Compare The Outer Worlds 2 vs The Last of Us Part II Remastered

P1 The Outer Worlds 2
P2 The Last of Us Part II Remastered

Comparison Takeaways

The Outer Worlds 2

Where It Has the Edge

  • puzzle design is 4.2 vs 2.0. Puzzle support was praised where gadgets expanded both combat and puzzle-solving options.
  • gameplay mechanics is 4.5 vs 3.5. Reviewers generally liked the RPG systems, build options, and reactive mechanics, though a few found familiar systems less...
  • skill tree depth is 4.5 vs 3.5. Skill depth was praised for meaningful specialization, tough choices, and builds that affected both dialogue and combat.
  • innovation is 3.8 vs 3.0. Innovation was split between praise for the flaws system and criticism that broader mechanics felt unimaginative.

The Last of Us Part II Remastered

Where It Has the Edge

  • economy and resource balance is 5.0 vs 2.0. Resource balance was praised for keeping ammo and materials scarce enough to make survival tense.
  • mission variety is 4.3 vs 1.5. Mission variety in No Return was praised for randomized objectives and encounter types, with some caveats about uneven...
  • emotional impact is 5.0 vs 2.8. Emotional impact was extremely strong, with reviewers repeatedly describing the story as gutting, heartbreaking, or emotionally shattering.
  • character development is 5.0 vs 2.9. Character development was praised for its heavy character work and risky perspective structure.
Average score
Product 1: The Outer Worlds 2
3.7
Product 2: The Last of Us Part...
4.2
accessibility options
Product 1: The Outer Worlds 2
No score yet
Product 2: The Last of Us Part...
4.9

Accessibility options were strongly praised, with reviewers calling the expanded descriptive audio, speech-to-vibration, and broader tools meaningful additions.

age appropriateness
Product 1: The Outer Worlds 2
No score yet
Product 2: The Last of Us Part...
3.0

Age appropriateness was limited by the game’s mature themes, violence, and emotional weight, with one reviewer saying younger players may not appreciate it.

AI behavior
Product 1: The Outer Worlds 2
3.1

Enemy AI was sharply split between smart tactical behavior and complaints about idling, aggro, detection, or rough enemy decisions.

Product 2: The Last of Us Part...
4.3

AI behavior was praised in combat-focused reviews for swarming, faction pressure, and strong arena behavior.

aiming precision
Product 1: The Outer Worlds 2
3.9

Aiming was mostly better and more natural, but one reviewer still found the reticle a little slippery.

Product 2: The Last of Us Part...
4.5

Aiming precision received specific praise on PC, where mouse input gave reviewers strong control for headshots.

animation quality
Product 1: The Outer Worlds 2
2.8

Animation quality was mixed to negative, mostly due to janky or weak animation comments.

Product 2: The Last of Us Part...
No score yet
art direction
Product 1: The Outer Worlds 2
4.0

Art direction was mostly praised for color, personality, and alien worlds, though one reviewer preferred the first game's grounded look.

Product 2: The Last of Us Part...
4.0

Art direction was praised as visually striking, though one review also noted the remaster could look too dark in places.

atmosphere
Product 1: The Outer Worlds 2
4.4

Atmosphere was praised for oppressive planets, overwhelming corporate spaces, and a strong sense of place.

Product 2: The Last of Us Part...
5.0

Atmosphere was praised as masterful, especially for its oppressive tension and survival-horror mood.

boss design
Product 1: The Outer Worlds 2
No score yet
Product 2: The Last of Us Part...
5.0

Boss design stood out in one PC review, which highlighted major fights as some of Naughty Dog’s best.

bug frequency
Product 1: The Outer Worlds 2
3.1

Bug frequency was mixed, with several reviewers noting annoying or persistent bugs and others saying issues were minor.

