Compare Hyrule Warriors: Age of Imprisonment vs Dragon Quest VII Reimagined

Hyrule Warriors: Age of Imprisonment
Dragon Quest VII Reimagined

Quick verdict

What each product is best for

Choose Hyrule Warriors: Age of Imprisonment for controls responsiveness and quest design.

Choose Dragon Quest VII Reimagined for enemy variety and companion AI.

Comparison Takeaways

Hyrule Warriors: Age of Imprisonment

Where It Has the Edge

  • controls responsiveness is 4.7 vs 1.5. Controls were described as simple, readable, and responsive, with strong input latency and snappy combat feel.
  • quest design is 3.9 vs 1.5. Quest design was mixed, with useful rewards and side stories offset by repetitive or hollow side objectives.
  • emotional impact is 4.9 vs 2.8. Emotional impact was positive where cited, especially around Zelda, Calamo, and the ending moments that moved reviewers.
  • platform-specific feature support is 4.0 vs 2.0. Platform-specific feature support was mixed: Game Share exists but was described as unusual and limited to 30 fps...

Dragon Quest VII Reimagined

Where It Has the Edge

  • enemy variety is 4.5 vs 2.7. The monster roster retains Dragon Quest’s playful personality, with encounters ranging from iconic to delightfully strange.
  • companion AI is 4.0 vs 2.2. Auto-battle is notably competent at handling routine encounters and can even carry tougher fights. That intelligence is convenient,...
  • side character depth is 4.5 vs 2.8. The island vignettes introduce supporting characters that can be easy to care about even when the party only...
  • menu usability is 4.5 vs 3.0. Menus and shared inventory are cleaner and faster than older versions, though repeated vocation-management steps can still add...
Average score
Hyrule Warriors: Age of Imprisonment
4.1
Dragon Quest VII Reimagined
3.7
controls responsiveness
Hyrule Warriors: Age of Imprisonment
4.7

Controls were described as simple, readable, and responsive, with strong input latency and snappy combat feel.

Dragon Quest VII Reimagined
1.5

Controls are generally straightforward, but one Switch-specific button inconsistency can cause unintended dialogue choices.

quest design
Hyrule Warriors: Age of Imprisonment
3.9

Quest design was mixed, with useful rewards and side stories offset by repetitive or hollow side objectives.

Dragon Quest VII Reimagined
1.5

Repeated fetch work is one of the places where the old-school structure still feels tedious despite the broader streamlining.

emotional impact
Hyrule Warriors: Age of Imprisonment
4.9

Emotional impact was positive where cited, especially around Zelda, Calamo, and the ending moments that moved reviewers.

Dragon Quest VII Reimagined
2.8

The smaller island stories can be surprisingly dark, touching, and resonant. For some longtime fans, trimming content also removes part of the emotional weight they remember.

platform-specific feature support
Hyrule Warriors: Age of Imprisonment
4.0

Platform-specific feature support was mixed: Game Share exists but was described as unusual and limited to 30 fps in one performance review.

Dragon Quest VII Reimagined
2.0

The lack of a Switch upgrade path and save-data transfer frustrated players who might later move from the original Switch version to Switch 2.

enemy variety
Hyrule Warriors: Age of Imprisonment
2.7

Enemy variety was criticized in the clearest evidence, with repetition of the same enemies hurting long sessions.

Dragon Quest VII Reimagined
4.5

The monster roster retains Dragon Quest’s playful personality, with encounters ranging from iconic to delightfully strange.

protagonist appeal
Hyrule Warriors: Age of Imprisonment
4.3

Protagonist appeal was mostly positive around Zelda’s central role, though one review criticized how the Construct displaced her.

Dragon Quest VII Reimagined
2.5

The silent hero remains intentionally traditional; one critic found him more like a generic wordless avatar than a compelling personality.

companion AI
Hyrule Warriors: Age of Imprisonment
2.2

Companion behavior received a low score where one reviewer said ordered allies were not useful at actually completing objectives.

Dragon Quest VII Reimagined
4.0

Auto-battle is notably competent at handling routine encounters and can even carry tougher fights. That intelligence is convenient, but it also contributes to the sense that the game can play itself.

pacing
Hyrule Warriors: Age of Imprisonment
4.2

Pacing was generally positive when story breaks and ability unlocks were praised, but sidequest padding disrupted some narrative momentum.

