Compare The Last of Us Part II Remastered vs Directive 8020

P1 The Last of Us Part II Remastered
P2 Directive 8020

Comparison Takeaways

The Last of Us Part II Remastered

Where It Has the Edge

  • AI behavior is 4.7 vs 2.9. Enemy behavior is praised for unpredictable patrols, strong aim, and AI that can swarm the player, especially in...
  • animation quality is 4.8 vs 3.3. Animation remains a major strength, with industry-best combat animation and varied contextual actions supporting the game's brutal presentation.
  • polish is 4.4 vs 3.3. Polish is generally high, with reviewers citing Naughty Dog polish, top-notch PS5 optimization, and a strong PC definitive...
  • fun factor is 4.6 vs 3.5. Fun factor is strongest in No Return, where reviewers repeatedly describe the mode as fun, addictive, and a...

Directive 8020

Where It Has the Edge

  • multiplayer design is 4.4 vs 1.3. Multiplayer design centers on Movie Night and online/local character sharing, with one preview also noting task-based co-op possibilities.
  • co-op experience is 4.4 vs 1.4. Co-op and Movie Night are consistently framed as appealing social ways to experience the branching horror story.
  • originality is 4.4 vs 3.3. Originality comes from a focused sci-fi impostor-horror angle inside Supermassive’s cinematic choice formula, though it draws clear genre...
  • pacing is 4.2 vs 3.3. Pacing is praised for episodic structure, fixed stopping points, and tension-release rhythm, but one preview felt confused by...
Average score
Product 1: The Last of Us Part...
4.2
Product 2: Directive 8020
4.1
accessibility options
Product 1: The Last of Us Part...
4.7

Reviewers praise the expanded accessibility suite, especially descriptive audio, speech-to-vibration support, and broader options that make the game easier to experience.

Product 2: Directive 8020
4.6

Reviews describe flexible customization, easy modes, death toggles, rewind support, and per-player difficulty/accessibility options that broaden access.

age appropriateness
Product 1: The Last of Us Part...
2.0

Evidence points to mature-only suitability: reviewers cite an M rating and warn that younger players or those without a strong stomach may not appreciate it.

Product 2: Directive 8020
No score yet
AI behavior
Product 1: The Last of Us Part...
4.7

Enemy behavior is praised for unpredictable patrols, strong aim, and AI that can swarm the player, especially in No Return encounters.

Product 2: Directive 8020
2.9

Enemy behavior is divisive: some previews found the creature cautious and trackable, while others criticized rigid movement and predictable patrols.

aiming precision
Product 1: The Last of Us Part...
4.4

Aiming is helped by precise PC controls and performance modes, with one technical review emphasizing fast aiming precision and dodging.

Product 2: Directive 8020
No score yet
animation quality
Product 1: The Last of Us Part...
4.8

Animation remains a major strength, with industry-best combat animation and varied contextual actions supporting the game's brutal presentation.

Product 2: Directive 8020
3.3

Animation impressions are mixed: one preview praised lip-sync while another saw lifeless body language and weak performance energy.

art direction
Product 1: The Last of Us Part...
4.7

The art direction is praised through scenic, atmospheric landscapes that reviewers repeatedly stop to admire.

Product 2: Directive 8020
4.2

The sci-fi horror palette, colored landscapes, and eerie visual influences received positive mentions, though art direction was not deeply examined.

atmosphere
Product 1: The Last of Us Part...
4.7

The game maintains an oppressive, visceral atmosphere, with reviewers calling out its tension, revenge story, and masterclass sense of mood.

Product 2: Directive 8020
4.5

Most reviewers praised the oppressive spaceship atmosphere, paranoia, isolation, lighting, and sci-fi dread, though one negative preview found some scenes less tense.

boss design
Product 1: The Last of Us Part...
4.4

Boss encounters are supported mainly through No Return and Abby-focused PC coverage, with reviewers highlighting memorable boss fights and final-run showdowns.

Product 2: Directive 8020
No score yet
bug frequency
Product 1: The Last of Us Part...
3.2

Bug and stutter reports are limited but present in PC coverage, including texture glitches, foliage pop-in, and stutter entering dense areas.

