animation quality
P1
Product 1: Civilization VII
5.0
One later review praised the unit animation detail as unusually rich and lively.
P2
Product 2: Hollow Knight: Silksong
5.0
Animation quality has limited but strong evidence, with reviewers noting gorgeous animation within the hand-drawn presentation.
art direction
P1
Product 1: Civilization VII
3.5
Art direction was praised by some for less cartoonish, gorgeous presentation, while a negative review preferred Civ 6’s color-coded style.
P2
Product 2: Hollow Knight: Silksong
5.0
Art direction receives near-universal praise for hand-drawn beauty, color variety, style, and a distinctive visual identity.
atmosphere
P1Product 1: Civilization VII
No score yet
P2
Product 2: Hollow Knight: Silksong
5.0
Atmosphere is a major strength, described as surreal, haunting, dreadful, beautiful, and full of wonder and horror.
boss design
P1Product 1: Civilization VII
No score yet
P2
Product 2: Hollow Knight: Silksong
4.5
Boss design is broadly praised as memorable, choreographed, varied, and exciting, though some reviews dislike spongey health pools, rewards, or runbacks.
checkpoint system
P1Product 1: Civilization VII
No score yet
P2
Product 2: Hollow Knight: Silksong
2.2
Checkpointing is a common concern, with long runbacks, sparse benches, paid benches, and poor placement repeatedly criticized.
combat system
P1
Product 1: Civilization VII
4.1
Combat was one of the most consistently praised systems thanks to commanders, easier army movement, and reduced tedium, though a few reviewers found war only adequate or overused.
P2
Product 2: Hollow Knight: Silksong
4.7
Combat is a major strength, described as fast, precise, tense, dance-like, and rewarding, though some reviews tie its highs to demanding difficulty.
competitive balance
P1
Product 1: Civilization VII
2.7
Balance concerns included overpowered air units, effective influence warfare, and wonky systems, though some later balance updates were praised.
P2Product 2: Hollow Knight: Silksong
No score yetcontent variety
P1
Product 1: Civilization VII
3.5
Content breadth was viewed unevenly, with some praise for the package but criticism of bare-bones launch content.
P2
Product 2: Hollow Knight: Silksong
4.6
Content variety is praised through multiple game-like challenge types, many systems, and plentiful options, while remaining tied to high difficulty.
controls responsiveness
P1
Product 1: Civilization VII
4.5
One reviewer strongly praised the fast, responsive feel of commands and turn-to-turn actions.
P2
Product 2: Hollow Knight: Silksong
4.9
Control feel is strongly praised, with one review emphasizing complete control of Hornet and another calling the Switch 2 Pro Controller perfect.
core gameplay loop
P1
Product 1: Civilization VII
3.6
The one-more-turn loop still landed for many reviewers, with strong addiction and replay pull, but critical reviews called the core loop dull or emotionally thin.
P2
Product 2: Hollow Knight: Silksong
5.0
The core loop is praised as pure Metroidvania satisfaction: tough encounters, discovery, and rewarding progression through new areas.
difficulty balance
P1Product 1: Civilization VII
No score yet
P2
Product 2: Hollow Knight: Silksong
3.8
Difficulty is the most divisive attribute: many reviewers call it rewarding and intentional, while others find it cruel, too punishing, or unfairly frictional.
economy and resource balance
P1
Product 1: Civilization VII
3.9
Resource, influence, town/city, and balance systems drew praise for meaningful choices and diplomacy, but some reviewers found influence, gold, or console resource management confusing or unbalanced.
P2
Product 2: Hollow Knight: Silksong
2.5
The rosary and shard economy is the most repeated systems complaint, often described as stingy, grindy, or slightly misbalanced.
endgame content
P1
Product 1: Civilization VII
2.1
Modern/endgame content was often criticized as missing, lacklustre, or too early-ending compared with prior entries.
P2
Product 2: Hollow Knight: Silksong
5.0
Endgame content receives strong support from optional endings, zones, bosses, and post-credits discoveries.
enemy variety
P1Product 1: Civilization VII
No score yet
P2
Product 2: Hollow Knight: Silksong
4.1
Enemy variety is strong in scope, but evidence is mixed because flying enemies, monster rooms, and certain mobs can feel annoying.
exploration quality
P1
Product 1: Civilization VII
4.3
Exploration received praise when maps, scouts, distant lands, and later updates made discovery feel rewarding, though some launch-era opinions were more limited.
P2
Product 2: Hollow Knight: Silksong
4.5
Exploration is a standout, with most reviewers praising dense secrets, rewarding routes, and curiosity-driven discovery, though a few disliked sparse rewards or risk pressure.
faithfulness to franchise
P1
Product 1: Civilization VII
2.4
Faithfulness to franchise was one of the sharpest divides: some said it still felt like Civ or a return to form, while others said it lost the series’ identity.
P2
Product 2: Hollow Knight: Silksong
4.7
Faithfulness to franchise is strongly supported by reviews saying it captures, continues, and improves on Hollow Knight while standing apart.
frame rate stability
P1
Product 1: Civilization VII
3.6
Frame-rate evidence was mixed, with smooth PC experiences but notable drops or Switch/console slowdowns.
