Compare The Alters vs Dragon Quest VII Reimagined

The Alters
Dragon Quest VII Reimagined

Quick verdict

What each product is best for

Choose The Alters for controls responsiveness and facial animations.

Choose Dragon Quest VII Reimagined for age appropriateness and load times.

Comparison Takeaways

The Alters

Where It Has the Edge

  • controls responsiveness is 5.0 vs 1.5. One reviewer specifically praised the controls on both controller and mouse/keyboard, with no conflicting control-responsiveness evidence.
  • facial animations is 5.0 vs 2.0. Facial animation evidence was positive, with one reviewer specifically praising how faces reflect current attitude.
  • emotional impact is 4.9 vs 2.8. Emotional impact was consistently strong, with reviewers describing thought-provoking, personal, vulnerable, and resonant moments.
  • onboarding experience is 5.0 vs 2.9. Onboarding was praised for introducing many systems without overwhelming the player.

Dragon Quest VII Reimagined

Where It Has the Edge

  • load times is 4.5 vs 2.5. Load times on Switch 2 were described as very quick, helping travel and repeated battles keep moving.
  • age appropriateness is 4.0 vs 2.0. The simple systems and forgiving puzzle design were seen as friendly for younger or first-time JRPG players. That...
  • movement feel is 4.5 vs 2.8. Traversal feels smooth and unencumbered, helping the smaller diorama spaces stay pleasant to move through.
  • visual effects quality is 4.5 vs 3.0. Modern spell and battle effects add energy without slowing combat down, giving the turn-based fights more visual punch.
Average score
The Alters
4.2
Dragon Quest VII Reimagined
3.7
controls responsiveness
The Alters
5.0

One reviewer specifically praised the controls on both controller and mouse/keyboard, with no conflicting control-responsiveness evidence.

Dragon Quest VII Reimagined
1.5

Controls are generally straightforward, but one Switch-specific button inconsistency can cause unintended dialogue choices.

facial animations
The Alters
5.0

Facial animation evidence was positive, with one reviewer specifically praising how faces reflect current attitude.

Dragon Quest VII Reimagined
2.0

The scanned-doll approach can limit facial nuance, with some characters reading more like puppets than fully expressive performers.

emotional impact
The Alters
4.9

Emotional impact was consistently strong, with reviewers describing thought-provoking, personal, vulnerable, and resonant moments.

Dragon Quest VII Reimagined
2.8

The smaller island stories can be surprisingly dark, touching, and resonant. For some longtime fans, trimming content also removes part of the emotional weight they remember.

onboarding experience
The Alters
5.0

Onboarding was praised for introducing many systems without overwhelming the player.

Dragon Quest VII Reimagined
2.9

The opening gets players into exploration and combat much faster than older versions and is easier for newcomers to follow. Some reviewers still found the first hours slower than they wanted.

economy and resource balance
The Alters
4.1

Resource balance was mostly praised for satisfying pressure and strong management hooks, though some reviewers found it irritating or overly punishing.

Dragon Quest VII Reimagined
2.0

Frequent free healing and generous resources reduce the need to manage supplies carefully, while inexpensive failure penalties further soften the economy.

age appropriateness
The Alters
2.0

Age appropriateness evidence points to mature themes, with one reviewer warning about substance abuse, suicide, and self-harm.

Dragon Quest VII Reimagined
4.0

The simple systems and forgiving puzzle design were seen as friendly for younger or first-time JRPG players. That same simplicity can leave experienced players under-stimulated.

load times
The Alters
2.5

Load-time evidence was mixed-to-negative because shader precompilation was called long or repeatedly required on launch.

Dragon Quest VII Reimagined
4.5

Load times on Switch 2 were described as very quick, helping travel and repeated battles keep moving.

environmental detail
The Alters
4.8

Environmental detail was praised for adorable base rooms, dinky detail, and visually distinct alien landscapes.

Dragon Quest VII Reimagined
3.0

Lighting, textures, and richer scenery give towns, ruins, and dungeons a more tactile, carefully built appearance.

movement feel
The Alters
2.8

Movement drew mixed-to-negative notes, with one reviewer calling traversal cumbersome and another saying Jan could feel awkward or get stuck.