Product 2: Directive 8020
No score yet
camera behavior
Product 1: The Last of Us Part...
4.0

Camera praise is mostly cinematic rather than mechanical, with reviewers noting strong camera shots rather than camera problems.

Product 2: Directive 8020
4.4

Camera shifts from third person to first person were noted as effective for claustrophobic exploration.

character development
Product 1: The Last of Us Part...
4.7

Character development is supported by reviews praising Abby's humanization, character arcs, and the emotional impact of the main cast.

Product 2: Directive 8020
4.0

Reviewers highlight relationship and personality reactivity, though one preview worried the demo did not yet build enough attachment.

character roster
Product 1: The Last of Us Part...
4.4

No Return's playable roster is a major positive, bringing Ellie, Abby, Joel, Dina, Lev, Jesse, Tommy, and others into the mode with distinct traits.

Product 2: Directive 8020
4.0

Available information consistently frames the story around five playable astronauts/protagonists, but roster depth beyond that is limited in previews.

checkpoint system
Product 1: The Last of Us Part...
No score yet
Product 2: Directive 8020
4.5

Turning Points is one of the best-supported positives, repeatedly described as a way to rewind decisions and revisit checkpoints.

co-op experience
Product 1: The Last of Us Part...
1.4

The co-op experience is essentially absent; one review explicitly notes that the gameplay bones are there but the online infrastructure is not.

Product 2: Directive 8020
4.4

Co-op and Movie Night are consistently framed as appealing social ways to experience the branching horror story.

combat system
Product 1: The Last of Us Part...
4.6

Combat is one of the strongest areas, repeatedly described as dynamic, brutal, satisfying, and mechanically solid in both campaign and No Return.

Product 2: Directive 8020
3.8

Combat appears limited and situational, centered on QTE struggles, a stun baton, or firearm moments rather than a full combat system.

community features
Product 1: The Last of Us Part...
3.8

Community features are light but present through Daily Run-style shared challenges and leaderboard comparisons.

Product 2: Directive 8020
No score yet
content variety
Product 1: The Last of Us Part...
4.3

The remaster is praised for its extras: No Return, Lost Levels, commentary, guitar free play, skins, speedrun tools, and other options.

Product 2: Directive 8020
4.2

Preview slices show a mix of dialogue, exploration, stealth, puzzles, QTEs, and lean-forward/lean-back cinematic sections, though final breadth remains unproven.

controls responsiveness
Product 1: The Last of Us Part...
4.5

Controls are generally praised as responsive, smooth, and especially strong on PC mouse and keyboard.

Product 2: Directive 8020
3.9

Control reactions are mixed: several previews appreciated more direct control, but one criticized the sprint modifier and awkward feel.

core gameplay loop
Product 1: The Last of Us Part...
4.5

The core loop is highly praised, especially the tight combat-survival rhythm and No Return's distilled version of the game's mechanics.

Product 2: Directive 8020
4.2

The core loop is widely described as player-driven horror built around choices, stealth, consequences, and cinematic tension, but Eurogamer and one video found it bland in places.

couch co-op quality
Product 1: The Last of Us Part...
No score yet
Product 2: Directive 8020
4.3

Movie Night’s local party structure is mentioned positively, though detailed couch-session impressions remain limited.

crafting system
Product 1: The Last of Us Part...
4.4

Crafting remains important, with reviewers tying it to survival, stealth, ammunition scarcity, and No Return upgrades.

Product 2: Directive 8020
No score yet
cross-save support
Product 1: The Last of Us Part...
4.6

Cross-save support is supported by a review noting that PS4 saves and achievements can be carried over.

Product 2: Directive 8020
No score yet
dialogue quality
Product 1: The Last of Us Part...
3.9

Dialogue quality is split: one reviewer says no line is wasted, while another says some dialog exchanges stumble and bore.

Product 2: Directive 8020
4.2

Dialogue is supported mainly through branching choices and messaging options, with reviewers noting that choices can alter reactions and outcomes.

difficulty balance
Product 1: The Last of Us Part...
4.4

Difficulty is framed as challenging but fair, with selectable difficulty helping players ease into No Return while preserving tension.

