Compare Final Fantasy VII Rebirth vs It Takes Two

P1 Final Fantasy VII Rebirth
P2 It Takes Two

Comparison Takeaways

Final Fantasy VII Rebirth

Where It Has the Edge

  • character development is 4.9 vs 2.0. Character development is a standout consensus strength, with reviewers emphasizing deeper bonds, richer backstories, and more rounded portrayals...
  • dialogue quality is 4.5 vs 2.4. Dialogue is praised for charming quiet moments, sharp exchanges, and touching character interactions.
  • writing quality is 4.8 vs 3.4. Writing is strongly praised for expanding the original, deepening the human element, and selling relationships, even when broader...
  • bug frequency is 4.9 vs 4.0. Reported bug frequency is low, with multiple reviewers saying they encountered no bugs or only minor visual issues.

It Takes Two

Where It Has the Edge

  • movement feel is 5.0 vs 2.9. Movement is repeatedly described as freeing, smooth, delightful, and enjoyable across jumping, dashing, and traversal.
  • sound design is 5.0 vs 3.3. Sound design is repeatedly praised as outstanding, top-notch, rich, whimsical, and technically impressive.
  • onboarding experience is 4.8 vs 3.5. The onboarding is praised for welcoming new or non-gamer partners without heavy-handed teaching.
  • level design is 4.9 vs 3.7. Level design is consistently praised as creative, intricate, masterfully mapped out, and varied across imaginative environments.
Average score
Product 1: Final Fantasy VII Rebirth
4.2
Product 2: It Takes Two
4.4
age appropriateness
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: It Takes Two
3.0

Age appropriateness is mixed-to-cautious: reviewers note mature themes, marriage metaphors, and challenge that may not fit younger children.

animation quality
Product 1: Final Fantasy VII Rebirth
4.8

Synergy Ability animations are praised for personality and relationship expression.

Product 2: It Takes Two
5.0

Animation is praised for Pixar-like presentation, squash-and-stretch style, and strong mocap-style character work.

art direction
Product 1: Final Fantasy VII Rebirth
5.0

Art direction receives high praise for maximalist world creation and imaginative modern design.

Product 2: It Takes Two
4.8

Art direction is widely praised as remarkable, gorgeous, imaginative, and strong enough to survive Switch visual compromises.

atmosphere
Product 1: Final Fantasy VII Rebirth
5.0

Atmosphere is praised for beauty, loss, escapism, and a strong sense of place.

Product 2: It Takes Two
5.0

Atmosphere is praised for wonder, warmth, and imaginative environmental mood.

boss design
Product 1: Final Fantasy VII Rebirth
4.8

Boss fights are regarded as major highlights, with reviewers praising their spectacle, challenge, and layered design.

Product 2: It Takes Two
4.7

Bosses are praised as fun, challenging, cinematic, and sometimes wonderful, with checkpoints supporting the tougher encounters.

bug frequency
Product 1: Final Fantasy VII Rebirth
4.9

Reported bug frequency is low, with multiple reviewers saying they encountered no bugs or only minor visual issues.

Product 2: It Takes Two
4.0

Bug frequency appears low in the evidence, with one review reporting only minor graphical bugs plus one checkpoint-reset issue.

camera behavior
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: It Takes Two
4.5

Camera behavior receives a positive note for keeping up with fast, dynamic action.

character development
Product 1: Final Fantasy VII Rebirth
4.9

Character development is a standout consensus strength, with reviewers emphasizing deeper bonds, richer backstories, and more rounded portrayals across the party.

Product 2: It Takes Two
2.0

Character development draws criticism from two reviews that felt May and Cody's marital issues were not explored deeply enough.

character roster
Product 1: Final Fantasy VII Rebirth
4.8

The roster is praised for adding distinct, memorable party members whose combat styles and personalities broaden the experience.

Product 2: It Takes Two
No score yet
checkpoint system
Product 1: Final Fantasy VII Rebirth
4.2

The checkpoint system is praised for reducing repetition during tricky chocobo-taming sections.

