Compare The Last of Us Part II Remastered vs Monster Hunter Stories 3: Twisted Reflection

P1 The Last of Us Part II Remastered
P2 Monster Hunter Stories 3: Twisted Reflection

Comparison Takeaways

The Last of Us Part II Remastered

Where It Has the Edge

  • accessibility options is 4.9 vs 2.0. Accessibility options were strongly praised, with reviewers calling the expanded descriptive audio, speech-to-vibration, and broader tools meaningful additions.
  • atmosphere is 5.0 vs 3.5. Atmosphere was praised as masterful, especially for its oppressive tension and survival-horror mood.
  • progression system is 4.5 vs 3.0. Progression in No Return was praised for unlocks, challenges, and longer-term rewards that kept runs moving.
  • frame rate stability is 4.4 vs 3.2. Frame rate stability was mostly praised, especially in performance mode, with some caveats around 30fps fidelity mode and...

Monster Hunter Stories 3: Twisted Reflection

Where It Has the Edge

  • map and navigation design is 5.0 vs 2.5. Map design was praised as excellent both visually and structurally.
  • puzzle design is 4.5 vs 2.0. Puzzle-like invasive monster encounters were praised for asking players to solve specific tactical problems.
  • bug frequency is 5.0 vs 3.3. Bug frequency was praised by one reviewer who noticed no meaningful glitches or technical problems.
  • family friendliness is 3.0 vs 1.5. Family friendliness was similarly mixed because some darker scenes could trouble younger players.
Average score
Product 1: The Last of Us Part...
4.2
Product 2: Monster Hunter Stories 3: Twisted...
4.0
accessibility options
Product 1: The Last of Us Part...
4.9

Accessibility options were strongly praised, with reviewers calling the expanded descriptive audio, speech-to-vibration, and broader tools meaningful additions.

Product 2: Monster Hunter Stories 3: Twisted...
2.0

Accessibility evidence was negative, with one review saying the game was not fully accessible.

age appropriateness
Product 1: The Last of Us Part...
3.0

Age appropriateness was limited by the game’s mature themes, violence, and emotional weight, with one reviewer saying younger players may not appreciate it.

Product 2: Monster Hunter Stories 3: Twisted...
3.0

Age appropriateness was mixed because the story gets darker despite retaining cutesy elements.

AI behavior
Product 1: The Last of Us Part...
4.3

AI behavior was praised in combat-focused reviews for swarming, faction pressure, and strong arena behavior.

Product 2: Monster Hunter Stories 3: Twisted...
No score yet
aiming precision
Product 1: The Last of Us Part...
4.5

Aiming precision received specific praise on PC, where mouse input gave reviewers strong control for headshots.

Product 2: Monster Hunter Stories 3: Twisted...
No score yet
animation quality
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
4.5

Animation quality was praised for fluid battles and more dynamic special moves.

art direction
Product 1: The Last of Us Part...
4.0

Art direction was praised as visually striking, though one review also noted the remaster could look too dark in places.

Product 2: Monster Hunter Stories 3: Twisted...
5.0

Art direction was unanimously praised among scored reviews as gorgeous, distinctive, and visually confident.

atmosphere
Product 1: The Last of Us Part...
5.0

Atmosphere was praised as masterful, especially for its oppressive tension and survival-horror mood.

Product 2: Monster Hunter Stories 3: Twisted...
3.5

Atmosphere was mixed, with one reviewer missing the older ambience while another praised lighting and nighttime mood.

battle mode quality
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
4.8

Battle mode quality was praised as revitalized and among the best in the series.

boss design
Product 1: The Last of Us Part...
5.0

Boss design stood out in one PC review, which highlighted major fights as some of Naughty Dog’s best.

Product 2: Monster Hunter Stories 3: Twisted...
4.5

Boss and invasive monster encounters were praised for forcing specific tactical engagement.

bug frequency
Product 1: The Last of Us Part...
3.3

Bug frequency was mixed: some PC reviewers reported minor UI or texture glitches, while others found the port clean.

Product 2: Monster Hunter Stories 3: Twisted...
5.0

Bug frequency was praised by one reviewer who noticed no meaningful glitches or technical problems.

character customization
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
4.2

Character customization was praised for broad visual options, with a caveat about limited body-type customization.

character development
Product 1: The Last of Us Part...
5.0

Character development was praised for its heavy character work and risky perspective structure.

