Compare Absolum vs Split Fiction

P1 Absolum
P2 Split Fiction

Comparison Takeaways

Absolum

Where It Has the Edge

  • exploration quality is 4.6 vs 2.9. Exploration is a major strength, with hidden paths, secrets, map changes, side areas, and discoveries across repeated runs.
  • matchmaking quality is 4.0 vs 2.5. Matchmaking is mentioned as easy to access in one co-op-focused review, but evidence is otherwise limited.
  • soundtrack quality is 4.8 vs 3.5. The soundtrack is one of the most consistently praised elements, often called excellent, memorable, or among the year's...
  • user interface design is 3.9 vs 2.7. UI evidence is mixed: attack previews help selection, but font scaling on handhelds is a notable complaint.

Split Fiction

Where It Has the Edge

  • tutorial quality is 4.5 vs 2.8. Onboarding is praised where reviewers describe the game teaching mechanics and escalating them clearly before new twists arrive.
  • difficulty balance is 4.1 vs 2.7. Difficulty is more demanding than It Takes Two, but generous checkpoints, respawns, and assists make it forgiving for...
  • content variety is 4.8 vs 3.6. Content variety is one of the strongest consensus points, with constant shifts across genres, perspectives, mechanics, side stories,...
  • movement feel is 4.7 vs 3.7. Movement earns strong praise for improved jumping, momentum, and timing, helping platforming and set pieces feel approachable.
Average score
Product 1: Absolum
4.0
Product 2: Split Fiction
4.1
accessibility options
Product 1: Absolum
4.5

Assist and accessibility options are a repeated strength, with reviewers praising damage sliders, no-damage settings, and flexible difficulty tuning, though online co-op may limit assist use.

Product 2: Split Fiction
4.1

Accessibility receives positive notice for enemy-damage toggles, checkpoint skipping, camera help, and QuickTime-event options, though one review found a QTE option bug.

age appropriateness
Product 1: Absolum
No score yet
Product 2: Split Fiction
4.0

Age appropriateness is supported by T-rated content with some language, blood, darker themes, and relationship-testing difficulty.

animation quality
Product 1: Absolum
4.7

Animation is consistently praised as smooth, stylish, expressive, and central to the hand-drawn presentation.

Product 2: Split Fiction
4.5

Animation quality is supported mainly by technical praise that characters look good and animate effectively.

art direction
Product 1: Absolum
4.8

Reviewers strongly agree that Absolum's hand-drawn fantasy art and bold visual identity are standout strengths.

Product 2: Split Fiction
4.7

Art direction is a standout, with repeated praise for gorgeous, varied, imaginative environments across sci-fi and fantasy spaces.

atmosphere
Product 1: Absolum
4.8

The fantasy tone, music, and environmental presentation create a strong atmosphere, though this is usually discussed through art, sound, and world-building.

Product 2: Split Fiction
4.6

Atmosphere is colorful, kinetic, and entertaining, helped by broad genre shifts and energetic presentation.

boss design
Product 1: Absolum
4.1

Bosses are often called memorable, unique, and mechanically interesting, but a few reviewers criticize late-game or gimmick boss decisions.

Product 2: Split Fiction
4.5

Bosses are generally imaginative, cooperative, and memorable, though some fights can include cheap deaths or frustration.

bug frequency
Product 1: Absolum
3.4

Bug evidence is limited, with one reviewer citing several bugs and another noting pre-launch freezes that were patched.

Product 2: Split Fiction
3.0

Bug frequency is generally low but not absent, with reviews citing clipping, small snags, and one serious QuickTime-event bug.

camera behavior
Product 1: Absolum
No score yet
Product 2: Split Fiction
4.0

Camera behavior is mostly positive, with one reviewer praising perfect tracking and another noting some perspective shifts made play harder.

character development
Product 1: Absolum
4.0

Character development evidence is moderate: some new character moments expand the story, but several reviewers wanted deeper core-cast development.