Product 2: The Last of Us Part...
3.3

Bug frequency was mixed: some PC reviewers reported minor UI or texture glitches, while others found the port clean.

camera behavior
Product 1: The Outer Worlds 2
2.5

Third-person camera implementation was criticized as uncomfortable by one reviewer.

Product 2: The Last of Us Part...
No score yet
character development
Product 1: The Outer Worlds 2
2.9

Character development was mixed, with some praise for relationship growth but several complaints about unmemorable or thin characters.

Product 2: The Last of Us Part...
5.0

Character development was praised for its heavy character work and risky perspective structure.

character roster
Product 1: The Outer Worlds 2
3.3

The companion roster drew mixed reactions, from mostly memorable faction representatives to a separate view that no one truly stood out.

Product 2: The Last of Us Part...
4.7

The character roster in No Return was praised for bringing secondary characters forward with different loadouts, traits, and playstyles.

combat system
Product 1: The Outer Worlds 2
4.1

Combat was widely seen as a major improvement, especially gunplay, though melee feel and RPG-shooter limitations kept some scores mixed.

Product 2: The Last of Us Part...
4.6

Combat was one of the strongest areas overall, with reviewers praising its brutal feel, polish, resource pressure, and ability to shine in No Return despite a few dissenting takes.

companion AI
Product 1: The Outer Worlds 2
2.0

Companion AI drew negative comments for reckless combat behavior and frequent deaths.

Product 2: The Last of Us Part...
No score yet
content variety
Product 1: The Outer Worlds 2
3.0

Content variety was mixed, with one review arguing expanded quantity sometimes came at the cost of depth.

Product 2: The Last of Us Part...
4.3

Content variety was broadly praised, especially No Return, Lost Levels, commentary, guitar free play, skins, speedrun tools, and modifiers, though some extras were called short or uneven.

controls responsiveness
Product 1: The Outer Worlds 2
4.5

Controls were praised for snappier, more responsive shooting and better weapon heft.

Product 2: The Last of Us Part...
4.6

Controls were usually described as smooth, responsive, and solid, with PC mouse-and-keyboard support adding precision for some players.

core gameplay loop
Product 1: The Outer Worlds 2
4.2

The main loop of talking, looting, fighting, and resolving problems your way was praised as satisfying and strongly role-play driven.

Product 2: The Last of Us Part...
5.0

The No Return loop was praised as a high-stakes, rewarding way to experience the game’s encounters repeatedly.

crafting system
Product 1: The Outer Worlds 2
No score yet
Product 2: The Last of Us Part...
4.5

Crafting was praised as part of the game’s excellent survival-combat foundation.

crash stability
Product 1: The Outer Worlds 2
3.5

Crash stability was mixed, from one-crash praise to reports of hard crashes or repeated crashes in a specific area.

Product 2: The Last of Us Part...
No score yet
cross-save support
Product 1: The Outer Worlds 2
4.0

Cross-save support was positively noted when saves moved between Xbox and PC.

Product 2: The Last of Us Part...
No score yet
dialogue quality
Product 1: The Outer Worlds 2
4.4

Dialogue was praised for branching options, smooth integration of background choices, and rewarding nonviolent solutions.

Product 2: The Last of Us Part...
No score yet
difficulty balance
Product 1: The Outer Worlds 2
3.7

Difficulty was mixed: some liked the challenge and fairness, while others noted reverse difficulty or uneven spikes.

Product 2: The Last of Us Part...
4.1

Difficulty was usually viewed positively as tense and intentional, with challenge options and survival pressure fitting the game’s design.

economy and resource balance
Product 1: The Outer Worlds 2
2.0

Economy balance drew criticism from one reviewer who found bits and faction standing underdeveloped.

Product 2: The Last of Us Part...
5.0

Resource balance was praised for keeping ammo and materials scarce enough to make survival tense.

emotional impact
Product 1: The Outer Worlds 2
2.8

Emotional impact was limited in mixed reviews, with satire and tone sometimes keeping decisions from landing deeply.

