Compare Lost Records: Bloom & Rage vs Doom: The Dark Ages

P1 Lost Records: Bloom & Rage
P2 Doom: The Dark Ages

Comparison Takeaways

Lost Records: Bloom & Rage

Where It Has the Edge

  • side character depth is 4.4 vs 2.0. Side character depth was often strong, especially around Kat, though one review singled out Dylan’s unresolved arc as...
  • value for money is 3.5 vs 1.5. Value for money was polarized: some called the $40 package a steal or worthwhile, while others were hesitant...
  • writing quality is 3.7 vs 1.8. Writing quality ranged from graceful, hard-truth character writing to complaints about structural problems, contrivance, and uneven dialogue.
  • animation quality is 4.5 vs 3.0. Animation quality was praised where discussed, especially expressive action and realistic imperfect body movement.

Doom: The Dark Ages

Where It Has the Edge

  • polish is 5.0 vs 2.0. Polish was praised in the two supporting reviews as polished and technically clean.
  • core gameplay loop is 3.9 vs 1.5. Reviewers found the main loop engaging when the shield, parry and resource flow clicked, but some felt it...
  • lore depth is 4.3 vs 2.1. Lore depth was praised where codex material and broader Doom world-building were assessed directly.
  • immersion is 5.0 vs 3.5. Immersion was praised in the supporting review for subtle audio and environmental feedback.
Average score
Product 1: Lost Records: Bloom & Rage
3.5
Product 2: Doom: The Dark Ages
3.7
accessibility options
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
4.6

Accessibility options were consistently praised, especially difficulty sliders, color customization and tuning tools, with minor caveats around clarity or audio-cue gaps.

animation quality
Product 1: Lost Records: Bloom & Rage
4.5

Animation quality was praised where discussed, especially expressive action and realistic imperfect body movement.

Product 2: Doom: The Dark Ages
3.0

Animation quality had a mixed single assessment, criticizing reduced or less refined glory-kill animations.

art direction
Product 1: Lost Records: Bloom & Rage
4.1

Art direction was mostly praised for cinematography, lighting, production design, and visual identity, with one strongly negative dissent calling the aesthetic average.

Product 2: Doom: The Dark Ages
3.9

Art direction was generally praised for techno-medieval style and fresh locations, though one reviewer found the direction less Doom-like.

atmosphere
Product 1: Lost Records: Bloom & Rage
4.5

Atmosphere was a strong point, with praise for dreamlike, creepy, nostalgic, and emotionally charged mood.

Product 2: Doom: The Dark Ages
4.0

Atmosphere was praised in the supporting review for dark fantasy locations with a Demon’s Souls-like feel.

boss design
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
2.3

Boss design was more negative than positive, with reviewers citing missed opportunities, underwhelming finales and recycled boss ideas despite one positive mention.

bug frequency
Product 1: Lost Records: Bloom & Rage
2.4

Bug frequency was a common concern, with many reviews mentioning texture pop-in, progression issues, visual bugs, reloads, or a buggy launch.

Product 2: Doom: The Dark Ages
3.3

Bug frequency was mixed: some saw glitches or falling-through-world problems, while another reported no bugs.

camera behavior
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
1.5

Camera behavior was criticized in the supporting review for a baffling dragon-control scheme.

character development
Product 1: Lost Records: Bloom & Rage
4.2

Character development was one of the strongest areas, with broad praise for the four girls, their relationships, and the adult/teen contrasts, offset by a few dissenting views.

Product 2: Doom: The Dark Ages
No score yet
character roster
Product 1: Lost Records: Bloom & Rage
4.7

The character roster was praised for diversity, design, and romanceable central characters, with reviewers responding strongly to the core group.

Product 2: Doom: The Dark Ages
No score yet
combat system
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
4.5

Combat drew the strongest agreement, with most reviewers praising shield-led, melee-heavy gunfights, while a minority felt the defensive shift weakened Doom’s flow.

content variety
Product 1: Lost Records: Bloom & Rage
4.0

Content variety had limited direct evidence, but one review positively highlighted the abundance of collectibles.

Product 2: Doom: The Dark Ages
3.2

Content variety was split: multiple play styles and set pieces added variety, but gimmicky diversions hurt some reviewers’ impressions.

controls responsiveness
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
4.3

Controls were generally praised for responsive shooting and melee feel, though one reviewer criticized slow weapon switching.

core gameplay loop
Product 1: Lost Records: Bloom & Rage
1.5

The core loop was criticized by the few reviewers who addressed it directly, with one saying it needed more as a game and another finding little gameplay at all.