Product 2: Split Fiction
4.5

Character development is mixed-positive, with some reviewers praising Mio and Zoe’s arc while others found it slow, predictable, or limited.

character roster
Product 1: Absolum
4.3

The four-character roster is widely liked for distinct playstyles, though some reviewers wished for more characters or larger parties.

Product 2: Split Fiction
No score yet
checkpoint system
Product 1: Absolum
No score yet
Product 2: Split Fiction
4.7

Checkpoints and respawns are a clear strength, frequently described as generous, instant, and frustration-reducing.

class balance
Product 1: Absolum
2.8

Class/build balance is mixed because one review found a build that could trivialize the game.

Product 2: Split Fiction
No score yet
co-op experience
Product 1: Absolum
4.3

Co-op is usually praised locally and online, but two-player limits and co-op difficulty tuning create caveats.

Product 2: Split Fiction
4.7

Co-op experience is the strongest attribute, with broad agreement that communication, teamwork, and shared surprise are the heart of the game.

combat system
Product 1: Absolum
4.7

Combat is the clearest consensus strength, repeatedly described as slick, deep, responsive, impactful, and among the best in modern beat-em-ups.

Product 2: Split Fiction
4.3

Combat is varied and generally enjoyable, using swords, guns, shooter sections, and action-platforming rather than one fixed battle style.

companion AI
Product 1: Absolum
4.0

Companion support is mentioned positively through mercenaries, chickens, and helpers that can assist during runs.

Product 2: Split Fiction
No score yet
content variety
Product 1: Absolum
3.6

Content variety is divisive: many reviewers praise branching routes and changing events, while others feel repetition sets in too quickly.

Product 2: Split Fiction
4.8

Content variety is one of the strongest consensus points, with constant shifts across genres, perspectives, mechanics, side stories, and set pieces.

controls responsiveness
Product 1: Absolum
4.5

Controls are mostly praised as responsive, fluid, and reliable, though a few defensive inputs require adjustment.

Product 2: Split Fiction
4.4

Controls are generally responsive and intuitive, with only platform-specific or sequence-specific issues appearing in a few reviews.

core gameplay loop
Product 1: Absolum
4.2

The loop is addictive for many reviewers thanks to short runs, build choices, and one-more-run momentum, though some find the grind intrusive.

Product 2: Split Fiction
4.7

The core loop is built around constant cooperative reinvention, with reviewers praising the way new tools and surprises arrive before old ideas grow stale.

couch co-op quality
Product 1: Absolum
4.2

Local/couch co-op is regarded as fun and functional, with the main limitation being the two-player cap.

Product 2: Split Fiction
4.4

Couch co-op quality is repeatedly praised, with local play, shared screens, and relationship-testing cooperation seen as core strengths.

crafting system
Product 1: Absolum
4.3

Build crafting is usually positive, with rituals, trinkets, and synergies adding variety without fully taking over the beat-em-up core.

Product 2: Split Fiction
No score yet
crash stability
Product 1: Absolum
4.0

Crash stability evidence is narrow but positive after a pre-launch freeze issue was fixed.

Product 2: Split Fiction
No score yet
cross-play support
Product 1: Absolum
No score yet
Product 2: Split Fiction
5.0

Cross-play support is repeatedly praised as generous and player-friendly, especially when paired with Friend Pass.

dialogue quality
Product 1: Absolum
No score yet
Product 2: Split Fiction
3.2

Dialogue is mixed: one review found it thoughtful and believable, while several others found it cheesy, cliched, or grating.

difficulty balance
Product 1: Absolum
2.7

Difficulty balance is one of the most contested areas, with praise for adjustable challenge but criticism of grind, co-op scaling, and late-game spikes.

Product 2: Split Fiction
4.1

Difficulty is more demanding than It Takes Two, but generous checkpoints, respawns, and assists make it forgiving for many pairs.

economy and resource balance
Product 1: Absolum
3.7

Resource and stat balancing is mixed, with some useful upgrade currencies but concerns that numbers can overshadow action skill.