Dragon Quest VII Reimagined
2.5

Streamlining fixes a great deal of the original’s notorious slowness, but pacing remains the most common structural criticism. Repeated island loops, late system unlocks, and long stretches of errands can still drag.

side character depth
Hyrule Warriors: Age of Imprisonment
2.8

Side character depth was mixed to negative, with some reviewers connecting to new characters and others finding them underdeveloped or weak.

Dragon Quest VII Reimagined
4.5

The island vignettes introduce supporting characters that can be easy to care about even when the party only spends a short time with them.

environmental detail
Hyrule Warriors: Age of Imprisonment
4.6

Environmental detail was praised for richer environments, landmarks, and small visual touches such as grass and pollen.

Dragon Quest VII Reimagined
3.0

Lighting, textures, and richer scenery give towns, ruins, and dungeons a more tactile, carefully built appearance.

menu usability
Hyrule Warriors: Age of Imprisonment
3.0

Menu usability was criticized in direct evidence for a long single-row menu.

Dragon Quest VII Reimagined
4.5

Menus and shared inventory are cleaner and faster than older versions, though repeated vocation-management steps can still add friction.

map and navigation design
Hyrule Warriors: Age of Imprisonment
3.1

Map and navigation design was mixed, with useful territory/progression structure offset by cluttered or cheap-feeling interfaces.

Dragon Quest VII Reimagined
4.5

Markers, lists, and hints make fragments and objectives far easier to track. The downside is aggressive handholding, especially where guidance cannot be fully disabled.

replay value
Hyrule Warriors: Age of Imprisonment
4.4

Replay value was positive overall due to optional missions, postgame content, achievements, and long completion paths, though not every reviewer wanted to return.

Dragon Quest VII Reimagined
3.0

The polished presentation gives returning fans a strong reason to revisit the story, although not everyone felt motivated to keep exploring optional content after the credits.

mission design
Hyrule Warriors: Age of Imprisonment
3.4

Mission design was mixed to negative, with story missions praised but many objectives criticized as repetitive, short, or non-bespoke.

Dragon Quest VII Reimagined
2.0

Early tablet-fragment hunting can feel mundane when rare pieces are simply collected rather than earned through memorable fights, puzzles, or side missions.

economy and resource balance
Hyrule Warriors: Age of Imprisonment
3.3

Economy and resource balance was mixed: some found the item economy deliberate, while others found materials too abundant or weapon resources awkward.

Dragon Quest VII Reimagined
2.0

Frequent free healing and generous resources reduce the need to manage supplies carefully, while inexpensive failure penalties further soften the economy.

world interactivity
Hyrule Warriors: Age of Imprisonment
3.2

World interactivity was mixed, praised for elemental interactions but criticized for underused sky/depth layers.

Dragon Quest VII Reimagined
4.5

Warmer, livelier towns and more detailed spaces make the rebuilt world feel less static than its older incarnations.

learning curve
Hyrule Warriors: Age of Imprisonment
3.2

Learning curve was approachable but sometimes dense, with tutorial and prompt support balanced against information overload.

Dragon Quest VII Reimagined
4.5

Clear systems, forgiving turn-based play, and extensive convenience options make this one of the easier Dragon Quest entries for newcomers to understand.

writing quality
Hyrule Warriors: Age of Imprisonment
2.8

Writing quality was mixed to negative where cited, with concerns about dull lore, key moments being danced around, or uneven story delivery.

Dragon Quest VII Reimagined
4.0

Localization and dialogue often earn praise for humor and personality, but some critics find the writing basic, cheesy, dated, or too archetypal.

faithfulness to franchise
Hyrule Warriors: Age of Imprisonment
4.9

Faithfulness to the franchise was one of the strongest areas, with canon handling and Zelda/Tears of the Kingdom attention repeatedly praised.

Dragon Quest VII Reimagined
3.8

Despite major modernization, the game still feels unmistakably like Dragon Quest and retains the original’s spirit for many players. Content cuts make that faithfulness more debatable for purists.

onboarding experience
Hyrule Warriors: Age of Imprisonment
4.0

Onboarding experience was positive where prior knowledge was said not to be required.

Dragon Quest VII Reimagined
2.9

The opening gets players into exploration and combat much faster than older versions and is easier for newcomers to follow. Some reviewers still found the first hours slower than they wanted.

difficulty balance
Hyrule Warriors: Age of Imprisonment
3.7

Difficulty balance was mixed, with tactical higher difficulties and tough bosses offset by comments that Normal or optimized play could be too easy.

