Compare Civilization VII vs Hollow Knight: Silksong

P1 Civilization VII
P2 Hollow Knight: Silksong

Comparison Takeaways

Civilization VII

Where It Has the Edge

  • economy and resource balance is 3.9 vs 2.5. Resource, influence, town/city, and balance systems drew praise for meaningful choices and diplomacy, but some reviewers found influence,...
  • onboarding experience is 3.8 vs 2.8. Onboarding was split: some reviewers called VII welcoming and well tutorialized, while others warned casual players could struggle...
  • grind level is 3.0 vs 2.2. Grind level improved where micromanagement and builders were removed, but religion, repairs, and some late systems were criticized...
  • load times is rated 4.5 while the other product has no score yet. One reviewer praised quick load screens alongside smooth performance.

Hollow Knight: Silksong

Where It Has the Edge

  • immersion is 5.0 vs 1.9. Immersion is strongly supported by one review’s comment about Pharloom lingering after play.
  • world-building is 4.9 vs 2.0. World-building is one of the strongest areas, with reviewers praising Pharloom as immaculate, complex, sad, and worth exploring.
  • endgame content is 5.0 vs 2.1. Endgame content receives strong support from optional endings, zones, bosses, and post-credits discoveries.
  • user interface design is 4.5 vs 1.7. User interface design has limited positive evidence around attractive mission HUD illustrations and attention to detail.
Average score
Product 1: Civilization VII
3.1
Product 2: Hollow Knight: Silksong
4.3
accessibility options
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
2.0

Accessibility is criticized as limited, with reviews noting the game is not trying to be accessible to everyone and lacks broader options.

AI behavior
Product 1: Civilization VII
2.6

AI impressions varied sharply, from weak challenge and war-happy behavior to later praise that AI had become smarter or more competent.

Product 2: Hollow Knight: Silksong
No score yet
animation quality
Product 1: Civilization VII
5.0

One later review praised the unit animation detail as unusually rich and lively.

Product 2: Hollow Knight: Silksong
5.0

Animation quality has limited but strong evidence, with reviewers noting gorgeous animation within the hand-drawn presentation.

art direction
Product 1: Civilization VII
3.5

Art direction was praised by some for less cartoonish, gorgeous presentation, while a negative review preferred Civ 6’s color-coded style.

Product 2: Hollow Knight: Silksong
5.0

Art direction receives near-universal praise for hand-drawn beauty, color variety, style, and a distinctive visual identity.

atmosphere
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
5.0

Atmosphere is a major strength, described as surreal, haunting, dreadful, beautiful, and full of wonder and horror.

boss design
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
4.5

Boss design is broadly praised as memorable, choreographed, varied, and exciting, though some reviews dislike spongey health pools, rewards, or runbacks.

bug frequency
Product 1: Civilization VII
2.3

Bug reports were common at launch and on Switch/console, though one later review said bugs had become less noticeable.

Product 2: Hollow Knight: Silksong
No score yet
camera behavior
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
2.3

Camera and hitbox-adjacent behavior draws criticism where bosses or damage windows appear from off-screen or feel overly generous.

character development
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
4.7

Character development is praised for Hornet softening through Pharloom and for character arcs that counterbalance the harsh world.

character roster
Product 1: Civilization VII
2.0

The launch leader roster drew repeated criticism for missing recognizable favorites, though some reviewers liked the broader choices.

Product 2: Hollow Knight: Silksong
No score yet
checkpoint system
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
2.2

Checkpointing is a common concern, with long runbacks, sparse benches, paid benches, and poor placement repeatedly criticized.

combat system
Product 1: Civilization VII
4.1

Combat was one of the most consistently praised systems thanks to commanders, easier army movement, and reduced tedium, though a few reviewers found war only adequate or overused.

Product 2: Hollow Knight: Silksong
4.7

Combat is a major strength, described as fast, precise, tense, dance-like, and rewarding, though some reviews tie its highs to demanding difficulty.

competitive balance
Product 1: Civilization VII
2.7

Balance concerns included overpowered air units, effective influence warfare, and wonky systems, though some later balance updates were praised.