Product 2: Split Fiction
No score yet
emotional impact
Product 1: Absolum
4.5

Emotional impact is mostly tied to escapism and fondness for the world rather than heavy story emotion.

Product 2: Split Fiction
4.4

Emotional impact lands for many reviewers through friendship, trauma, creativity, and player connection, even when story execution is imperfect.

endgame content
Product 1: Absolum
2.1

Endgame content is a recurring weakness, with reviewers citing a lack of meaningful progression or frustrating true-final-boss requirements.

Product 2: Split Fiction
No score yet
enemy variety
Product 1: Absolum
4.1

Enemy variety is generally positive across regions and bosses, but a few reviewers find repetition or recolors noticeable.

Product 2: Split Fiction
No score yet
environmental detail
Product 1: Absolum
5.0

Environmental detail receives strong praise where discussed, especially for detailed textures and themed areas.

Product 2: Split Fiction
4.7

Environmental detail is praised through vast, varied levels and backdrops that make short-lived worlds feel substantial.

exploration quality
Product 1: Absolum
4.6

Exploration is a major strength, with hidden paths, secrets, map changes, side areas, and discoveries across repeated runs.

Product 2: Split Fiction
2.9

Exploration is limited and sometimes hurt by invisible walls, despite occasional optional side stories and environmental curiosities.

facial animations
Product 1: Absolum
No score yet
Product 2: Split Fiction
4.6

Facial animation evidence is limited but positive, especially around character models and lip syncing.

family friendliness
Product 1: Absolum
No score yet
Product 2: Split Fiction
4.6

Family friendliness is positive for capable co-op pairs and families, though the challenge and darker tone may not suit complete beginners.

flying mechanics
Product 1: Absolum
No score yet
Product 2: Split Fiction
2.8

Flying is exciting in some sections, but at least one reviewer found dragon flight floaty and less precise than other mechanics.

frame rate stability
Product 1: Absolum
4.0

Frame rate is generally strong on PC, Steam Deck, and Switch, though Switch evidence includes some drops.

Product 2: Split Fiction
4.5

Frame rate stability is excellent on most consoles, while Switch 2 reviews note lower targets and occasional stutter.

fun factor
Product 1: Absolum
4.5

Fun factor is high overall because the combat, co-op, and run structure keep most reviewers engaged despite caveats.

Product 2: Split Fiction
4.5

Fun factor is very high across positive and mixed reviews, with many emphasizing laughs, surprise, and pure game feel.

gameplay mechanics
Product 1: Absolum
4.6

Core mechanics are praised for depth, mastery, combo flexibility, and beat-em-up fundamentals.

Product 2: Split Fiction
4.4

Reviewers consistently describe a fast-changing suite of mechanics that keeps play inventive, though a few felt individual mechanics could be forgettable or uneven.

graphics quality
Product 1: Absolum
4.6

Graphics are widely praised for gorgeous hand-drawn art, clean fantasy styling, and strong handheld presentation.

Product 2: Split Fiction
4.7

Graphics quality is strong on main platforms and still attractive on Switch 2 despite compromise, with reviewers calling presentation gorgeous or stunning.

grind level
Product 1: Absolum
2.9

Grind level is a central tradeoff: some reviewers find progression tolerable or motivating, while others feel the game forces too much repetition.

Product 2: Split Fiction
No score yet
handheld play suitability
Product 1: Absolum
4.8

Handheld suitability is strong, especially on Steam Deck, with Switch and Deck reviews noting good portable play despite minor issues.

Product 2: Split Fiction
4.2

Handheld suitability is a Switch 2 advantage, with portable play and tabletop mode valued despite visual and performance tradeoffs.

haptic feedback integration
Product 1: Absolum
4.4

Controller feedback is praised where mentioned, especially selective vibration and HD rumble that make hits feel impactful.

Product 2: Split Fiction
No score yet
immersion
Product 1: Absolum
4.8

Immersion is supported through reviewers describing Talamh as engrossing, escapist, and easy to miss after stopping play.