Product 2: Directive 8020
4.4

Difficulty looks flexible, with explorer/survivor-style options, death toggles, and per-player adjustments balancing challenge with accessibility.

economy and resource balance
Product 1: The Last of Us Part...
4.5

Resource balance is a strength, with reviewers praising scarcity that makes ammo, crafting materials, and every shot feel meaningful.

Product 2: Directive 8020
No score yet
emotional impact
Product 1: The Last of Us Part...
4.7

Emotional impact is one of the strongest consensus areas; reviewers repeatedly describe the story as heavy, upsetting, and memorable.

Product 2: Directive 8020
3.9

Emotional impact is mixed: the design targets loss and consequence, but some previews lacked attachment or felt characters underreacted.

endgame content
Product 1: The Last of Us Part...
4.2

Endgame value comes primarily from No Return's daily and custom runs, ongoing boss attempts, and reasons to return after the campaign.

Product 2: Directive 8020
No score yet
enemy variety
Product 1: The Last of Us Part...
4.4

Enemy variety is supported by No Return's randomized factions and the addition of new enemy types and infected encounters.

Product 2: Directive 8020
No score yet
environmental detail
Product 1: The Last of Us Part...
4.7

Environmental detail is consistently praised, from photorealistic detail to Seattle's scenery, overgrown environments, and accurate city recreation.

Product 2: Directive 8020
4.5

Visual detail is a strength, with praise for lighting, textures, disturbing imagery, constructed environments, and environmental storytelling.

exploration quality
Product 1: The Last of Us Part...
4.1

Exploration is mostly positive because it rewards searching and environmental storytelling, though PC Gamer finds it more constrained than combat.

Product 2: Directive 8020
3.8

Exploration is more active than prior entries, but reactions are split between excitement over added freedom and concern that preview sections felt light.

facial animations
Product 1: The Last of Us Part...
4.8

Facial animation and capture are repeatedly praised as best-in-class or amazing, preserving the campaign's emotional delivery.

Product 2: Directive 8020
4.4

Facial presentation is praised in the positive and negative previews alike, especially actor likeness and convincing facial/lip-sync work.

faithfulness to franchise
Product 1: The Last of Us Part...
4.3

Faithfulness is mixed but positive: reviewers call it a fascinating, bold sequel that recontextualizes the first game rather than repeating it.

Product 2: Directive 8020
4.5

Reviews generally see Directive 8020 as faithful to Supermassive/Dark Pictures foundations while pushing the formula forward.

family friendliness
Product 1: The Last of Us Part...
1.5

Family friendliness scores very low because reviewers emphasize the game's violence, mature tone, and need for a strong stomach.

Product 2: Directive 8020
No score yet
frame rate stability
Product 1: The Last of Us Part...
4.6

Frame-rate impressions are mostly positive, especially on PS5, though PC coverage notes some scene-dependent or configuration-specific issues.

Product 2: Directive 8020
No score yet
fun factor
Product 1: The Last of Us Part...
4.6

Fun factor is strongest in No Return, where reviewers repeatedly describe the mode as fun, addictive, and a strong reason to replay.

Product 2: Directive 8020
3.5

Fun factor is polarized: several previews left excited or wanting more, while Eurogamer found a key section dull.

gameplay mechanics
Product 1: The Last of Us Part...
4.8

Gameplay mechanics are praised for fresh combat, stealth, top-notch play, and improved action systems over the original.

Product 2: Directive 8020
4.0

Gameplay is a major focus, with more exploration, direct control, stealth, and survival-horror elements, but execution concerns appear in negative previews.

graphics quality
Product 1: The Last of Us Part...
4.7

Graphics remain a major strength, with reviewers praising PS5 and PC visuals even when they call the upgrade modest.

Product 2: Directive 8020
4.5

Visual quality receives broad praise, including strong cinematic presentation, impressive textures, and the claim that it is Supermassive’s best-looking game.

handheld play suitability
Product 1: The Last of Us Part...
4.4

Handheld suitability is supported by Steam Deck impressions, which describe playable performance and a fruitful handheld experience.

