Compare Shinobi: Art of Vengeance vs South of Midnight

P1 Shinobi: Art of Vengeance
P2 South of Midnight

Comparison Takeaways

Shinobi: Art of Vengeance

Where It Has the Edge

  • camera behavior is 5.0 vs 2.1. Camera behavior is praised in one review for intelligently changing framing to support mood, traversal, and visual depth.
  • onboarding experience is 4.5 vs 1.8. Onboarding is praised for easing the player into each move rather than overwhelming them with the full combat...
  • mission variety is 4.5 vs 2.0. Mission variety is supported by praise for fresh objectives and distinct environments across the stages.
  • mission design is 4.5 vs 2.3. Mission design is praised through comments about well-crafted stages that mix platforming, combat, puzzles, and optional routes.

South of Midnight

Where It Has the Edge

  • world-building is 4.6 vs 2.5. World-building is one of the clearest strengths, with reviewers praising the Deep South setting, folklore, culture, and historical...
  • emotional impact is 4.5 vs 2.5. Emotional impact is high for many reviewers, especially through empathy, grief, Southern memory, and Hazel’s healing role.
  • side character depth is 4.4 vs 2.5. Side characters and spirits often leave strong impressions, with reviewers praising depth, charm, and memorable short appearances.
  • dialogue quality is 4.3 vs 2.5. Dialogue is praised as conversational, genuine, and carried by the Hazel-Catfish dynamic.
Average score
Product 1: Shinobi: Art of Vengeance
4.2
Product 2: South of Midnight
3.6
accessibility options
Product 1: Shinobi: Art of Vengeance
4.2

Accessibility options are praised for adjustable difficulty, assist settings, and sliders that make the challenge more approachable without fully flattening it.

Product 2: South of Midnight
4.3

Accessibility is a notable strength, with reviewers citing visual options, modular difficulty, invincibility, and options to reduce combat pressure.

age appropriateness
Product 1: Shinobi: Art of Vengeance
No score yet
Product 2: South of Midnight
2.3

Age appropriateness skews older because reviewers repeatedly cite abuse, murder, trauma, death, and trigger warnings.

animation quality
Product 1: Shinobi: Art of Vengeance
4.9

Animation quality is a standout, especially Joe’s motion, hand-drawn character work, and the way combat and traversal read in motion.

Product 2: South of Midnight
4.4

Animation quality is a defining feature, especially the stop-motion-inspired look, though a few reviewers noted it may divide players.

art direction
Product 1: Shinobi: Art of Vengeance
5.0

The hand-drawn art direction receives near-universal praise for its style, cohesion, painterly look, and strong franchise fit.

Product 2: South of Midnight
4.7

Art direction is consistently praised for stop-motion inspiration, painterly style, striking environments, and a strong visual identity.

atmosphere
Product 1: Shinobi: Art of Vengeance
4.5

Atmosphere is supported by presentation touches such as camera framing and mood-setting scenes that help the 2D spaces feel more dramatic.

Product 2: South of Midnight
4.6

Atmosphere is a major strength, blending Southern Gothic, fairytale darkness, humidity, grief, whimsy, and beauty.

boss design
Product 1: Shinobi: Art of Vengeance
4.4

Boss design earns many positive notes for memorable, exciting encounters, though a few reviewers find some bosses too easy, clunky, or mechanically weaker than regular fights.

Product 2: South of Midnight
3.7

Boss design is one of the stronger gameplay areas, often praised for spectacle, narrative buildup, and distinct encounters despite some formula.

bug frequency
Product 1: Shinobi: Art of Vengeance
2.0

Bug frequency is a concern in one review that reports a severe save-wipe issue, even though other technical impressions were cleaner.

Product 2: South of Midnight
3.3

Bug frequency appears low to moderate, with some reviewers reporting no bugs and others noting glitches, camera issues, or minor problems.

camera behavior
Product 1: Shinobi: Art of Vengeance
5.0

Camera behavior is praised in one review for intelligently changing framing to support mood, traversal, and visual depth.