Product 2: Split Fiction
4.4

Immersion is supported by high-stakes set pieces and worlds that remain thrilling even when mechanics are simple.

innovation
Product 1: Absolum
4.5

Innovation is supported by the beat-em-up roguelite fusion and buildcrafting, though not every reviewer thinks the blend fully works.

Product 2: Split Fiction
4.7

Innovation is a major strength, especially in cooperative design, set pieces, finales, and constant genre-switching ideas.

learning curve
Product 1: Absolum
3.9

The learning curve is accessible but uneven, with easy basics and deeper defensive systems that take patience or experimentation.

Product 2: Split Fiction
4.1

The learning curve is approachable but steeper for casual players who must handle cameras, timing, and fast genre shifts.

level design
Product 1: Absolum
4.3

Level design is strong overall thanks to handcrafted branching routes, secret areas, and varied biomes, though some repetition remains.

Product 2: Split Fiction
4.6

Level design is widely praised for audacious set pieces, memorable scenes, and strong environmental variety.

load times
Product 1: Absolum
No score yet
Product 2: Split Fiction
2.9

Load-time evidence is limited to Switch 2 texture pop-in when loading into new areas, so this is a modest technical caveat rather than a core strength.

loot system
Product 1: Absolum
2.9

Loot and trinkets add build variety, but some reviewers found passive bonuses underwhelming or hard to parse.

Product 2: Split Fiction
No score yet
lore depth
Product 1: Absolum
3.8

Lore depth is mixed: reviewers see rich lore and world details, but some find it self-indulgent or unevenly delivered.

Product 2: Split Fiction
No score yet
map and navigation design
Product 1: Absolum
4.2

Map and navigation design supports replay through branching routes and an opening map, but some pathing choices can be unclear.

Product 2: Split Fiction
No score yet
matchmaking quality
Product 1: Absolum
4.0

Matchmaking is mentioned as easy to access in one co-op-focused review, but evidence is otherwise limited.

Product 2: Split Fiction
2.5

Matchmaking is a limitation: reviews note no random matchmaking and crossplay setup friction despite Friend Pass convenience.

menu usability
Product 1: Absolum
3.3

Menu usability ranges from sleek and navigable to specific complaints about unclear maps and item prompts blocking information.

Product 2: Split Fiction
2.8

Menu usability evidence is limited to crossplay setup friction through outside apps and websites.

mission design
Product 1: Absolum
3.7

Quest and mission design can create discoveries and new routes, but side quests are also criticized as repetitive or RNG-dependent.

Product 2: Split Fiction
4.4

Mission and chapter design are structured around changing subgenres, world rhythms, and side-story detours that keep objectives fresh.

mission variety
Product 1: Absolum
4.1

Mission variety is supported through routes, secrets, combat scenarios, and quest goals that change runs.

Product 2: Split Fiction
4.6

Side stories and mission variety are repeatedly praised as surprising, funny, creative, and often among the best parts of the game.

movement feel
Product 1: Absolum
3.7

Movement feel is mostly positive for fluidity, but several reviews note 2.5D precision or grab/dodge awkwardness.

Product 2: Split Fiction
4.7

Movement earns strong praise for improved jumping, momentum, and timing, helping platforming and set pieces feel approachable.

multiplayer design
Product 1: Absolum
4.0

Multiplayer design works well for two players and supports local/online play, but reviewers repeatedly wish for more than two players or better co-op balance.

Product 2: Split Fiction
4.7

Multiplayer design is central to the game and praised for being purpose-built around two players and standout co-op structure.

narrative quality
Product 1: Absolum
3.0

Narrative quality is the most split major attribute, ranging from generic and stilted to masterful or strong after it opens up.

Product 2: Split Fiction
3.2

Narrative quality is split: reviewers like the premise, AI/creativity theme, and some human beats, but many criticize predictable or thin story execution.

onboarding experience
Product 1: Absolum
4.2

Onboarding is generally approachable after a run or two, though some early systems and the opening hours can feel weak or unclear.

