Compare Final Fantasy VII Rebirth vs Absolum

P1 Final Fantasy VII Rebirth
P2 Absolum

Comparison Takeaways

Final Fantasy VII Rebirth

Where It Has the Edge

  • endgame content is 4.4 vs 2.3. Postgame content is viewed positively for adding more to do after the main story.
  • quest design is 4.1 vs 2.0. Side quests are generally viewed positively when they deepen party relationships or world context, though some reviewers call...
  • bug frequency is 4.9 vs 3.5. Reported bug frequency is low, with multiple reviewers saying they encountered no bugs or only minor visual issues.
  • boss design is 4.8 vs 3.3. Boss fights are regarded as major highlights, with reviewers praising their spectacle, challenge, and layered design.

Absolum

Where It Has the Edge

  • mission design is 5.0 vs 2.4. Mission structure worked best when story events and run transitions surfaced naturally during exploration.
  • map and navigation design is 5.0 vs 2.5. Map and navigation design was praised for making routes and playthroughs feel meaningfully different.
  • menu usability is 5.0 vs 2.8. Menu usability received positive support for sleek, easy navigation.
  • pacing is 5.0 vs 3.2. Pacing was praised by some for compact run lengths and momentum once the systems clicked.
Average score
Product 1: Final Fantasy VII Rebirth
4.2
Product 2: Absolum
4.3
accessibility options
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: Absolum
4.8

Accessibility was a strong point thanks to assist settings and damage modifiers, with some online limitations noted.

AI behavior
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: Absolum
4.5

AI behavior received limited but positive support for enemy responses that punish careless play.

animation quality
Product 1: Final Fantasy VII Rebirth
4.8

Synergy Ability animations are praised for personality and relationship expression.

Product 2: Absolum
4.8

Animation quality drew strong praise for smooth, expressive motion and lively character/enemy animation.

art direction
Product 1: Final Fantasy VII Rebirth
5.0

Art direction receives high praise for maximalist world creation and imaginative modern design.

Product 2: Absolum
4.9

Art direction was one of the strongest consensus positives, repeatedly described as gorgeous, striking, or beautifully stylized.

atmosphere
Product 1: Final Fantasy VII Rebirth
5.0

Atmosphere is praised for beauty, loss, escapism, and a strong sense of place.

Product 2: Absolum
No score yet
boss design
Product 1: Final Fantasy VII Rebirth
4.8

Boss fights are regarded as major highlights, with reviewers praising their spectacle, challenge, and layered design.

Product 2: Absolum
3.3

Boss design ranged from memorable and mechanically strong to harshly criticized for an instant-kill final-boss gimmick.

bug frequency
Product 1: Final Fantasy VII Rebirth
4.9

Reported bug frequency is low, with multiple reviewers saying they encountered no bugs or only minor visual issues.

Product 2: Absolum
3.5

Bug frequency was limited but mixed, with one pre-launch freeze fixed and another reviewer reporting several bugs.

character development
Product 1: Final Fantasy VII Rebirth
4.9

Character development is a standout consensus strength, with reviewers emphasizing deeper bonds, richer backstories, and more rounded portrayals across the party.

Product 2: Absolum
No score yet
character roster
Product 1: Final Fantasy VII Rebirth
4.8

The roster is praised for adding distinct, memorable party members whose combat styles and personalities broaden the experience.

Product 2: Absolum
4.5

The character roster was praised for distinct heroes, but some reviewers wished there were more than four playable characters.

checkpoint system
Product 1: Final Fantasy VII Rebirth
4.2

The checkpoint system is praised for reducing repetition during tricky chocobo-taming sections.

Product 2: Absolum
No score yet
class balance
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: Absolum
3.0

Class balance had limited mixed evidence, with at least one broken build described as trivializing the game.

co-op experience
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: Absolum
4.4

Co-op was usually praised as fun and easy to access, though reviewers wanted more than two players and noted balance limits.

combat system
Product 1: Final Fantasy VII Rebirth
4.7

Combat is one of the strongest points: reviewers repeatedly praise the hybrid action/ATB foundation, Synergy additions, tactical depth, and character-specific playstyles, while only a few note occasional clumsy or frustrating encounters.

