The Outer Worlds 2
Where It Has the Edge
- puzzle design is 4.2 vs 2.0. Puzzle support was praised where gadgets expanded both combat and puzzle-solving options.
- gameplay mechanics is 4.5 vs 3.5. Reviewers generally liked the RPG systems, build options, and reactive mechanics, though a few found familiar systems less...
- skill tree depth is 4.5 vs 3.5. Skill depth was praised for meaningful specialization, tough choices, and builds that affected both dialogue and combat.
- innovation is 3.8 vs 3.0. Innovation was split between praise for the flaws system and criticism that broader mechanics felt unimaginative.