Product 2: Split Fiction
No score yet
online stability
Product 1: Absolum
4.5

Online play is positively noted through online co-op and rollback netcode, but detailed stability evidence is limited.

Product 2: Split Fiction
4.7

Online stability is praised across several reviews, with smooth connectivity, low latency, and online play performing like local play.

open-world design
Product 1: Absolum
No score yet
Product 2: Split Fiction
2.8

The game is mostly linear; reviewers note that this focus supports pacing but limits open-world freedom.

originality
Product 1: Absolum
4.2

Originality is reflected in reviewers calling the genre fusion refreshing or a new direction for roguelite beat-em-ups.

Product 2: Split Fiction
4.1

Originality is debated: some call it deeply original and inventive, while others argue it remixes familiar ideas with exceptional execution.

pacing
Product 1: Absolum
3.6

Pacing is mixed: run length is praised by some, while others say the game takes too long to find its best rhythm.

Product 2: Split Fiction
4.4

Pacing is usually energetic and brisk, but some reviewers felt certain scenarios or structure beats drag or climax unevenly.

performance optimization
Product 1: Absolum
4.5

Performance optimization is positive on PC and Steam Deck, with strong efficiency and few reported issues after patching.

Product 2: Split Fiction
4.5

Performance optimization is strong on PS5/Xbox/PC evidence and more compromised on Switch 2, but most reviewers still found it functional or polished.

platform-specific feature support
Product 1: Absolum
4.5

Platform-specific support is strongest on Steam Deck, where badge status, controller-first design, and performance are emphasized.

Product 2: Split Fiction
4.3

Platform-specific features are useful, especially Switch 2 Game Share and Friend Pass, though unsupported single Joy-Con play hurts local convenience.

platforming precision
Product 1: Absolum
No score yet
Product 2: Split Fiction
4.8

Platforming is repeatedly described as precise, accessible, and immediately satisfying, especially with air dashes, wall runs, and forgiving assists.

polish
Product 1: Absolum
4.8

Polish is praised in broad terms, though bug and Switch performance comments prevent a flawless picture.

Product 2: Split Fiction
4.6

Polish is broadly strong, especially on main platforms, while some reviews mention uneven stretches or Switch 2 compromises.

progression system
Product 1: Absolum
3.3

Progression is highly divisive: some reviewers love the growth systems, while others feel meta-progression gates the best version of the game.

Product 2: Split Fiction
2.9

Progression relies on chapter abilities and side-story discovery rather than collectables, levels, or long-term customization.

protagonist appeal
Product 1: Absolum
4.2

Playable protagonists are appealing because the quartet has fun archetypes and distinct move sets.

Product 2: Split Fiction
3.3

Protagonist appeal varies sharply; some reviewers bonded with Mio and Zoe, while others found them flat or slow to like.

puzzle design
Product 1: Absolum
No score yet
Product 2: Split Fiction
4.5

Puzzle design is a major strength, with reviewers highlighting cooperative problem solving, smart escalation, and partner-dependent solutions.

replay value
Product 1: Absolum
4.0

Replay value is highly divisive: many reviewers praise fresh routes, secrets, and one-more-run momentum, while others say repetition or weak postgame limits longevity.

Product 2: Split Fiction
4.0

Replay value comes mainly from swapping characters, trying different partners, and returning to missed side stories rather than long-term progression.

save system reliability
Product 1: Absolum
No score yet
Product 2: Split Fiction
4.6

Save and progression reliability is supported by same-save switching and non-host progression carryover.

server reliability
Product 1: Absolum
No score yet
Product 2: Split Fiction
4.5

Server reliability evidence is limited but positive, with no noticeable connectivity issues reported in Switch 2 online play.

side character depth
Product 1: Absolum
2.8

Side character depth is a weak spot where discussed, with evidence that supporting figures and cast backstory can feel thin or inconsistent.

