Compare Shinobi: Art of Vengeance vs Final Fantasy VII Rebirth

P1 Shinobi: Art of Vengeance
P2 Final Fantasy VII Rebirth

Comparison Takeaways

Shinobi: Art of Vengeance

Where It Has the Edge

  • menu usability is 5.0 vs 2.8. Menu usability is praised through the clean, easy-to-navigate interface that removes friction around fast travel and play.
  • mission design is 4.5 vs 2.4. Mission design is praised through comments about well-crafted stages that mix platforming, combat, puzzles, and optional routes.
  • movement feel is 4.8 vs 2.9. Movement feel is heavily praised as fast, fluid, snappy, and fun, though one Switch review notes combat can...
  • mission variety is 4.5 vs 3.1. Mission variety is supported by praise for fresh objectives and distinct environments across the stages.

Final Fantasy VII Rebirth

Where It Has the Edge

  • bug frequency is 4.9 vs 2.0. Reported bug frequency is low, with multiple reviewers saying they encountered no bugs or only minor visual issues.
  • world-building is 5.0 vs 2.5. World-building is praised for making Gaia feel more alive, detailed, and newly understandable compared with older versions.
  • emotional impact is 4.7 vs 2.5. Emotional impact is very strong overall, producing tears, reflection, and attachment, though one review says the ending's delivery...
  • writing quality is 4.8 vs 2.8. Writing is strongly praised for expanding the original, deepening the human element, and selling relationships, even when broader...
Average score
Product 1: Shinobi: Art of Vengeance
4.2
Product 2: Final Fantasy VII Rebirth
4.2
accessibility options
Product 1: Shinobi: Art of Vengeance
4.2

Accessibility options are praised for adjustable difficulty, assist settings, and sliders that make the challenge more approachable without fully flattening it.

Product 2: Final Fantasy VII Rebirth
No score yet
animation quality
Product 1: Shinobi: Art of Vengeance
4.9

Animation quality is a standout, especially Joe’s motion, hand-drawn character work, and the way combat and traversal read in motion.

Product 2: Final Fantasy VII Rebirth
4.8

Synergy Ability animations are praised for personality and relationship expression.

art direction
Product 1: Shinobi: Art of Vengeance
5.0

The hand-drawn art direction receives near-universal praise for its style, cohesion, painterly look, and strong franchise fit.

Product 2: Final Fantasy VII Rebirth
5.0

Art direction receives high praise for maximalist world creation and imaginative modern design.

atmosphere
Product 1: Shinobi: Art of Vengeance
4.5

Atmosphere is supported by presentation touches such as camera framing and mood-setting scenes that help the 2D spaces feel more dramatic.

Product 2: Final Fantasy VII Rebirth
5.0

Atmosphere is praised for beauty, loss, escapism, and a strong sense of place.

boss design
Product 1: Shinobi: Art of Vengeance
4.4

Boss design earns many positive notes for memorable, exciting encounters, though a few reviewers find some bosses too easy, clunky, or mechanically weaker than regular fights.

Product 2: Final Fantasy VII Rebirth
4.8

Boss fights are regarded as major highlights, with reviewers praising their spectacle, challenge, and layered design.

bug frequency
Product 1: Shinobi: Art of Vengeance
2.0

Bug frequency is a concern in one review that reports a severe save-wipe issue, even though other technical impressions were cleaner.

Product 2: Final Fantasy VII Rebirth
4.9

Reported bug frequency is low, with multiple reviewers saying they encountered no bugs or only minor visual issues.

camera behavior
Product 1: Shinobi: Art of Vengeance
5.0

Camera behavior is praised in one review for intelligently changing framing to support mood, traversal, and visual depth.

Product 2: Final Fantasy VII Rebirth
No score yet
character development
Product 1: Shinobi: Art of Vengeance
3.3

Character development is limited overall, with one reviewer liking a supporting character but another calling broader character depth minimal.

Product 2: Final Fantasy VII Rebirth
4.9

Character development is a standout consensus strength, with reviewers emphasizing deeper bonds, richer backstories, and more rounded portrayals across the party.

character roster
Product 1: Shinobi: Art of Vengeance
No score yet
Product 2: Final Fantasy VII Rebirth
4.8

The roster is praised for adding distinct, memorable party members whose combat styles and personalities broaden the experience.

checkpoint system
Product 1: Shinobi: Art of Vengeance
5.0

The checkpoint system is praised as a quality-of-life improvement because it reduces frustration around difficult optional challenges.