Dragon Quest VII Reimagined
2.6

Granular difficulty settings let players customize damage, rewards, healing, and enemy strength, yet many experienced reviewers still found the game too easy. The loss of friction is one of the most consistent reservations.

soundtrack quality
Hyrule Warriors: Age of Imprisonment
5.0

Soundtrack quality was consistently praised where discussed, often called excellent, fantastic, or among the series’ best.

Dragon Quest VII Reimagined
3.9

The orchestral score is widely loved and strongly reinforces the adventurous, nostalgic mood. A few reviewers found repeated themes tiring over such a long game.

world-building
Hyrule Warriors: Age of Imprisonment
3.6

World-building was mixed, praised as meaningful Zelda history while some reviews said ancient Hyrule felt insufficiently distinct.

Dragon Quest VII Reimagined
4.5

Distinct island cultures and visual personality give the world charm, though aggressive cuts can thin out some of the connective texture longtime fans valued.

performance optimization
Hyrule Warriors: Age of Imprisonment
4.8

Performance optimization was one of the strongest areas, with reviewers repeatedly saying Switch 2 runs the action cleanly and smoothly.

Dragon Quest VII Reimagined
4.0

Across the tested platforms, performance is generally smooth and stable, with reviewers reporting few serious technical problems.

frame rate stability
Hyrule Warriors: Age of Imprisonment
4.8

Frame rate stability was a standout strength, with many reviewers praising smooth 60 fps or only minor dips.

Dragon Quest VII Reimagined
4.0

Switch 2 and PC/handheld impressions are largely smooth, often at 60fps. A few reviewers noticed minor frame-pacing or cutscene hitches rather than major instability.

progression system
Hyrule Warriors: Age of Imprisonment
4.5

Progression was praised for a rewarding map loop, meaningful unlocks, and steady character growth.

Dragon Quest VII Reimagined
3.8

Moonlighting and the revamped vocation system are major highlights, encouraging flexible dual-job builds and experimentation. The system can unlock too late for some players and can also produce overpowered combinations.

combat system
Hyrule Warriors: Age of Imprisonment
4.6

Combat was the clearest strength across the review set, often called deep, reactive, satisfying, or the best Hyrule Warriors has felt.

Dragon Quest VII Reimagined
3.9

The modernized turn-based combat is widely liked for its speed, flexibility, Let Loose abilities, and vocation synergies. Auto-battle and low difficulty can make regular fights feel shallower than the underlying systems deserve.

exploration quality
Hyrule Warriors: Age of Imprisonment
4.0

Exploration quality was limited but positively noted in the hands-on review for adding slower searching and environmental interaction between battles.

Dragon Quest VII Reimagined
3.4

Exploring the diorama worlds can be delightful, especially when hunting treasures and Mini Medals. Heavy guidance and a more compressed world can reduce the satisfaction of discovering things unaided.

content variety
Hyrule Warriors: Age of Imprisonment
3.9

Content variety was mixed: reviewers praised new mechanics, flight sections, and breaks in action, while others saw too much combat repetition.

Dragon Quest VII Reimagined
4.5

The island format supplies different locations, predicaments, and tones, helping the long journey stay fresh even when the overall structure repeats.

accessibility options
Hyrule Warriors: Age of Imprisonment
4.6

Reviewers noted approachable configuration and combat clarity, with sensitivity options and complexity/accessibility balance helping the game feel easier to engage with.

Dragon Quest VII Reimagined
4.1

Extensive difficulty tuning, auto-battle, speed controls, and guidance make this unusually approachable for a classic JRPG. Several critics warn that the convenience can go far enough to erase meaningful friction.

animation quality
Hyrule Warriors: Age of Imprisonment
5.0

Animation was praised where cited, especially for character attacks and fast object-summoning effects that make combat feel stylish.

Dragon Quest VII Reimagined
4.5

Character and battle animation drew praise for looking smooth and lively within the doll-like presentation.

polish
Hyrule Warriors: Age of Imprisonment
3.9

Polish was mixed overall, with high praise for care and detail but repeated caveats about compressed or stuttering cutscenes.

Dragon Quest VII Reimagined
4.4

The remake usually feels refined and carefully finished, with modern presentation and quality-of-life work that makes an old RPG far easier to play today.

character development
Hyrule Warriors: Age of Imprisonment
4.1

Review evidence supports a scored assessment for this attribute.