Product 2: Absolum
4.9

Combat was the clearest strength, with reviewers repeatedly praising its feel, depth, combo freedom, and beat-em-up fundamentals.

companion AI
Product 1: Final Fantasy VII Rebirth
4.4

One review specifically says AI-controlled party behavior and aerial-combat complaints from Remake were addressed through Synergy systems.

Product 2: Absolum
No score yet
content variety
Product 1: Final Fantasy VII Rebirth
4.3

The game is packed with minigames, card battles, side activities, races, and regional diversions; most reviewers praise the abundance, while a few feel it becomes too much.

Product 2: Absolum
4.3

Content variety was praised for new encounters, paths, and discoveries, though some reviewers still wanted more areas or variation.

controls responsiveness
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: Absolum
4.7

Controls were generally praised as responsive and fluid, especially with a controller, with only a few platform or precision caveats.

core gameplay loop
Product 1: Final Fantasy VII Rebirth
4.8

Reviewers describe the overall loop as a much larger and more satisfying RPG experience than Remake, with battle, exploration, and side systems keeping them engaged.

Product 2: Absolum
4.5

The core loop was often described as addictive and replay-friendly, though a few reviewers found the loop slowed by structure.

crafting system
Product 1: Final Fantasy VII Rebirth
2.8

Crafting receives limited support and one reviewer found little need to engage with it.

Product 2: Absolum
No score yet
crash stability
Product 1: Final Fantasy VII Rebirth
5.0

Crash stability is strong in the limited evidence, with one reviewer reporting no crashes.

Product 2: Absolum
No score yet
dialogue quality
Product 1: Final Fantasy VII Rebirth
4.5

Dialogue is praised for charming quiet moments, sharp exchanges, and touching character interactions.

Product 2: Absolum
No score yet
difficulty balance
Product 1: Final Fantasy VII Rebirth
3.6

Difficulty balance is mostly manageable and rewarding, but reviewers mention a strange spike, demanding bosses, and encounters that occasionally test patience.

Product 2: Absolum
2.8

Difficulty balance was mixed, ranging from adjustable and fair to overly grind-dependent or punishing in co-op.

emotional impact
Product 1: Final Fantasy VII Rebirth
4.7

Emotional impact is very strong overall, producing tears, reflection, and attachment, though one review says the ending's delivery undermines a crucial moment.

Product 2: Absolum
No score yet
endgame content
Product 1: Final Fantasy VII Rebirth
4.4

Postgame content is viewed positively for adding more to do after the main story.

Product 2: Absolum
2.3

Endgame content was a recurring concern, with reviewers describing it as thin, anticlimactic, or lacking meaningful progression.

enemy variety
Product 1: Final Fantasy VII Rebirth
3.8

Enemy variety is praised in combat-focused reviews, though one reviewer found open-world mobs bland and rote.

Product 2: Absolum
4.4

Enemy variety was usually positive, with several reviewers praising distinct foes, while one found variety lacking.

environmental detail
Product 1: Final Fantasy VII Rebirth
4.9

Environmental detail is heavily praised for making Gaia's landscapes, regions, and familiar locations feel vivid and emotionally resonant.

Product 2: Absolum
5.0

Environmental detail was praised for highly detailed locations and memorable, secret-filled areas.

exploration quality
Product 1: Final Fantasy VII Rebirth
4.5

Exploration is broadly praised for rewarding curiosity with sights, activities, and regional depth, especially when the world design feels handcrafted rather than checklist-driven.

Product 2: Absolum
4.9

Exploration was a major positive, supported by alternate routes, secrets, handcrafted spaces, and reasons to revisit paths.

facial animations
Product 1: Final Fantasy VII Rebirth
5.0

Expressive faces are credited with amplifying the cast's emotional drama.