Product 2: It Takes Two
5.0

Checkpointing is praised as extremely generous or instant, making experimentation and deaths less punishing.

co-op experience
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: It Takes Two
5.0

Co-op experience is the clearest strength, with every review praising how essential, joyful, collaborative, or unusually strong the cooperative play feels.

combat system
Product 1: Final Fantasy VII Rebirth
4.7

Combat is one of the strongest points: reviewers repeatedly praise the hybrid action/ATB foundation, Synergy additions, tactical depth, and character-specific playstyles, while only a few note occasional clumsy or frustrating encounters.

Product 2: It Takes Two
No score yet
companion AI
Product 1: Final Fantasy VII Rebirth
4.4

One review specifically says AI-controlled party behavior and aerial-combat complaints from Remake were addressed through Synergy systems.

Product 2: It Takes Two
No score yet
competitive balance
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: It Takes Two
4.0

Competitive balance is mixed: core roles are praised as equal, but some minigames or character roles are described as one-sided.

content variety
Product 1: Final Fantasy VII Rebirth
4.3

The game is packed with minigames, card battles, side activities, races, and regional diversions; most reviewers praise the abundance, while a few feel it becomes too much.

Product 2: It Takes Two
5.0

Content variety is one of the strongest consensus points, with reviewers praising constant new mechanics, tools, genres, settings, and minigames.

controls responsiveness
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: It Takes Two
4.8

Controls are widely praised as responsive, tight, natural, and accessible, with only the Switch Joy-Con feel drawing a mild caveat.

core gameplay loop
Product 1: Final Fantasy VII Rebirth
4.8

Reviewers describe the overall loop as a much larger and more satisfying RPG experience than Remake, with battle, exploration, and side systems keeping them engaged.

Product 2: It Takes Two
5.0

The core loop is described as a well-crafted platforming foundation that supports the game's cooperative variety.

couch co-op quality
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: It Takes Two
5.0

Couch co-op is repeatedly praised as a natural or superior way to experience the game.

crafting system
Product 1: Final Fantasy VII Rebirth
2.8

Crafting receives limited support and one reviewer found little need to engage with it.

Product 2: It Takes Two
No score yet
crash stability
Product 1: Final Fantasy VII Rebirth
5.0

Crash stability is strong in the limited evidence, with one reviewer reporting no crashes.

Product 2: It Takes Two
No score yet
dialogue quality
Product 1: Final Fantasy VII Rebirth
4.5

Dialogue is praised for charming quiet moments, sharp exchanges, and touching character interactions.

Product 2: It Takes Two
2.4

Dialogue quality is mixed, with some humorous or realistic dialogue but repeated criticism of Dr. Hakim as cringy or uncomfortable.

difficulty balance
Product 1: Final Fantasy VII Rebirth
3.6

Difficulty balance is mostly manageable and rewarding, but reviewers mention a strange spike, demanding bosses, and encounters that occasionally test patience.

Product 2: It Takes Two
3.2

Difficulty is mixed: several reviewers found it forgiving or not very challenging, while others noted frustration or a gradual, approachable curve.

emotional impact
Product 1: Final Fantasy VII Rebirth
4.7

Emotional impact is very strong overall, producing tears, reflection, and attachment, though one review says the ending's delivery undermines a crucial moment.

Product 2: It Takes Two
4.6

The emotional impact is often strong, especially around relationship reflection, ending moments, and co-op connection, though divorce sensitivity is a caveat.

endgame content
Product 1: Final Fantasy VII Rebirth
4.4

Postgame content is viewed positively for adding more to do after the main story.

Product 2: It Takes Two
No score yet
enemy variety
Product 1: Final Fantasy VII Rebirth
3.8

Enemy variety is praised in combat-focused reviews, though one reviewer found open-world mobs bland and rote.

Product 2: It Takes Two
No score yet
environmental detail
Product 1: Final Fantasy VII Rebirth
4.9

Environmental detail is heavily praised for making Gaia's landscapes, regions, and familiar locations feel vivid and emotionally resonant.

Product 2: It Takes Two
5.0

Environmental detail is praised in both character materials and intricate level spaces.

exploration quality
Product 1: Final Fantasy VII Rebirth
4.5

Exploration is broadly praised for rewarding curiosity with sights, activities, and regional depth, especially when the world design feels handcrafted rather than checklist-driven.

Product 2: It Takes Two
5.0

Exploration is praised where reviewers emphasize that playful, interactive spaces reward looking around and traversing levels.

facial animations
Product 1: Final Fantasy VII Rebirth
5.0

Expressive faces are credited with amplifying the cast's emotional drama.