Product 2: Split Fiction
2.2

Side character depth is mostly weak because reviewers repeatedly describe the villain as one-dimensional or underdeveloped.

skill tree depth
Product 1: Absolum
4.0

Skill trees are positively mentioned as reasons to play multiple heroes, though depth evidence is limited.

Product 2: Split Fiction
No score yet
sound design
Product 1: Absolum
4.7

Sound design is a consistent presentation strength, with crunchy impacts, strong effects, and audio that sells combat.

Product 2: Split Fiction
No score yet
soundtrack quality
Product 1: Absolum
4.8

The soundtrack is one of the most consistently praised elements, often called excellent, memorable, or among the year's best.

Product 2: Split Fiction
3.5

Soundtrack quality is mixed: some praise sci-fi and fantasy musical identity, while others found the score ambient and forgettable.

split-screen quality
Product 1: Absolum
No score yet
Product 2: Split Fiction
4.3

Split-screen quality is mostly strong, including online split-screen visibility, but portable Switch 2 play can make small details harder to read.

stealth mechanics
Product 1: Absolum
No score yet
Product 2: Split Fiction
3.5

Stealth appears as one of the sci-fi gameplay styles, but evidence is limited to its inclusion rather than deep stealth-system praise.

tutorial quality
Product 1: Absolum
2.8

Tutorial evidence is mixed to negative where discussed, with one reviewer saying counterattack timing felt off even in the tutorial.

Product 2: Split Fiction
4.5

Onboarding is praised where reviewers describe the game teaching mechanics and escalating them clearly before new twists arrive.

upgrade system
Product 1: Absolum
2.5

Upgrade systems add important power and variety, but reviewers disagree over whether key moves should be temporary or permanently available.

Product 2: Split Fiction
No score yet
user interface design
Product 1: Absolum
3.9

UI evidence is mixed: attack previews help selection, but font scaling on handhelds is a notable complaint.

Product 2: Split Fiction
2.7

Interface evidence is limited and negative around crossplay setup explanation rather than the main HUD or menus.

value for money
Product 1: Absolum
4.3

Value for money is generally positive, with reviewers citing fair pricing, hours of entertainment, and worthwhile co-op/action value.

Product 2: Split Fiction
4.3

Value is strong when viewed through Friend Pass and one-copy play, though some aggregate evidence notes it is shorter and more expensive than its predecessor.

visual effects quality
Product 1: Absolum
4.5

Visual effects are impressive and energetic, though on-screen clutter occasionally affects clarity.

Product 2: Split Fiction
4.7

Visual effects and technical spectacle are praised for high-impact finales, resolution, and sequences that keep up with rapid shifts.

voice acting
Product 1: Absolum
3.7

Voice acting is mixed but leans positive, with several reviewers praising performances and others finding some voices weak or poorly directed.

Product 2: Split Fiction
2.6

Voice acting gets limited and mixed evidence, with some reviewers calling performances weak or unable to elevate the writing.

weapon balance
Product 1: Absolum
2.8

Weapon/build balance is only lightly supported; evidence points to some busted ritual/skill combinations rather than traditional weapon balance.

Product 2: Split Fiction
No score yet
world-building
Product 1: Absolum
4.2

World-building is frequently praised for history, lore, magical rules, and a rich fantasy setting, though some reviewers want stronger storytelling.

Product 2: Split Fiction
4.7

World-building is praised for using Mio and Zoe’s imagined worlds to reveal personal histories and support the AI/creativity theme.

world interactivity
Product 1: Absolum
4.5

World interactivity is a strength through breakables, mounts, throwables, environmental traps, and interactable spaces.

Product 2: Split Fiction
4.0

World interactivity appears in co-op props, environmental manipulation, and small interactables, though it is not a deep sandbox.

writing quality
Product 1: Absolum
4.0

Writing is mixed: some reviewers enjoyed the humor and storytelling touches, while others found the broader narrative generic.

Product 2: Split Fiction
3.1

Writing quality is the biggest divide, ranging from strong emotional praise to repeated criticism of cliches, quips, and amateurish dialogue.