Compare Lego Voyagers vs It Takes Two

P1 Lego Voyagers
P2 It Takes Two

Comparison Takeaways

Lego Voyagers

Where It Has the Edge

  • protagonist appeal is 4.7 vs 2.6. The red and blue 1x1 bricks were repeatedly described as cute, likable, and emotionally expressive despite their minimal...
  • family friendliness is 4.8 vs 3.0. Family friendliness was a recurring strength, especially for parents, kids, partners, and mixed-skill co-op pairs.
  • writing quality is 5.0 vs 3.4. Writing quality stood out through the friendship theme, with one reviewer calling it one of the best video...
  • narrative quality is 4.2 vs 3.4. The wordless narrative was often praised as wholesome, coherent, touching, and surprisingly emotional, though a few reviewers found...

It Takes Two

Where It Has the Edge

  • core gameplay loop is 5.0 vs 2.5. The core loop is described as a well-crafted platforming foundation that supports the game's cooperative variety.
  • onboarding experience is 4.8 vs 2.8. The onboarding is praised for welcoming new or non-gamer partners without heavy-handed teaching.
  • frame rate stability is 5.0 vs 3.1. Frame rate stability is praised across PC/console/Switch coverage, with reviewers noting steady or smooth performance.
  • movement feel is 5.0 vs 3.2. Movement is repeatedly described as freeing, smooth, delightful, and enjoyable across jumping, dashing, and traversal.
Average score
Product 1: Lego Voyagers
3.9
Product 2: It Takes Two
4.4
age appropriateness
Product 1: Lego Voyagers
3.4

Age appropriateness was mixed, with broad all-ages appeal but caveats about tricky puzzles, platforming, and younger children's motor skills.

Product 2: It Takes Two
3.0

Age appropriateness is mixed-to-cautious: reviewers note mature themes, marriage metaphors, and challenge that may not fit younger children.

animation quality
Product 1: Lego Voyagers
No score yet
Product 2: It Takes Two
5.0

Animation is praised for Pixar-like presentation, squash-and-stretch style, and strong mocap-style character work.

art direction
Product 1: Lego Voyagers
4.7

Art direction was consistently praised for authentic, realistic, warmly lit LEGO dioramas and strong visual identity.

Product 2: It Takes Two
4.8

Art direction is widely praised as remarkable, gorgeous, imaginative, and strong enough to survive Switch visual compromises.

atmosphere
Product 1: Lego Voyagers
4.6

Atmosphere was consistently praised as cozy, relaxing, childlike, serene, and warmly inviting.

Product 2: It Takes Two
5.0

Atmosphere is praised for wonder, warmth, and imaginative environmental mood.

boss design
Product 1: Lego Voyagers
No score yet
Product 2: It Takes Two
4.7

Bosses are praised as fun, challenging, cinematic, and sometimes wonderful, with checkpoints supporting the tougher encounters.

bug frequency
Product 1: Lego Voyagers
3.6

Bug frequency appeared low overall, though reviewers did mention minor glitches, hitches, or rare awkward respawn behavior.

Product 2: It Takes Two
4.0

Bug frequency appears low in the evidence, with one review reporting only minor graphical bugs plus one checkpoint-reset issue.

camera behavior
Product 1: Lego Voyagers
2.7

Camera behavior was a repeated frustration because fixed, distant, or angled views made some platforming and depth judgment harder.

Product 2: It Takes Two
4.5

Camera behavior receives a positive note for keeping up with fast, dynamic action.

character development
Product 1: Lego Voyagers
No score yet
Product 2: It Takes Two
2.0

Character development draws criticism from two reviews that felt May and Cody's marital issues were not explored deeply enough.

checkpoint system
Product 1: Lego Voyagers
5.0

The checkpoint and respawn system was strongly praised for instant, forgiving recovery with almost no penalty for mistakes.

Product 2: It Takes Two
5.0

Checkpointing is praised as extremely generous or instant, making experimentation and deaths less punishing.

co-op experience
Product 1: Lego Voyagers
4.4

Co-op was the central strength overall, with reviewers praising teamwork, shared problem-solving, Friend Pass access, and two-player bonding.

Product 2: It Takes Two
5.0

Co-op experience is the clearest strength, with every review praising how essential, joyful, collaborative, or unusually strong the cooperative play feels.

competitive balance
Product 1: Lego Voyagers
No score yet
Product 2: It Takes Two
4.0

Competitive balance is mixed: core roles are praised as equal, but some minigames or character roles are described as one-sided.

content variety
Product 1: Lego Voyagers
3.7

Content variety was praised for different environments, but criticized for having little side content beyond the main path.