Dragon Quest VII Reimagined
4.5

Kiefer, Maribel, and other party members have arcs that can resonate, especially around purpose and growing up. Some critics still wanted more time and depth for those journeys.

art direction
Hyrule Warriors: Age of Imprisonment
4.8

Art direction was a major positive, repeatedly tied to the Tears of the Kingdom aesthetic and strong visual mood.

Dragon Quest VII Reimagined
4.3

The handcrafted diorama and doll aesthetic is one of the clearest strengths, repeatedly described as gorgeous, charming, and distinctive. A minority found the puppet-like proportions awkward.

core gameplay loop
Hyrule Warriors: Age of Imprisonment
3.4

The core loop was fun but repetitive, with several reviewers enjoying the loop while openly calling out genre repetition.

Dragon Quest VII Reimagined
3.8

Restoring an island in the past and revisiting it in the present creates a clear, satisfying rhythm in shorter sessions. Over long stretches, the same cycle can become repetitive.

fun factor
Hyrule Warriors: Age of Imprisonment
4.7

Fun factor was high overall, with reviewers repeatedly calling the combat addictive, cathartic, and hard to put down despite repetition.

Dragon Quest VII Reimagined
4.3

Even critics who noted structural problems often described the experience as fun, addictive, or hard to put down. The charm carries the game through many of its slower stretches.

character roster
Hyrule Warriors: Age of Imprisonment
4.0

Review evidence supports a scored assessment for this attribute.

Dragon Quest VII Reimagined
3.7

Most reviewers found the party charming and easy to travel with, although a few never fully warmed to particular characters or the cast as a whole.

grind level
Hyrule Warriors: Age of Imprisonment
3.0

Grind level was mixed to negative, mainly due to repetitive side missions or fatigue over long sessions.

Dragon Quest VII Reimagined
3.3

Auto-battle, speed controls, instant wins, and reward modifiers can dramatically reduce traditional grinding. Vocation progression and repeated encounters can still feel like a slog depending on settings and play style.

handheld play suitability
Hyrule Warriors: Age of Imprisonment
4.0

Handheld play was mixed, from strong portable performance to one reviewer finding it less impressive on a smaller screen.

Dragon Quest VII Reimagined
3.7

The episodic islands fit portable play especially well, and Switch 2 and Steam Deck impressions praise the game for short sessions and smooth on-the-go performance.

endgame content
Hyrule Warriors: Age of Imprisonment
4.2

Endgame content was praised when mentioned for high-level postgame battles and extra missions beyond credits.

Dragon Quest VII Reimagined
4.5

Post-game bosses provide some of the strongest mechanical challenge, finally demanding careful class choices, equipment, and tactics.

movement feel
Hyrule Warriors: Age of Imprisonment
4.8

Movement feel was positive where cited, especially improved locomotion and responsive control feel.

Dragon Quest VII Reimagined
4.5

Traversal feels smooth and unencumbered, helping the smaller diorama spaces stay pleasant to move through.

open-world design
Hyrule Warriors: Age of Imprisonment
2.8

Open-world design scored low where the game’s static map was contrasted with mainline Zelda’s open world.

Dragon Quest VII Reimagined
2.5

This is a focused, island-based adventure rather than a free-roaming world, and players who value getting sidetracked may find the small, linear spaces restrictive.

tutorial quality
Hyrule Warriors: Age of Imprisonment
4.2

Tutorial quality was positive in direct evidence, with a decent early tutorial session helping new Warriors players.

Dragon Quest VII Reimagined
4.5

New tutorials and clearer early guidance help newcomers understand the game without the opaque start associated with older versions.

graphics quality
Hyrule Warriors: Age of Imprisonment
4.5

Graphics quality was mostly praised, though some technical reviews noted low resolution or visual softness.

Dragon Quest VII Reimagined
4.2

The visual overhaul is a major success, with polished characters, monsters, towns, and battle scenes that make the old adventure feel contemporary without chasing realism.

sound design
Hyrule Warriors: Age of Imprisonment
4.5

Sound design was praised where discussed, especially for recreating the Tears of the Kingdom aesthetic through familiar effects.

Dragon Quest VII Reimagined
4.3

Battle and interface effects fit the bright, cartoon-like presentation and reinforce the series’ familiar audio identity.

voice acting
Hyrule Warriors: Age of Imprisonment
4.9

Voice acting was consistently praised except for one broader dialogue/voice caveat, with several reviewers calling performances strong or fantastic.