Product 2: Monster Hunter Stories 3: Twisted...
4.2

Character development was often praised through party arcs and companion stories, though one review found much of the cast forgettable.

character roster
Product 1: The Last of Us Part...
4.7

The character roster in No Return was praised for bringing secondary characters forward with different loadouts, traits, and playstyles.

Product 2: Monster Hunter Stories 3: Twisted...
4.1

The roster of characters and monsters was mostly praised, though one reviewer singled out Rudy as frustrating.

combat system
Product 1: The Last of Us Part...
4.6

Combat was one of the strongest areas overall, with reviewers praising its brutal feel, polish, resource pressure, and ability to shine in No Return despite a few dissenting takes.

Product 2: Monster Hunter Stories 3: Twisted...
4.4

Combat was widely praised for tactical depth, body-part targeting and challenge, but several reviewers found it passive, slow or mentally taxing.

companion AI
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
2.9

Companion AI was mixed: some found allies useful or improved, while others were frustrated by uncontrollable or poor choices.

content variety
Product 1: The Last of Us Part...
4.3

Content variety was broadly praised, especially No Return, Lost Levels, commentary, guitar free play, skins, speedrun tools, and modifiers, though some extras were called short or uneven.

Product 2: Monster Hunter Stories 3: Twisted...
4.9

Content variety was strongly praised, with reviewers repeatedly noting lots of activities, side content, dens, and long-term goals.

controls responsiveness
Product 1: The Last of Us Part...
4.6

Controls were usually described as smooth, responsive, and solid, with PC mouse-and-keyboard support adding precision for some players.

Product 2: Monster Hunter Stories 3: Twisted...
No score yet
core gameplay loop
Product 1: The Last of Us Part...
5.0

The No Return loop was praised as a high-stakes, rewarding way to experience the game’s encounters repeatedly.

Product 2: Monster Hunter Stories 3: Twisted...
4.6

The hunting, hatching, restoring and upgrading loop was repeatedly described as rewarding and self-sustaining, with only a few reviewers finding collection repetitive.

crafting system
Product 1: The Last of Us Part...
4.5

Crafting was praised as part of the game’s excellent survival-combat foundation.

Product 2: Monster Hunter Stories 3: Twisted...
4.5

Crafting was praised for turning monster farming into meaningful equipment improvements.

crash stability
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
2.0

Crash stability was a concern in one review because repeated crashing undermined an otherwise smooth experience.

dialogue quality
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
2.2

Dialogue quality drew criticism from one review that tied weak attachment to uninspired dialogue.

difficulty balance
Product 1: The Last of Us Part...
4.1

Difficulty was usually viewed positively as tense and intentional, with challenge options and survival pressure fitting the game’s design.

Product 2: Monster Hunter Stories 3: Twisted...
3.7

Difficulty was divisive: some found the challenge satisfying and engaging, while others felt spikes or technical complexity interfered.

economy and resource balance
Product 1: The Last of Us Part...
5.0

Resource balance was praised for keeping ammo and materials scarce enough to make survival tense.

Product 2: Monster Hunter Stories 3: Twisted...
No score yet
emotional impact
Product 1: The Last of Us Part...
5.0

Emotional impact was extremely strong, with reviewers repeatedly describing the story as gutting, heartbreaking, or emotionally shattering.

Product 2: Monster Hunter Stories 3: Twisted...
4.7

Several reviewers cited real emotional impact, including surprise, tears, and rethinking characters.

endgame content
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
3.5

Endgame was mixed: optional superbosses and elder dragons impressed, but several reviewers wanted more post-credits change or multiplayer content.

enemy variety
Product 1: The Last of Us Part...
3.5

Enemy variety was mixed: No Return adds faction variety and AI pressure, but one reviewer criticized the limited number of new enemies.

Product 2: Monster Hunter Stories 3: Twisted...
3.5

Monster variety was mostly liked, but one reviewer wanted more distinct designs beyond color variants.

environmental detail
Product 1: The Last of Us Part...
4.9

Environmental detail drew strong praise for scenery, foliage, world texture, and dense visual craftsmanship.

Product 2: Monster Hunter Stories 3: Twisted...
5.0

Environmental detail was praised for the highly detailed spaces and adventure feel.

exploration quality
Product 1: The Last of Us Part...
4.2

Exploration was generally valued for scavenging, optional environmental stories, and player choice, though one reviewer found it sometimes too guided.

Product 2: Monster Hunter Stories 3: Twisted...
4.6

Exploration was one of the most praised areas, with reviewers enjoying open zones, secrets, dens, and traversal-driven discovery.

facial animations
Product 1: The Last of Us Part...
5.0

Facial animation was praised as industry-leading and central to the emotional performances.

