The Last of Us Part II Remastered
Where It Has the Edge
- AI behavior is 4.7 vs 3.1. Enemy behavior is praised for unpredictable patrols, strong aim, and AI that can swarm the player, especially in...
- weapon balance is 4.3 vs 3.1. Weapon balance is supported by scarcity and weapon tradeoffs, where having ammo for one weapon often means lacking...
- difficulty balance is 4.4 vs 3.3. Difficulty is framed as challenging but fair, with selectable difficulty helping players ease into No Return while preserving...
- aiming precision is 4.4 vs 3.4. Aiming is helped by precise PC controls and performance modes, with one technical review emphasizing fast aiming precision...