Compare The Rogue Prince of Persia vs Final Fantasy VII Rebirth

P1 The Rogue Prince of Persia
P2 Final Fantasy VII Rebirth

Comparison Takeaways

The Rogue Prince of Persia

Where It Has the Edge

  • map and navigation design is 4.4 vs 2.5. Map and navigation design was a consistent strength, especially the Mind Map, world map, and objective tracking.
  • movement feel is 4.7 vs 2.9. Movement was the strongest consensus highlight, repeatedly praised for fluid wall-running, parkour flow, and satisfying momentum.
  • mission design is 4.0 vs 2.4. Mission design earned positive mention where objectives and clues gave players more agency during runs.
  • pacing is 4.5 vs 3.2. Pacing was considered well balanced, with short, pick-up-and-play runs that still leave room to learn.

Final Fantasy VII Rebirth

Where It Has the Edge

  • bug frequency is 4.9 vs 2.0. Reported bug frequency is low, with multiple reviewers saying they encountered no bugs or only minor visual issues.
  • character development is 4.9 vs 2.0. Character development is a standout consensus strength, with reviewers emphasizing deeper bonds, richer backstories, and more rounded portrayals...
  • voice acting is 4.9 vs 2.2. Voice acting is one of the clearest strengths, with reviewers repeatedly calling out expressive, emotional, and well-cast performances.
  • innovation is 4.8 vs 2.2. Innovation is praised in the game's density, polish, and inventive design ambition.
Average score
Product 1: The Rogue Prince of Persia
3.9
Product 2: Final Fantasy VII Rebirth
4.2
accessibility options
Product 1: The Rogue Prince of Persia
4.6

Accessibility was positively noted where reviewers mentioned useful or extensive options.

Product 2: Final Fantasy VII Rebirth
No score yet
animation quality
Product 1: The Rogue Prince of Persia
4.7

Animation quality was a strong visual highlight, repeatedly described as smooth, buttery, and momentum-selling.

Product 2: Final Fantasy VII Rebirth
4.8

Synergy Ability animations are praised for personality and relationship expression.

art direction
Product 1: The Rogue Prince of Persia
4.3

Art direction was broadly praised for cel-shaded, colorful, comic-like, or distinctive Persian-inspired presentation, with one outlier calling it flat.

Product 2: Final Fantasy VII Rebirth
5.0

Art direction receives high praise for maximalist world creation and imaginative modern design.

atmosphere
Product 1: The Rogue Prince of Persia
4.4

Atmosphere was praised for strong tone-setting and a magical, dangerous Persian world.

Product 2: Final Fantasy VII Rebirth
5.0

Atmosphere is praised for beauty, loss, escapism, and a strong sense of place.

boss design
Product 1: The Rogue Prince of Persia
4.1

Bosses were usually seen as fair, memorable, and movement-driven, though some wanted more bosses or found certain fights too easy or health-heavy.

Product 2: Final Fantasy VII Rebirth
4.8

Boss fights are regarded as major highlights, with reviewers praising their spectacle, challenge, and layered design.

bug frequency
Product 1: The Rogue Prince of Persia
2.0

Bug frequency hurt early-access impressions, especially around forge/unlock glitches.

Product 2: Final Fantasy VII Rebirth
4.9

Reported bug frequency is low, with multiple reviewers saying they encountered no bugs or only minor visual issues.

character customization
Product 1: The Rogue Prince of Persia
4.6

Character customization was praised where reviewers highlighted numerous skins, costumes, and distinct outfit changes.

Product 2: Final Fantasy VII Rebirth
No score yet
character development
Product 1: The Rogue Prince of Persia
2.0

Character development was scored negatively where characters were described as broad, predictable archetypes.

Product 2: Final Fantasy VII Rebirth
4.9

Character development is a standout consensus strength, with reviewers emphasizing deeper bonds, richer backstories, and more rounded portrayals across the party.

character roster
Product 1: The Rogue Prince of Persia
No score yet
Product 2: Final Fantasy VII Rebirth
4.8

The roster is praised for adding distinct, memorable party members whose combat styles and personalities broaden the experience.

checkpoint system
Product 1: The Rogue Prince of Persia
4.6

The checkpoint system was praised for autosaving and Wells of Dreams respecting player time.