Product 2: The Last of Us Part...
5.0

Emotional impact was extremely strong, with reviewers repeatedly describing the story as gutting, heartbreaking, or emotionally shattering.

endgame content
Product 1: The Outer Worlds 2
2.3

Endgame content drew criticism when the level cap arrived before some arcs or final hours, reducing reward momentum.

Product 2: The Last of Us Part...
No score yet
enemy variety
Product 1: The Outer Worlds 2
1.5

Enemy variety was a repeated low point in IGN-aligned reviews, especially repeated creatures across planets.

Product 2: The Last of Us Part...
3.5

Enemy variety was mixed: No Return adds faction variety and AI pressure, but one reviewer criticized the limited number of new enemies.

environmental detail
Product 1: The Outer Worlds 2
4.5

Environmental detail was praised for purposeful design, interiors, environmental storytelling, and handcrafted spaces.

Product 2: The Last of Us Part...
4.9

Environmental detail drew strong praise for scenery, foliage, world texture, and dense visual craftsmanship.

exploration quality
Product 1: The Outer Worlds 2
3.9

Exploration was generally rewarding and purposeful, though some reviewers found open stretches empty or unrewarding.

Product 2: The Last of Us Part...
4.2

Exploration was generally valued for scavenging, optional environmental stories, and player choice, though one reviewer found it sometimes too guided.

facial animations
Product 1: The Outer Worlds 2
No score yet
Product 2: The Last of Us Part...
5.0

Facial animation was praised as industry-leading and central to the emotional performances.

faithfulness to franchise
Product 1: The Outer Worlds 2
4.3

Faithfulness to the franchise was praised for refining the series, keeping its soul, and moving closer to Obsidian's RPG promise.

Product 2: The Last of Us Part...
No score yet
family friendliness
Product 1: The Outer Worlds 2
No score yet
Product 2: The Last of Us Part...
1.5

Family friendliness scored low because one reviewer explicitly described the game as gritty, intense, and extremely violent.

fast travel convenience
Product 1: The Outer Worlds 2
3.8

Fast travel was useful and sometimes praised, though lack of interplanetary fast travel frustrated one reviewer.

Product 2: The Last of Us Part...
No score yet
frame rate stability
Product 1: The Outer Worlds 2
3.9

Frame rate evidence ranged from smooth 60 FPS praise to concerns about 4K performance and quality/performance tradeoffs.

Product 2: The Last of Us Part...
4.4

Frame rate stability was mostly praised, especially in performance mode, with some caveats around 30fps fidelity mode and certain PC scenes.

fun factor
Product 1: The Outer Worlds 2
3.9

Fun factor was mostly positive, though some reviewers tied their enjoyment to tolerance for repetition, pacing, or familiar design.

Product 2: The Last of Us Part...
4.4

Fun factor was strongest in No Return and combat-focused extras, though the main story’s grim tone made it less relaxing for some reviewers.

gameplay mechanics
Product 1: The Outer Worlds 2
4.5

Reviewers generally liked the RPG systems, build options, and reactive mechanics, though a few found familiar systems less imaginative.

Product 2: The Last of Us Part...
3.5

Gameplay mechanics drew mixed responses: several reviewers liked the remastered combat tools, but one felt the core stealth-loot-shoot loop had aged poorly.

graphics quality
Product 1: The Outer Worlds 2
4.2

Graphics were generally positive, with vibrant worlds and improved visuals, though some character models or performance-mode compromises drew criticism.

Product 2: The Last of Us Part...
4.4

Graphics were widely praised as excellent or stunning, but reviewers often stressed that the jump over the PS4/PS5-patched version is modest.

grind level
Product 1: The Outer Worlds 2
3.1

Grind level was mixed: IGN found the RPG grind compelling, while RPGFan said repetitive tasks and level-cap timing hurt motivation.