Dragon Quest VII Reimagined
4.5

Traversal feels smooth and unencumbered, helping the smaller diorama spaces stay pleasant to move through.

visual effects quality
The Alters
3.0

Visual effects evidence was mixed-to-negative in one review because close-up scenes sometimes became pixelated.

Dragon Quest VII Reimagined
4.5

Modern spell and battle effects add energy without slowing combat down, giving the turn-based fights more visual punch.

grind level
The Alters
2.0

Grind level drew negative evidence, with reviewers criticizing repetitive busywork and mindless material loops.

Dragon Quest VII Reimagined
3.3

Auto-battle, speed controls, instant wins, and reward modifiers can dramatically reduce traditional grinding. Vocation progression and repeated encounters can still feel like a slog depending on settings and play style.

progression system
The Alters
2.5

Progression drew criticism from one reviewer who felt unlocks mostly reduced earlier friction rather than adding exciting new capabilities.

Dragon Quest VII Reimagined
3.8

Moonlighting and the revamped vocation system are major highlights, encouraging flexible dual-job builds and experimentation. The system can unlock too late for some players and can also produce overpowered combinations.

replay value
The Alters
4.3

Replay value was widely praised because alternate Alters, choices, endings, and remembered dialogue paths encourage repeat runs, though a few reviewers saw replay fatigue.

Dragon Quest VII Reimagined
3.0

The polished presentation gives returning fans a strong reason to revisit the story, although not everyone felt motivated to keep exploring optional content after the credits.

polish
The Alters
3.3

Polish was mixed, with notes about lacking presentation and unskippable scenes despite otherwise strong execution.

Dragon Quest VII Reimagined
4.4

The remake usually feels refined and carefully finished, with modern presentation and quality-of-life work that makes an old RPG far easier to play today.

protagonist appeal
The Alters
3.7

Jan’s appeal was mixed: some found him more complete, plausible, and sympathetic, while one reviewer found him unpleasant.

Dragon Quest VII Reimagined
2.5

The silent hero remains intentionally traditional; one critic found him more like a generic wordless avatar than a compelling personality.

accessibility options
The Alters
3.0

Accessibility evidence was limited and mixed, with reviewers noting useful settings but also describing the overall accessibility approach as limited.

Dragon Quest VII Reimagined
4.1

Extensive difficulty tuning, auto-battle, speed controls, and guidance make this unusually approachable for a classic JRPG. Several critics warn that the convenience can go far enough to erase meaningful friction.

puzzle design
The Alters
3.5

Puzzle evidence was mixed: environmental puzzles earned praise, but the probe-based resource puzzle was criticized as fiddly and low-value.

Dragon Quest VII Reimagined
4.5

Puzzles are easy to read and rarely block progress, which suits beginners but leaves experienced players wishing for more demanding solutions.

mission design
The Alters
3.0

Mission design received mixed evidence because one reviewer felt survival objectives and narrative goals could work against each other.

Dragon Quest VII Reimagined
2.0

Early tablet-fragment hunting can feel mundane when rare pieces are simply collected rather than earned through memorable fights, puzzles, or side missions.

narrative quality
The Alters
4.7

Narrative quality was one of the strongest areas, with many reviewers praising the story as compelling, thoughtful, philosophical, or emotionally resonant.

Dragon Quest VII Reimagined
3.8

The strongest storytelling comes from self-contained island vignettes that range from funny to dark and emotionally affecting. The larger plot takes longer to cohere, so story quality can feel uneven across the full journey.

value for money
The Alters
4.9

Value for money was praised, especially around the $35 price and replayable mid-sized scope.

Dragon Quest VII Reimagined
4.0

One newcomer considered the $60 package a good way to experience the story with modern conveniences and a much lower time commitment than older versions.

combat system
The Alters
3.1

Combat-like anomaly encounters were generally seen as simple or secondary; some found them fitting, while others called them weak or uneven.

Dragon Quest VII Reimagined
3.9

The modernized turn-based combat is widely liked for its speed, flexibility, Let Loose abilities, and vocation synergies. Auto-battle and low difficulty can make regular fights feel shallower than the underlying systems deserve.

pacing
The Alters
3.3

Pacing was mixed, with praise for quick days and well-timed beats offset by complaints about cyclical acts, clocks, and difficult bad-end pressure.