Product 2: Final Fantasy VII Rebirth
4.2

The checkpoint system is praised for reducing repetition during tricky chocobo-taming sections.

combat system
Product 1: The Rogue Prince of Persia
4.1

Combat drew broad praise for smooth, acrobatic, environment-aware action, but several reviewers found it basic, floaty, or less deep than movement.

Product 2: Final Fantasy VII Rebirth
4.7

Combat is one of the strongest points: reviewers repeatedly praise the hybrid action/ATB foundation, Synergy additions, tactical depth, and character-specific playstyles, while only a few note occasional clumsy or frustrating encounters.

community features
Product 1: The Rogue Prince of Persia
4.5

Community features earned positive support where community-created skins were framed as a good player-involvement idea.

Product 2: Final Fantasy VII Rebirth
No score yet
companion AI
Product 1: The Rogue Prince of Persia
No score yet
Product 2: Final Fantasy VII Rebirth
4.4

One review specifically says AI-controlled party behavior and aerial-combat complaints from Remake were addressed through Synergy systems.

content variety
Product 1: The Rogue Prince of Persia
3.8

Content variety ranged from strong biome/update praise to concerns about barebones early access, lean side areas, or limited endgame.

Product 2: Final Fantasy VII Rebirth
4.3

The game is packed with minigames, card battles, side activities, races, and regional diversions; most reviewers praise the abundance, while a few feel it becomes too much.

controls responsiveness
Product 1: The Rogue Prince of Persia
4.1

Controls were mostly described as responsive and intuitive, though a few reviews noted input delay or combat-control rough edges.

Product 2: Final Fantasy VII Rebirth
No score yet
core gameplay loop
Product 1: The Rogue Prince of Persia
4.5

The core loop was widely praised as addictive, slick, and rewarding, with a few caveats around repetition or shorter staying power.

Product 2: Final Fantasy VII Rebirth
4.8

Reviewers describe the overall loop as a much larger and more satisfying RPG experience than Remake, with battle, exploration, and side systems keeping them engaged.

crafting system
Product 1: The Rogue Prince of Persia
No score yet
Product 2: Final Fantasy VII Rebirth
2.8

Crafting receives limited support and one reviewer found little need to engage with it.

crash stability
Product 1: The Rogue Prince of Persia
5.0

Crash stability had one strong positive technical report noting a sound package with no crash concerns.

Product 2: Final Fantasy VII Rebirth
5.0

Crash stability is strong in the limited evidence, with one reviewer reporting no crashes.

dialogue quality
Product 1: The Rogue Prince of Persia
2.1

Dialogue quality was weak overall because reviewers repeatedly cited repetition, unvoiced exchanges, and low charm.

Product 2: Final Fantasy VII Rebirth
4.5

Dialogue is praised for charming quiet moments, sharp exchanges, and touching character interactions.

difficulty balance
Product 1: The Rogue Prince of Persia
3.4

Difficulty was split: approachable and fair for many, but sometimes too easy, undertuned, or constrained by limited options.

Product 2: Final Fantasy VII Rebirth
3.6

Difficulty balance is mostly manageable and rewarding, but reviewers mention a strange spike, demanding bosses, and encounters that occasionally test patience.

economy and resource balance
Product 1: The Rogue Prince of Persia
3.4

Resource balance was mixed, with one review praising plentiful unlock resources and another saying spending options run out too quickly.

Product 2: Final Fantasy VII Rebirth
No score yet
emotional impact
Product 1: The Rogue Prince of Persia
2.4

Emotional impact was limited where the lack of consequences reduced urgency and danger.

Product 2: Final Fantasy VII Rebirth
4.7

Emotional impact is very strong overall, producing tears, reflection, and attachment, though one review says the ending's delivery undermines a crucial moment.

endgame content
Product 1: The Rogue Prince of Persia
2.6

Endgame content was weak in early-access and later critiques that wanted more content or more staying power.

Product 2: Final Fantasy VII Rebirth
4.4

Postgame content is viewed positively for adding more to do after the main story.

enemy variety
Product 1: The Rogue Prince of Persia
3.9

Enemy variety was often praised for distinct types and readable design, but some reviews found repeated enemies visually or mechanically familiar.