Product 2: Hollow Knight: Silksong
No score yet
content variety
Product 1: Civilization VII
3.5

Content breadth was viewed unevenly, with some praise for the package but criticism of bare-bones launch content.

Product 2: Hollow Knight: Silksong
4.6

Content variety is praised through multiple game-like challenge types, many systems, and plentiful options, while remaining tied to high difficulty.

controls responsiveness
Product 1: Civilization VII
4.5

One reviewer strongly praised the fast, responsive feel of commands and turn-to-turn actions.

Product 2: Hollow Knight: Silksong
4.9

Control feel is strongly praised, with one review emphasizing complete control of Hornet and another calling the Switch 2 Pro Controller perfect.

core gameplay loop
Product 1: Civilization VII
3.6

The one-more-turn loop still landed for many reviewers, with strong addiction and replay pull, but critical reviews called the core loop dull or emotionally thin.

Product 2: Hollow Knight: Silksong
5.0

The core loop is praised as pure Metroidvania satisfaction: tough encounters, discovery, and rewarding progression through new areas.

crafting system
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
2.2

Crafting has negative evidence where shard requirements pull the player away from action into repetitive resource hunting.

crash stability
Product 1: Civilization VII
3.9

Crash stability ranged from no crashes in some reviews to occasional or loading-related crashes in others.

Product 2: Hollow Knight: Silksong
No score yet
cross-play support
Product 1: Civilization VII
4.0

Cross-play support was positively noted on Switch as a good start.

Product 2: Hollow Knight: Silksong
No score yet
dialogue quality
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
4.3

Dialogue is mixed-to-positive: one review calls it shockingly good, while another says it can feel dry at times.

difficulty balance
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
3.8

Difficulty is the most divisive attribute: many reviewers call it rewarding and intentional, while others find it cruel, too punishing, or unfairly frictional.

DLC value
Product 1: Civilization VII
2.4

DLC value was mixed to negative at launch because of early paid content, but later update/DLC comments were more positive.

Product 2: Hollow Knight: Silksong
No score yet
economy and resource balance
Product 1: Civilization VII
3.9

Resource, influence, town/city, and balance systems drew praise for meaningful choices and diplomacy, but some reviewers found influence, gold, or console resource management confusing or unbalanced.

Product 2: Hollow Knight: Silksong
2.5

The rosary and shard economy is the most repeated systems complaint, often described as stingy, grindy, or slightly misbalanced.

emotional impact
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
4.7

Emotional impact is strong, ranging from adrenaline and triumph to reviewers saying they shed tears or were moved by events.

endgame content
Product 1: Civilization VII
2.1

Modern/endgame content was often criticized as missing, lacklustre, or too early-ending compared with prior entries.

Product 2: Hollow Knight: Silksong
5.0

Endgame content receives strong support from optional endings, zones, bosses, and post-credits discoveries.

enemy variety
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
4.1

Enemy variety is strong in scope, but evidence is mixed because flying enemies, monster rooms, and certain mobs can feel annoying.

environmental detail
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
5.0

Environmental detail is repeatedly praised, from dense small touches to rooms and backgrounds that make Pharloom feel lived-in.

exploration quality
Product 1: Civilization VII
4.3

Exploration received praise when maps, scouts, distant lands, and later updates made discovery feel rewarding, though some launch-era opinions were more limited.

Product 2: Hollow Knight: Silksong
4.5

Exploration is a standout, with most reviewers praising dense secrets, rewarding routes, and curiosity-driven discovery, though a few disliked sparse rewards or risk pressure.

faithfulness to franchise
Product 1: Civilization VII
2.4

Faithfulness to franchise was one of the sharpest divides: some said it still felt like Civ or a return to form, while others said it lost the series’ identity.

Product 2: Hollow Knight: Silksong
4.7

Faithfulness to franchise is strongly supported by reviews saying it captures, continues, and improves on Hollow Knight while standing apart.

fast travel convenience
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
4.2

Fast travel is praised in one review for reducing backtracking tedium through well-marked routes.

frame rate stability
Product 1: Civilization VII
3.6

Frame-rate evidence was mixed, with smooth PC experiences but notable drops or Switch/console slowdowns.