Product 2: Doom: The Dark Ages
3.9

Reviewers found the main loop engaging when the shield, parry and resource flow clicked, but some felt it became simpler or repetitive over time.

crash stability
Product 1: Lost Records: Bloom & Rage
4.0

Crash stability had limited direct evidence, with one PS5 reviewer noting no crashes.

Product 2: Doom: The Dark Ages
3.3

Crash stability was mixed across platforms and review periods, from flawless stability to dashboard crashes and freezes.

dialogue quality
Product 1: Lost Records: Bloom & Rage
2.6

Dialogue quality leaned mixed to negative, with recurring criticism of clunky, awkward, or unnatural lines despite some qualified praise.

Product 2: Doom: The Dark Ages
No score yet
difficulty balance
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
3.4

Difficulty balance varied widely by reviewer, with praise for parry generosity and sliders but criticism that the game could feel too easy or unfair.

driving mechanics
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
2.9

Mech/vehicle-style sections were mixed to negative overall: some enjoyed the spectacle and scale, but many found them shallow, repetitive or underpowered.

economy and resource balance
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
3.3

Resource balance was split between praise for easier ammo sustain and criticism that ammo pressure became irrelevant.

emotional impact
Product 1: Lost Records: Bloom & Rage
4.2

Emotional impact was a major strength for many reviewers, with praise for poignancy, tears, nostalgia, grief, and connection, despite a few negative reactions.

Product 2: Doom: The Dark Ages
No score yet
enemy variety
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
4.0

Enemy variety was generally positive, with many demons and variants noted, though one reviewer found some repetition.

environmental detail
Product 1: Lost Records: Bloom & Rage
4.5

Environmental detail was a clear strength, with reviewers highlighting era-specific props, lived-in rooms, and careful production details.

Product 2: Doom: The Dark Ages
5.0

Environmental detail was strongly praised for vistas, lighting and rich scene composition.

exploration quality
Product 1: Lost Records: Bloom & Rage
3.0

Exploration divided reviewers, with one calling object hunting wasteful while another enjoyed moving through the world at a personal pace.

Product 2: Doom: The Dark Ages
4.1

Exploration and secrets were commonly praised as rewarding, though some reviewers disliked backtracking or losing the old teleport/backtrack convenience.

facial animations
Product 1: Lost Records: Bloom & Rage
3.8

Facial animations were mixed: one review praised expressive faces, another criticized lip syncing, and another praised facial animation effects.

Product 2: Doom: The Dark Ages
4.0

Facial animations received a positive single assessment as solid.

faithfulness to franchise
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
3.9

Faithfulness to franchise was mixed: some reviewers felt it still felt like Doom, while others called it the least Doom-like modern entry.

flying mechanics
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
2.5

Dragon and flying sections were the most repeated weak point, ranging from acceptable spectacle to dull, half-baked or mechanically thin segments.

frame rate stability
Product 1: Lost Records: Bloom & Rage
3.0

Frame rate stability had mixed evidence, with one Steam Deck review saying it never chugged and another PS5 review reporting hefty drops.

Product 2: Doom: The Dark Ages
4.4

Frame rate stability was often praised on tested platforms, with one review reporting unstable PS5 performance.

fun factor
Product 1: Lost Records: Bloom & Rage
3.8

Fun factor was polarized, with enthusiastic enjoyment from several reviewers and one reviewer saying they did not enjoy it.

Product 2: Doom: The Dark Ages
4.6

Fun factor was strongly positive overall, even in mixed reviews, with reviewers repeatedly calling the campaign fun, rewarding, or charismatic.

gameplay mechanics
Product 1: Lost Records: Bloom & Rage
3.4

Reviewers split on the simple narrative-adventure mechanics: several liked the camcorder and environmental interaction, while others felt filming and light interactivity became filler.

Product 2: Doom: The Dark Ages
4.5

The shield saw and revised mechanics were often praised as a major new layer, though a few reviewers found the system one-note or overly dependent on the shield.

graphics quality
Product 1: Lost Records: Bloom & Rage
4.5

Graphics quality was broadly strong, with repeated praise for landscapes, character models, lighting, and overall visual presentation.