P2
Product 2: Hollow Knight: Silksong
5.0
Frame rate stability has limited but positive evidence from a Switch 2 review calling 120fps performance perfect.
fun factor
P1
Product 1: Civilization VII
3.7
Fun factor was deeply split but often positive: many reviewers still felt the classic Civ pull, while the harshest critics found it dull or frustrating.
P2
Product 2: Hollow Knight: Silksong
4.6
Fun factor is high overall, with reviewers repeatedly saying they had great fun, wanted to return, or found the game compelling despite pain.
gameplay mechanics
P1
Product 1: Civilization VII
3.8
Reviewers often found the redesigned mechanics ambitious and sometimes strong, especially city/town changes and streamlined decisions, though several thought simplification removed texture.
P2
Product 2: Hollow Knight: Silksong
4.3
Review evidence frames the broader mechanics as more complex than the original, especially through Hornet’s expanded combat and movement options.
graphics quality
P1
Product 1: Civilization VII
3.9
Graphics were widely praised as gorgeous, detailed, and attractive, with some platform-specific or readability caveats.
P2
Product 2: Hollow Knight: Silksong
5.0
Graphics quality is praised for a stunning hand-drawn world and a visual style that feels playful, dark, and richly realized.
grind level
P1
Product 1: Civilization VII
3.0
Grind level improved where micromanagement and builders were removed, but religion, repairs, and some late systems were criticized as chores or busywork.
P2
Product 2: Hollow Knight: Silksong
2.2
Grind level is criticized where resource depletion and boss attempts can push players toward needless grinding.
handheld play suitability
P1
Product 1: Civilization VII
3.5
Handheld suitability varied: Steam Deck was workable and valuable for some, while Switch play suffered from limits and performance issues.
P2
Product 2: Hollow Knight: Silksong
4.8
Handheld suitability has positive evidence from Steam Deck performance and battery life comments.
HUD clarity
P1
Product 1: Civilization VII
1.9
HUD and information clarity were frequent weaknesses, including missing information, hard-to-see tiles, and buried or microscopic details.
P2Product 2: Hollow Knight: Silksong
No score yetimmersion
P1
Product 1: Civilization VII
1.9
Immersion suffered for critics because age resets, civ switching, and thin leader identity broke connection, though some reviewers accepted the tradeoff.
P2
Product 2: Hollow Knight: Silksong
5.0
Immersion is strongly supported by one review’s comment about Pharloom lingering after play.
innovation
P1
Product 1: Civilization VII
3.2
Innovation was generally acknowledged through bold structural changes, but reviewers disagreed on whether those changes improved the series.
P2
Product 2: Hollow Knight: Silksong
4.3
Innovation is positive but measured: reviewers praise new directions and system changes, while one calls it evolutionary rather than revolutionary.
learning curve
P1
Product 1: Civilization VII
1.8
Several reviewers found the learning curve frustrating because familiar Civ knowledge did not transfer cleanly and the UI obscured key rules.
P2
Product 2: Hollow Knight: Silksong
3.3
The learning curve is steep, with reviewers noting hours of mastery and occasional git-gud walls, but also rewarding skill growth.
level design
P1Product 1: Civilization VII
No score yet
P2
Product 2: Hollow Knight: Silksong
4.9
Level design is strongly praised for seamless area flow, purposeful rooms, thoughtful platform placement, and dense Metroidvania structure.
map and navigation design
P1
Product 1: Civilization VII
2.4
Map and navigation design drew criticism for limited options and weak generation, but later updates and some reviews praised improved maps or map control.
P2
Product 2: Hollow Knight: Silksong
4.1
Map and navigation design is mixed: several reviews praise map structure and direction, but others dislike incomplete map support and 100% cleanup.
menu usability
P1
Product 1: Civilization VII
2.2
Menus were also divisive: a few reviewers liked simplified navigation, but many found menus painful, inconsistent, or poorly laid out.
P2Product 2: Hollow Knight: Silksong
No score yetmission design
P1
Product 1: Civilization VII
2.9
Legacy paths, quests, and victory objectives were seen as useful guidance by some, but others found certain paths rigid, repetitive, or unevenly designed.
P2
Product 2: Hollow Knight: Silksong
4.5
Mission design earns positive evidence where missions give players reasons to revisit areas and make NPC discoveries feel more purposeful.
movement feel
P1Product 1: Civilization VII
No score yet
P2
Product 2: Hollow Knight: Silksong
4.9
Hornet’s movement is one of the clearest consensus wins, with reviewers praising her speed, agility, sprinting, and dance-like traversal.
narrative quality
P1
Product 1: Civilization VII
2.8
Narrative events and historical flavor split reviewers: some enjoyed the added human character, while others found events shallow, dull, or lacking impact.