Product 2: It Takes Two
No score yet
faithfulness to franchise
Product 1: Final Fantasy VII Rebirth
4.9

Reviewers strongly praise its respect for Final Fantasy VII's legacy while still modernizing or reshaping it.

Product 2: It Takes Two
No score yet
family friendliness
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: It Takes Two
3.0

Family friendliness is limited by language and teen-rated content despite the otherwise loved cooperative experience.

fast travel convenience
Product 1: Final Fantasy VII Rebirth
5.0

Fast travel is praised as well-designed, plentiful, and fast.

Product 2: It Takes Two
No score yet
frame rate stability
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: It Takes Two
5.0

Frame rate stability is praised across PC/console/Switch coverage, with reviewers noting steady or smooth performance.

fun factor
Product 1: Final Fantasy VII Rebirth
4.8

Reviewers frequently describe the game, combat, Queen's Blood, and minigames as extremely fun despite pacing or bloat caveats.

Product 2: It Takes Two
4.9

Fun factor is exceptionally strong, with most reviewers calling it joyful, blast-like, highly enjoyable, or one of their most fun recent games.

gameplay mechanics
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: It Takes Two
4.9

Reviewers overwhelmingly praise the mechanics as simple to grasp yet constantly inventive, with several genres and toolsets executed well.

graphics quality
Product 1: Final Fantasy VII Rebirth
4.2

Visuals are often praised for cutscenes, vistas, and character models, but performance-mode blur and occasional inconsistency reduce the score in several reviews.

Product 2: It Takes Two
4.2

Graphics are praised on stronger hardware but notably compromised on Switch, where reviewers describe rough visuals and graphical tradeoffs.

grind level
Product 1: Final Fantasy VII Rebirth
3.2

Grind and bloat are manageable when players avoid completionist impulses, but the amount of optional content can be overwhelming.

Product 2: It Takes Two
No score yet
handheld play suitability
Product 1: Final Fantasy VII Rebirth
3.7

Handheld suitability is mixed: Steam Deck/PC handheld play is possible but compromised, while PlayStation Portal use is praised.

Product 2: It Takes Two
4.0

Handheld suitability is positive overall, with similar handheld and docked performance, though controller and visual compromises remain.

immersion
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: It Takes Two
5.0

Immersion is praised through absorbing environments and gameplay that reinforces the couple/co-op premise.

innovation
Product 1: Final Fantasy VII Rebirth
4.8

Innovation is praised in the game's density, polish, and inventive design ambition.

Product 2: It Takes Two
5.0

Innovation is strongly praised for its original, constantly changing co-op mechanics and creative approach.

learning curve
Product 1: Final Fantasy VII Rebirth
3.6

The interlocking combat and progression systems can feel overwhelming at first, but reviewers say they become rewarding once understood.

Product 2: It Takes Two
4.7

The learning curve is viewed positively, especially for non-gamers, with gradual skill development and inclusive design.

level design
Product 1: Final Fantasy VII Rebirth
3.7

Level design ranges from exceptional set pieces to divisive dungeons, with the Cait Sith/Shinra Manor-style segments and hallway-like stretches drawing the sharpest criticism.

Product 2: It Takes Two
4.9

Level design is consistently praised as creative, intricate, masterfully mapped out, and varied across imaginative environments.

load times
Product 1: Final Fantasy VII Rebirth
4.9

Load times and fast-travel speed are praised as quick and convenient.

Product 2: It Takes Two
No score yet
lore depth
Product 1: Final Fantasy VII Rebirth
4.5

World Intel and regional information are praised for deepening understanding of Final Fantasy VII's world.

Product 2: It Takes Two
No score yet
map and navigation design
Product 1: Final Fantasy VII Rebirth
2.5

Map and compass design is criticized as insufficient for complex terrain such as Gongaga.

Product 2: It Takes Two
No score yet
menu usability
Product 1: Final Fantasy VII Rebirth
2.8

Menu usability has a notable complaint around the lack of saveable loadouts for equipment and Materia setups.

Product 2: It Takes Two
No score yet
mission design
Product 1: Final Fantasy VII Rebirth
2.4

Some mandatory or heavily gamified tasks were criticized for interrupting flow and failing to give players breathing room.