Dragon Quest VII Reimagined
2.5

Streamlining fixes a great deal of the original’s notorious slowness, but pacing remains the most common structural criticism. Repeated island loops, late system unlocks, and long stretches of errands can still drag.

frame rate stability
The Alters
4.8

Frame rate stability was generally strong, with reviewers citing consistent 60+ fps, 120 fps, or stable 60 fps with only occasional drops.

Dragon Quest VII Reimagined
4.0

Switch 2 and PC/handheld impressions are largely smooth, often at 60fps. A few reviewers noticed minor frame-pacing or cutscene hitches rather than major instability.

sound design
The Alters
5.0

Sound design evidence was strongly positive, emphasizing exceptional audio, tension-building environmental sound, and fantastic sound design.

Dragon Quest VII Reimagined
4.3

Battle and interface effects fit the bright, cartoon-like presentation and reinforce the series’ familiar audio identity.

art direction
The Alters
5.0

Art direction received strong praise for the alien planet, visual design, and Jan/Alter presentation.

Dragon Quest VII Reimagined
4.3

The handcrafted diorama and doll aesthetic is one of the clearest strengths, repeatedly described as gorgeous, charming, and distinctive. A minority found the puppet-like proportions awkward.

difficulty balance
The Alters
3.3

Difficulty balance was mixed: several reviewers valued the pressure, but others found the stress overwhelming or the economy hard for newcomers.

Dragon Quest VII Reimagined
2.6

Granular difficulty settings let players customize damage, rewards, healing, and enemy strength, yet many experienced reviewers still found the game too easy. The loss of friction is one of the most consistent reservations.

menu usability
The Alters
3.9

Menu usability was generally positive thanks to quality-of-life tools, though some reviewers found navigation old or menu-jumping cumbersome.

Dragon Quest VII Reimagined
4.5

Menus and shared inventory are cleaner and faster than older versions, though repeated vocation-management steps can still add friction.

core gameplay loop
The Alters
4.3

The core loop was often described as compelling, addictive, or well-designed, with one dissenting review arguing the hybrid systems failed to cohere.

Dragon Quest VII Reimagined
3.8

Restoring an island in the past and revisiting it in the present creates a clear, satisfying rhythm in shorter sessions. Over long stretches, the same cycle can become repetitive.

soundtrack quality
The Alters
4.5

Soundtrack quality was praised for its synth mood, Piotr Musial’s work, and enjoyable/chill music.

Dragon Quest VII Reimagined
3.9

The orchestral score is widely loved and strongly reinforces the adventurous, nostalgic mood. A few reviewers found repeated themes tiring over such a long game.

character roster
The Alters
4.3

The Alter roster was mostly praised for distinct variants, though one reviewer felt not all Alters were equally useful or nuanced.

Dragon Quest VII Reimagined
3.7

Most reviewers found the party charming and easy to travel with, although a few never fully warmed to particular characters or the cast as a whole.

enemy variety
The Alters
4.0

Enemy or hazard variety had limited but positive evidence, with anomaly variants helping keep exploration tense.

Dragon Quest VII Reimagined
4.5

The monster roster retains Dragon Quest’s playful personality, with encounters ranging from iconic to delightfully strange.

side character depth
The Alters
5.0

Side character depth was praised in the reviews that addressed it, with the Alters described as distinct and fully realized.

Dragon Quest VII Reimagined
4.5

The island vignettes introduce supporting characters that can be easy to care about even when the party only spends a short time with them.

graphics quality
The Alters
4.7

Graphics were praised repeatedly, with reviewers calling the game gorgeous, detailed, good-looking, or visually distinctive.

Dragon Quest VII Reimagined
4.2

The visual overhaul is a major success, with polished characters, monsters, towns, and battle scenes that make the old adventure feel contemporary without chasing realism.

performance optimization
The Alters
4.3

Performance optimization was mostly praised on reviewed builds, though one PC review reported dreadful performance.

Dragon Quest VII Reimagined
4.0

Across the tested platforms, performance is generally smooth and stable, with reviewers reporting few serious technical problems.

handheld play suitability
The Alters
4.0

Handheld suitability had limited but positive evidence, with Steam Deck described as playable with decent image quality.

