Compare The Rogue Prince of Persia vs Starfield

P1 The Rogue Prince of Persia
P2 Starfield

Comparison Takeaways

The Rogue Prince of Persia

Where It Has the Edge

  • accessibility options is 4.6 vs 1.0. Accessibility was positively noted where reviewers mentioned useful or extensive options.
  • onboarding experience is 4.4 vs 1.5. Onboarding was viewed positively in update coverage and Switch 2 impressions, especially for preparing players without confusion.
  • art direction is 4.3 vs 1.5. Art direction was broadly praised for cel-shaded, colorful, comic-like, or distinctive Persian-inspired presentation, with one outlier calling it...
  • gameplay mechanics is 4.0 vs 1.5. General gameplay mechanics were usually seen as confident and fast-paced, though one review called the overall execution merely...

Starfield

Where It Has the Edge

  • voice acting is 4.6 vs 2.2. Voice acting is often praised, sometimes even when the writing or facial presentation gets criticized.
  • character development is 4.3 vs 2.0. Companions and character arcs are a relative strength when reviewers spend time with them, though the broader cast...
  • puzzle design is 5.0 vs 3.6. Puzzle design receives limited but strong praise through the lockpicking minigame.
  • sound design is 5.0 vs 3.8. Sound design is a high point in the strongest audio-focused review, especially ship and ambient effects.
Average score
Product 1: The Rogue Prince of Persia
3.9
Product 2: Starfield
3.2
accessibility options
Product 1: The Rogue Prince of Persia
4.6

Accessibility was positively noted where reviewers mentioned useful or extensive options.

Product 2: Starfield
1.0

Accessibility is a serious weak spot in the most critical take, with one reviewer saying the limited options leave some players shut out rather than merely inconvenienced.

AI behavior
Product 1: The Rogue Prince of Persia
No score yet
Product 2: Starfield
1.3

Enemy and security behavior drew sharp complaints, especially where foes seemed easy to exploit or failed to react convincingly.

animation quality
Product 1: The Rogue Prince of Persia
4.7

Animation quality was a strong visual highlight, repeatedly described as smooth, buttery, and momentum-selling.

Product 2: Starfield
No score yet
art direction
Product 1: The Rogue Prince of Persia
4.3

Art direction was broadly praised for cel-shaded, colorful, comic-like, or distinctive Persian-inspired presentation, with one outlier calling it flat.

Product 2: Starfield
1.5

Art direction splits opinion, with NASA-punk praised for a distinctive look in some places and dismissed as bland or ineffective in others.

atmosphere
Product 1: The Rogue Prince of Persia
4.4

Atmosphere was praised for strong tone-setting and a magical, dangerous Persian world.

Product 2: Starfield
2.5

Atmosphere is uneven. Some players miss the expected Bethesda charm, while others are pulled in by the large sci-fi setting.

boss design
Product 1: The Rogue Prince of Persia
4.1

Bosses were usually seen as fair, memorable, and movement-driven, though some wanted more bosses or found certain fights too easy or health-heavy.

Product 2: Starfield
No score yet
bug frequency
Product 1: The Rogue Prince of Persia
2.0

Bug frequency hurt early-access impressions, especially around forge/unlock glitches.

Product 2: Starfield
3.1

Bug frequency varies widely by version and platform, from almost no issues to repeated freezes, broken interactions, and crash-adjacent problems.

character customization
Product 1: The Rogue Prince of Persia
4.6

Character customization was praised where reviewers highlighted numerous skins, costumes, and distinct outfit changes.

Product 2: Starfield
4.5

Character creation earns praise for depth, with reviewers liking how far customization and background setup can go.

character development
Product 1: The Rogue Prince of Persia
2.0

Character development was scored negatively where characters were described as broad, predictable archetypes.

Product 2: Starfield
4.3

Companions and character arcs are a relative strength when reviewers spend time with them, though the broader cast is not universally loved.

checkpoint system
Product 1: The Rogue Prince of Persia
4.6

The checkpoint system was praised for autosaving and Wells of Dreams respecting player time.

Product 2: Starfield
No score yet
combat system
Product 1: The Rogue Prince of Persia
4.1

Combat drew broad praise for smooth, acrobatic, environment-aware action, but several reviewers found it basic, floaty, or less deep than movement.