Product 2: It Takes Two
5.0

Content variety is one of the strongest consensus points, with reviewers praising constant new mechanics, tools, genres, settings, and minigames.

controls responsiveness
Product 1: Lego Voyagers
3.2

Controls were a recurring caveat: many found the basics workable, but building, snapping, hitboxes, and fine movement could feel fiddly.

Product 2: It Takes Two
4.8

Controls are widely praised as responsive, tight, natural, and accessible, with only the Switch Joy-Con feel drawing a mild caveat.

core gameplay loop
Product 1: Lego Voyagers
2.5

The loop of hauling pieces, building routes, and solving co-op obstacles split opinion, with some enjoying its calm rhythm and one finding it busywork.

Product 2: It Takes Two
5.0

The core loop is described as a well-crafted platforming foundation that supports the game's cooperative variety.

couch co-op quality
Product 1: Lego Voyagers
4.7

Couch co-op was praised as a natural fit, especially for partners, family, and playing together in the same room.

Product 2: It Takes Two
5.0

Couch co-op is repeatedly praised as a natural or superior way to experience the game.

dialogue quality
Product 1: Lego Voyagers
No score yet
Product 2: It Takes Two
2.4

Dialogue quality is mixed, with some humorous or realistic dialogue but repeated criticism of Dr. Hakim as cringy or uncomfortable.

difficulty balance
Product 1: Lego Voyagers
3.7

Difficulty was generally seen as gentle and approachable, though several reviews noted uneven spikes, tricky tasks, or challenges for younger players.

Product 2: It Takes Two
3.2

Difficulty is mixed: several reviewers found it forgiving or not very challenging, while others noted frustration or a gradual, approachable curve.

driving mechanics
Product 1: Lego Voyagers
4.3

Vehicle sequences were often singled out as cooperative highlights, especially when each player controlled part of a boat or vehicle.

Product 2: It Takes Two
No score yet
emotional impact
Product 1: Lego Voyagers
4.8

Emotional impact was one of the strongest areas, with several reviewers citing tears, sadness, heartstrings, or lasting story moments.

Product 2: It Takes Two
4.6

The emotional impact is often strong, especially around relationship reflection, ending moments, and co-op connection, though divorce sensitivity is a caveat.

environmental detail
Product 1: Lego Voyagers
4.8

Environmental detail was a strength, with reviewers pointing to handcrafted worlds, intricate LEGO construction, and richly designed areas.

Product 2: It Takes Two
5.0

Environmental detail is praised in both character materials and intricate level spaces.

exploration quality
Product 1: Lego Voyagers
4.2

Exploration was praised when side sights, distractions, and small world details encouraged players to linger beyond the main path.

Product 2: It Takes Two
5.0

Exploration is praised where reviewers emphasize that playful, interactive spaces reward looking around and traversing levels.

faithfulness to franchise
Product 1: Lego Voyagers
4.7

Faithfulness to LEGO was strong, with reviewers admiring authentic brick-built worlds and real LEGO construction logic.

Product 2: It Takes Two
No score yet
family friendliness
Product 1: Lego Voyagers
4.8

Family friendliness was a recurring strength, especially for parents, kids, partners, and mixed-skill co-op pairs.

Product 2: It Takes Two
3.0

Family friendliness is limited by language and teen-rated content despite the otherwise loved cooperative experience.

frame rate stability
Product 1: Lego Voyagers
3.1

Frame rate was mixed, with some reports of temporary hiccups and Switch 2 drops that were noticeable but usually not gameplay-breaking.

Product 2: It Takes Two
5.0

Frame rate stability is praised across PC/console/Switch coverage, with reviewers noting steady or smooth performance.

fun factor
Product 1: Lego Voyagers
4.0

Fun factor was generally high for positive reviewers, though a few felt the experience became forgettable, repetitive, or not worth the time.

Product 2: It Takes Two
4.9

Fun factor is exceptionally strong, with most reviewers calling it joyful, blast-like, highly enjoyable, or one of their most fun recent games.

gameplay mechanics
Product 1: Lego Voyagers
4.0

The basic mechanics are approachable and playful, though several reviewers framed them as simple rather than deep.

Product 2: It Takes Two
4.9

Reviewers overwhelmingly praise the mechanics as simple to grasp yet constantly inventive, with several genres and toolsets executed well.

graphics quality
Product 1: Lego Voyagers
4.7

Graphics received broad praise for gorgeous plastic materials, reflections, lighting, water, and convincing LEGO environments.

Product 2: It Takes Two
4.2

Graphics are praised on stronger hardware but notably compromised on Switch, where reviewers describe rough visuals and graphical tradeoffs.

handheld play suitability
Product 1: Lego Voyagers
3.2

Handheld play was acceptable on Steam Deck, but local co-op around a small screen was not the preferred setup.