Product 2: Final Fantasy VII Rebirth
4.2

The checkpoint system is praised for reducing repetition during tricky chocobo-taming sections.

combat system
Product 1: Shinobi: Art of Vengeance
4.9

Combat is the most consistently praised attribute, with reviewers calling it fluid, deep, expressive, satisfying, and central to the game’s appeal.

Product 2: Final Fantasy VII Rebirth
4.7

Combat is one of the strongest points: reviewers repeatedly praise the hybrid action/ATB foundation, Synergy additions, tactical depth, and character-specific playstyles, while only a few note occasional clumsy or frustrating encounters.

companion AI
Product 1: Shinobi: Art of Vengeance
No score yet
Product 2: Final Fantasy VII Rebirth
4.4

One review specifically says AI-controlled party behavior and aerial-combat complaints from Remake were addressed through Synergy systems.

content variety
Product 1: Shinobi: Art of Vengeance
4.5

Content variety is strong across stage themes, optional challenges, enemy encounters, bonus levels, and replay modes, though some side segments are less loved.

Product 2: Final Fantasy VII Rebirth
4.3

The game is packed with minigames, card battles, side activities, races, and regional diversions; most reviewers praise the abundance, while a few feel it becomes too much.

controls responsiveness
Product 1: Shinobi: Art of Vengeance
4.7

Controls are usually described as smooth, tight, intuitive, and responsive, with a few caveats around moments where scripted control loss or platforming inputs feel awkward.

Product 2: Final Fantasy VII Rebirth
No score yet
core gameplay loop
Product 1: Shinobi: Art of Vengeance
4.7

The core loop is widely liked as fast, stylish 2D action with strong combat and traversal, with a few reviewers calling it great despite structural complaints.

Product 2: Final Fantasy VII Rebirth
4.8

Reviewers describe the overall loop as a much larger and more satisfying RPG experience than Remake, with battle, exploration, and side systems keeping them engaged.

crafting system
Product 1: Shinobi: Art of Vengeance
No score yet
Product 2: Final Fantasy VII Rebirth
2.8

Crafting receives limited support and one reviewer found little need to engage with it.

crash stability
Product 1: Shinobi: Art of Vengeance
5.0

Crash stability is strong in the PS5 review that reports no crashes, soft-locks, or freezes over a long playthrough.

Product 2: Final Fantasy VII Rebirth
5.0

Crash stability is strong in the limited evidence, with one reviewer reporting no crashes.

dialogue quality
Product 1: Shinobi: Art of Vengeance
2.5

Dialogue quality is uneven: one review criticizes a dull character, and another finds paused dialogue barks jarring despite fun narrative moments.

Product 2: Final Fantasy VII Rebirth
4.5

Dialogue is praised for charming quiet moments, sharp exchanges, and touching character interactions.

difficulty balance
Product 1: Shinobi: Art of Vengeance
4.1

Difficulty is generally viewed as fair and satisfying, but opinions split on spikes, projectile-heavy sections, undertuned enemies, and some hard optional challenges.

Product 2: Final Fantasy VII Rebirth
3.6

Difficulty balance is mostly manageable and rewarding, but reviewers mention a strange spike, demanding bosses, and encounters that occasionally test patience.

emotional impact
Product 1: Shinobi: Art of Vengeance
2.5

Emotional impact is limited in the review evidence, with one reviewer wishing for a stronger moment of emotional weight.

Product 2: Final Fantasy VII Rebirth
4.7

Emotional impact is very strong overall, producing tears, reflection, and attachment, though one review says the ending's delivery undermines a crucial moment.

endgame content
Product 1: Shinobi: Art of Vengeance
4.1

Endgame content is generally seen as useful for replay through Arcade Mode, Boss Rush, superbosses, and ranking challenges, though one reviewer sees arcade mode as padding.