Product 2: Final Fantasy VII Rebirth
3.8

Enemy variety is praised in combat-focused reviews, though one reviewer found open-world mobs bland and rote.

environmental detail
Product 1: The Rogue Prince of Persia
4.2

Environmental detail was praised for readable, distinct, colorful locations and expressive spaces.

Product 2: Final Fantasy VII Rebirth
4.9

Environmental detail is heavily praised for making Gaia's landscapes, regions, and familiar locations feel vivid and emotionally resonant.

exploration quality
Product 1: The Rogue Prince of Persia
4.1

Exploration was usually rewarding thanks to hidden paths, nonlinearity, and satisfying traversal, though one review found it merely okay.

Product 2: Final Fantasy VII Rebirth
4.5

Exploration is broadly praised for rewarding curiosity with sights, activities, and regional depth, especially when the world design feels handcrafted rather than checklist-driven.

facial animations
Product 1: The Rogue Prince of Persia
No score yet
Product 2: Final Fantasy VII Rebirth
5.0

Expressive faces are credited with amplifying the cast's emotional drama.

faithfulness to franchise
Product 1: The Rogue Prince of Persia
4.6

Faithfulness to the franchise was strong, with reviewers saying the parkour-first design respected Prince of Persia identity.

Product 2: Final Fantasy VII Rebirth
4.9

Reviewers strongly praise its respect for Final Fantasy VII's legacy while still modernizing or reshaping it.

fast travel convenience
Product 1: The Rogue Prince of Persia
4.7

Fast travel was highly praised for making backtracking painless, instant, or strategically useful.

Product 2: Final Fantasy VII Rebirth
5.0

Fast travel is praised as well-designed, plentiful, and fast.

frame rate stability
Product 1: The Rogue Prince of Persia
4.9

Frame rate stability was strongly praised across several Switch 2 and technical impressions.

Product 2: Final Fantasy VII Rebirth
No score yet
fun factor
Product 1: The Rogue Prince of Persia
4.4

Fun factor was high overall, with many reviewers calling the game addictive, satisfying, or a blast despite caveats.

Product 2: Final Fantasy VII Rebirth
4.8

Reviewers frequently describe the game, combat, Queen's Blood, and minigames as extremely fun despite pacing or bloat caveats.

gameplay mechanics
Product 1: The Rogue Prince of Persia
4.0

General gameplay mechanics were usually seen as confident and fast-paced, though one review called the overall execution merely solid.

Product 2: Final Fantasy VII Rebirth
No score yet
graphics quality
Product 1: The Rogue Prince of Persia
4.5

Graphics were usually praised as crisp, gorgeous, or sublime, especially after visual updates and on Switch 2.

Product 2: Final Fantasy VII Rebirth
4.2

Visuals are often praised for cutscenes, vistas, and character models, but performance-mode blur and occasional inconsistency reduce the score in several reviews.

grind level
Product 1: The Rogue Prince of Persia
4.4

Grind level was praised as learning-focused and consistently rewarding rather than grindy.

Product 2: Final Fantasy VII Rebirth
3.2

Grind and bloat are manageable when players avoid completionist impulses, but the amount of optional content can be overwhelming.

handheld play suitability
Product 1: The Rogue Prince of Persia
4.6

Handheld suitability was praised on ROG Ally and Switch 2 thanks to crisp visuals and run-based structure.

Product 2: Final Fantasy VII Rebirth
3.7

Handheld suitability is mixed: Steam Deck/PC handheld play is possible but compromised, while PlayStation Portal use is praised.

HUD clarity
Product 1: The Rogue Prince of Persia
5.0

HUD clarity was strongly praised in one review that singled out visual clarity as excellent.

Product 2: Final Fantasy VII Rebirth
No score yet
innovation
Product 1: The Rogue Prince of Persia
2.2

Innovation was low in one review that criticized the game for not matching or exceeding stronger roguelikes.

Product 2: Final Fantasy VII Rebirth
4.8

Innovation is praised in the game's density, polish, and inventive design ambition.

learning curve
Product 1: The Rogue Prince of Persia
4.2

The learning curve was considered manageable and rewarding, with mastery rather than frustration emphasized.