Product 2: Monster Hunter Stories 3: Twisted...
No score yet
faithfulness to franchise
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
4.8

Reviewers strongly agreed it captures Monster Hunter identity in turn-based form while using monsters, equipment and exploration well.

family friendliness
Product 1: The Last of Us Part...
1.5

Family friendliness scored low because one reviewer explicitly described the game as gritty, intense, and extremely violent.

Product 2: Monster Hunter Stories 3: Twisted...
3.0

Family friendliness was similarly mixed because some darker scenes could trouble younger players.

fast travel convenience
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
4.5

Fast travel was praised as convenient without feeling overly handed out.

flying mechanics
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
3.9

Gliding and currents were fun for several reviewers, though others wanted true free flight rather than glide-only movement.

frame rate stability
Product 1: The Last of Us Part...
4.4

Frame rate stability was mostly praised, especially in performance mode, with some caveats around 30fps fidelity mode and certain PC scenes.

Product 2: Monster Hunter Stories 3: Twisted...
3.2

Frame rate evidence was mixed, with Switch 2 dips and 30 FPS concerns but some reviewers calling it playable.

fun factor
Product 1: The Last of Us Part...
4.4

Fun factor was strongest in No Return and combat-focused extras, though the main story’s grim tone made it less relaxing for some reviewers.

Product 2: Monster Hunter Stories 3: Twisted...
4.9

Fun factor was extremely strong, with reviewers calling the game addictive, a blast, and a must-play.

gameplay mechanics
Product 1: The Last of Us Part...
3.5

Gameplay mechanics drew mixed responses: several reviewers liked the remastered combat tools, but one felt the core stealth-loot-shoot loop had aged poorly.

Product 2: Monster Hunter Stories 3: Twisted...
4.6

Reviewers mostly praised the layered systems around habitat restoration, genes, traversal and team building, though one found the extra layers overwhelming.

graphics quality
Product 1: The Last of Us Part...
4.4

Graphics were widely praised as excellent or stunning, but reviewers often stressed that the jump over the PS4/PS5-patched version is modest.

Product 2: Monster Hunter Stories 3: Twisted...
4.5

Graphics were mostly praised as vibrant and beautiful, though Switch 2 image quality and technical issues reduced some scores.

grind level
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
3.7

Grinding was mixed: some reviewers found it relaxed or avoidable, while others saw late-game or genre grind as a drawback.

handheld play suitability
Product 1: The Last of Us Part...
4.5

Handheld suitability was praised in one PC review because the Steam Deck version ran well enough to deserve verification.

Product 2: Monster Hunter Stories 3: Twisted...
4.6

Handheld play was positively received, including Switch handheld and Steam Deck experiences.

haptic feedback integration
Product 1: The Last of Us Part...
4.7

Haptic feedback integration was strongly praised for bows, weapons, bandaging, traversal, and added immersion, though one reviewer found extended use tiring.

Product 2: Monster Hunter Stories 3: Twisted...
4.5

HD Rumble was praised for subtle feedback that made exploration and combat more impactful.

horror tension
Product 1: The Last of Us Part...
4.8

Horror tension was praised for causing anxiety, dread, and memorable scare sequences.

Product 2: Monster Hunter Stories 3: Twisted...
No score yet
HUD clarity
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
2.5

HUD clarity/accessibility was limited by subtitle size options that may not be large enough.

immersion
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
4.5

Immersion improved through party backstories, character niches, and the more realized story presentation.

innovation
Product 1: The Last of Us Part...
3.0

Innovation was limited in one review, which found No Return fun but not especially unique as a mode.

Product 2: Monster Hunter Stories 3: Twisted...
4.0

Innovation was generally positive around ambition and stronger systems, though one review noted it still plays safe.

learning curve
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
3.0

The early learning curve was considered sharp and occasionally overwhelming.

level design
Product 1: The Last of Us Part...
5.0

Level design received strong praise from one reviewer for making linear spaces feel flexible and meaningful.

Product 2: Monster Hunter Stories 3: Twisted...
4.8

Level and map layouts were praised for thoughtful movement, beautiful spaces, and rewarding terrain.

load times
Product 1: The Last of Us Part...
4.8

Load times were consistently praised as much faster and a clear quality-of-life upgrade.