Product 2: Directive 8020
No score yet
haptic feedback integration
Product 1: The Last of Us Part...
4.5

Haptic feedback is widely praised on PS5, especially weapon resistance, bows, subtle vibrations, and DualSense immersion, though one PC review says it feels weaker than PS5.

Product 2: Directive 8020
No score yet
horror tension
Product 1: The Last of Us Part...
4.7

Horror tension is strong, with reviewers mentioning anxiety from headphones, clicker sounds, and overall atmosphere.

Product 2: Directive 8020
4.2

Horror tension is a key strength in many previews, especially claustrophobic stealth and paranoia, though two previews found some encounters underwhelming or predictable.

immersion
Product 1: The Last of Us Part...
4.7

Immersion is helped by DualSense, 3D audio, haptics, and environmental presentation that reinforce the harsh world.

Product 2: Directive 8020
4.6

Immersion is strongly tied to the believable spaceship setting, cinematic TV-like structure, and direct-control consequences.

innovation
Product 1: The Last of Us Part...
4.4

Innovation comes from the Lost Levels, developer commentary, and rare behind-the-scenes transparency more than from the unchanged campaign.

Product 2: Directive 8020
4.4

Reviewers often frame the game as an evolution, citing active stealth, more direct control, replay systems, and distinctive sci-fi horror changes.

learning curve
Product 1: The Last of Us Part...
4.2

Learning curve is helped by selectable difficulty and clear No Return progression, though some automated hinting is described as blunt.

Product 2: Directive 8020
No score yet
level design
Product 1: The Last of Us Part...
3.4

Level design is mixed: reviewers praise design explanations and training of expectations, but one PC review finds navigation unclear.

Product 2: Directive 8020
3.9

Level design is mixed: claustrophobic vents and maintenance tunnels work well, while one preview criticized a bland, nondescript station space.

live-service support
Product 1: The Last of Us Part...
1.1

Live-service support is poor because the planned online or live-service multiplayer project is repeatedly referenced as canceled.

Product 2: Directive 8020
No score yet
load times
Product 1: The Last of Us Part...
4.7

Load times are a clear improvement, with reviewers noting fast or seamless loading compared with older versions.

Product 2: Directive 8020
No score yet
loot system
Product 1: The Last of Us Part...
4.1

Loot systems matter in No Return through randomized shops, rewards, modifiers, and challenges, though this is not a traditional loot-heavy game.

Product 2: Directive 8020
No score yet
lore depth
Product 1: The Last of Us Part...
4.6

Lore depth is supported by environmental storytelling and optional encounters that reveal wider stories without large exposition dumps.

Product 2: Directive 8020
No score yet
map and navigation design
Product 1: The Last of Us Part...
3.4

Map and navigation design is mixed: No Return's route board is clear, but some campaign navigation is criticized as hard to read.

Product 2: Directive 8020
No score yet
menu usability
Product 1: The Last of Us Part...
4.3

Menu usability is supported by the feature-rich extras menu and speedrun recap tools.

Product 2: Directive 8020
No score yet
mission design
Product 1: The Last of Us Part...
4.4

Mission design is strongest in No Return, where randomized encounters and changing objectives create short, focused challenges.

Product 2: Directive 8020
4.5

Mission design is promising where choices ripple forward and episodes end on cliffhangers, but evidence is limited to preview chapters.

mission variety
Product 1: The Last of Us Part...
4.2

Mission variety is a No Return highlight, though a few reviewers say encounter types can eventually become samey.

Product 2: Directive 8020
4.2

Previews show dialogue, exploration, stealth, puzzles, QTEs, and action beats, though the total mission variety is still unproven.

monetization fairness
Product 1: The Last of Us Part...
4.3

Monetization is generally seen as fair because reviewers repeatedly accept or praise the $10 upgrade price.

Product 2: Directive 8020
No score yet
movement feel
Product 1: The Last of Us Part...
4.6

Movement feel is praised for nimble combat, large arenas, smoother movement, and improved melee animation.

Product 2: Directive 8020
3.8

Movement is generally improved toward modern third-person horror, but Eurogamer found the demo movement slow and awkward.

multiplayer design
Product 1: The Last of Us Part...
1.3

Multiplayer design is effectively absent because the Factions or live-service project was canceled.