Product 2: Final Fantasy VII Rebirth
3.6

The interlocking combat and progression systems can feel overwhelming at first, but reviewers say they become rewarding once understood.

level design
Product 1: The Rogue Prince of Persia
3.9

Level design was often praised for branching paths, biomes, and movement support, though procedural layouts sometimes became familiar or disrupted flow.

Product 2: Final Fantasy VII Rebirth
3.7

Level design ranges from exceptional set pieces to divisive dungeons, with the Cait Sith/Shinra Manor-style segments and hallway-like stretches drawing the sharpest criticism.

load times
Product 1: The Rogue Prince of Persia
3.0

Load times were mixed, with some reviewers reporting solid loads and others calling them slow or momentum-breaking.

Product 2: Final Fantasy VII Rebirth
4.9

Load times and fast-travel speed are praised as quick and convenient.

loot system
Product 1: The Rogue Prince of Persia
3.8

Loot and build variety were praised when weapons, tools, and medallions clicked, though several reviewers found synergies inconsistent or padded.

Product 2: Final Fantasy VII Rebirth
No score yet
lore depth
Product 1: The Rogue Prince of Persia
3.8

Lore depth received limited positive support from one review tying lore discoveries to Mind Map expansion.

Product 2: Final Fantasy VII Rebirth
4.5

World Intel and regional information are praised for deepening understanding of Final Fantasy VII's world.

map and navigation design
Product 1: The Rogue Prince of Persia
4.4

Map and navigation design was a consistent strength, especially the Mind Map, world map, and objective tracking.

Product 2: Final Fantasy VII Rebirth
2.5

Map and compass design is criticized as insufficient for complex terrain such as Gongaga.

menu usability
Product 1: The Rogue Prince of Persia
4.0

Menu usability received limited positive support from update coverage mentioning UI and menu tweaks.

Product 2: Final Fantasy VII Rebirth
2.8

Menu usability has a notable complaint around the lack of saveable loadouts for equipment and Materia setups.

mission design
Product 1: The Rogue Prince of Persia
4.0

Mission design earned positive mention where objectives and clues gave players more agency during runs.

Product 2: Final Fantasy VII Rebirth
2.4

Some mandatory or heavily gamified tasks were criticized for interrupting flow and failing to give players breathing room.

mission variety
Product 1: The Rogue Prince of Persia
4.1

Mission variety was supported by secondary missions and NPC objectives that pushed different play styles and routes.

Product 2: Final Fantasy VII Rebirth
3.1

Mission variety is mixed because Chadley-style objectives and world intel can repeat across regions despite the game offering many different activities overall.

movement feel
Product 1: The Rogue Prince of Persia
4.7

Movement was the strongest consensus highlight, repeatedly praised for fluid wall-running, parkour flow, and satisfying momentum.

Product 2: Final Fantasy VII Rebirth
2.9

Movement is mixed: broad traversal supports adventure, but dodging, climbing, chocobo handling, and uneven-ground movement drew complaints for feeling awkward or stiff.

narrative quality
Product 1: The Rogue Prince of Persia
3.0

Narrative quality was the clearest weak spot: some liked the setup and Mind Map integration, but many found the story thin, light, or underdeveloped.

Product 2: Final Fantasy VII Rebirth
4.0

Narrative response is divided: reviewers praise the character-driven journey and remixed story, but several criticize thin macro plotting, convolution, or the ending's execution.

onboarding experience
Product 1: The Rogue Prince of Persia
4.4

Onboarding was viewed positively in update coverage and Switch 2 impressions, especially for preparing players without confusion.

Product 2: Final Fantasy VII Rebirth
3.5

Onboarding is uneven: Red XIII's recap helps returning players, but multiple reviewers warn newcomers may still be lost.

online stability
Product 1: The Rogue Prince of Persia
2.2

Online stability had one negative Switch 2 note about unnecessary connection prompts.