Product 2: Absolum
No score yet
faithfulness to franchise
Product 1: Final Fantasy VII Rebirth
4.9

Reviewers strongly praise its respect for Final Fantasy VII's legacy while still modernizing or reshaping it.

Product 2: Absolum
No score yet
fast travel convenience
Product 1: Final Fantasy VII Rebirth
5.0

Fast travel is praised as well-designed, plentiful, and fast.

Product 2: Absolum
No score yet
frame rate stability
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: Absolum
4.9

Frame rate stability was usually praised, especially 60 FPS reports, though one Switch review noted occasional drops.

fun factor
Product 1: Final Fantasy VII Rebirth
4.8

Reviewers frequently describe the game, combat, Queen's Blood, and minigames as extremely fun despite pacing or bloat caveats.

Product 2: Absolum
4.8

Fun factor was very high overall, with many reviewers calling the game addictive, joyful, or a favorite.

gameplay mechanics
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: Absolum
4.8

Reviewers praised the mechanical depth and expressive systems, especially once combos, rituals, and enemy responses opened up.

graphics quality
Product 1: Final Fantasy VII Rebirth
4.2

Visuals are often praised for cutscenes, vistas, and character models, but performance-mode blur and occasional inconsistency reduce the score in several reviews.

Product 2: Absolum
5.0

Graphics quality was praised for hand-drawn detail, strong locations, and appealing fantasy presentation.

grind level
Product 1: Final Fantasy VII Rebirth
3.2

Grind and bloat are manageable when players avoid completionist impulses, but the amount of optional content can be overwhelming.

Product 2: Absolum
2.4

Grind level was one of the most common complaints, though a few reviewers felt it avoided becoming a total grindfest.

handheld play suitability
Product 1: Final Fantasy VII Rebirth
3.7

Handheld suitability is mixed: Steam Deck/PC handheld play is possible but compromised, while PlayStation Portal use is praised.

Product 2: Absolum
4.8

Handheld suitability was positive, especially for Steam Deck and Switch, despite small-text and co-op screen caveats.

haptic feedback integration
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: Absolum
4.5

Haptic feedback support received limited praise for selective controller jolts reinforcing hits.

immersion
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: Absolum
5.0

Immersion was praised when reviewers felt pulled into the magical world and its escapist atmosphere.

innovation
Product 1: Final Fantasy VII Rebirth
4.8

Innovation is praised in the game's density, polish, and inventive design ambition.

Product 2: Absolum
5.0

Innovation was praised where reviewers felt Absolum advanced or changed expectations for the beat-em-up genre.

learning curve
Product 1: Final Fantasy VII Rebirth
3.6

The interlocking combat and progression systems can feel overwhelming at first, but reviewers say they become rewarding once understood.

Product 2: Absolum
3.8

The learning curve can be frustrating early, but reviewers said mastery and focused builds make the game more rewarding.

level design
Product 1: Final Fantasy VII Rebirth
3.7

Level design ranges from exceptional set pieces to divisive dungeons, with the Cait Sith/Shinra Manor-style segments and hallway-like stretches drawing the sharpest criticism.

Product 2: Absolum
4.0

Level design earned praise for criss-crossing paths and route variety rather than a purely linear brawler flow.

load times
Product 1: Final Fantasy VII Rebirth
4.9

Load times and fast-travel speed are praised as quick and convenient.

Product 2: Absolum
No score yet
lore depth
Product 1: Final Fantasy VII Rebirth
4.5

World Intel and regional information are praised for deepening understanding of Final Fantasy VII's world.

Product 2: Absolum
No score yet
map and navigation design
Product 1: Final Fantasy VII Rebirth
2.5

Map and compass design is criticized as insufficient for complex terrain such as Gongaga.