Product 2: Directive 8020
4.4

Multiplayer design centers on Movie Night and online/local character sharing, with one preview also noting task-based co-op possibilities.

narrative quality
Product 1: The Last of Us Part...
4.2

Narrative quality remains the most divisive area: many reviewers call it profound or powerful, while others criticize cynicism, pacing, or its framing.

Product 2: Directive 8020
4.4

Narrative quality is the most consistent strength, centered on branching choices, paranoia, identity mistrust, and consequential story paths.

onboarding experience
Product 1: The Last of Us Part...
3.8

Onboarding is decent through difficulty settings and hint prompts, though some guidance can feel artificial.

Product 2: Directive 8020
2.8

One reviewer found the demo structure confusing, but no full-release onboarding verdict is available.

originality
Product 1: The Last of Us Part...
3.3

Originality is mixed: the core game remains singular, but No Return is described as fun without being a unique roguelike structure.

Product 2: Directive 8020
4.4

Originality comes from a focused sci-fi impostor-horror angle inside Supermassive’s cinematic choice formula, though it draws clear genre inspirations.

pacing
Product 1: The Last of Us Part...
3.3

Pacing is the most repeated story concern, with reviewers citing excessive length, elongated sections, and short lost levels cut for pacing.

Product 2: Directive 8020
4.2

Pacing is praised for episodic structure, fixed stopping points, and tension-release rhythm, but one preview felt confused by the demo slice.

performance optimization
Product 1: The Last of Us Part...
4.3

Performance optimization is generally good on PS5 and PC, but PC impressions vary with some stutter and texture-glitch caveats.

Product 2: Directive 8020
No score yet
platform-specific feature support
Product 1: The Last of Us Part...
4.6

Platform-specific feature support is strong, spanning DualSense, 3D audio, VRR, FOV, ultrawide, HDR, PC options, and save carryover.

Product 2: Directive 8020
No score yet
polish
Product 1: The Last of Us Part...
4.4

Polish is generally high, with reviewers citing Naughty Dog polish, top-notch PS5 optimization, and a strong PC definitive version.

Product 2: Directive 8020
3.3

Polish is mixed: visual presentation looks strong, but negative previews cite lifeless play and narrative inconsistency.

progression system
Product 1: The Last of Us Part...
4.5

Progression is praised in No Return through unlockable characters, cosmetics, bosses, modifiers, and an overarching progression track.

Product 2: Directive 8020
4.4

Progression is story-driven, with relationships, decisions, and long-term consequences reshaping outcomes rather than character leveling.

protagonist appeal
Product 1: The Last of Us Part...
3.9

Protagonist appeal is mixed: Ellie is praised as carrying the sequel, but one reviewer says the character became harder to relate to.

Product 2: Directive 8020
4.6

Brianna Young/Lashana Lynch is repeatedly framed as a compelling and recognizable lead.

puzzle design
Product 1: The Last of Us Part...
4.1

Puzzle design appears mostly in Lost Levels and optional environmental sections, with reviewers calling out light or water-based puzzle elements.

Product 2: Directive 8020
4.1

Puzzle design appears light but functional, mostly environmental puzzles, bridge terminals, batteries, vents, and choice-flow puzzle logic.

remake/remaster quality
Product 1: The Last of Us Part...
4.8

Remaster quality is strong as a special edition, not a remake: reviewers praise the package while noting visual changes are modest.

Product 2: Directive 8020
No score yet
replay value
Product 1: The Last of Us Part...
4.1

Replay value improves through No Return, daily/custom runs, unlocks, and extras, though a few reviewers question long-term staying power.

Product 2: Directive 8020
4.5

Replay value is strongly supported by branching paths, multiple endings, Turning Points, completionist timelines, and social replays.

sandbox freedom
Product 1: The Last of Us Part...
4.6

Sandbox freedom is strongest in No Return, where custom runs, modifiers, and route choices let players tune combat scenarios.