Dragon Quest VII Reimagined
3.7

The episodic islands fit portable play especially well, and Switch 2 and Steam Deck impressions praise the game for short sessions and smooth on-the-go performance.

user interface design
The Alters
4.2

UI design was mostly praised as clean, tactile, and not intrusive, with some interface quirks noted.

Dragon Quest VII Reimagined
4.5

The interface is neat, tidy, and pleasant to navigate, making commands and equipment management much easier to handle.

content variety
The Alters
4.3

Reviewers generally praised the variety created by survival, puzzles, exploration, branching side quests, and genre mixing, with one caveat about restrictive base building.

Dragon Quest VII Reimagined
4.5

The island format supplies different locations, predicaments, and tones, helping the long journey stay fresh even when the overall structure repeats.

fun factor
The Alters
4.5

Fun factor was positive, with reviewers describing the game as entertaining, a blast, hard to put down, or excellent from start to finish.

Dragon Quest VII Reimagined
4.3

Even critics who noted structural problems often described the experience as fun, addictive, or hard to put down. The charm carries the game through many of its slower stretches.

exploration quality
The Alters
3.6

Exploration divided reviewers: several found it atmospheric, tactile, or satisfying, while others found it basic, repetitive, or chore-like.

Dragon Quest VII Reimagined
3.4

Exploring the diorama worlds can be delightful, especially when hunting treasures and Mini Medals. Heavy guidance and a more compressed world can reduce the satisfaction of discovering things unaided.

map and navigation design
The Alters
4.3

Map and navigation design was praised for clever fast travel and tense maze-like routing that reduced backtracking.

Dragon Quest VII Reimagined
4.5

Markers, lists, and hints make fragments and objectives far easier to track. The downside is aggressive handholding, especially where guidance cannot be fully disabled.

animation quality
The Alters
4.3

Animation quality was mostly praised for character design and subtle idle movement, though one reviewer found some animations rough.

Dragon Quest VII Reimagined
4.5

Character and battle animation drew praise for looking smooth and lively within the doll-like presentation.

atmosphere
The Alters
4.9

Atmosphere was consistently praised as isolating, eerie, tense, symbolic, and thrilling.

Dragon Quest VII Reimagined
4.8

The remake preserves a cozy, storybook sense of adventure, with warmth and nostalgia carrying even its darker island stories.

character development
The Alters
4.4

Character development was broadly praised for distinct, evolving Jans, though one reviewer felt the alters leaned into caricature.

Dragon Quest VII Reimagined
4.5

Kiefer, Maribel, and other party members have arcs that can resonate, especially around purpose and growing up. Some critics still wanted more time and depth for those journeys.

voice acting
The Alters
4.8

Voice acting was strongly praised across many reviews, especially Alex Jordan’s work differentiating the many Jans, with only one mild delivery caveat.

Dragon Quest VII Reimagined
4.7

Voice acting is one of the most consistent presentation wins, with lively performances and regional accents giving the cast and island cultures more personality.

writing quality
The Alters
4.0

Writing was mostly praised as authentic, human, or excellent, though one negative review called it shallow and another noted occasional creaking.

Dragon Quest VII Reimagined
4.0

Localization and dialogue often earn praise for humor and personality, but some critics find the writing basic, cheesy, dated, or too archetypal.

world-building
The Alters
4.5

World-building was praised for its strange sci-fi setting, cultural detail, and labor/corporate themes.

Dragon Quest VII Reimagined
4.5

Distinct island cultures and visual personality give the world charm, though aggressive cuts can thin out some of the connective texture longtime fans valued.

bug frequency
The Alters
3.5

Bug evidence was mixed: several reviewers saw minor bugs, glitches, or stuck characters, while one reported zero bugs and another saw more disruptive issues.

Dragon Quest VII ReimaginedNo score yet
character customization
The AltersNo score yet
Dragon Quest VII Reimagined
1.5

Removing vocation-specific costume changes disappointed players who enjoyed seeing jobs reflected in each character’s appearance.

class balance
The AltersNo score yet
Dragon Quest VII Reimagined
1.5

The vocation system is flexible, but some powerful jobs and combinations can overwhelm the intended challenge.

companion AI
The AltersNo score yet
Dragon Quest VII Reimagined
4.0

Auto-battle is notably competent at handling routine encounters and can even carry tougher fights. That intelligence is convenient, but it also contributes to the sense that the game can play itself.

crafting system
The Alters
4.5

The crafting and production automation earned positive evidence for reducing food and essential-goods micromanagement.