Product 2: Absolum
5.0

Map and navigation design was praised for making routes and playthroughs feel meaningfully different.

menu usability
Product 1: Final Fantasy VII Rebirth
2.8

Menu usability has a notable complaint around the lack of saveable loadouts for equipment and Materia setups.

Product 2: Absolum
5.0

Menu usability received positive support for sleek, easy navigation.

mission design
Product 1: Final Fantasy VII Rebirth
2.4

Some mandatory or heavily gamified tasks were criticized for interrupting flow and failing to give players breathing room.

Product 2: Absolum
5.0

Mission structure worked best when story events and run transitions surfaced naturally during exploration.

mission variety
Product 1: Final Fantasy VII Rebirth
3.1

Mission variety is mixed because Chadley-style objectives and world intel can repeat across regions despite the game offering many different activities overall.

Product 2: Absolum
No score yet
movement feel
Product 1: Final Fantasy VII Rebirth
2.9

Movement is mixed: broad traversal supports adventure, but dodging, climbing, chocobo handling, and uneven-ground movement drew complaints for feeling awkward or stiff.

Product 2: Absolum
3.8

Movement feel was split: some found it exceptionally fluid, while others struggled with 2.5D positioning and precision.

narrative quality
Product 1: Final Fantasy VII Rebirth
4.0

Narrative response is divided: reviewers praise the character-driven journey and remixed story, but several criticize thin macro plotting, convolution, or the ending's execution.

Product 2: Absolum
2.9

Narrative quality split reviewers: some enjoyed the world and evolving story, while others found the plot bland or slow.

onboarding experience
Product 1: Final Fantasy VII Rebirth
3.5

Onboarding is uneven: Red XIII's recap helps returning players, but multiple reviewers warn newcomers may still be lost.

Product 2: Absolum
No score yet
online stability
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: Absolum
5.0

Online stability had limited evidence, but one co-op review reported no crashes or bugs during Steam play.

open-world design
Product 1: Final Fantasy VII Rebirth
3.9

The open-world structure is the most divisive area: many reviewers admire its scale and reward loops, while others criticize bloat, repetition, and momentum-breaking busywork.

Product 2: Absolum
No score yet
originality
Product 1: Final Fantasy VII Rebirth
4.5

Originality is supported by reviewers who say the reimagined story still surprises them despite familiarity with the original.

Product 2: Absolum
4.5

Originality received positive support for its fresh beat-em-up and roguelite hybrid approach.

pacing
Product 1: Final Fantasy VII Rebirth
3.2

Pacing is mixed: some reviewers like the scenic, character-forward route, but many complain that open-world checklists, minigames, and late sections slow or derail the main story.

Product 2: Absolum
5.0

Pacing was praised by some for compact run lengths and momentum once the systems clicked.

performance optimization
Product 1: Final Fantasy VII Rebirth
3.6

Performance is mixed across platforms and modes: some reviews report smooth play, while others criticize blur, pop-in, texture streaming, or technical tradeoffs.

Product 2: Absolum
4.8

Performance optimization was positive overall, especially on Steam Deck and Switch 2, with some Switch caveats.

platform-specific feature support
Product 1: Final Fantasy VII Rebirth
4.2

PS5-specific features receive light but positive mention through DualSense motion controls and haptics.

Product 2: Absolum
No score yet
polish
Product 1: Final Fantasy VII Rebirth
4.3

Polish is generally high but not flawless, with minor hiccups, visual issues, or areas needing more shoring up.

Product 2: Absolum
4.8

Polish was widely positive, with reviewers calling the game polished, crafted, and high-quality despite design caveats.

progression system
Product 1: Final Fantasy VII Rebirth
3.7

Folios and related progression systems are considered useful and flexible by several reviewers, though at least one found character leveling and skill growth confusing.

Product 2: Absolum
2.6

Progression was the most divisive system: some liked the steady growth, while others felt it over-relied on grinding and numbers.

protagonist appeal
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: Absolum
4.5

The playable leads were generally appealing, with reviewers highlighting fun fantasy archetypes and standout characters.

quest design
Product 1: Final Fantasy VII Rebirth
4.1

Side quests are generally viewed positively when they deepen party relationships or world context, though some reviewers call out filler, repetition, or isolated dull tasks.