Product 2: It Takes Two
4.0

Handheld suitability is positive overall, with similar handheld and docked performance, though controller and visual compromises remain.

immersion
Product 1: Lego Voyagers
4.7

Immersion came from getting lost in the atmosphere, puzzle flow, lighting, and shared world moments.

Product 2: It Takes Two
5.0

Immersion is praised through absorbing environments and gameplay that reinforces the couple/co-op premise.

innovation
Product 1: Lego Voyagers
No score yet
Product 2: It Takes Two
5.0

Innovation is strongly praised for its original, constantly changing co-op mechanics and creative approach.

learning curve
Product 1: Lego Voyagers
4.4

The game was repeatedly described as a good entry point for children, partners, and newer players, despite some motor-control challenges.

Product 2: It Takes Two
4.7

The learning curve is viewed positively, especially for non-gamers, with gradual skill development and inclusive design.

level design
Product 1: Lego Voyagers
4.4

Reviewers praised level design for its handcrafted worlds, co-op readability, and sense of wonder, with a few comments on unclear routes.

Product 2: It Takes Two
4.9

Level design is consistently praised as creative, intricate, masterfully mapped out, and varied across imaginative environments.

map and navigation design
Product 1: Lego Voyagers
2.8

Navigation was mixed because some reviewers liked organic discovery, while others found objectives or next steps unclear.

Product 2: It Takes Two
No score yet
menu usability
Product 1: Lego Voyagers
1.8

Menu usability had a clear complaint from one reviewer who found the selected main-menu option hard to distinguish.

Product 2: It Takes Two
No score yet
mission design
Product 1: Lego Voyagers
2.5

One reviewer criticized the broader mission structure for lacking clear direction and goals.

Product 2: It Takes Two
No score yet
mission variety
Product 1: Lego Voyagers
3.2

Mission variety was mixed: reviewers liked vehicles and set pieces, but some found standout moments limited or repetitive.

Product 2: It Takes Two
No score yet
monetization fairness
Product 1: Lego Voyagers
No score yet
Product 2: It Takes Two
5.0

Monetization fairness is praised because Friend Pass/pro-consumer ownership rules let two people play without both buying full copies.

movement feel
Product 1: Lego Voyagers
3.2

Rolling a cuboid brick was often charming and fitting, but reviewers also noted odd cadence, clumsiness, and occasional frustration.

Product 2: It Takes Two
5.0

Movement is repeatedly described as freeing, smooth, delightful, and enjoyable across jumping, dashing, and traversal.

multiplayer design
Product 1: Lego Voyagers
No score yet
Product 2: It Takes Two
5.0

Multiplayer design is praised as fully built around two players, with local, online, and cooperative structure central to the experience.

narrative quality
Product 1: Lego Voyagers
4.2

The wordless narrative was often praised as wholesome, coherent, touching, and surprisingly emotional, though a few reviewers found it vague or confusing.

Product 2: It Takes Two
3.4

Narrative quality is divisive: some reviewers found the relationship story moving or healthy, while others called it shallow, predictable, or poorly told.

onboarding experience
Product 1: Lego Voyagers
2.8

Onboarding could be sparse; at least one reviewer noted early annoyance from little explanation about what to do or where to go.

Product 2: It Takes Two
4.8

The onboarding is praised for welcoming new or non-gamer partners without heavy-handed teaching.

online stability
Product 1: Lego Voyagers
No score yet
Product 2: It Takes Two
3.8

Online stability is mostly positive but not perfect, with rare rubberbanding or server drops not erasing much progress.

originality
Product 1: Lego Voyagers
4.5

Originality was praised in the way the game treats LEGO as creative expression rather than another licensed slapstick formula.

Product 2: It Takes Two
5.0

Originality is praised through reviewers calling the game rare and among the most creative co-op experiences they have played.

pacing
Product 1: Lego Voyagers
3.5

Pacing was mixed: some felt the short runtime kept momentum brisk, while many felt the adventure ended just as it was getting going.

Product 2: It Takes Two
4.4

Pacing is mostly praised as breakneck, fantastic, and expertly paced, though one reviewer felt the game overstayed its welcome and another noted one section ran long.

performance optimization
Product 1: Lego Voyagers
4.1

Performance was platform-dependent: one PS5 review reported excellent optimization, while Switch-focused reviews noted noticeable drops.

Product 2: It Takes Two
4.0

Performance optimization is mostly positive in the cited review, with only occasional frame-rate dips in heavier scenes.

platform-specific feature support
Product 1: Lego Voyagers
No score yet
Product 2: It Takes Two
4.3

Platform-specific support on Switch is praised for multiple play options, though practical compromises remain.

platforming precision
Product 1: Lego Voyagers
3.4

The snap system helps platforming, yet depth perception, small ledges, and inconsistent latching still caused frustration for some players.