Product 2: Hollow Knight: Silksong
5.0

Frame rate stability has limited but positive evidence from a Switch 2 review calling 120fps performance perfect.

fun factor
Product 1: Civilization VII
3.7

Fun factor was deeply split but often positive: many reviewers still felt the classic Civ pull, while the harshest critics found it dull or frustrating.

Product 2: Hollow Knight: Silksong
4.6

Fun factor is high overall, with reviewers repeatedly saying they had great fun, wanted to return, or found the game compelling despite pain.

gameplay mechanics
Product 1: Civilization VII
3.8

Reviewers often found the redesigned mechanics ambitious and sometimes strong, especially city/town changes and streamlined decisions, though several thought simplification removed texture.

Product 2: Hollow Knight: Silksong
4.3

Review evidence frames the broader mechanics as more complex than the original, especially through Hornet’s expanded combat and movement options.

graphics quality
Product 1: Civilization VII
3.9

Graphics were widely praised as gorgeous, detailed, and attractive, with some platform-specific or readability caveats.

Product 2: Hollow Knight: Silksong
5.0

Graphics quality is praised for a stunning hand-drawn world and a visual style that feels playful, dark, and richly realized.

grind level
Product 1: Civilization VII
3.0

Grind level improved where micromanagement and builders were removed, but religion, repairs, and some late systems were criticized as chores or busywork.

Product 2: Hollow Knight: Silksong
2.2

Grind level is criticized where resource depletion and boss attempts can push players toward needless grinding.

handheld play suitability
Product 1: Civilization VII
3.5

Handheld suitability varied: Steam Deck was workable and valuable for some, while Switch play suffered from limits and performance issues.

Product 2: Hollow Knight: Silksong
4.8

Handheld suitability has positive evidence from Steam Deck performance and battery life comments.

horror tension
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
4.6

Horror tension receives limited positive support from the dream/nightmare tone described in one review.

HUD clarity
Product 1: Civilization VII
1.9

HUD and information clarity were frequent weaknesses, including missing information, hard-to-see tiles, and buried or microscopic details.

Product 2: Hollow Knight: Silksong
No score yet
immersion
Product 1: Civilization VII
1.9

Immersion suffered for critics because age resets, civ switching, and thin leader identity broke connection, though some reviewers accepted the tradeoff.

Product 2: Hollow Knight: Silksong
5.0

Immersion is strongly supported by one review’s comment about Pharloom lingering after play.

innovation
Product 1: Civilization VII
3.2

Innovation was generally acknowledged through bold structural changes, but reviewers disagreed on whether those changes improved the series.

Product 2: Hollow Knight: Silksong
4.3

Innovation is positive but measured: reviewers praise new directions and system changes, while one calls it evolutionary rather than revolutionary.

learning curve
Product 1: Civilization VII
1.8

Several reviewers found the learning curve frustrating because familiar Civ knowledge did not transfer cleanly and the UI obscured key rules.

Product 2: Hollow Knight: Silksong
3.3

The learning curve is steep, with reviewers noting hours of mastery and occasional git-gud walls, but also rewarding skill growth.

level design
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
4.9

Level design is strongly praised for seamless area flow, purposeful rooms, thoughtful platform placement, and dense Metroidvania structure.

live-service support
Product 1: Civilization VII
3.7

Live-service support was viewed as promising when updates, feedback, and future content improved or could improve the game.

Product 2: Hollow Knight: Silksong
No score yet
load times
Product 1: Civilization VII
4.5

One reviewer praised quick load screens alongside smooth performance.

Product 2: Hollow Knight: Silksong
No score yet
loot system
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
2.0

Loot and rewards are a weaker point, with reviewers complaining about bosses or difficult paths that provide little or disappointing material payoff.

lore depth
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
4.9

Lore depth is praised for hidden mysteries, optional heritage threads, and deeper history that rewards curiosity.

map and navigation design
Product 1: Civilization VII
2.4

Map and navigation design drew criticism for limited options and weak generation, but later updates and some reviews praised improved maps or map control.