Product 2: South of Midnight
2.1

Camera behavior is a recurring issue in negative reviews, especially in combat, glitches, and camera-yanking interruptions.

character development
Product 1: Shinobi: Art of Vengeance
3.3

Character development is limited overall, with one reviewer liking a supporting character but another calling broader character depth minimal.

Product 2: South of Midnight
4.5

Character development centers on Hazel’s growing responsibility, empathy, and relationship with her mother and community.

checkpoint system
Product 1: Shinobi: Art of Vengeance
5.0

The checkpoint system is praised as a quality-of-life improvement because it reduces frustration around difficult optional challenges.

Product 2: South of Midnight
No score yet
combat system
Product 1: Shinobi: Art of Vengeance
4.9

Combat is the most consistently praised attribute, with reviewers calling it fluid, deep, expressive, satisfying, and central to the game’s appeal.

Product 2: South of Midnight
2.7

Combat is the main compromise: a few reviewers enjoyed chunky abilities and late-game flow, but most called it simple, shallow, or repetitive.

content variety
Product 1: Shinobi: Art of Vengeance
4.5

Content variety is strong across stage themes, optional challenges, enemy encounters, bonus levels, and replay modes, though some side segments are less loved.

Product 2: South of Midnight
3.4

Content variety is mixed, with varied locales and tales offset by repeated combat arenas, objectives, and encounter structure.

controls responsiveness
Product 1: Shinobi: Art of Vengeance
4.7

Controls are usually described as smooth, tight, intuitive, and responsive, with a few caveats around moments where scripted control loss or platforming inputs feel awkward.

Product 2: South of Midnight
3.0

Controls mostly work, but some reviewers reported delayed attacks, unresponsive inputs, or hit-detection roughness that hurt responsiveness.

core gameplay loop
Product 1: Shinobi: Art of Vengeance
4.7

The core loop is widely liked as fast, stylish 2D action with strong combat and traversal, with a few reviewers calling it great despite structural complaints.

Product 2: South of Midnight
2.7

The core loop repeatedly alternates linear traversal, arenas, memories, and bosses; some found it focused, while many found it predictable.

crash stability
Product 1: Shinobi: Art of Vengeance
5.0

Crash stability is strong in the PS5 review that reports no crashes, soft-locks, or freezes over a long playthrough.

Product 2: South of Midnight
4.7

Crash stability is supported by one reviewer reporting no crashes during play.

dialogue quality
Product 1: Shinobi: Art of Vengeance
2.5

Dialogue quality is uneven: one review criticizes a dull character, and another finds paused dialogue barks jarring despite fun narrative moments.

Product 2: South of Midnight
4.3

Dialogue is praised as conversational, genuine, and carried by the Hazel-Catfish dynamic.

difficulty balance
Product 1: Shinobi: Art of Vengeance
4.1

Difficulty is generally viewed as fair and satisfying, but opinions split on spikes, projectile-heavy sections, undertuned enemies, and some hard optional challenges.

Product 2: South of Midnight
3.5

Difficulty is approachable and customizable, but some combat spikes and enemy damage made the balance uneven for certain reviewers.

emotional impact
Product 1: Shinobi: Art of Vengeance
2.5

Emotional impact is limited in the review evidence, with one reviewer wishing for a stronger moment of emotional weight.

Product 2: South of Midnight
4.5

Emotional impact is high for many reviewers, especially through empathy, grief, Southern memory, and Hazel’s healing role.

endgame content
Product 1: Shinobi: Art of Vengeance
4.1

Endgame content is generally seen as useful for replay through Arcade Mode, Boss Rush, superbosses, and ranking challenges, though one reviewer sees arcade mode as padding.

Product 2: South of Midnight
No score yet
enemy variety
Product 1: Shinobi: Art of Vengeance
4.7

Enemy variety is a strength, with reviewers praising the range of ninjas, soldiers, monsters, bosses, and specialized foes that shape encounters.