Product 2: Starfield
3.6

Combat is one of the better-liked systems overall, often described as Bethesda’s strongest gunplay yet, though a few reviewers still find it basic or merely serviceable.

community features
Product 1: The Rogue Prince of Persia
4.5

Community features earned positive support where community-created skins were framed as a good player-involvement idea.

Product 2: Starfield
No score yet
companion AI
Product 1: The Rogue Prince of Persia
No score yet
Product 2: Starfield
1.8

Companions are divisive. Some reviewers enjoy their stories and usefulness, while others complain about chatty behavior, getting stuck, or interrupting the flow.

content variety
Product 1: The Rogue Prince of Persia
3.8

Content variety ranged from strong biome/update praise to concerns about barebones early access, lean side areas, or limited endgame.

Product 2: Starfield
4.3

Content volume is a major selling point, with reviewers pointing to many quests, systems, updates, and activities that can keep players busy for a long time.

controls responsiveness
Product 1: The Rogue Prince of Persia
4.1

Controls were mostly described as responsive and intuitive, though a few reviews noted input delay or combat-control rough edges.

Product 2: Starfield
No score yet
core gameplay loop
Product 1: The Rogue Prince of Persia
4.5

The core loop was widely praised as addictive, slick, and rewarding, with a few caveats around repetition or shorter staying power.

Product 2: Starfield
3.8

The core loop works best for players who enjoy Bethesda-style wandering, looting, and quest chaining, though it can take time to settle in.

crafting system
Product 1: The Rogue Prince of Persia
No score yet
Product 2: Starfield
3.8

Crafting, outposts, mods, and ship-building depth stand out, but the same systems can feel under-explained or tedious when resource handling gets in the way.

crash stability
Product 1: The Rogue Prince of Persia
5.0

Crash stability had one strong positive technical report noting a sound package with no crash concerns.

Product 2: Starfield
2.5

Stability is inconsistent. Some players report only rare crashes, while others describe freezing, repeated restarts, or crashes serious enough to interrupt progress.

dialogue quality
Product 1: The Rogue Prince of Persia
2.1

Dialogue quality was weak overall because reviewers repeatedly cited repetition, unvoiced exchanges, and low charm.

Product 2: Starfield
2.6

Dialogue is polarizing: one reviewer calls conversation trees best-in-class, while others find the writing flat, generic, or dated.

difficulty balance
Product 1: The Rogue Prince of Persia
3.4

Difficulty was split: approachable and fair for many, but sometimes too easy, undertuned, or constrained by limited options.

Product 2: Starfield
4.0

Difficulty earns limited praise where late missions test combat skill without feeling unfair.

DLC value
Product 1: The Rogue Prince of Persia
No score yet
Product 2: Starfield
2.7

DLC and expansion value is mixed. Some reviews like the added content, while others call specific expansions dull or worth waiting on sale for patches.

economy and resource balance
Product 1: The Rogue Prince of Persia
3.4

Resource balance was mixed, with one review praising plentiful unlock resources and another saying spending options run out too quickly.

Product 2: Starfield
2.3

The economy and resource balance are recurring frustrations, especially around ship costs, resource pricing, inventory clutter, and limited trading fantasy.

emotional impact
Product 1: The Rogue Prince of Persia
2.4

Emotional impact was limited where the lack of consequences reduced urgency and danger.

Product 2: Starfield
No score yet
endgame content
Product 1: The Rogue Prince of Persia
2.6

Endgame content was weak in early-access and later critiques that wanted more content or more staying power.

Product 2: Starfield
No score yet
enemy variety
Product 1: The Rogue Prince of Persia
3.9

Enemy variety was often praised for distinct types and readable design, but some reviews found repeated enemies visually or mechanically familiar.

Product 2: Starfield
No score yet
environmental detail
Product 1: The Rogue Prince of Persia
4.2

Environmental detail was praised for readable, distinct, colorful locations and expressive spaces.

Product 2: Starfield
4.8

Environmental detail is often praised, especially city detail, planet presentation, and the sense of visual scale.

exploration quality
Product 1: The Rogue Prince of Persia
4.1

Exploration was usually rewarding thanks to hidden paths, nonlinearity, and satisfying traversal, though one review found it merely okay.