Dragon Quest VII Reimagined
4.7

Voice acting is one of the most consistent presentation wins, with lively performances and regional accents giving the cast and island cultures more personality.

fast travel convenience
Hyrule Warriors: Age of Imprisonment
4.2

Fast travel convenience was positively noted where Zonai devices were said to prevent tiresome walks across the map.

Dragon Quest VII Reimagined
4.0

Early, inexpensive Zoom travel removes a large amount of backtracking and makes the long island-hopping adventure easier to manage.

narrative quality
Hyrule Warriors: Age of Imprisonment
4.0

Narrative quality was the most divisive attribute: several reviewers praised the canon story, while others found it dull or a missed opportunity.

Dragon Quest VII Reimagined
3.8

The strongest storytelling comes from self-contained island vignettes that range from funny to dark and emotionally affecting. The larger plot takes longer to cohere, so story quality can feel uneven across the full journey.

load times
Hyrule Warriors: Age of Imprisonment
4.4

Load times were positively noted as quick or reasonable in the performance-focused reviews.

Dragon Quest VII Reimagined
4.5

Load times on Switch 2 were described as very quick, helping travel and repeated battles keep moving.

visual effects quality
Hyrule Warriors: Age of Imprisonment
4.6

Visual effects quality was mostly strong, with praise for spectacular attacks and dense effects, though a technical review noted visual variance.

Dragon Quest VII Reimagined
4.5

Modern spell and battle effects add energy without slowing combat down, giving the turn-based fights more visual punch.

atmosphere
Hyrule Warriors: Age of Imprisonment
4.9

Atmosphere was praised through the fusion of Zelda presentation, music, and battle audio that gave fights a stronger sense of place.

Dragon Quest VII Reimagined
4.8

The remake preserves a cozy, storybook sense of adventure, with warmth and nostalgia carrying even its darker island stories.

user interface design
Hyrule Warriors: Age of Imprisonment
4.5

User interface design was mixed, with praise for faithful Zelda-style menus but other reviews criticizing map/interface clutter.

Dragon Quest VII Reimagined
4.5

The interface is neat, tidy, and pleasant to navigate, making commands and equipment management much easier to handle.

value for money
Hyrule Warriors: Age of Imprisonment
4.0

Value for money was mixed, with lots of content praised but price concerns noted for the Switch 2 package or game cost.

Dragon Quest VII Reimagined
4.0

One newcomer considered the $60 package a good way to experience the story with modern conveniences and a much lower time commitment than older versions.

age appropriateness
Hyrule Warriors: Age of ImprisonmentNo score yet
Dragon Quest VII Reimagined
4.0

The simple systems and forgiving puzzle design were seen as friendly for younger or first-time JRPG players. That same simplicity can leave experienced players under-stimulated.

boss design
Hyrule Warriors: Age of Imprisonment
4.3

Boss design was generally positive thanks to counter windows, elemental weaknesses, and satisfying interrupts, though complexity was not always deep.

Dragon Quest VII ReimaginedNo score yet
camera behavior
Hyrule Warriors: Age of Imprisonment
2.5

Camera feedback was limited but mixed, with one performance-focused reviewer specifically criticizing the default sensitivity as too slow.

Dragon Quest VII ReimaginedNo score yet
character customization
Hyrule Warriors: Age of ImprisonmentNo score yet
Dragon Quest VII Reimagined
1.5

Removing vocation-specific costume changes disappointed players who enjoyed seeing jobs reflected in each character’s appearance.

class balance
Hyrule Warriors: Age of ImprisonmentNo score yet
Dragon Quest VII Reimagined
1.5

The vocation system is flexible, but some powerful jobs and combinations can overwhelm the intended challenge.

co-op experience
Hyrule Warriors: Age of Imprisonment
4.4

Co-op was viewed positively overall, with split-screen and two-player play considered smooth or valid despite 30 fps and pauses.

Dragon Quest VII ReimaginedNo score yet
couch co-op quality
Hyrule Warriors: Age of Imprisonment
4.0

Couch co-op quality was positive where reviewers described split-screen play as valid, fun, or seamless despite frame-rate tradeoffs.

Dragon Quest VII ReimaginedNo score yet
crafting system
Hyrule Warriors: Age of Imprisonment
4.0

Crafting-like camp and economy systems were praised as simple support loops rather than deep creative crafting.

Dragon Quest VII ReimaginedNo score yet
dialogue quality
Hyrule Warriors: Age of Imprisonment
2.5

Dialogue quality was only directly judged in one review, which found the dialogue and voice performances unimpressive.