Product 2: South of Midnight
3.0

Enemy variety is mixed: some praised Haint forms and combinations, while others repeatedly counted only a handful of enemy types.

environmental detail
Product 1: Shinobi: Art of Vengeance
5.0

Environmental detail stands out in reviews that praise painterly backgrounds, large-scale set pieces, and richly detailed level backdrops.

Product 2: South of Midnight
4.7

Environmental detail is a standout, with detailed vistas, cluttered interiors, lighting, wildlife, and richly composed spaces.

exploration quality
Product 1: Shinobi: Art of Vengeance
4.1

Exploration is divisive: many enjoy secrets, replayable routes, and rewards, while others find backtracking or Metroidvania-lite detours less compelling.

Product 2: South of Midnight
3.2

Exploration benefits from beautiful scenery and secrets, yet linearity, limited rewards, and simple side paths reduce discovery value.

facial animations
Product 1: Shinobi: Art of Vengeance
No score yet
Product 2: South of Midnight
4.7

Facial animation and expressiveness are praised in character closeups, helping performances land despite the stylized movement.

faithfulness to franchise
Product 1: Shinobi: Art of Vengeance
4.7

Reviewers broadly describe the revival as faithful to Shinobi’s legacy while modernizing it with new structure, combat depth, and visual presentation.

Product 2: South of Midnight
No score yet
family friendliness
Product 1: Shinobi: Art of Vengeance
No score yet
Product 2: South of Midnight
2.5

Family friendliness is limited by mature themes such as family abuse, kidnapping, murder, death, and generational trauma.

fast travel convenience
Product 1: Shinobi: Art of Vengeance
4.8

Fast travel is repeatedly praised for making revisits, secret hunting, and post-completion cleanup smoother rather than tedious.

Product 2: South of Midnight
No score yet
flying mechanics
Product 1: Shinobi: Art of Vengeance
3.0

Flying mechanics are mildly criticized in the glider’s case, with the reviewer saying it slows down otherwise snappy traversal.

Product 2: South of Midnight
No score yet
frame rate stability
Product 1: Shinobi: Art of Vengeance
2.9

Frame rate stability is mixed, especially on Switch, where reviewers note dips or painful frame-rate issues despite otherwise strong presentation.

Product 2: South of Midnight
3.5

Frame rate stability varies by reviewer and platform, from no drops to PC 45-60 FPS slides and occasional Xbox dips.

fun factor
Product 1: Shinobi: Art of Vengeance
4.8

Fun factor is high, with many reviewers calling the combat, challenge rooms, and overall ninja fantasy enjoyable or easy to recommend.

Product 2: South of Midnight
3.6

Fun factor depends on priorities: the package can be enjoyable, but mechanics are less exciting than presentation and story.

gameplay mechanics
Product 1: Shinobi: Art of Vengeance
4.4

Gameplay mechanics are praised for depth and power fantasy, though one reviewer argues an execution mechanic lacks meaningful challenge pressure.

Product 2: South of Midnight
2.7

Gameplay is generally functional but familiar, with reviewers split between solid throwback simplicity and shallow, repetitive mechanics.

graphics quality
Product 1: Shinobi: Art of Vengeance
5.0

Graphics quality is a major strength, with reviewers repeatedly calling the game gorgeous, beautiful, and visually impressive.

Product 2: South of Midnight
4.6

Graphics quality is strong, with reviewers repeatedly calling the world gorgeous, pretty, visually unique, or technically impressive.

handheld play suitability
Product 1: Shinobi: Art of Vengeance
No score yet
Product 2: South of Midnight
4.3

Handheld suitability is positive where noted, with Steam Deck described as a fine way to play the shorter adventure.

horror tension
Product 1: Shinobi: Art of Vengeance
No score yet
Product 2: South of Midnight
4.3

Horror tension is present through trauma-fueled spirits, fairytale darkness, haunted history, and unsettling Southern Gothic imagery.