Product 2: Directive 8020
No score yet
save system reliability
Product 1: The Last of Us Part...
No score yet
Product 2: Directive 8020
4.2

Save/retry philosophy is discussed through locked choices and no save-scumming, but there is no evidence of save corruption or technical reliability problems.

side character depth
Product 1: The Last of Us Part...
4.5

Side character depth is supported by praise for supporting performances and scenes involving characters beyond Ellie and Abby.

Product 2: Directive 8020
No score yet
skill tree depth
Product 1: The Last of Us Part...
4.1

Skill depth appears in No Return through supplements, upgrade trees, skills, and temporary build decisions rather than a deep RPG system.

Product 2: Directive 8020
No score yet
social features
Product 1: The Last of Us Part...
3.8

Social features are limited but include friend comparisons on leaderboards for Daily Runs.

Product 2: Directive 8020
No score yet
sound design
Product 1: The Last of Us Part...
4.7

Sound design is a major strength, especially stealth audio, clicker/stalker cues, and anxiety-enhancing headphone play.

Product 2: Directive 8020
No score yet
soundtrack quality
Product 1: The Last of Us Part...
4.7

Soundtrack quality remains strong, with reviewers praising the score and music's emotional impact.

Product 2: Directive 8020
No score yet
stealth mechanics
Product 1: The Last of Us Part...
4.7

Stealth mechanics are praised as improved, tense, and central to both campaign and No Return.

Product 2: Directive 8020
4.0

Stealth is the most divisive gameplay system: many previews praise tense sneaking and distractions, while Eurogamer and one video found it basic or predictable.

tutorial quality
Product 1: The Last of Us Part...
3.6

Tutorial and guidance are present but mixed, with hints and commentary explaining scenes but some prompts feeling artificial.

Product 2: Directive 8020
No score yet
upgrade system
Product 1: The Last of Us Part...
4.4

Upgrade systems are praised within No Return through weapon upgrades, skills, recipes, and character unlocks.

Product 2: Directive 8020
No score yet
user interface design
Product 1: The Last of Us Part...
3.7

UI is mixed: the Extras menu is feature-rich, but one PC review notes a mouse/UI frame-rate issue and guitar free play clunkiness.

Product 2: Directive 8020
4.2

The utility strap and messaging interface drew positive interest as tools for communication, scanning, and interaction.

value for money
Product 1: The Last of Us Part...
4.3

Value for money is usually positive, especially at $10, though one review argues the package may not be worth every player's time.

Product 2: Directive 8020
4.0

Only one source mentions limited-time deluxe upgrade value; there is not enough evidence for a broad price/value verdict beyond that.

visual effects quality
Product 1: The Last of Us Part...
4.5

Visual effects remain strong, with praise for lighting, scenery, pop-in improvements, and environmental effects.

Product 2: Directive 8020
No score yet
voice acting
Product 1: The Last of Us Part...
4.8

Voice acting is consistently praised, with reviewers calling the cast superb and the performances central to the story.

Product 2: Directive 8020
4.3

Voice/performance evidence is positive but limited, with solid acting mentions and focus on recognizable leading talent.

weapon balance
Product 1: The Last of Us Part...
4.3

Weapon balance is supported by scarcity and weapon tradeoffs, where having ammo for one weapon often means lacking it for another.

Product 2: Directive 8020
3.8

Weapon use appears deliberately constrained, with a single firearm and stun tools shaping consequences rather than conventional weapon balance.

world-building
Product 1: The Last of Us Part...
4.8

World-building is praised through Seattle's detail, environmental storytelling, and the expanded world of the sequel.

Product 2: Directive 8020
4.3

World-building is supported through background communications, environmental storytelling, and the high-stakes colony-ship setup.

world interactivity
Product 1: The Last of Us Part...
4.4

World interactivity appears in optional encounters, environmental clues, and small interactive moments that deepen the setting.

Product 2: Directive 8020
No score yet
writing quality
Product 1: The Last of Us Part...
4.6

Writing quality is mixed but high-impact, with praise for intentional storytelling alongside criticism of some script choices.

Product 2: Directive 8020
4.3

Writing quality is supported by themes, reactive story structure, and paranoia, but final coherence remains a preview-stage question.