Product 2: Final Fantasy VII Rebirth
No score yet
open-world design
Product 1: The Rogue Prince of Persia
No score yet
Product 2: Final Fantasy VII Rebirth
3.9

The open-world structure is the most divisive area: many reviewers admire its scale and reward loops, while others criticize bloat, repetition, and momentum-breaking busywork.

originality
Product 1: The Rogue Prince of Persia
2.8

Originality was mixed-to-low; reviewers liked the execution but often said it followed genre formulas or lacked novelty.

Product 2: Final Fantasy VII Rebirth
4.5

Originality is supported by reviewers who say the reimagined story still surprises them despite familiarity with the original.

pacing
Product 1: The Rogue Prince of Persia
4.5

Pacing was considered well balanced, with short, pick-up-and-play runs that still leave room to learn.

Product 2: Final Fantasy VII Rebirth
3.2

Pacing is mixed: some reviewers like the scenic, character-forward route, but many complain that open-world checklists, minigames, and late sections slow or derail the main story.

performance optimization
Product 1: The Rogue Prince of Persia
3.7

Performance optimization was mixed by platform, with stable Switch 2 reports offset by occasional lag or calls for tuning.

Product 2: Final Fantasy VII Rebirth
3.6

Performance is mixed across platforms and modes: some reviews report smooth play, while others criticize blur, pop-in, texture streaming, or technical tradeoffs.

platform-specific feature support
Product 1: The Rogue Prince of Persia
4.5

Platform-specific feature support was positive in Switch 2 coverage citing 4K output and stable docked/handheld performance.

Product 2: Final Fantasy VII Rebirth
4.2

PS5-specific features receive light but positive mention through DualSense motion controls and haptics.

platforming precision
Product 1: The Rogue Prince of Persia
4.5

Platforming was praised for precision, flow, and expressive parkour, with only occasional complaints about awkward interactions or puzzle repetition.

Product 2: Final Fantasy VII Rebirth
No score yet
polish
Product 1: The Rogue Prince of Persia
4.1

Polish was generally high in final-release reviews, though early-access coverage still called the package unfinished or in progress.

Product 2: Final Fantasy VII Rebirth
4.3

Polish is generally high but not flawless, with minor hiccups, visual issues, or areas needing more shoring up.

progression system
Product 1: The Rogue Prince of Persia
4.0

Progression was generally rewarding and steady, though some reviews criticized shallow or limited long-term upgrade depth.

Product 2: Final Fantasy VII Rebirth
3.7

Folios and related progression systems are considered useful and flexible by several reviewers, though at least one found character leveling and skill growth confusing.

protagonist appeal
Product 1: The Rogue Prince of Persia
3.9

The Prince himself had modest appeal, with reviewers noting charm and emotional vulnerability despite broader story limits.

Product 2: Final Fantasy VII Rebirth
No score yet
puzzle design
Product 1: The Rogue Prince of Persia
3.6

Puzzle elements were viewed as useful for variety, but one reviewer felt repeated setups lost impact.

Product 2: Final Fantasy VII Rebirth
No score yet
quest design
Product 1: The Rogue Prince of Persia
4.7

Quest design received strong praise for weaving roguelite runs, optional quests, plot pieces, and characters together.

Product 2: Final Fantasy VII Rebirth
4.1

Side quests are generally viewed positively when they deepen party relationships or world context, though some reviewers call out filler, repetition, or isolated dull tasks.

remake/remaster quality
Product 1: The Rogue Prince of Persia
No score yet
Product 2: Final Fantasy VII Rebirth
4.6

As a remake/reimagining, Rebirth is widely praised for honoring the original while expanding, modernizing, and sometimes boldly changing it.

replay value
Product 1: The Rogue Prince of Persia
3.8

Replay value was good when the loop grabbed reviewers, but repetition and shorter content reduced long-term pull for some.

Product 2: Final Fantasy VII Rebirth
4.5

Replay value is strong thanks to hard mode, New Game Plus, postgame options, relationship outcomes, and many remaining activities.

save system reliability
Product 1: The Rogue Prince of Persia
4.4

Save reliability was positive where local saves and permanent blueprint saving were noted as dependable.

Product 2: Final Fantasy VII Rebirth
No score yet
side character depth
Product 1: The Rogue Prince of Persia
2.4

Side character depth was mixed-to-negative: one review liked distinct personalities, but several called the cast shallow or generic.