Product 2: It Takes Two
No score yet
mission variety
Product 1: Final Fantasy VII Rebirth
3.1

Mission variety is mixed because Chadley-style objectives and world intel can repeat across regions despite the game offering many different activities overall.

Product 2: It Takes Two
No score yet
monetization fairness
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: It Takes Two
5.0

Monetization fairness is praised because Friend Pass/pro-consumer ownership rules let two people play without both buying full copies.

movement feel
Product 1: Final Fantasy VII Rebirth
2.9

Movement is mixed: broad traversal supports adventure, but dodging, climbing, chocobo handling, and uneven-ground movement drew complaints for feeling awkward or stiff.

Product 2: It Takes Two
5.0

Movement is repeatedly described as freeing, smooth, delightful, and enjoyable across jumping, dashing, and traversal.

multiplayer design
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: It Takes Two
5.0

Multiplayer design is praised as fully built around two players, with local, online, and cooperative structure central to the experience.

narrative quality
Product 1: Final Fantasy VII Rebirth
4.0

Narrative response is divided: reviewers praise the character-driven journey and remixed story, but several criticize thin macro plotting, convolution, or the ending's execution.

Product 2: It Takes Two
3.4

Narrative quality is divisive: some reviewers found the relationship story moving or healthy, while others called it shallow, predictable, or poorly told.

onboarding experience
Product 1: Final Fantasy VII Rebirth
3.5

Onboarding is uneven: Red XIII's recap helps returning players, but multiple reviewers warn newcomers may still be lost.

Product 2: It Takes Two
4.8

The onboarding is praised for welcoming new or non-gamer partners without heavy-handed teaching.

online stability
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: It Takes Two
3.8

Online stability is mostly positive but not perfect, with rare rubberbanding or server drops not erasing much progress.

open-world design
Product 1: Final Fantasy VII Rebirth
3.9

The open-world structure is the most divisive area: many reviewers admire its scale and reward loops, while others criticize bloat, repetition, and momentum-breaking busywork.

Product 2: It Takes Two
No score yet
originality
Product 1: Final Fantasy VII Rebirth
4.5

Originality is supported by reviewers who say the reimagined story still surprises them despite familiarity with the original.

Product 2: It Takes Two
5.0

Originality is praised through reviewers calling the game rare and among the most creative co-op experiences they have played.

pacing
Product 1: Final Fantasy VII Rebirth
3.2

Pacing is mixed: some reviewers like the scenic, character-forward route, but many complain that open-world checklists, minigames, and late sections slow or derail the main story.

Product 2: It Takes Two
4.4

Pacing is mostly praised as breakneck, fantastic, and expertly paced, though one reviewer felt the game overstayed its welcome and another noted one section ran long.

performance optimization
Product 1: Final Fantasy VII Rebirth
3.6

Performance is mixed across platforms and modes: some reviews report smooth play, while others criticize blur, pop-in, texture streaming, or technical tradeoffs.

Product 2: It Takes Two
4.0

Performance optimization is mostly positive in the cited review, with only occasional frame-rate dips in heavier scenes.

platform-specific feature support
Product 1: Final Fantasy VII Rebirth
4.2

PS5-specific features receive light but positive mention through DualSense motion controls and haptics.

Product 2: It Takes Two
4.3

Platform-specific support on Switch is praised for multiple play options, though practical compromises remain.

platforming precision
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: It Takes Two
5.0

Platforming precision receives strong praise, with reviewers calling it responsive, precise, and effortless.

polish
Product 1: Final Fantasy VII Rebirth
4.3

Polish is generally high but not flawless, with minor hiccups, visual issues, or areas needing more shoring up.

Product 2: It Takes Two
5.0

Polish is praised through comments about thoughtful production, virtual glitch-free execution, and masterful construction.

progression system
Product 1: Final Fantasy VII Rebirth
3.7

Folios and related progression systems are considered useful and flexible by several reviewers, though at least one found character leveling and skill growth confusing.