Product 2: Final Fantasy VII Rebirth
4.4

Postgame content is viewed positively for adding more to do after the main story.

enemy variety
Product 1: Shinobi: Art of Vengeance
4.7

Enemy variety is a strength, with reviewers praising the range of ninjas, soldiers, monsters, bosses, and specialized foes that shape encounters.

Product 2: Final Fantasy VII Rebirth
3.8

Enemy variety is praised in combat-focused reviews, though one reviewer found open-world mobs bland and rote.

environmental detail
Product 1: Shinobi: Art of Vengeance
5.0

Environmental detail stands out in reviews that praise painterly backgrounds, large-scale set pieces, and richly detailed level backdrops.

Product 2: Final Fantasy VII Rebirth
4.9

Environmental detail is heavily praised for making Gaia's landscapes, regions, and familiar locations feel vivid and emotionally resonant.

exploration quality
Product 1: Shinobi: Art of Vengeance
4.1

Exploration is divisive: many enjoy secrets, replayable routes, and rewards, while others find backtracking or Metroidvania-lite detours less compelling.

Product 2: Final Fantasy VII Rebirth
4.5

Exploration is broadly praised for rewarding curiosity with sights, activities, and regional depth, especially when the world design feels handcrafted rather than checklist-driven.

facial animations
Product 1: Shinobi: Art of Vengeance
No score yet
Product 2: Final Fantasy VII Rebirth
5.0

Expressive faces are credited with amplifying the cast's emotional drama.

faithfulness to franchise
Product 1: Shinobi: Art of Vengeance
4.7

Reviewers broadly describe the revival as faithful to Shinobi’s legacy while modernizing it with new structure, combat depth, and visual presentation.

Product 2: Final Fantasy VII Rebirth
4.9

Reviewers strongly praise its respect for Final Fantasy VII's legacy while still modernizing or reshaping it.

fast travel convenience
Product 1: Shinobi: Art of Vengeance
4.8

Fast travel is repeatedly praised for making revisits, secret hunting, and post-completion cleanup smoother rather than tedious.

Product 2: Final Fantasy VII Rebirth
5.0

Fast travel is praised as well-designed, plentiful, and fast.

flying mechanics
Product 1: Shinobi: Art of Vengeance
3.0

Flying mechanics are mildly criticized in the glider’s case, with the reviewer saying it slows down otherwise snappy traversal.

Product 2: Final Fantasy VII Rebirth
No score yet
frame rate stability
Product 1: Shinobi: Art of Vengeance
2.9

Frame rate stability is mixed, especially on Switch, where reviewers note dips or painful frame-rate issues despite otherwise strong presentation.

Product 2: Final Fantasy VII Rebirth
No score yet
fun factor
Product 1: Shinobi: Art of Vengeance
4.8

Fun factor is high, with many reviewers calling the combat, challenge rooms, and overall ninja fantasy enjoyable or easy to recommend.

Product 2: Final Fantasy VII Rebirth
4.8

Reviewers frequently describe the game, combat, Queen's Blood, and minigames as extremely fun despite pacing or bloat caveats.

gameplay mechanics
Product 1: Shinobi: Art of Vengeance
4.4

Gameplay mechanics are praised for depth and power fantasy, though one reviewer argues an execution mechanic lacks meaningful challenge pressure.

Product 2: Final Fantasy VII Rebirth
No score yet
graphics quality
Product 1: Shinobi: Art of Vengeance
5.0

Graphics quality is a major strength, with reviewers repeatedly calling the game gorgeous, beautiful, and visually impressive.

Product 2: Final Fantasy VII Rebirth
4.2

Visuals are often praised for cutscenes, vistas, and character models, but performance-mode blur and occasional inconsistency reduce the score in several reviews.

grind level
Product 1: Shinobi: Art of Vengeance
No score yet
Product 2: Final Fantasy VII Rebirth
3.2

Grind and bloat are manageable when players avoid completionist impulses, but the amount of optional content can be overwhelming.

handheld play suitability
Product 1: Shinobi: Art of Vengeance
No score yet
Product 2: Final Fantasy VII Rebirth
3.7

Handheld suitability is mixed: Steam Deck/PC handheld play is possible but compromised, while PlayStation Portal use is praised.

HUD clarity
Product 1: Shinobi: Art of Vengeance
3.0

HUD clarity receives a mixed score because flashy combat effects can make the player lose track of the action.

