and cutscene direction exceptional.

faithfulness to franchise
Product 1: Metroid Prime 4: Beyond
4.1

Faithfulness is split: some see it as unmistakably Prime, while others feel the open hub, companions, and linearity dilute classic Metroid identity.

Product 2: Death Stranding 2: On the...
3.9

Reviewers agreed the sequel keeps Death Stranding’s identity but debated whether the stronger Metal Gear-style action sands away some original friction.

fast travel convenience
Product 1: Metroid Prime 4: Beyond
2.0

Fast travel convenience is weak, with multiple reviewers wishing for faster ways to revisit areas or move between hubs.

Product 2: Death Stranding 2: On the...
3.9

Fast travel through the Magellan and key waypoints was useful, though some reviewers noted scoring tradeoffs or occasional restrictions.

frame rate stability
Product 1: Metroid Prime 4: Beyond
4.9

Frame rate stability is a strong technical point, with repeated praise for 60fps, 120fps, and barely dropping frames on Switch 2.

Product 2: Death Stranding 2: On the...
4.4

Performance notes were positive, with reviewers citing 60fps on PS5 and high, steady PC frame rates.

fun factor
Product 1: Metroid Prime 4: Beyond
3.9

Fun factor is mostly positive despite caveats, with several reviewers saying the core adventure kept them engaged or was hard to put down.

Product 2: Death Stranding 2: On the...
4.3

Despite its strangeness and length, reviewers often found the sequel more fun, more gripping, or never boring.

gameplay mechanics
Product 1: Metroid Prime 4: Beyond
3.5

Gameplay mechanics are solid but uneven: classic Prime mechanics still compel, while psychic powers and some additions feel conservative or clunky.

Product 2: Death Stranding 2: On the...
4.6

The mechanics were broadly praised as a major sequel upgrade, with richer delivery tools, stronger systems, and more approachable play.

graphics quality
Product 1: Metroid Prime 4: Beyond
4.8

Graphics quality is one of the strongest consensus positives, frequently described as gorgeous, stunning, or best-looking on Switch 2.

Product 2: Death Stranding 2: On the...
4.8

Visuals were one of the strongest consensus points, with repeated praise for stunning landscapes, fidelity, faces, and next-gen presentation.

grind level
Product 1: Metroid Prime 4: Beyond
2.0

Grind level is a repeated concern, especially around green crystal collection and late-game resource padding.

Product 2: Death Stranding 2: On the...
4.2

One reviewer specifically noted that the game can be played at a relaxed pace without needing to grind it out.

handheld play suitability
Product 1: Metroid Prime 4: Beyond
4.7

Handheld play is well supported, with reviewers praising handheld performance and docked/handheld control smoothness.

Product 2: Death Stranding 2: On the...
4.0

The PC review found Steam Deck and handheld play workable, though at a fairly low resolution on Steam Deck.

haptic feedback integration
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Death Stranding 2: On the...
5.0

DualSense haptics were singled out as excellent, bringing surfaces, weather, gear, and action details into the controller.

HUD clarity
Product 1: Metroid Prime 4: Beyond
4.0

Supported by direct review evidence.

Product 2: Death Stranding 2: On the...
No score yet
immersion
Product 1: Metroid Prime 4: Beyond
4.4

Immersion is high in the crafted areas, although chatter, hints, and hub padding can interrupt the mood.

Product 2: Death Stranding 2: On the...
4.7

Immersion was praised through the world’s quiet storytelling and lingering human moments.

innovation
Product 1: Metroid Prime 4: Beyond
2.8

Innovation is mixed-to-weak: the game adds psychic powers and a bike, but many reviewers call the changes conservative or not compelling.

Product 2: Death Stranding 2: On the...
No score yet
level design
Product 1: Metroid Prime 4: Beyond
4.3

Level design is strong in the dungeon-like areas but more criticized when reviewers discuss linearity or the desert connector.

Product 2: Death Stranding 2: On the...
4.6

The new continent was praised for a far greater variety of locations and terrain challenges.

load times
Product 1: Metroid Prime 4: Beyond
2.7

Load times are mixed: some praise minimal loading, while others criticize traversal layers and disguised loading sequences.

Product 2: Death Stranding 2: On the...
5.0

Load times received a rare explicit rave, with one review saying transitions from menu to play were almost instant.

lore depth
Product 1: Metroid Prime 4: Beyond
4.3

Lore depth is a strength, especially through scanning, environmental storytelling, and Lamorn history.

Product 2: Death Stranding 2: On the...
4.2

The Corpus lore tracker was noted as a helpful way to manage the sequel’s dense terminology and story context.

map and navigation design
Product 1: Metroid Prime 4: Beyond
3.1

Map and navigation design is mixed, with useful markers and collectible tracking offset by split areas, hub traversal, and reduced discovery.

Product 2: Death Stranding 2: On the...
4.3

Route planning and the 3D map were praised as important, clearer tools for planning long deliveries.

menu usability
Product 1: Metroid Prime 4: Beyond
2.2

Menu usability has limited negative evidence around unclear progress/menu information for crystal collection.