Product 2: Monster Hunter Stories 3: Twisted...
4.5

Load-related convenience was praised through quick fast travel between stands.

loot system
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
4.8

The randomized egg and gene reward loop was praised as exciting rather than wasteful.

lore depth
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
4.0

Lore depth was supported by locations that communicate their own stories and inhabitants.

map and navigation design
Product 1: The Last of Us Part...
2.5

Map and navigation design drew one notable complaint about unclear progression paths in naturalistic environments.

Product 2: Monster Hunter Stories 3: Twisted...
5.0

Map design was praised as excellent both visually and structurally.

menu usability
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
2.8

Menu usability was criticized when Excursions and skill differences were not clearly explained.

mission design
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
4.0

Mission objectives were described as quick and useful for making the world feel active.

mission variety
Product 1: The Last of Us Part...
4.3

Mission variety in No Return was praised for randomized objectives and encounter types, with some caveats about uneven encounters.

Product 2: Monster Hunter Stories 3: Twisted...
No score yet
movement feel
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
4.6

Traversal and monster swapping were usually praised as seamless, slick and intuitive across exploration.

multiplayer design
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
1.8

Multiplayer design was a weakness because reviewers missed PvP or multiplayer dungeon-style options.

narrative quality
Product 1: The Last of Us Part...
4.3

Narrative quality remained divisive but mostly positive, with many reviewers calling it profound or masterful while others criticized its structure, bleakness, and execution.

Product 2: Monster Hunter Stories 3: Twisted...
4.1

Narrative reception was broadly positive but mixed, with many praising richer stakes and political drama while others criticized pacing or weak script.

onboarding experience
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
3.0

Onboarding was mixed because the dense systems could feel overwhelming or insufficiently explained.

open-world design
Product 1: The Last of Us Part...
4.0

The limited semi-open Seattle section stood out positively to one reviewer, who wished more of the game pursued that feeling.

Product 2: Monster Hunter Stories 3: Twisted...
4.5

The semi-open structure was praised for being broad without feeling bloated.

originality
Product 1: The Last of Us Part...
3.5

Originality was mixed, with one review finding No Return strange and unusual but artistically awkward.

Product 2: Monster Hunter Stories 3: Twisted...
4.5

Originality was praised as special and more than a cheap clone, even when it evoked classic RPG energy.

pacing
Product 1: The Last of Us Part...
2.9

Pacing was the most consistent structural complaint, with multiple reviewers saying the campaign felt long, bloated, or uneven despite strong moments.

Product 2: Monster Hunter Stories 3: Twisted...
2.9

Pacing drew mixed-to-negative notes, with story momentum hurt by grinding, a sagging middle, or underdeveloped ideas despite some quick starts.

performance optimization
Product 1: The Last of Us Part...
4.4

Performance optimization was generally strong on PS5 and many PC setups, though one PC review reported stutter and texture issues.

Product 2: Monster Hunter Stories 3: Twisted...
3.6

Performance was platform-dependent: PS5 and PC drew praise, while Switch 2 optimization and one crash-heavy PC case were concerns.

platform-specific feature support
Product 1: The Last of Us Part...
5.0

Platform-specific support was praised for PS5-native upgrades such as load times, DualSense features, and 3D audio.

Product 2: Monster Hunter Stories 3: Twisted...
No score yet
polish
Product 1: The Last of Us Part...
4.4

Polish was a consistent strength, with reviewers describing the package, presentation, and bonus modes as well-crafted.

Product 2: Monster Hunter Stories 3: Twisted...
3.8

Polish was mixed: some saw a very clean, polished game, while others found Switch 2 presentation janky.

progression system
Product 1: The Last of Us Part...
4.5

Progression in No Return was praised for unlocks, challenges, and longer-term rewards that kept runs moving.

Product 2: Monster Hunter Stories 3: Twisted...
3.0

Progression was seen as requiring meaningful time and commitment, especially around gear and upgrades.

protagonist appeal
Product 1: The Last of Us Part...
4.0

Protagonist appeal was mixed: Ellie was praised as carrying the sequel by some, while one reviewer found her harder to relate to.

Product 2: Monster Hunter Stories 3: Twisted...
4.1

The voiced, adult protagonist was generally seen as a welcome improvement over blank-slate or mascot-led storytelling.

puzzle design
Product 1: The Last of Us Part...
2.0

Puzzle design was a weak point in one review, which complained that environmental puzzles were too few and underdeveloped.