Product 2: It Takes Two
5.0

Platforming precision receives strong praise, with reviewers calling it responsive, precise, and effortless.

polish
Product 1: Lego Voyagers
3.5

Polish was mixed: some praised smooth presentation, while one review cited screen tearing and another broader technical rough edges.

Product 2: It Takes Two
5.0

Polish is praised through comments about thoughtful production, virtual glitch-free execution, and masterful construction.

protagonist appeal
Product 1: Lego Voyagers
4.7

The red and blue 1x1 bricks were repeatedly described as cute, likable, and emotionally expressive despite their minimal design.

Product 2: It Takes Two
2.6

Protagonist appeal is polarized: some reviewers found Cody and May real or excellent, while others found them irritating, bitter, or unlikeable.

puzzle design
Product 1: Lego Voyagers
3.6

Puzzle design drew the widest split: many praised cooperative, elegant, rewarding ideas, while others found bridge-building repetitive or underwhelming.

Product 2: It Takes Two
5.0

Puzzle design is praised for making both players collaborate, with tools and level setups creating satisfying shared problem solving.

replay value
Product 1: Lego Voyagers
2.5

Replay value was a common weakness because the campaign is short, linear, and light on collectibles, side content, or reasons to return.

Product 2: It Takes Two
3.9

Replay value is generally positive due to swapped characters and replayable minigames, though one reviewer personally had no desire to replay.

save system reliability
Product 1: Lego Voyagers
4.8

Autosave was praised as frequent and almost constant, supporting the short pick-up-and-play structure.

Product 2: It Takes Two
No score yet
server reliability
Product 1: Lego Voyagers
No score yet
Product 2: It Takes Two
3.5

Server reliability is mixed in the Switch evidence because online play was mostly solid but had a couple of server drops.

side character depth
Product 1: Lego Voyagers
No score yet
Product 2: It Takes Two
4.5

Side characters are generally praised for providing laughs and inventive background flavor.

sound design
Product 1: Lego Voyagers
4.5

Sound design was praised for cute brick vocalizations, satisfying LEGO noises, and music/sound cues that convey character.

Product 2: It Takes Two
5.0

Sound design is repeatedly praised as outstanding, top-notch, rich, whimsical, and technically impressive.

soundtrack quality
Product 1: Lego Voyagers
4.6

The soundtrack was widely praised as mellow, ambient, emotional, memorable, and well-suited to the calm co-op tone.

Product 2: It Takes Two
4.7

The soundtrack is usually praised as fitting, cinematic, and emotionally effective, though one reviewer found some music generic.

split-screen quality
Product 1: Lego Voyagers
No score yet
Product 2: It Takes Two
4.5

Split-screen quality is praised for companionship and smooth two-window play, especially despite Switch limitations.

tutorial quality
Product 1: Lego Voyagers
4.2

Tutorialization was praised for trusting players and avoiding heavy spoon-feeding while still keeping puzzles understandable.

Product 2: It Takes Two
No score yet
user interface design
Product 1: Lego Voyagers
2.2

Interface clarity was criticized where the game's visual language made interactable options or progress less obvious.

Product 2: It Takes Two
No score yet
value for money
Product 1: Lego Voyagers
3.6

Value for money was split: several praised the Friend Pass and modest price, while others felt the short length made full price steep.

Product 2: It Takes Two
4.9

Value for money is praised due to long runtime, Friend Pass, replay value, sale pricing, and perceived worth.

visual effects quality
Product 1: Lego Voyagers
2.3

Visual effects were a notable downside in some reviews, especially bright glare, screen shake, and washed-out lighting that affected playability.

Product 2: It Takes Two
No score yet
voice acting
Product 1: Lego Voyagers
No score yet
Product 2: It Takes Two
4.8

Voice acting is strongly praised across reviews as fantastic, phenomenal, well acted, and top-tier.

world-building
Product 1: Lego Voyagers
4.4

World-building was praised for its lonely, toy-like LEGO spaces and sense of childhood wonder, though one review questioned who built the world.

Product 2: It Takes Two
5.0

World-building is praised for imagination and character shining through the whole adventure.

world interactivity
Product 1: Lego Voyagers
4.5

Small interactive moments such as flowers, benches, swings, and environmental toys helped the world feel playful and worth engaging with.

Product 2: It Takes Two
4.9

Interactive spaces are a major strength, with reviewers praising playful objects, rewarded curiosity, and dense environmental interactions.

writing quality
Product 1: Lego Voyagers
5.0

Writing quality stood out through the friendship theme, with one reviewer calling it one of the best video game depictions of friendship.

Product 2: It Takes Two
3.4

Writing quality is split between praise for snappy, excellent writing and criticism that the tone is uneven or disappointing beside the gameplay.