Product 2: Doom: The Dark Ages
4.5

Graphics quality was consistently strong, with reviewers praising models, crisp visuals and cutting-edge presentation.

handheld play suitability
Product 1: Lost Records: Bloom & Rage
2.8

Handheld suitability was split, with one reviewer praising improved Steam Deck performance and another strongly discouraging Steam Deck play.

Product 2: Doom: The Dark Ages
No score yet
haptic feedback integration
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
3.0

Haptic feedback integration had a mixed single assessment, with DualSense features noted but controller-speaker output called obnoxious.

horror tension
Product 1: Lost Records: Bloom & Rage
3.3

Horror tension had limited evidence and mixed results, with one review praising suspense while another felt the mystery lacked momentum.

Product 2: Doom: The Dark Ages
No score yet
immersion
Product 1: Lost Records: Bloom & Rage
3.5

Immersion was mixed: one reviewer praised immediate immersion, while another said an editing-like issue broke immersion.

Product 2: Doom: The Dark Ages
5.0

Immersion was praised in the supporting review for subtle audio and environmental feedback.

innovation
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
4.4

Innovation was broadly praised for reinventing Doom’s formula, though some reviewers saw the simplification as a tradeoff.

learning curve
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
4.0

The supporting review found the vehicle controls easy to grasp quickly, reflecting a low-friction learning curve.

level design
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
3.8

Level design received mixed praise for larger arenas, secrets and vistas, but some reviewers found open spaces flatter, bland or less tightly paced.

lore depth
Product 1: Lost Records: Bloom & Rage
2.1

Lore depth was a repeated weakness; reviewers often found the Abyss, supernatural elements, or broader mystery underexplained or unresolved.

Product 2: Doom: The Dark Ages
4.3

Lore depth was praised where codex material and broader Doom world-building were assessed directly.

map and navigation design
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
2.4

Map and navigation design drew complaints about navigation difficulty, excessive map checking, or secrets already revealed on the map.

menu usability
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
3.0

Menu usability was mixed, with one reviewer criticizing melee switching and another wanting clearer difficulty-slider explanations.

mission design
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
4.5

Mission design was praised in the supporting review for making the core demon-slaying missions feel exciting.

mission variety
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
4.5

Mission variety was praised for wider spaces, linear sections and open objectives that changed pace.

movement feel
Product 1: Lost Records: Bloom & Rage
4.0

Movement feel received limited but positive evidence, with one reviewer saying roaming and camera use usually felt good despite the game’s simplicity.

Product 2: Doom: The Dark Ages
3.9

Movement was divisive: several reviewers liked the heavy but mobile feel, while others missed the faster, more acrobatic style of earlier entries.

narrative quality
Product 1: Lost Records: Bloom & Rage
3.5

Narrative quality was sharply mixed: reviewers praised the character drama and emotional payoffs but often criticized the supernatural mystery, structure, ending, or uneven payoff.

Product 2: Doom: The Dark Ages
2.8

Narrative quality was highly divided, ranging from Doom’s strongest story to self-serious, confusing, bland or unnecessary storytelling.

onboarding experience
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
4.5

Onboarding was praised for welcoming new players and easing them into the revised systems.

open-world design
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
4.5

Semi-open design was praised for broader spaces, optional content and player choice in objectives.

originality
Product 1: Lost Records: Bloom & Rage
2.5

Originality had limited evidence, with one reviewer criticizing the story as trope-heavy.

Product 2: Doom: The Dark Ages
No score yet
pacing
Product 1: Lost Records: Bloom & Rage
2.7

Pacing was the clearest repeated concern, with many reviews calling the game slow, glacial, rushed in Tape 2, or uneven despite some praise for deliberate buildup.

Product 2: Doom: The Dark Ages
3.4

Pacing was split: some liked the measured rollout and breathless campaign, while others disliked the ending, reduced momentum or open-map slowdown.

performance optimization
Product 1: Lost Records: Bloom & Rage
3.5

Performance optimization was inconsistent across platforms and patches, ranging from PS5 stability praise to texture loading and popping complaints.

Product 2: Doom: The Dark Ages
4.3

Performance optimization was mostly positive, especially on capable hardware, though some reviews noted high requirements or drops.

platforming precision
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
2.0

Platforming was judged more limited than earlier modern Doom games in the one review that assessed it.

polish
Product 1: Lost Records: Bloom & Rage
2.0

Polish received limited direct evidence but was criticized through technical blemishes in one review.