Product 2: Final Fantasy VII Rebirth
No score yet
immersion
Product 1: Shinobi: Art of Vengeance
4.0

Immersion is supported by strong presentation and visual depth, though one reviewer says the game remained enjoyable without strongly resonating.

Product 2: Final Fantasy VII Rebirth
No score yet
innovation
Product 1: Shinobi: Art of Vengeance
4.8

Innovation is praised where reviewers say the game evolves Shinobi meaningfully instead of merely repeating the past.

Product 2: Final Fantasy VII Rebirth
4.8

Innovation is praised in the game's density, polish, and inventive design ambition.

learning curve
Product 1: Shinobi: Art of Vengeance
4.5

The learning curve is favorable because reviewers describe the combat as simple to engage with while still rewarding mastery.

Product 2: Final Fantasy VII Rebirth
3.6

The interlocking combat and progression systems can feel overwhelming at first, but reviewers say they become rewarding once understood.

level design
Product 1: Shinobi: Art of Vengeance
4.1

Level design is usually praised for scale, variety, secrets, and challenge structure, but some reviewers criticize flow, pacing, or underused combat spaces.

Product 2: Final Fantasy VII Rebirth
3.7

Level design ranges from exceptional set pieces to divisive dungeons, with the Cait Sith/Shinra Manor-style segments and hallway-like stretches drawing the sharpest criticism.

load times
Product 1: Shinobi: Art of Vengeance
4.5

Load times receive a positive note from one Switch reviewer who says they did not take too long.

Product 2: Final Fantasy VII Rebirth
4.9

Load times and fast-travel speed are praised as quick and convenient.

lore depth
Product 1: Shinobi: Art of Vengeance
4.0

Lore depth gets mild praise where the reviewer appreciates Shinobi’s blend of cultural mythological elements.

Product 2: Final Fantasy VII Rebirth
4.5

World Intel and regional information are praised for deepening understanding of Final Fantasy VII's world.

map and navigation design
Product 1: Shinobi: Art of Vengeance
3.8

Map and navigation design is mixed: reviewers like map clarity and fast travel, but some cite confusing secret tracking or unclear pits.

Product 2: Final Fantasy VII Rebirth
2.5

Map and compass design is criticized as insufficient for complex terrain such as Gongaga.

menu usability
Product 1: Shinobi: Art of Vengeance
5.0

Menu usability is praised through the clean, easy-to-navigate interface that removes friction around fast travel and play.

Product 2: Final Fantasy VII Rebirth
2.8

Menu usability has a notable complaint around the lack of saveable loadouts for equipment and Materia setups.

mission design
Product 1: Shinobi: Art of Vengeance
4.5

Mission design is praised through comments about well-crafted stages that mix platforming, combat, puzzles, and optional routes.

Product 2: Final Fantasy VII Rebirth
2.4

Some mandatory or heavily gamified tasks were criticized for interrupting flow and failing to give players breathing room.

mission variety
Product 1: Shinobi: Art of Vengeance
4.5

Mission variety is supported by praise for fresh objectives and distinct environments across the stages.

Product 2: Final Fantasy VII Rebirth
3.1

Mission variety is mixed because Chadley-style objectives and world intel can repeat across regions despite the game offering many different activities overall.

movement feel
Product 1: Shinobi: Art of Vengeance
4.8

Movement feel is heavily praised as fast, fluid, snappy, and fun, though one Switch review notes combat can feel slower than traversal.

Product 2: Final Fantasy VII Rebirth
2.9

Movement is mixed: broad traversal supports adventure, but dodging, climbing, chocobo handling, and uneven-ground movement drew complaints for feeling awkward or stiff.

narrative quality
Product 1: Shinobi: Art of Vengeance
3.3

Narrative quality is the most mixed creative element: some call it one of the franchise’s better stories, while many describe it as simple, thin, or tonally inconsistent.

Product 2: Final Fantasy VII Rebirth
4.0

Narrative response is divided: reviewers praise the character-driven journey and remixed story, but several criticize thin macro plotting, convolution, or the ending's execution.

onboarding experience
Product 1: Shinobi: Art of Vengeance
4.5

Onboarding is praised for easing the player into each move rather than overwhelming them with the full combat kit at once.

