The Outer Worlds 2
Where It Has the Edge
- mission design is 4.6 vs 3.3. Major missions and tentpole scenarios were praised for puzzle-box structure, role-play opportunities, and varied routes.
- dialogue quality is 4.4 vs 3.2. Dialogue was praised for branching options, smooth integration of background choices, and rewarding nonviolent solutions.
- quest design is 3.9 vs 2.8. Quest design was split: several reviewers loved the branching checks and side content, while others saw busywork or...
- aiming precision is 3.9 vs 3.0. Aiming was mostly better and more natural, but one reviewer still found the reticle a little slippery.