HUD clarity
Product 1: Shinobi: Art of Vengeance
3.0

HUD clarity receives a mixed score because flashy combat effects can make the player lose track of the action.

Product 2: South of Midnight
No score yet
immersion
Product 1: Shinobi: Art of Vengeance
4.0

Immersion is supported by strong presentation and visual depth, though one reviewer says the game remained enjoyable without strongly resonating.

Product 2: South of Midnight
4.4

Immersion is driven by atmosphere, music, setting detail, and identity, though scripted design can make the experience feel directed.

innovation
Product 1: Shinobi: Art of Vengeance
4.8

Innovation is praised where reviewers say the game evolves Shinobi meaningfully instead of merely repeating the past.

Product 2: South of Midnight
3.5

Innovation is mixed: the setting and presentation feel fresh, but gameplay mechanics often do not reinvent the wheel.

learning curve
Product 1: Shinobi: Art of Vengeance
4.5

The learning curve is favorable because reviewers describe the combat as simple to engage with while still rewarding mastery.

Product 2: South of Midnight
3.2

The learning curve is mild; hazards and combat take adjustment, but reviewers rarely found the game punishing.

level design
Product 1: Shinobi: Art of Vengeance
4.1

Level design is usually praised for scale, variety, secrets, and challenge structure, but some reviewers criticize flow, pacing, or underused combat spaces.

Product 2: South of Midnight
3.7

Level design earns praise for attractive linear spaces and readable structure, but some reviews found it basic or constrained.

load times
Product 1: Shinobi: Art of Vengeance
4.5

Load times receive a positive note from one Switch reviewer who says they did not take too long.

Product 2: South of Midnight
No score yet
lore depth
Product 1: Shinobi: Art of Vengeance
4.0

Lore depth gets mild praise where the reviewer appreciates Shinobi’s blend of cultural mythological elements.

Product 2: South of Midnight
4.4

Lore depth is strong, drawing on Southern folklore, spirits, local history, and mythic reinterpretations.

map and navigation design
Product 1: Shinobi: Art of Vengeance
3.8

Map and navigation design is mixed: reviewers like map clarity and fast travel, but some cite confusing secret tracking or unclear pits.

Product 2: South of Midnight
2.3

Navigation is clear but sometimes over-guided; one reviewer also disliked the absence of a map in broader swamp spaces.

menu usability
Product 1: Shinobi: Art of Vengeance
5.0

Menu usability is praised through the clean, easy-to-navigate interface that removes friction around fast travel and play.

Product 2: South of Midnight
4.5

Menu usability is positive, with menus described as not overly complicated.

mission design
Product 1: Shinobi: Art of Vengeance
4.5

Mission design is praised through comments about well-crafted stages that mix platforming, combat, puzzles, and optional routes.

Product 2: South of Midnight
2.3

Mission design supports the storybook structure, but repeated clear-the-area and memory-bottle patterns make objectives feel predictable.

mission variety
Product 1: Shinobi: Art of Vengeance
4.5

Mission variety is supported by praise for fresh objectives and distinct environments across the stages.

Product 2: South of Midnight
2.0

Mission variety is a weakness in several reviews, especially once the recurring run-fight-fill-bottle pattern becomes clear.

movement feel
Product 1: Shinobi: Art of Vengeance
4.8

Movement feel is heavily praised as fast, fluid, snappy, and fun, though one Switch review notes combat can feel slower than traversal.

Product 2: South of Midnight
3.3

Movement can feel fluid and momentum-driven in positive reviews, though others criticized floaty or wafty traversal feel.

narrative quality
Product 1: Shinobi: Art of Vengeance
3.3

Narrative quality is the most mixed creative element: some call it one of the franchise’s better stories, while many describe it as simple, thin, or tonally inconsistent.