Product 2: Monster Hunter Stories 3: Twisted...
4.5

Puzzle-like invasive monster encounters were praised for asking players to solve specific tactical problems.

quest design
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
2.6

Standard sidequests were consistently considered basic, forgettable or tedious, even when companion quests were better liked.

remake/remaster quality
Product 1: The Last of Us Part...
4.5

Remaster quality was generally praised as a definitive or worthwhile edition, though the visual upgrade was often called modest and content-focused.

Product 2: Monster Hunter Stories 3: Twisted...
No score yet
replay value
Product 1: The Last of Us Part...
4.4

Replay value was one of the strongest remaster arguments, driven mainly by No Return, daily/custom runs, unlocks, and added extras.

Product 2: Monster Hunter Stories 3: Twisted...
4.8

Replay value looked strong, with reviewers citing long playtimes, ongoing side content, and even wanting more.

sandbox freedom
Product 1: The Last of Us Part...
4.0

No Return’s sandbox-like setup was praised as a fun way to experiment outside the campaign’s narrative constraints.

Product 2: Monster Hunter Stories 3: Twisted...
4.5

Exploration freedom impressed because major traversal options and challenges opened up early.

side character depth
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
4.0

Companion side stories were usually liked for adding personality and backstory, though some reviewers found their structure limited.

skill tree depth
Product 1: The Last of Us Part...
3.5

Skill systems were split: one reviewer liked the upgrade satisfaction, while another felt No Return upgrades did not meaningfully change play enough.

Product 2: Monster Hunter Stories 3: Twisted...
No score yet
sound design
Product 1: The Last of Us Part...
4.8

Sound design was praised for 3D audio, directionality, anxiety, and stealth-tension cues.

Product 2: Monster Hunter Stories 3: Twisted...
4.7

Sound design was praised for monster effects, ambient environmental audio, and strong overall audio presentation.

soundtrack quality
Product 1: The Last of Us Part...
5.0

The soundtrack was praised as atmospheric and emotionally effective.

Product 2: Monster Hunter Stories 3: Twisted...
4.8

The soundtrack drew strong praise, including amazing, bombastic, and top-tier reactions.

stealth mechanics
Product 1: The Last of Us Part...
4.7

Stealth mechanics were widely praised as tense, flexible, and improved, especially when No Return encouraged new approaches.

Product 2: Monster Hunter Stories 3: Twisted...
No score yet
tutorial quality
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
4.2

Tutorials were generally praised for in-world framing and clear introductions, especially through teaching Thea.

upgrade system
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
4.0

Upgrade rewards were praised for giving allies and Monsties meaningful battle improvements.

user interface design
Product 1: The Last of Us Part...
2.5

User interface design had one PC-specific criticism, where mouse-related UI elements could hurt frame rate.

Product 2: Monster Hunter Stories 3: Twisted...
2.7

UI drew repeated criticism for quirks, objective clarity, and missing convenience such as auto-loot.

value for money
Product 1: The Last of Us Part...
4.3

Value for money was strongly positive for the $10 upgrade, with more mixed views for first-time or double-dip buyers at full price.

Product 2: Monster Hunter Stories 3: Twisted...
4.6

Value for money was praised because the game offers a lot of content and was described as worth picking up.

visual effects quality
Product 1: The Last of Us Part...
3.5

Visual effects were mostly strong, but one PC review noted distracting upscaling artifacts around transparencies.

Product 2: Monster Hunter Stories 3: Twisted...
4.5

Kinship skills and ultimate attacks were praised for flashy visual variety.

voice acting
Product 1: The Last of Us Part...
5.0

Voice acting earned unanimous praise from scored reviews, especially for the main cast’s performances.

Product 2: Monster Hunter Stories 3: Twisted...
4.4

Voice acting was mostly praised as strong or exceptional, with one minor subtitle-sync complaint.

world-building
Product 1: The Last of Us Part...
4.8

World-building was praised for Seattle’s detail, environmental storytelling, and the way the sequel frames grief and factions.

Product 2: Monster Hunter Stories 3: Twisted...
4.6

World-building was a strength thanks to environmental themes, habitat restoration, and a more believable ecosystem.

world interactivity
Product 1: The Last of Us Part...
No score yet
Product 2: Monster Hunter Stories 3: Twisted...
4.5

Habitat changes were praised for giving players agency over which species populate the world.

writing quality
Product 1: The Last of Us Part...
4.1

Writing quality was polarized: several reviewers praised the ambitious, intentional storytelling, while one criticized the script as unsubtle.

Product 2: Monster Hunter Stories 3: Twisted...
3.3

Writing was split between praise for localization and criticism of a thin or underdeveloped script.