Product 2: The Last of Us Part...
No score yet
handheld play suitability
Product 1: The Outer Worlds 2
No score yet
Product 2: The Last of Us Part...
4.5

Handheld suitability was praised in one PC review because the Steam Deck version ran well enough to deserve verification.

haptic feedback integration
Product 1: The Outer Worlds 2
No score yet
Product 2: The Last of Us Part...
4.7

Haptic feedback integration was strongly praised for bows, weapons, bandaging, traversal, and added immersion, though one reviewer found extended use tiring.

horror tension
Product 1: The Outer Worlds 2
No score yet
Product 2: The Last of Us Part...
4.8

Horror tension was praised for causing anxiety, dread, and memorable scare sequences.

immersion
Product 1: The Outer Worlds 2
2.5

Immersion was limited in one review where the ship never felt like home.

Product 2: The Last of Us Part...
No score yet
innovation
Product 1: The Outer Worlds 2
3.8

Innovation was split between praise for the flaws system and criticism that broader mechanics felt unimaginative.

Product 2: The Last of Us Part...
3.0

Innovation was limited in one review, which found No Return fun but not especially unique as a mode.

learning curve
Product 1: The Outer Worlds 2
4.0

One reviewer found the broader RPG structure easy to grasp despite its added ambition.

Product 2: The Last of Us Part...
No score yet
level design
Product 1: The Outer Worlds 2
4.3

Dense openings and dungeon spaces earned strong praise, with reviewers singling out alternate routes and thoughtful layouts.

Product 2: The Last of Us Part...
5.0

Level design received strong praise from one reviewer for making linear spaces feel flexible and meaningful.

load times
Product 1: The Outer Worlds 2
4.5

Load times were praised as reasonably short in one cross-platform review.

Product 2: The Last of Us Part...
4.8

Load times were consistently praised as much faster and a clear quality-of-life upgrade.

loot system
Product 1: The Outer Worlds 2
4.2

Loot was praised as meaningful, rewarding, and varied enough to support distinct builds.

Product 2: The Last of Us Part...
No score yet
lore depth
Product 1: The Outer Worlds 2
4.5

Lore depth was praised where new factions made Arcadia feel deeper and more distinct than the first game.

Product 2: The Last of Us Part...
No score yet
map and navigation design
Product 1: The Outer Worlds 2
2.8

Navigation drew criticism for unclear markers, map cursor issues, and unintuitive routes.

Product 2: The Last of Us Part...
2.5

Map and navigation design drew one notable complaint about unclear progression paths in naturalistic environments.

menu usability
Product 1: The Outer Worlds 2
3.0

Menus and inventory drew mixed-to-negative reactions, especially inventory patience, UI bugs, and clutter.

Product 2: The Last of Us Part...
No score yet
mission design
Product 1: The Outer Worlds 2
4.6

Major missions and tentpole scenarios were praised for puzzle-box structure, role-play opportunities, and varied routes.

Product 2: The Last of Us Part...
No score yet
mission variety
Product 1: The Outer Worlds 2
1.5

Mission variety was criticized by one reviewer who felt objectives repeated too often.

Product 2: The Last of Us Part...
4.3

Mission variety in No Return was praised for randomized objectives and encounter types, with some caveats about uneven encounters.

movement feel
Product 1: The Outer Worlds 2
3.8

Movement was usually considered improved and freer, helped by mobility options, though fall damage and melee sluggishness drew criticism.

Product 2: The Last of Us Part...
No score yet
narrative quality
Product 1: The Outer Worlds 2
3.8

Narrative quality ranged from excellent political intrigue and strong story beats to complaints about a weak, predictable, or flat core story.

Product 2: The Last of Us Part...
4.3

Narrative quality remained divisive but mostly positive, with many reviewers calling it profound or masterful while others criticized its structure, bleakness, and execution.

onboarding experience
Product 1: The Outer Worlds 2
4.2

Onboarding and character setup were mostly praised for immediately expressing background, traits, and build identity.