Product 2: South of Midnight
4.2

Narrative quality is broadly the core appeal, with many reviewers praising folklore, family trauma, and Hazel’s journey despite some dissent.

onboarding experience
Product 1: Shinobi: Art of Vengeance
4.5

Onboarding is praised for easing the player into each move rather than overwhelming them with the full combat kit at once.

Product 2: South of Midnight
1.8

Onboarding can feel too hand-holdy, with one reviewer saying the game repeatedly tells players what to do next.

originality
Product 1: Shinobi: Art of Vengeance
4.5

Originality is praised where reviewers call the revival fresh for the series rather than a simple nostalgic retread.

Product 2: South of Midnight
4.6

Originality is high in setting and folklore, with reviewers noting how rarely games explore the Deep South this way.

pacing
Product 1: Shinobi: Art of Vengeance
3.6

Pacing is mixed: several reviewers like the length and steady tool rollout, while others say long stages, revisit loops, or samey rhythm weaken momentum.

Product 2: South of Midnight
3.9

Pacing is usually concise and forward-moving, though some reviewers flagged repetition, a slow start, or weaker final chapters.

performance optimization
Product 1: Shinobi: Art of Vengeance
3.8

Performance optimization varies by platform and context, with PS5 impressions strong but Switch-oriented reviews noting optimization and frame-pacing caveats.

Product 2: South of Midnight
3.8

Performance optimization is mixed: some reported smooth play, while others saw low-detail textures or technical roughness.

platform-specific feature support
Product 1: Shinobi: Art of Vengeance
No score yet
Product 2: South of Midnight
4.2

Platform-specific support is positive where noted, especially Steam Deck verification and Game Pass availability.

platforming precision
Product 1: Shinobi: Art of Vengeance
4.0

Platforming is often praised as tight, precise, and rewarding, though several reviewers flag optional challenge rooms or late-game traversal as frustrating or inconsistent.

Product 2: South of Midnight
3.4

Platforming is approachable and often enjoyable, with forgiving jumps and familiar traversal ideas rather than demanding precision.

polish
Product 1: Shinobi: Art of Vengeance
4.8

Polish is praised where reviewers highlight the game as well put together and visually refined.

Product 2: South of Midnight
3.0

Polish is uneven, with strong presentation undercut by isolated bugs, hard locks, camera roughness, and minor technical annoyances.

progression system
Product 1: Shinobi: Art of Vengeance
4.6

Progression is praised for steadily adding moves, abilities, upgrades, and customization that keep combat and traversal evolving.

Product 2: South of Midnight
2.9

Progression is present through strands, abilities, and upgrades, but reviewers often found it basic or slow to meaningfully change play.

protagonist appeal
Product 1: Shinobi: Art of Vengeance
4.5

Protagonist appeal is positive where Joe Musashi is described as a compelling, badass ninja fantasy rather than a talkative character.

Product 2: South of Midnight
4.4

Hazel is widely liked as a charming, strong, believable protagonist with spunk and emotional grounding.

puzzle design
Product 1: Shinobi: Art of Vengeance
4.0

Puzzle design receives a mild positive note for being logical and not slowing the action down.

Product 2: South of Midnight
2.3

Puzzle design is consistently described as simple, obvious, or light, with little challenge for players wanting real problem solving.

replay value
Product 1: Shinobi: Art of Vengeance
4.1

Replay value is strong for completionists thanks to collectibles, secrets, stage revisits, Arcade Mode, Boss Rush, ranks, and unlockables, though not every reviewer loves revisiting.

Product 2: South of Midnight
2.5

Replay value is modest: chapter replay and collectible cleanup help, but lack of New Game+ limits postgame appeal.

save system reliability
Product 1: Shinobi: Art of Vengeance
3.3

Save reliability is split: one review praises frequent saves, while another reports the serious problem of a save being wiped twice.

