Civilization VII
Where It Has the Edge
- mission variety is 4.5 vs 2.0. One reviewer strongly praised the variety created by changing civilization options across ages.
- crash stability is 3.9 vs 3.0. Crash stability ranged from no crashes in some reviews to occasional or loading-related crashes in others.
- pacing is 3.1 vs 2.3. Pacing was highly divisive: some liked the three-act structure and reduced late-game drag, while others disliked abrupt transitions,...
- economy and resource balance is 3.9 vs 3.2. Resource, influence, town/city, and balance systems drew praise for meaningful choices and diplomacy, but some reviewers found influence,...