The Rogue Prince of Persia
Where It Has the Edge
- quest design is 4.7 vs 2.8. Quest design received strong praise for weaving roguelite runs, optional quests, plot pieces, and characters together.
- weapon balance is 4.2 vs 3.1. Weapon balance and variety were generally positive, with distinct weapons and playstyles, though some early-access reviewers wanted more...
- mission design is 4.0 vs 3.3. Mission design earned positive mention where objectives and clues gave players more agency during runs.
- learning curve is 4.2 vs 3.5. The learning curve was considered manageable and rewarding, with mastery rather than frustration emphasized.