Product 2: South of Midnight
4.0

Save reliability is supported by autosaving, chapter replay, and accumulated collectibles.

side character depth
Product 1: Shinobi: Art of Vengeance
2.5

Side character depth is weak in the evidence focused on Ankou, whom one reviewer calls dull despite liking the broader visual design.

Product 2: South of Midnight
4.4

Side characters and spirits often leave strong impressions, with reviewers praising depth, charm, and memorable short appearances.

skill tree depth
Product 1: Shinobi: Art of Vengeance
No score yet
Product 2: South of Midnight
2.6

The skill tree is small and sometimes underwhelming, though a few reviewers liked its attainability or late-game improvements.

sound design
Product 1: Shinobi: Art of Vengeance
3.5

Sound design is mixed: impact feedback and combat audio are praised, but one reviewer strongly disliked the harsh radio or speaker filter.

Product 2: South of Midnight
4.6

Sound design is highly praised, from environmental ambience and ability sounds to weather warnings, echoes, and combat effects.

soundtrack quality
Product 1: Shinobi: Art of Vengeance
4.4

The soundtrack is mostly praised as energetic, fitting, and memorable, though one review finds it weaker than the visuals and Genesis-era expectations.

Product 2: South of Midnight
4.5

Soundtrack quality is one of the strongest points, with reviewers repeatedly praising Southern genres, vocal songs, and story-linked music.

tutorial quality
Product 1: Shinobi: Art of Vengeance
4.5

Tutorial quality is positive where one reviewer says the early tutorials made combat options easy to understand and apply.

Product 2: South of Midnight
4.5

Tutorial framing receives praise for narrative integration, even though one review criticized the broader guidance as overbearing.

upgrade system
Product 1: Shinobi: Art of Vengeance
4.5

The upgrade system is praised for meaningful amulets, combat additions, and flexible build choices that alter playstyle.

Product 2: South of Midnight
2.8

Upgrades can add risk-reward and late-game combat flow, but several reviewers felt upgrades lacked incentive or impact.

user interface design
Product 1: Shinobi: Art of Vengeance
5.0

User interface design receives praise for being clean and easy to navigate.

Product 2: South of Midnight
4.5

User interface design is praised as simple and easy to navigate in one review.

value for money
Product 1: Shinobi: Art of Vengeance
4.6

Value for money is positive overall, especially for combat-focused or completionist players, though one review frames value as more moderate for players skipping side content.

Product 2: South of Midnight
3.9

Value is strongest on Game Pass or for players prioritizing the short story experience; some reviewers hesitated at full purchase price.

visual effects quality
Product 1: Shinobi: Art of Vengeance
4.8

Visual effects are praised for stylish Ninjutsu, cinematic flourishes, audiovisual impact, and bold combat feedback.

Product 2: South of Midnight
4.5

Visual effects earn positive notes through lighting, fog, greenery, and atmospheric presentation.

voice acting
Product 1: Shinobi: Art of Vengeance
4.0

Voice acting receives mixed-to-positive reactions: some reviews praise the performances, while others call the English voices merely fine or jarring.

Product 2: South of Midnight
4.6

Voice acting is a major strength, repeatedly called superb, believable, natural, or emotionally authentic.

world-building
Product 1: Shinobi: Art of Vengeance
2.5

World-building is weak in the evidence that explicitly says not to expect captivating world building from the campy action story.

Product 2: South of Midnight
4.6

World-building is one of the clearest strengths, with reviewers praising the Deep South setting, folklore, culture, and historical texture.

world interactivity
Product 1: Shinobi: Art of Vengeance
No score yet
Product 2: South of Midnight
2.1

World interactivity is limited; reviewers described largely linear spaces with specific prompts rather than broad environmental freedom.

writing quality
Product 1: Shinobi: Art of Vengeance
2.8

Writing quality is mixed-to-weak, with reviewers describing the script as fine, tropey, or not especially nuanced.

Product 2: South of Midnight
3.6

Writing is divisive: several reviewers found it authentic and empathetic, while others criticized exposition, loose ends, or missing connective tissue.