Dragon Quest VII ReimaginedNo score yet
facial animations
Hyrule Warriors: Age of ImprisonmentNo score yet
Dragon Quest VII Reimagined
2.0

The scanned-doll approach can limit facial nuance, with some characters reading more like puppets than fully expressive performers.

flying mechanics
Hyrule Warriors: Age of Imprisonment
3.8

Flying mechanics were mixed but generally useful as variety, with reviewers praising them as a break while noting limited depth or underuse.

Dragon Quest VII ReimaginedNo score yet
game length
Hyrule Warriors: Age of ImprisonmentNo score yet
Dragon Quest VII Reimagined
3.2

This is still a substantial JRPG even after major cuts. Some reviewers welcome the large amount of adventure, while others feel the streamlined version still runs longer than its strongest material can support.

gameplay mechanics
Hyrule Warriors: Age of Imprisonment
4.5

Gameplay mechanics were widely praised for adapting Zonai devices, Sync Strikes, counters, and elemental reactions into Musou combat.

Dragon Quest VII ReimaginedNo score yet
HUD clarity
Hyrule Warriors: Age of Imprisonment
4.7

HUD clarity was praised through clear prompts and on-screen guidance, though broader tutorial flow could feel dense.

Dragon Quest VII ReimaginedNo score yet
immersion
Hyrule Warriors: Age of Imprisonment
4.9

Immersion was high where discussed, especially for recreating the feeling of returning to Tears of the Kingdom’s Hyrule.

Dragon Quest VII ReimaginedNo score yet
innovation
Hyrule Warriors: Age of Imprisonment
2.8

Innovation was mixed to low, with strong mechanical adaptations but criticism that creative thinking and mission structure were limited.

Dragon Quest VII ReimaginedNo score yet
level design
Hyrule Warriors: Age of Imprisonment
2.4

Level design was a repeated weakness, with corridors, boxes, bland routes, and underused depths/sky spaces criticized.

Dragon Quest VII ReimaginedNo score yet
loot system
Hyrule Warriors: Age of Imprisonment
4.2

Loot and item rewards were viewed positively where discussed, with random post-battle items treated as useful for quests and bonuses.

Dragon Quest VII ReimaginedNo score yet
lore depth
Hyrule Warriors: Age of Imprisonment
4.0

Lore depth was divisive: many praised canonical gap-filling, while IGN-style reviews argued key lore threads were still underexplored.

Dragon Quest VII ReimaginedNo score yet
mission variety
Hyrule Warriors: Age of Imprisonment
3.0

Mission variety was mixed, with some reviewers finding each level distinct and others calling variety limited.

Dragon Quest VII ReimaginedNo score yet
multiplayer design
Hyrule Warriors: Age of Imprisonment
5.0

Multiplayer design was positive where local split-screen support was tested, though related evidence also notes 30 fps compromises.

Dragon Quest VII ReimaginedNo score yet
originality
Hyrule Warriors: Age of Imprisonment
3.3

Originality was mixed, with strong fit and fanservice but criticism that the game was not consistently novel.

Dragon Quest VII ReimaginedNo score yet
puzzle design
Hyrule Warriors: Age of ImprisonmentNo score yet
Dragon Quest VII Reimagined
4.5

Puzzles are easy to read and rarely block progress, which suits beginners but leaves experienced players wishing for more demanding solutions.

remake/remaster quality
Hyrule Warriors: Age of ImprisonmentNo score yet
Dragon Quest VII Reimagined
3.9

Most reviewers see this as a strong, often excellent modernization that makes Dragon Quest VII far easier to recommend. Longtime fans are more divided over removed islands, systems, and friction that gave earlier versions their identity.

save system reliability
Hyrule Warriors: Age of Imprisonment
2.0

Save system reliability was only directly judged once, with a negative comment about not being able to save during missions.

Dragon Quest VII ReimaginedNo score yet
split-screen quality
Hyrule Warriors: Age of Imprisonment
4.3

Split-screen quality was generally positive, with smooth or playable 30 fps and only mild visual compromises.

Dragon Quest VII ReimaginedNo score yet
upgrade system
Hyrule Warriors: Age of Imprisonment
3.7

Upgrade system was mixed: reviewers liked easy, useful upgrades and new moves but criticized weapon upgrading as resource-heavy or boring.

Dragon Quest VII ReimaginedNo score yet