Product 2: Final Fantasy VII Rebirth
3.5

Onboarding is uneven: Red XIII's recap helps returning players, but multiple reviewers warn newcomers may still be lost.

open-world design
Product 1: Shinobi: Art of Vengeance
No score yet
Product 2: Final Fantasy VII Rebirth
3.9

The open-world structure is the most divisive area: many reviewers admire its scale and reward loops, while others criticize bloat, repetition, and momentum-breaking busywork.

originality
Product 1: Shinobi: Art of Vengeance
4.5

Originality is praised where reviewers call the revival fresh for the series rather than a simple nostalgic retread.

Product 2: Final Fantasy VII Rebirth
4.5

Originality is supported by reviewers who say the reimagined story still surprises them despite familiarity with the original.

pacing
Product 1: Shinobi: Art of Vengeance
3.6

Pacing is mixed: several reviewers like the length and steady tool rollout, while others say long stages, revisit loops, or samey rhythm weaken momentum.

Product 2: Final Fantasy VII Rebirth
3.2

Pacing is mixed: some reviewers like the scenic, character-forward route, but many complain that open-world checklists, minigames, and late sections slow or derail the main story.

performance optimization
Product 1: Shinobi: Art of Vengeance
3.8

Performance optimization varies by platform and context, with PS5 impressions strong but Switch-oriented reviews noting optimization and frame-pacing caveats.

Product 2: Final Fantasy VII Rebirth
3.6

Performance is mixed across platforms and modes: some reviews report smooth play, while others criticize blur, pop-in, texture streaming, or technical tradeoffs.

platform-specific feature support
Product 1: Shinobi: Art of Vengeance
No score yet
Product 2: Final Fantasy VII Rebirth
4.2

PS5-specific features receive light but positive mention through DualSense motion controls and haptics.

platforming precision
Product 1: Shinobi: Art of Vengeance
4.0

Platforming is often praised as tight, precise, and rewarding, though several reviewers flag optional challenge rooms or late-game traversal as frustrating or inconsistent.

Product 2: Final Fantasy VII Rebirth
No score yet
polish
Product 1: Shinobi: Art of Vengeance
4.8

Polish is praised where reviewers highlight the game as well put together and visually refined.

Product 2: Final Fantasy VII Rebirth
4.3

Polish is generally high but not flawless, with minor hiccups, visual issues, or areas needing more shoring up.

progression system
Product 1: Shinobi: Art of Vengeance
4.6

Progression is praised for steadily adding moves, abilities, upgrades, and customization that keep combat and traversal evolving.

Product 2: Final Fantasy VII Rebirth
3.7

Folios and related progression systems are considered useful and flexible by several reviewers, though at least one found character leveling and skill growth confusing.

protagonist appeal
Product 1: Shinobi: Art of Vengeance
4.5

Protagonist appeal is positive where Joe Musashi is described as a compelling, badass ninja fantasy rather than a talkative character.

Product 2: Final Fantasy VII Rebirth
No score yet
puzzle design
Product 1: Shinobi: Art of Vengeance
4.0

Puzzle design receives a mild positive note for being logical and not slowing the action down.

Product 2: Final Fantasy VII Rebirth
No score yet
quest design
Product 1: Shinobi: Art of Vengeance
No score yet
Product 2: Final Fantasy VII Rebirth
4.1

Side quests are generally viewed positively when they deepen party relationships or world context, though some reviewers call out filler, repetition, or isolated dull tasks.

remake/remaster quality
Product 1: Shinobi: Art of Vengeance
No score yet
Product 2: Final Fantasy VII Rebirth
4.6

As a remake/reimagining, Rebirth is widely praised for honoring the original while expanding, modernizing, and sometimes boldly changing it.

replay value
Product 1: Shinobi: Art of Vengeance
4.1

Replay value is strong for completionists thanks to collectibles, secrets, stage revisits, Arcade Mode, Boss Rush, ranks, and unlockables, though not every reviewer loves revisiting.

Product 2: Final Fantasy VII Rebirth
4.5

Replay value is strong thanks to hard mode, New Game Plus, postgame options, relationship outcomes, and many remaining activities.

save system reliability
Product 1: Shinobi: Art of Vengeance
3.3

Save reliability is split: one review praises frequent saves, while another reports the serious problem of a save being wiped twice.