Product 2: Absolum
2.0

Quest design was divisive, with some side-quest gating and RNG requirements described as tedious.

remake/remaster quality
Product 1: Final Fantasy VII Rebirth
4.6

As a remake/reimagining, Rebirth is widely praised for honoring the original while expanding, modernizing, and sometimes boldly changing it.

Product 2: Absolum
No score yet
replay value
Product 1: Final Fantasy VII Rebirth
4.5

Replay value is strong thanks to hard mode, New Game Plus, postgame options, relationship outcomes, and many remaining activities.

Product 2: Absolum
4.0

Replay value was highly divisive: many found it addictive and varied, while others felt repetition and forced replay hurt it.

sound design
Product 1: Final Fantasy VII Rebirth
3.3

Sound design is mixed: effects and environmental audio can impress, but multiple reviews mention poor mixing or music drowning out dialogue.

Product 2: Absolum
5.0

Sound design was praised for punchy hits, crunchy feedback, and strong audiovisual pairing.

soundtrack quality
Product 1: Final Fantasy VII Rebirth
5.0

The soundtrack is an overwhelming consensus strength, repeatedly described as incredible, phenomenal, moving, and among the series' best.

Product 2: Absolum
4.9

The soundtrack was a standout strength, repeatedly described as excellent, phenomenal, varied, or among the year’s best.

stealth mechanics
Product 1: Final Fantasy VII Rebirth
2.5

The small stealth segments were singled out as a weak link, especially because the engine was not seen as well-suited to stealth maneuvers.

Product 2: Absolum
No score yet
upgrade system
Product 1: Final Fantasy VII Rebirth
4.2

The character upgrade system is viewed as more nuanced and strategic than Remake's approach.

Product 2: Absolum
3.8

Upgrade systems offered build variety and experimentation, but reviewers split over random, temporary, or underwhelming upgrades.

user interface design
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: Absolum
3.5

User interface design was mostly fine but received a handheld-specific caveat around small text and lack of font scaling.

value for money
Product 1: Final Fantasy VII Rebirth
4.3

Value is strong because of the game's length and abundance of content, though some reviewers question whether it asks for too much time.

Product 2: Absolum
5.0

Value for money was positive in the limited evidence available, with reviewers calling it inexpensive or good value.

visual effects quality
Product 1: Final Fantasy VII Rebirth
4.4

Visual spectacle is strong, although one reviewer notes motion blur can obscure otherwise striking battle imagery.

Product 2: Absolum
5.0

Visual effects were praised for making spells, explosions, and combat impacts engaging.

voice acting
Product 1: Final Fantasy VII Rebirth
4.9

Voice acting is one of the clearest strengths, with reviewers repeatedly calling out expressive, emotional, and well-cast performances.

Product 2: Absolum
3.8

Voice acting was mixed, with several reviewers praising performances while others found some delivery weak or uneven.

world-building
Product 1: Final Fantasy VII Rebirth
5.0

World-building is praised for making Gaia feel more alive, detailed, and newly understandable compared with older versions.

Product 2: Absolum
4.7

World-building was widely praised for its magical setting, history, culture, and lore hooks even when the main plot lagged.

world interactivity
Product 1: Final Fantasy VII Rebirth
4.0

World interactions such as animals leading to objectives and fast-travel points were seen as pleasant touches that make Gaia feel reactive, though repetition remains a caveat.

Product 2: Absolum
5.0

World interactivity stood out when player actions produced new dialogue, events, enemies, and persistent changes.

writing quality
Product 1: Final Fantasy VII Rebirth
4.8

Writing is strongly praised for expanding the original, deepening the human element, and selling relationships, even when broader story choices remain divisive.

Product 2: Absolum
No score yet