Product 2: Doom: The Dark Ages
5.0

Polish was praised in the two supporting reviews as polished and technically clean.

progression system
Product 1: Lost Records: Bloom & Rage
4.1

The relationship and choice systems were often praised for reactivity, especially in Tape 2, though at least one review felt dialogue choices lacked meaning.

Product 2: Doom: The Dark Ages
No score yet
protagonist appeal
Product 1: Lost Records: Bloom & Rage
3.9

Swann’s protagonist appeal was mixed but mostly positive: several reviewers loved or related to her, while others found her bland or rarely compelling.

Product 2: Doom: The Dark Ages
4.5

The protagonist’s power fantasy was praised in the supporting review as strongly delivered.

puzzle design
Product 1: Lost Records: Bloom & Rage
2.7

Puzzle design was mixed to negative: a few simple puzzles were praised for the right complexity, but multiple reviews wanted more depth or found specific puzzles clunky.

Product 2: Doom: The Dark Ages
3.5

Puzzle design was lightly covered, with reviewers describing simple exploration puzzles as enjoyable but rarely demanding.

replay value
Product 1: Lost Records: Bloom & Rage
3.8

Replay value was generally tied to branching outcomes, relationship variation, and alternate endings, though one negative reviewer said they would never replay it.

Product 2: Doom: The Dark Ages
2.9

Replay value was mixed, with secrets and challenges helping, but some reviewers doubting long-term appeal or completionist-heavy longevity.

sandbox freedom
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
4.0

Sandbox freedom was praised for giving players meaningful freedom in larger maps and objective order.

side character depth
Product 1: Lost Records: Bloom & Rage
4.4

Side character depth was often strong, especially around Kat, though one review singled out Dylan’s unresolved arc as a weakness.

Product 2: Doom: The Dark Ages
2.0

Side character depth was usually criticized, with reviewers calling supporting characters forgettable, unmemorable or impossible to care about.

sound design
Product 1: Lost Records: Bloom & Rage
3.8

Sound design was mostly positive for soundscape and cinematic effect, though one review reported overlapping audio issues.

Product 2: Doom: The Dark Ages
4.3

Sound design was generally strong, with praise for heavy feedback and crunchy effects, though one reviewer found effects too soft.

soundtrack quality
Product 1: Lost Records: Bloom & Rage
4.2

Soundtrack quality was usually praised, often as excellent, atmospheric, or emotionally effective, though one review found it disappointing.

Product 2: Doom: The Dark Ages
3.9

Soundtrack quality was divided: several reviewers loved the metal score, while others found it less memorable or a downgrade from earlier entries.

stealth mechanics
Product 1: Lost Records: Bloom & Rage
2.2

Stealth was mostly a weak point: one reviewer liked a short sequence as variety, but others called later stealth awkward, padding-like, or simply not good.

Product 2: Doom: The Dark Ages
No score yet
tutorial quality
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
2.5

Tutorial delivery was criticized in the supporting review for interrupting pacing despite gradual mechanic introduction.

upgrade system
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
3.6

Upgrade systems were mixed: some liked streamlined and useful upgrades, while others wanted more depth or disliked passive-feeling progression.

value for money
Product 1: Lost Records: Bloom & Rage
3.5

Value for money was polarized: some called the $40 package a steal or worthwhile, while others were hesitant or said it was not worth buying.

Product 2: Doom: The Dark Ages
1.5

Value for money was criticized in the supporting review for the price and perceived lack of content.

voice acting
Product 1: Lost Records: Bloom & Rage
3.9

Voice acting was mostly praised, especially the cast performances, though a few reviewers found Swann’s performance weaker or grating.

Product 2: Doom: The Dark Ages
No score yet
weapon balance
Product 1: Lost Records: Bloom & Rage
No score yet
Product 2: Doom: The Dark Ages
4.2

Weapon balance was broadly praised for useful, varied weapons, though some reviewers felt guns were simplified or overshadowed by the shield.

world-building
Product 1: Lost Records: Bloom & Rage
4.4

World-building was widely praised for its nostalgic 1990s setting, memory framing, and believable sense of place.

Product 2: Doom: The Dark Ages
No score yet
writing quality
Product 1: Lost Records: Bloom & Rage
3.7

Writing quality ranged from graceful, hard-truth character writing to complaints about structural problems, contrivance, and uneven dialogue.

Product 2: Doom: The Dark Ages
1.8

Writing quality was mostly criticized for dull cutscenes, cliched dialogue and disjointed storytelling.