Product 2: Death Stranding 2: On the...
3.8

Menus were viewed as improved overall, though at least one reviewer still found inventory and menu handling fiddly.

mission design
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Death Stranding 2: On the...
4.1

Mission design was praised for moreish delivery structure and some fun, weird orders, though the core remains delivery-focused.

mission variety
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Death Stranding 2: On the...
4.5

Reviewers praised more varied cargo conditions, hazards, objectives, and mission setups that kept deliveries fresher.

monetization fairness
Product 1: Metroid Prime 4: Beyond
2.0

Monetization fairness has limited negative evidence tied to criticism of amiibo-locked bike music and perceived Nintendo greed.

Product 2: Death Stranding 2: On the...
No score yet
movement feel
Product 1: Metroid Prime 4: Beyond
4.8

Movement feel is strong for Samus and general first-person control, though vehicle handling is more divisive.

Product 2: Death Stranding 2: On the...
4.4

Movement on foot was described as smoother, more responsive, and still satisfyingly weighty when hiking mattered.

multiplayer design
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Death Stranding 2: On the...
4.6

The asynchronous multiplayer remained a signature strength, praised for paths, structures, likes, and indirect collaboration.

narrative quality
Product 1: Metroid Prime 4: Beyond
2.3

Narrative quality is mixed-to-negative: Lamorn lore interests reviewers, but the conclusion, Sylux, and Samus's silence often disappoint.

Product 2: Death Stranding 2: On the...
4.0

Narrative response was mixed-positive: many reviewers praised the story and themes, while others found it opaque, messy, or oddly paced.

onboarding experience
Product 1: Metroid Prime 4: Beyond
2.8

Onboarding is divisive, with some reviewers appreciating newcomer guidance and others criticizing forced tutorials and aggressive handholding.

Product 2: Death Stranding 2: On the...
4.4

The sequel was seen as more welcoming and quicker to grab players, especially compared with the first game’s slow start.

online stability
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Death Stranding 2: On the...
2.8

One review encountered servers going down before launch, making this the only direct stability caveat in the review set.

open-world design
Product 1: Metroid Prime 4: Beyond
2.1

Open-world design is the clearest repeated weakness; Sol Valley is often called empty, barren, dated, or padding.

Product 2: Death Stranding 2: On the...
4.0

One mixed review still called it a strong open-world sandbox checklist game, even while missing the first game’s sparer approach.

originality
Product 1: Metroid Prime 4: Beyond
2.8

Originality receives limited and lukewarm evidence, with reviewers saying the game has fewer memorable ideas than Prime Remastered.

Product 2: Death Stranding 2: On the...
4.7

Originality remained a strength, with one review calling the sequel exciting and original despite its imperfections.

pacing
Product 1: Metroid Prime 4: Beyond
2.7

Pacing is inconsistent: dungeon progression can flow well, but desert backtracking, late-game crystals, and bloat are common complaints.

Product 2: Death Stranding 2: On the...
3.7

Pacing was one of the most divided attributes: many reviews praised improvements, while others criticized slow burns, filler, or poorly paced story delivery.

performance optimization
Product 1: Metroid Prime 4: Beyond
4.9

Performance optimization is excellent on Switch 2, repeatedly praised as technically strong and stable.

Product 2: Death Stranding 2: On the...
4.9

Performance was strongly praised on PS5 Pro and PC, with several reviewers reporting flawless or dreamlike optimization.

platform-specific feature support
Product 1: Metroid Prime 4: Beyond
4.7

Platform-specific support is strong on Switch 2 thanks to control options, HDR, and 60/120fps display modes.

Product 2: Death Stranding 2: On the...
4.8

PC and controller support were praised for deep options, upscaling support, and broad input compatibility.

polish
Product 1: Metroid Prime 4: Beyond
3.0

Polish is mixed: presentation can be excellent, but some reviews note rough spots, glitches, or awkward technical seams.

Product 2: Death Stranding 2: On the...
4.5

Polish was frequently praised through streamlined tasks, quality-of-life upgrades, tighter design, and a more focused sequel structure.

progression system
Product 1: Metroid Prime 4: Beyond
4.0

Progression works when upgrades make Samus feel more capable, but the macro-structure is often considered too linear.

Product 2: Death Stranding 2: On the...
4.5

Progression was praised for APAS, RPG-like upgrades, freely swapped perks, and systems that reward how players approach deliveries.

protagonist appeal
Product 1: Metroid Prime 4: Beyond
2.5

Protagonist appeal is limited by Samus's silence in dialogue-heavy scenes, even though her iconic presence remains central.

Product 2: Death Stranding 2: On the...
3.3

Sam drew a mixed note from one review that still found him emotionally hard to connect with despite more range.

puzzle design
Product 1: Metroid Prime 4: Beyond
4.2

Puzzle design is generally good, especially in boss and dungeon contexts, though some psychic mechanics feel familiar.