Product 2: It Takes Two
No score yet
protagonist appeal
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: It Takes Two
2.6

Protagonist appeal is polarized: some reviewers found Cody and May real or excellent, while others found them irritating, bitter, or unlikeable.

puzzle design
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: It Takes Two
5.0

Puzzle design is praised for making both players collaborate, with tools and level setups creating satisfying shared problem solving.

quest design
Product 1: Final Fantasy VII Rebirth
4.1

Side quests are generally viewed positively when they deepen party relationships or world context, though some reviewers call out filler, repetition, or isolated dull tasks.

Product 2: It Takes Two
No score yet
remake/remaster quality
Product 1: Final Fantasy VII Rebirth
4.6

As a remake/reimagining, Rebirth is widely praised for honoring the original while expanding, modernizing, and sometimes boldly changing it.

Product 2: It Takes Two
No score yet
replay value
Product 1: Final Fantasy VII Rebirth
4.5

Replay value is strong thanks to hard mode, New Game Plus, postgame options, relationship outcomes, and many remaining activities.

Product 2: It Takes Two
3.9

Replay value is generally positive due to swapped characters and replayable minigames, though one reviewer personally had no desire to replay.

server reliability
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: It Takes Two
3.5

Server reliability is mixed in the Switch evidence because online play was mostly solid but had a couple of server drops.

side character depth
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: It Takes Two
4.5

Side characters are generally praised for providing laughs and inventive background flavor.

sound design
Product 1: Final Fantasy VII Rebirth
3.3

Sound design is mixed: effects and environmental audio can impress, but multiple reviews mention poor mixing or music drowning out dialogue.

Product 2: It Takes Two
5.0

Sound design is repeatedly praised as outstanding, top-notch, rich, whimsical, and technically impressive.

soundtrack quality
Product 1: Final Fantasy VII Rebirth
5.0

The soundtrack is an overwhelming consensus strength, repeatedly described as incredible, phenomenal, moving, and among the series' best.

Product 2: It Takes Two
4.7

The soundtrack is usually praised as fitting, cinematic, and emotionally effective, though one reviewer found some music generic.

split-screen quality
Product 1: Final Fantasy VII Rebirth
No score yet
Product 2: It Takes Two
4.5

Split-screen quality is praised for companionship and smooth two-window play, especially despite Switch limitations.

stealth mechanics
Product 1: Final Fantasy VII Rebirth
2.5

The small stealth segments were singled out as a weak link, especially because the engine was not seen as well-suited to stealth maneuvers.

Product 2: It Takes Two
No score yet
upgrade system
Product 1: Final Fantasy VII Rebirth
4.2

The character upgrade system is viewed as more nuanced and strategic than Remake's approach.

Product 2: It Takes Two
No score yet
value for money
Product 1: Final Fantasy VII Rebirth
4.3

Value is strong because of the game's length and abundance of content, though some reviewers question whether it asks for too much time.

Product 2: It Takes Two
4.9

Value for money is praised due to long runtime, Friend Pass, replay value, sale pricing, and perceived worth.

visual effects quality
Product 1: Final Fantasy VII Rebirth
4.4

Visual spectacle is strong, although one reviewer notes motion blur can obscure otherwise striking battle imagery.

Product 2: It Takes Two
No score yet
voice acting
Product 1: Final Fantasy VII Rebirth
4.9

Voice acting is one of the clearest strengths, with reviewers repeatedly calling out expressive, emotional, and well-cast performances.

Product 2: It Takes Two
4.8

Voice acting is strongly praised across reviews as fantastic, phenomenal, well acted, and top-tier.

world-building
Product 1: Final Fantasy VII Rebirth
5.0

World-building is praised for making Gaia feel more alive, detailed, and newly understandable compared with older versions.

Product 2: It Takes Two
5.0

World-building is praised for imagination and character shining through the whole adventure.

world interactivity
Product 1: Final Fantasy VII Rebirth
4.0

World interactions such as animals leading to objectives and fast-travel points were seen as pleasant touches that make Gaia feel reactive, though repetition remains a caveat.

Product 2: It Takes Two
4.9

Interactive spaces are a major strength, with reviewers praising playful objects, rewarded curiosity, and dense environmental interactions.

writing quality
Product 1: Final Fantasy VII Rebirth
4.8

Writing is strongly praised for expanding the original, deepening the human element, and selling relationships, even when broader story choices remain divisive.

Product 2: It Takes Two
3.4

Writing quality is split between praise for snappy, excellent writing and criticism that the tone is uneven or disappointing beside the gameplay.