Product 2: Hollow Knight: Silksong
4.1

Map and navigation design is mixed: several reviews praise map structure and direction, but others dislike incomplete map support and 100% cleanup.

matchmaking quality
Product 1: Civilization VII
1.5

One Switch reviewer found matchmaking and lobby compatibility frustrating enough to call the process migraine-inducing.

Product 2: Hollow Knight: Silksong
No score yet
menu usability
Product 1: Civilization VII
2.2

Menus were also divisive: a few reviewers liked simplified navigation, but many found menus painful, inconsistent, or poorly laid out.

Product 2: Hollow Knight: Silksong
No score yet
mission design
Product 1: Civilization VII
2.9

Legacy paths, quests, and victory objectives were seen as useful guidance by some, but others found certain paths rigid, repetitive, or unevenly designed.

Product 2: Hollow Knight: Silksong
4.5

Mission design earns positive evidence where missions give players reasons to revisit areas and make NPC discoveries feel more purposeful.

mission variety
Product 1: Civilization VII
4.5

One reviewer strongly praised the variety created by changing civilization options across ages.

Product 2: Hollow Knight: Silksong
No score yet
monetization fairness
Product 1: Civilization VII
2.0

One reviewer criticized early paid DLC and pricing as a monetization concern.

Product 2: Hollow Knight: Silksong
No score yet
movement feel
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
4.9

Hornet’s movement is one of the clearest consensus wins, with reviewers praising her speed, agility, sprinting, and dance-like traversal.

multiplayer design
Product 1: Civilization VII
3.2

Multiplayer worked smoothly for one reviewer and had useful age/session ideas, but others noted launch feature limits or platform restrictions.

Product 2: Hollow Knight: Silksong
No score yet
narrative quality
Product 1: Civilization VII
2.8

Narrative events and historical flavor split reviewers: some enjoyed the added human character, while others found events shallow, dull, or lacking impact.

Product 2: Hollow Knight: Silksong
4.7

Narrative quality is praised as more focused and engaging than the original, helped by Hornet’s voice and guided exploration.

onboarding experience
Product 1: Civilization VII
3.8

Onboarding was split: some reviewers called VII welcoming and well tutorialized, while others warned casual players could struggle with the changed systems.

Product 2: Hollow Knight: Silksong
2.8

Onboarding is a weak spot for some, especially in the opening hours where resources, checkpoints, and tutorial clarity are less generous.

originality
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
4.7

Originality is praised where Silksong is seen as firmly on its own path rather than a simple copy.

pacing
Product 1: Civilization VII
3.1

Pacing was highly divisive: some liked the three-act structure and reduced late-game drag, while others disliked abrupt transitions, short ages, or weak modern/endgame momentum.

Product 2: Hollow Knight: Silksong
3.2

Pacing has a notable concern around long checkpoint placement that interrupts practice and repetition in challenging sequences.

performance optimization
Product 1: Civilization VII
3.3

Performance ranged from smooth on capable PCs and improved updates to major console slowdowns and late-game chugging.

Product 2: Hollow Knight: Silksong
4.8

Performance is praised on lower-end hardware, Switch platforms, and 120fps contexts, with only minor visual caveats.

platform-specific feature support
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
4.6

Platform-specific support has positive evidence from ultrawide support that improves immersion.

platforming precision
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
3.4

Platforming precision is mixed: reviewers admire Hornet’s acrobatics, but several criticize the diagonal pogo or inconsistent bounce feel.

polish
Product 1: Civilization VII
2.9

Polish was a common concern at launch, with many calling the game rushed, unfinished, or bug-coated, while some saw a strong foundation or improving state.

Product 2: Hollow Knight: Silksong
4.8

Polish is praised through meticulous design and presentation, though only one scored review directly supports the attribute.

progression system
Product 1: Civilization VII
3.3

The age, civ-switching, legacy, and meta-progression systems were the product’s central split, praised as fresh by some and criticized as disjointed or anti-Civ by others.