Dragon Quest VII ReimaginedNo score yet
crash stability
The Alters
1.5

Crash stability was a major issue in one PC review, which reported frequent crashes around the Quantum Computer.

Dragon Quest VII ReimaginedNo score yet
dialogue quality
The Alters
3.4

Dialogue quality was mixed: some praised meaningful character conversations, while others found the script or conversations flat and stilted.

Dragon Quest VII ReimaginedNo score yet
endgame content
The AltersNo score yet
Dragon Quest VII Reimagined
4.5

Post-game bosses provide some of the strongest mechanical challenge, finally demanding careful class choices, equipment, and tactics.

faithfulness to franchise
The AltersNo score yet
Dragon Quest VII Reimagined
3.8

Despite major modernization, the game still feels unmistakably like Dragon Quest and retains the original’s spirit for many players. Content cuts make that faithfulness more debatable for purists.

fast travel convenience
The AltersNo score yet
Dragon Quest VII Reimagined
4.0

Early, inexpensive Zoom travel removes a large amount of backtracking and makes the long island-hopping adventure easier to manage.

game length
The AltersNo score yet
Dragon Quest VII Reimagined
3.2

This is still a substantial JRPG even after major cuts. Some reviewers welcome the large amount of adventure, while others feel the streamlined version still runs longer than its strongest material can support.

gameplay mechanics
The Alters
4.4

Most reviewers praised the blended survival, management, and narrative mechanics as polished or inventive, though a few found the underlying gameplay basic.

Dragon Quest VII ReimaginedNo score yet
immersion
The Alters
4.5

Immersion was strong but intense, with reviewers describing deep involvement and a claustrophobic, absorbing feel.

Dragon Quest VII ReimaginedNo score yet
innovation
The Alters
4.8

Innovation was praised through the game’s unusual genre blend and standout sci-fi structure.

Dragon Quest VII ReimaginedNo score yet
learning curve
The AltersNo score yet
Dragon Quest VII Reimagined
4.5

Clear systems, forgiving turn-based play, and extensive convenience options make this one of the easier Dragon Quest entries for newcomers to understand.

level design
The Alters
4.3

Level and map design were praised for dense, hand-crafted layouts and well-crafted act-specific maps.

Dragon Quest VII ReimaginedNo score yet
open-world design
The AltersNo score yet
Dragon Quest VII Reimagined
2.5

This is a focused, island-based adventure rather than a free-roaming world, and players who value getting sidetracked may find the small, linear spaces restrictive.

originality
The Alters
4.7

Originality was strongly praised, with reviewers calling the concept unique, uncategorizable, ambitious, or unlike anything else.

Dragon Quest VII ReimaginedNo score yet
platform-specific feature support
The AltersNo score yet
Dragon Quest VII Reimagined
2.0

The lack of a Switch upgrade path and save-data transfer frustrated players who might later move from the original Switch version to Switch 2.

quest design
The AltersNo score yet
Dragon Quest VII Reimagined
1.5

Repeated fetch work is one of the places where the old-school structure still feels tedious despite the broader streamlining.

remake/remaster quality
The AltersNo score yet
Dragon Quest VII Reimagined
3.9

Most reviewers see this as a strong, often excellent modernization that makes Dragon Quest VII far easier to recommend. Longtime fans are more divided over removed islands, systems, and friction that gave earlier versions their identity.

save system reliability
The Alters
3.0

Save reliability was mixed: one reviewer lost progress due to daily saves and crashes, while another appreciated nightly/location auto-saves.

Dragon Quest VII ReimaginedNo score yet
tutorial quality
The AltersNo score yet
Dragon Quest VII Reimagined
4.5

New tutorials and clearer early guidance help newcomers understand the game without the opaque start associated with older versions.

world interactivity
The AltersNo score yet
Dragon Quest VII Reimagined
4.5

Warmer, livelier towns and more detailed spaces make the rebuilt world feel less static than its older incarnations.