Product 2: Final Fantasy VII Rebirth
No score yet
side character depth
Product 1: Shinobi: Art of Vengeance
2.5

Side character depth is weak in the evidence focused on Ankou, whom one reviewer calls dull despite liking the broader visual design.

Product 2: Final Fantasy VII Rebirth
No score yet
sound design
Product 1: Shinobi: Art of Vengeance
3.5

Sound design is mixed: impact feedback and combat audio are praised, but one reviewer strongly disliked the harsh radio or speaker filter.

Product 2: Final Fantasy VII Rebirth
3.3

Sound design is mixed: effects and environmental audio can impress, but multiple reviews mention poor mixing or music drowning out dialogue.

soundtrack quality
Product 1: Shinobi: Art of Vengeance
4.4

The soundtrack is mostly praised as energetic, fitting, and memorable, though one review finds it weaker than the visuals and Genesis-era expectations.

Product 2: Final Fantasy VII Rebirth
5.0

The soundtrack is an overwhelming consensus strength, repeatedly described as incredible, phenomenal, moving, and among the series' best.

stealth mechanics
Product 1: Shinobi: Art of Vengeance
No score yet
Product 2: Final Fantasy VII Rebirth
2.5

The small stealth segments were singled out as a weak link, especially because the engine was not seen as well-suited to stealth maneuvers.

tutorial quality
Product 1: Shinobi: Art of Vengeance
4.5

Tutorial quality is positive where one reviewer says the early tutorials made combat options easy to understand and apply.

Product 2: Final Fantasy VII Rebirth
No score yet
upgrade system
Product 1: Shinobi: Art of Vengeance
4.5

The upgrade system is praised for meaningful amulets, combat additions, and flexible build choices that alter playstyle.

Product 2: Final Fantasy VII Rebirth
4.2

The character upgrade system is viewed as more nuanced and strategic than Remake's approach.

user interface design
Product 1: Shinobi: Art of Vengeance
5.0

User interface design receives praise for being clean and easy to navigate.

Product 2: Final Fantasy VII Rebirth
No score yet
value for money
Product 1: Shinobi: Art of Vengeance
4.6

Value for money is positive overall, especially for combat-focused or completionist players, though one review frames value as more moderate for players skipping side content.

Product 2: Final Fantasy VII Rebirth
4.3

Value is strong because of the game's length and abundance of content, though some reviewers question whether it asks for too much time.

visual effects quality
Product 1: Shinobi: Art of Vengeance
4.8

Visual effects are praised for stylish Ninjutsu, cinematic flourishes, audiovisual impact, and bold combat feedback.

Product 2: Final Fantasy VII Rebirth
4.4

Visual spectacle is strong, although one reviewer notes motion blur can obscure otherwise striking battle imagery.

voice acting
Product 1: Shinobi: Art of Vengeance
4.0

Voice acting receives mixed-to-positive reactions: some reviews praise the performances, while others call the English voices merely fine or jarring.

Product 2: Final Fantasy VII Rebirth
4.9

Voice acting is one of the clearest strengths, with reviewers repeatedly calling out expressive, emotional, and well-cast performances.

world-building
Product 1: Shinobi: Art of Vengeance
2.5

World-building is weak in the evidence that explicitly says not to expect captivating world building from the campy action story.

Product 2: Final Fantasy VII Rebirth
5.0

World-building is praised for making Gaia feel more alive, detailed, and newly understandable compared with older versions.

world interactivity
Product 1: Shinobi: Art of Vengeance
No score yet
Product 2: Final Fantasy VII Rebirth
4.0

World interactions such as animals leading to objectives and fast-travel points were seen as pleasant touches that make Gaia feel reactive, though repetition remains a caveat.

writing quality
Product 1: Shinobi: Art of Vengeance
2.8

Writing quality is mixed-to-weak, with reviewers describing the script as fine, tropey, or not especially nuanced.

Product 2: Final Fantasy VII Rebirth
4.8

Writing is strongly praised for expanding the original, deepening the human element, and selling relationships, even when broader story choices remain divisive.