Product 2: Death Stranding 2: On the...
No score yet
quest design
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Death Stranding 2: On the...
2.9

Quest design was mixed, with some reviewers finding filler or insufficient challenge despite the stronger overall delivery structure.

replay value
Product 1: Metroid Prime 4: Beyond
4.5

Replay value has limited positive evidence from a reviewer who wanted to continue collecting and replay after near-completion.

Product 2: Death Stranding 2: On the...
3.5

Replay value was split between extensive remaining missions and one reviewer saying they would not replay from scratch.

sandbox freedom
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Death Stranding 2: On the...
4.8

One reviewer praised the sandbox for giving players broad choice across traversal, combat, and stealth.

save system reliability
Product 1: Metroid Prime 4: Beyond
2.0

Save reliability is a recurring concern, especially point-of-no-return behavior and limited autosave frequency.

Product 2: Death Stranding 2: On the...
No score yet
side character depth
Product 1: Metroid Prime 4: Beyond
3.4

Side character depth is mixed, with some attachment to the crew but repeated criticism that arcs and personalities are thin.

Product 2: Death Stranding 2: On the...
4.0

Side characters were a major strength for several reviewers, though some felt the new cast was underused or less forceful.

skill tree depth
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Death Stranding 2: On the...
4.2

The APAS and skill systems were described as useful and flexible without being overly bloated.

social features
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Death Stranding 2: On the...
4.7

Social features were praised for ziplines, shared structures, likes, and infrastructure that made helping others satisfying.

sound design
Product 1: Metroid Prime 4: Beyond
4.5

Sound design is praised for maintaining Prime's atmospheric feel and supporting the alien setting.

Product 2: Death Stranding 2: On the...
4.8

Sound design was praised as immaculate or immersive, including 3D audio, voice work, and soundscape details.

soundtrack quality
Product 1: Metroid Prime 4: Beyond
4.8

Soundtrack quality is very strong, with many reviewers calling the music excellent, fantastic, or phenomenal.

Product 2: Death Stranding 2: On the...
4.7

The soundtrack was strongly praised for licensed music, original tracks, and emotional placement during key moments.

stealth mechanics
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Death Stranding 2: On the...
4.4

Stealth was broadly improved through more tools, better combat integration, and added tactical options, though not always as deep as Metal Gear.

tutorial quality
Product 1: Metroid Prime 4: Beyond
2.0

Tutorial quality is criticized in limited evidence for a mandatory motorcycle tutorial and over-explanation.

Product 2: Death Stranding 2: On the...
No score yet
upgrade system
Product 1: Metroid Prime 4: Beyond
4.2

Upgrade system is mostly positive where quality-of-life upgrades and ability growth improve return visits.

Product 2: Death Stranding 2: On the...
4.5

The upgrade system was praised because unlocked tools felt useful and rewarding during deliveries.

user interface design
Product 1: Metroid Prime 4: Beyond
4.2

User interface design gets positive evidence from map item display, though some hinting systems were too aggressive.

Product 2: Death Stranding 2: On the...
4.4

UI and UX were praised in one review for making objectives clearer and loadout handling smoother.

value for money
Product 1: Metroid Prime 4: Beyond
2.6

Value for money is mixed, with one reviewer recommending a sale for the Switch 2 version and another feeling the purchase was not worthwhile.

Product 2: Death Stranding 2: On the...
4.2

Value was supported by the long runtime and substantial post-credits content, with the caveat that it asks for a major time commitment.

visual effects quality
Product 1: Metroid Prime 4: Beyond
4.2

Visual effects are strong overall, with impressive lighting and particles, though one review notes some effects animate at a lower frame rate.

Product 2: Death Stranding 2: On the...
No score yet
voice acting
Product 1: Metroid Prime 4: Beyond
3.5

Voice acting is mixed, praised by some as strong and criticized by others as uneven or tied to annoying characters.

Product 2: Death Stranding 2: On the...
4.6

Voice acting and performances were widely praised, especially Troy Baker and the broader ensemble cast.

weapon balance
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Death Stranding 2: On the...
3.1

Weapon balance was mixed, with reviewers noting a large arsenal but also saying it could overpower enemies or trivialize friction.

world-building
Product 1: Metroid Prime 4: Beyond
4.6

World-building is a major strength, especially in how Viewros, the Lamorn, and environmental scans make the planet feel coherent.

Product 2: Death Stranding 2: On the...
4.4

World-building was praised for being unique, expanded, bizarre, and richly thought out, though sometimes delivered through dense exposition.

world interactivity
Product 1: Metroid Prime 4: Beyond
No score yet
Product 2: Death Stranding 2: On the...
4.4

World interactivity was praised through player-built structures that improve both the user’s route and other players’ journeys.

writing quality
Product 1: Metroid Prime 4: Beyond
2.4

Writing quality is uneven, with repeated criticism of clichés, caricatures, repeated reminders, and over-explaining.

Product 2: Death Stranding 2: On the...
4.1

Writing quality landed mostly positive but not unanimous, with praise for Kojima’s charm and story highs alongside some criticism of nonsense or opacity.