Product 2: Final Fantasy VII Rebirth
No score yet
skill tree depth
Product 1: The Rogue Prince of Persia
3.5

Skill trees were mixed: some appreciated meaningful progression and freedom, while others found the upgrades incremental or unexciting.

Product 2: Final Fantasy VII Rebirth
No score yet
sound design
Product 1: The Rogue Prince of Persia
3.8

Sound design was mostly positive when it supported flow and communicated danger, though one review found audio understated.

Product 2: Final Fantasy VII Rebirth
3.3

Sound design is mixed: effects and environmental audio can impress, but multiple reviews mention poor mixing or music drowning out dialogue.

soundtrack quality
Product 1: The Rogue Prince of Persia
4.5

The soundtrack was one of the strongest points, repeatedly praised as energetic, dynamic, Persian-inflected, and memorable.

Product 2: Final Fantasy VII Rebirth
5.0

The soundtrack is an overwhelming consensus strength, repeatedly described as incredible, phenomenal, moving, and among the series' best.

stealth mechanics
Product 1: The Rogue Prince of Persia
No score yet
Product 2: Final Fantasy VII Rebirth
2.5

The small stealth segments were singled out as a weak link, especially because the engine was not seen as well-suited to stealth maneuvers.

tutorial quality
Product 1: The Rogue Prince of Persia
4.7

Tutorial quality was praised for functioning as a clear training ground before the game opens up.

Product 2: Final Fantasy VII Rebirth
No score yet
upgrade system
Product 1: The Rogue Prince of Persia
4.0

The upgrade and medallion systems often added build variety, but some reviewers felt individual upgrades were basic or underwhelming.

Product 2: Final Fantasy VII Rebirth
4.2

The character upgrade system is viewed as more nuanced and strategic than Remake's approach.

user interface design
Product 1: The Rogue Prince of Persia
2.9

User interface design was mixed, with map/UI glitches and requests for clearer map information.

Product 2: Final Fantasy VII Rebirth
No score yet
value for money
Product 1: The Rogue Prince of Persia
3.8

Value for money was mixed-positive: final-release Switch coverage found the price fair, while early access was harder to recommend.

Product 2: Final Fantasy VII Rebirth
4.3

Value is strong because of the game's length and abundance of content, though some reviewers question whether it asks for too much time.

visual effects quality
Product 1: The Rogue Prince of Persia
2.0

Visual effects had one negative note where an effect obscured enemies and hurt readability.

Product 2: Final Fantasy VII Rebirth
4.4

Visual spectacle is strong, although one reviewer notes motion blur can obscure otherwise striking battle imagery.

voice acting
Product 1: The Rogue Prince of Persia
2.2

Voice acting was a limitation in early-access impressions and story critiques, with unvoiced dialogue making characters feel flatter.

Product 2: Final Fantasy VII Rebirth
4.9

Voice acting is one of the clearest strengths, with reviewers repeatedly calling out expressive, emotional, and well-cast performances.

weapon balance
Product 1: The Rogue Prince of Persia
4.2

Weapon balance and variety were generally positive, with distinct weapons and playstyles, though some early-access reviewers wanted more excitement.

Product 2: Final Fantasy VII Rebirth
No score yet
world-building
Product 1: The Rogue Prince of Persia
4.3

World-building earned positive support where optional world and character context enhanced the story.

Product 2: Final Fantasy VII Rebirth
5.0

World-building is praised for making Gaia feel more alive, detailed, and newly understandable compared with older versions.

world interactivity
Product 1: The Rogue Prince of Persia
4.4

World interactivity was praised when environmental hazards, parkour spaces, and combat arenas actively shaped encounters.

Product 2: Final Fantasy VII Rebirth
4.0

World interactions such as animals leading to objectives and fast-travel points were seen as pleasant touches that make Gaia feel reactive, though repetition remains a caveat.

writing quality
Product 1: The Rogue Prince of Persia
2.9

Writing quality was mixed-to-weak, with praise for some concise story touches but frequent criticism of thin or underwritten material.

Product 2: Final Fantasy VII Rebirth
4.8

Writing is strongly praised for expanding the original, deepening the human element, and selling relationships, even when broader story choices remain divisive.