Product 2: The Last of Us Part...
No score yet
open-world design
Product 1: The Outer Worlds 2
3.0

Open-zone design drew mixed reactions, with compact areas praised but barren spaces and shallow depth criticized.

Product 2: The Last of Us Part...
4.0

The limited semi-open Seattle section stood out positively to one reviewer, who wished more of the game pursued that feeling.

originality
Product 1: The Outer Worlds 2
3.0

Originality was moderate, with one reviewer describing the sequel as incremental rather than transformative.

Product 2: The Last of Us Part...
3.5

Originality was mixed, with one review finding No Return strange and unusual but artistically awkward.

pacing
Product 1: The Outer Worlds 2
2.9

Pacing was the most consistent caveat, with slow first acts, uneven zones, or late-game drag appearing in several reviews.

Product 2: The Last of Us Part...
2.9

Pacing was the most consistent structural complaint, with multiple reviewers saying the campaign felt long, bloated, or uneven despite strong moments.

performance optimization
Product 1: The Outer Worlds 2
3.8

Performance optimization was mixed but generally acceptable, with strong platform reports offset by rough PC or ray-tracing complaints.

Product 2: The Last of Us Part...
4.4

Performance optimization was generally strong on PS5 and many PC setups, though one PC review reported stutter and texture issues.

platform-specific feature support
Product 1: The Outer Worlds 2
No score yet
Product 2: The Last of Us Part...
5.0

Platform-specific support was praised for PS5-native upgrades such as load times, DualSense features, and 3D audio.

polish
Product 1: The Outer Worlds 2
3.5

Polish was mixed, balancing technical reliability improvements against uneven design and jank.

Product 2: The Last of Us Part...
4.4

Polish was a consistent strength, with reviewers describing the package, presentation, and bonus modes as well-crafted.

progression system
Product 1: The Outer Worlds 2
4.4

Progression, perks, flaws, and no-respec commitment were widely praised, though level-cap and respec complaints created some friction.

Product 2: The Last of Us Part...
4.5

Progression in No Return was praised for unlocks, challenges, and longer-term rewards that kept runs moving.

protagonist appeal
Product 1: The Outer Worlds 2
4.0

One reviewer enjoyed shaping an idiot-savant commander, supporting protagonist role-play appeal.

Product 2: The Last of Us Part...
4.0

Protagonist appeal was mixed: Ellie was praised as carrying the sequel by some, while one reviewer found her harder to relate to.

puzzle design
Product 1: The Outer Worlds 2
4.2

Puzzle support was praised where gadgets expanded both combat and puzzle-solving options.

Product 2: The Last of Us Part...
2.0

Puzzle design was a weak point in one review, which complained that environmental puzzles were too few and underdeveloped.

quest design
Product 1: The Outer Worlds 2
3.9

Quest design was split: several reviewers loved the branching checks and side content, while others saw busywork or inconsequential side quests.

Product 2: The Last of Us Part...
No score yet
remake/remaster quality
Product 1: The Outer Worlds 2
No score yet
Product 2: The Last of Us Part...
4.5

Remaster quality was generally praised as a definitive or worthwhile edition, though the visual upgrade was often called modest and content-focused.

replay value
Product 1: The Outer Worlds 2
4.5

Replay value was a major strength, with reviewers wanting additional runs for alternate builds, choices, paths, and endings.

Product 2: The Last of Us Part...
4.4

Replay value was one of the strongest remaster arguments, driven mainly by No Return, daily/custom runs, unlocks, and added extras.

sandbox freedom
Product 1: The Outer Worlds 2
4.4

Reviewers strongly praised the freedom to solve situations through speech, stealth, combat, skills, traits, and prior discoveries.

Product 2: The Last of Us Part...
4.0

No Return’s sandbox-like setup was praised as a fun way to experiment outside the campaign’s narrative constraints.

side character depth
Product 1: The Outer Worlds 2
3.8

Side characters and companions were divisive: many praised their faction ties and quests, while others found them uneven or unmemorable.