P2
Product 2: Hollow Knight: Silksong
4.7
Narrative quality is praised as more focused and engaging than the original, helped by Hornet’s voice and guided exploration.
onboarding experience
P1
Product 1: Civilization VII
3.8
Onboarding was split: some reviewers called VII welcoming and well tutorialized, while others warned casual players could struggle with the changed systems.
P2
Product 2: Hollow Knight: Silksong
2.8
Onboarding is a weak spot for some, especially in the opening hours where resources, checkpoints, and tutorial clarity are less generous.
pacing
P1
Product 1: Civilization VII
3.1
Pacing was highly divisive: some liked the three-act structure and reduced late-game drag, while others disliked abrupt transitions, short ages, or weak modern/endgame momentum.
P2
Product 2: Hollow Knight: Silksong
3.2
Pacing has a notable concern around long checkpoint placement that interrupts practice and repetition in challenging sequences.
performance optimization
P1
Product 1: Civilization VII
3.3
Performance ranged from smooth on capable PCs and improved updates to major console slowdowns and late-game chugging.
P2
Product 2: Hollow Knight: Silksong
4.8
Performance is praised on lower-end hardware, Switch platforms, and 120fps contexts, with only minor visual caveats.
platform-specific feature support
P1Product 1: Civilization VII
No score yet
P2
Product 2: Hollow Knight: Silksong
4.6
Platform-specific support has positive evidence from ultrawide support that improves immersion.
polish
P1
Product 1: Civilization VII
2.9
Polish was a common concern at launch, with many calling the game rushed, unfinished, or bug-coated, while some saw a strong foundation or improving state.
P2
Product 2: Hollow Knight: Silksong
4.8
Polish is praised through meticulous design and presentation, though only one scored review directly supports the attribute.
progression system
P1
Product 1: Civilization VII
3.3
The age, civ-switching, legacy, and meta-progression systems were the product’s central split, praised as fresh by some and criticized as disjointed or anti-Civ by others.
P2
Product 2: Hollow Knight: Silksong
4.2
Progression is generally praised for fresh upgrades and satisfying forward motion, but one review criticizes opaque true-ending requirements.
replay value
P1
Product 1: Civilization VII
4.4
Replay value was a major positive for supporters, who cited long sessions, fresh age combinations, and wanting another run; skeptics saw less appeal.
P2
Product 2: Hollow Knight: Silksong
4.5
Replay value trends high for completionists and build experimenters, though one reviewer said they were glad to play it only once.
sandbox freedom
P1
Product 1: Civilization VII
2.8
Sandbox freedom split reviewers: some loved the flexibility of leaders, towns, and paths, while many felt map options, forced ages, and guided goals narrowed play.
P2Product 2: Hollow Knight: Silksong
No score yetsound design
P1
Product 1: Civilization VII
3.7
Sound design was more mixed: some reviewers praised satisfying effects, while one found audio cues flat or missing.
P2
Product 2: Hollow Knight: Silksong
5.0
Sound design earns strong support from praise for surface-specific details and top-notch audio touches.
soundtrack quality
P1
Product 1: Civilization VII
4.3
The soundtrack was one of the clearest positives, often described as brilliant, splendid, fantastic, or culturally evocative.
P2
Product 2: Hollow Knight: Silksong
5.0
The soundtrack is one of the clearest strengths, repeatedly described as magnificent, excellent, world-class, and emotionally fitting.
tutorial quality
P1
Product 1: Civilization VII
2.4
Tutorials and Civilopedia support were polarizing, ranging from rich and useful for newcomers to inadequate, overexplained, or missing key information.
P2
Product 2: Hollow Knight: Silksong
2.8
Tutorial quality is criticized through comparison with Hollow Knight’s clearer early tutorial structure and more generous opening support.
upgrade system
P1Product 1: Civilization VII
No score yet
P2
Product 2: Hollow Knight: Silksong
4.3
Crests, tools, and upgrades are widely seen as flexible and creative, though a few reviews found early limitations or resource-linked tool use frustrating.
user interface design
P1
Product 1: Civilization VII
1.7
The user interface was the most repeated complaint, often described as inadequate, ugly, missing information, or confusing even when later improved.
P2
Product 2: Hollow Knight: Silksong
4.5
User interface design has limited positive evidence around attractive mission HUD illustrations and attention to detail.
value for money
P1
Product 1: Civilization VII
2.5
Value for money was a major concern at full price and with DLC, though some reviewers said the base game could still provide hundreds of hours.
P2
Product 2: Hollow Knight: Silksong
4.9
Value for money is exceptional across reviews, especially because of the low price, large content volume, and long completion potential.
world-building
P1
Product 1: Civilization VII
2.0
One reviewer criticized VII for weakening the series’ educational and historical identity.
P2
Product 2: Hollow Knight: Silksong
4.9
World-building is one of the strongest areas, with reviewers praising Pharloom as immaculate, complex, sad, and worth exploring.
world interactivity
P1Product 1: Civilization VII
No score yet
P2
Product 2: Hollow Knight: Silksong
5.0
World interactivity has limited but strong support from one review that praises evolving locations, reactive hubs, and organic backtracking.