Product 2: Hollow Knight: Silksong
4.2

Progression is generally praised for fresh upgrades and satisfying forward motion, but one review criticizes opaque true-ending requirements.

protagonist appeal
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
4.9

Hornet is consistently praised as an excellent, charismatic, well-rounded protagonist with stronger presence than the silent Knight.

puzzle design
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
4.5

Puzzle design receives limited but positive evidence, with one review saying Silksong makes puzzle-solving and hidden-path discovery feel effortless.

quest design
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
3.1

Quest design is split: some reviewers like wishes and missions as structure, while others criticize boring or grindy fetch quests.

replay value
Product 1: Civilization VII
4.4

Replay value was a major positive for supporters, who cited long sessions, fresh age combinations, and wanting another run; skeptics saw less appeal.

Product 2: Hollow Knight: Silksong
4.5

Replay value trends high for completionists and build experimenters, though one reviewer said they were glad to play it only once.

sandbox freedom
Product 1: Civilization VII
2.8

Sandbox freedom split reviewers: some loved the flexibility of leaders, towns, and paths, while many felt map options, forced ages, and guided goals narrowed play.

Product 2: Hollow Knight: Silksong
No score yet
side character depth
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
4.7

Side character depth receives positive evidence from a review praising Pharloom’s supporting characters as charming and motivated.

sound design
Product 1: Civilization VII
3.7

Sound design was more mixed: some reviewers praised satisfying effects, while one found audio cues flat or missing.

Product 2: Hollow Knight: Silksong
5.0

Sound design earns strong support from praise for surface-specific details and top-notch audio touches.

soundtrack quality
Product 1: Civilization VII
4.3

The soundtrack was one of the clearest positives, often described as brilliant, splendid, fantastic, or culturally evocative.

Product 2: Hollow Knight: Silksong
5.0

The soundtrack is one of the clearest strengths, repeatedly described as magnificent, excellent, world-class, and emotionally fitting.

tutorial quality
Product 1: Civilization VII
2.4

Tutorials and Civilopedia support were polarizing, ranging from rich and useful for newcomers to inadequate, overexplained, or missing key information.

Product 2: Hollow Knight: Silksong
2.8

Tutorial quality is criticized through comparison with Hollow Knight’s clearer early tutorial structure and more generous opening support.

upgrade system
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
4.3

Crests, tools, and upgrades are widely seen as flexible and creative, though a few reviews found early limitations or resource-linked tool use frustrating.

user interface design
Product 1: Civilization VII
1.7

The user interface was the most repeated complaint, often described as inadequate, ugly, missing information, or confusing even when later improved.

Product 2: Hollow Knight: Silksong
4.5

User interface design has limited positive evidence around attractive mission HUD illustrations and attention to detail.

value for money
Product 1: Civilization VII
2.5

Value for money was a major concern at full price and with DLC, though some reviewers said the base game could still provide hundreds of hours.

Product 2: Hollow Knight: Silksong
4.9

Value for money is exceptional across reviews, especially because of the low price, large content volume, and long completion potential.

voice acting
Product 1: Civilization VII
2.9

Voice work drew praise for Gwendoline Christie’s narration, but leader interactions and reduced voice lines were frequent complaints.

Product 2: Hollow Knight: Silksong
No score yet
world-building
Product 1: Civilization VII
2.0

One reviewer criticized VII for weakening the series’ educational and historical identity.

Product 2: Hollow Knight: Silksong
4.9

World-building is one of the strongest areas, with reviewers praising Pharloom as immaculate, complex, sad, and worth exploring.

world interactivity
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
5.0

World interactivity has limited but strong support from one review that praises evolving locations, reactive hubs, and organic backtracking.

writing quality
Product 1: Civilization VII
No score yet
Product 2: Hollow Knight: Silksong
5.0

Writing quality receives strong praise where reviewers call it top-notch and tied to Hornet’s conversations and character insight.