Product 2: The Last of Us Part...
No score yet
skill tree depth
Product 1: The Outer Worlds 2
4.5

Skill depth was praised for meaningful specialization, tough choices, and builds that affected both dialogue and combat.

Product 2: The Last of Us Part...
3.5

Skill systems were split: one reviewer liked the upgrade satisfaction, while another felt No Return upgrades did not meaningfully change play enough.

sound design
Product 1: The Outer Worlds 2
4.0

Sound design and radio presentation were praised for adding flavor and helping scenes land.

Product 2: The Last of Us Part...
4.8

Sound design was praised for 3D audio, directionality, anxiety, and stealth-tension cues.

soundtrack quality
Product 1: The Outer Worlds 2
3.5

Soundtrack quality was mixed: radio and themed music were liked, while several reviewers found the score sparse or not memorable.

Product 2: The Last of Us Part...
5.0

The soundtrack was praised as atmospheric and emotionally effective.

stealth mechanics
Product 1: The Outer Worlds 2
4.0

Stealth was often viable and rewarding, especially with builds and gadgets, but some reviewers found it imbalanced or merely serviceable.

Product 2: The Last of Us Part...
4.7

Stealth mechanics were widely praised as tense, flexible, and improved, especially when No Return encouraged new approaches.

upgrade system
Product 1: The Outer Worlds 2
3.8

Weapon and gear upgrades were usually liked for customization, but some reviewers found mod limits or specific systems clunky.

Product 2: The Last of Us Part...
No score yet
user interface design
Product 1: The Outer Worlds 2
3.3

Interface design was split between a UI that stayed out of the way and a cluttered UI complaint.

Product 2: The Last of Us Part...
2.5

User interface design had one PC-specific criticism, where mouse-related UI elements could hurt frame rate.

value for money
Product 1: The Outer Worlds 2
3.8

Value was mixed-positive: Game Pass and standard pricing were praised, while some reviewers recommended waiting for broader opinions or a sale.

Product 2: The Last of Us Part...
4.3

Value for money was strongly positive for the $10 upgrade, with more mixed views for first-time or double-dip buyers at full price.

visual effects quality
Product 1: The Outer Worlds 2
4.0

Visual effects were praised by one reviewer for good-looking special effects and reflections.

Product 2: The Last of Us Part...
3.5

Visual effects were mostly strong, but one PC review noted distracting upscaling artifacts around transparencies.

voice acting
Product 1: The Outer Worlds 2
4.3

Voice acting was considered strong or solid, with performances generally supporting the setting and comedy.

Product 2: The Last of Us Part...
5.0

Voice acting earned unanimous praise from scored reviews, especially for the main cast’s performances.

weapon balance
Product 1: The Outer Worlds 2
3.6

Weapon balance ranged from fresh, satisfying arsenals to overpowered or underwhelming weapons and uneven biomass guns.

Product 2: The Last of Us Part...
No score yet
world-building
Product 1: The Outer Worlds 2
4.7

World-building was a major strength, with reviewers praising factions, moral dilemmas, environmental context, and a lived-in universe.

Product 2: The Last of Us Part...
4.8

World-building was praised for Seattle’s detail, environmental storytelling, and the way the sequel frames grief and factions.

world interactivity
Product 1: The Outer Worlds 2
4.5

World interactivity was praised where obvious environmental solutions and discovered information could be acted on directly.

Product 2: The Last of Us Part...
No score yet
writing quality
Product 1: The Outer Worlds 2
4.2

Writing was one of the best-supported strengths, especially satire, dialogue, humor, and faction commentary, despite a few complaints about patchiness.

Product 2: The Last of Us Part...
4.1

Writing quality was polarized: several reviewers praised the ambitious, intentional storytelling, while one criticized the script as unsubtle.