Product 2: Starfield
2.4

Exploration is the biggest fault line. Some players love the scale and city discovery, while many criticize empty planets, fast-travel dependency, and repeated points of interest.

facial animations
Product 1: The Rogue Prince of Persia
No score yet
Product 2: Starfield
2.5

Facial animation and conversation presentation feel dated to several reviewers, even when voice work is praised.

faithfulness to franchise
Product 1: The Rogue Prince of Persia
4.6

Faithfulness to the franchise was strong, with reviewers saying the parkour-first design respected Prince of Persia identity.

Product 2: Starfield
4.5

Fans of space RPGs and Mass Effect-style adventures may feel at home, but this is not framed as faithful to an existing Starfield franchise.

family friendliness
Product 1: The Rogue Prince of Persia
No score yet
Product 2: Starfield
5.0

The gifting comments are positive, but the reviews do not give a detailed family-suitability analysis.

fast travel convenience
Product 1: The Rogue Prince of Persia
4.7

Fast travel was highly praised for making backtracking painless, instant, or strategically useful.

Product 2: Starfield
2.2

Fast travel is convenient but also one of the most repeated complaints, with many reviewers saying it fragments the space fantasy.

flying mechanics
Product 1: The Rogue Prince of Persia
No score yet
Product 2: Starfield
3.8

Ship flight and space combat can be fun, especially after updates, but several reviewers say travel still feels limited or merely good enough.

frame rate stability
Product 1: The Rogue Prince of Persia
4.9

Frame rate stability was strongly praised across several Switch 2 and technical impressions.

Product 2: Starfield
3.5

Frame rate impressions depend on platform. PS5 and PS5 Pro comments range from smoother performance to fluctuating modes that still need work.

fun factor
Product 1: The Rogue Prince of Persia
4.4

Fun factor was high overall, with many reviewers calling the game addictive, satisfying, or a blast despite caveats.

Product 2: Starfield
4.0

Overall fun is sharply split. Many players are hooked or having a blast, while others find the game boring, underwhelming, or only fun for a narrow sandbox audience.

gameplay mechanics
Product 1: The Rogue Prince of Persia
4.0

General gameplay mechanics were usually seen as confident and fast-paced, though one review called the overall execution merely solid.

Product 2: Starfield
1.5

General gameplay draws both praise and disappointment: it offers a huge Bethesda-style RPG framework, but some reviewers find the actual moment-to-moment play bland.

graphics quality
Product 1: The Rogue Prince of Persia
4.5

Graphics were usually praised as crisp, gorgeous, or sublime, especially after visual updates and on Switch 2.

Product 2: Starfield
3.9

Visuals are usually a strength, with praise for gorgeous graphics and presentation, though some reviewers call the look dated or bland.

grind level
Product 1: The Rogue Prince of Persia
4.4

Grind level was praised as learning-focused and consistently rewarding rather than grindy.

Product 2: Starfield
No score yet
handheld play suitability
Product 1: The Rogue Prince of Persia
4.6

Handheld suitability was praised on ROG Ally and Switch 2 thanks to crisp visuals and run-based structure.

Product 2: Starfield
No score yet
HUD clarity
Product 1: The Rogue Prince of Persia
5.0

HUD clarity was strongly praised in one review that singled out visual clarity as excellent.

Product 2: Starfield
No score yet
innovation
Product 1: The Rogue Prince of Persia
2.2

Innovation was low in one review that criticized the game for not matching or exceeding stronger roguelikes.

Product 2: Starfield
No score yet
learning curve
Product 1: The Rogue Prince of Persia
4.2

The learning curve was considered manageable and rewarding, with mastery rather than frustration emphasized.

Product 2: Starfield
2.5

The learning curve is steep. Several reviewers say Starfield has many systems and does not explain enough up front.

level design
Product 1: The Rogue Prince of Persia
3.9

Level design was often praised for branching paths, biomes, and movement support, though procedural layouts sometimes became familiar or disrupted flow.

Product 2: Starfield
1.5

Level design criticism focuses on repeated arenas and spaces that do not support the scope of the world.

load times
Product 1: The Rogue Prince of Persia
3.0

Load times were mixed, with some reviewers reporting solid loads and others calling them slow or momentum-breaking.

Product 2: Starfield
2.2

Loading screens are one of the most consistent complaints. A few note short load times, but many say frequent transitions and menus make the universe feel chopped up.

loot system
Product 1: The Rogue Prince of Persia
3.8

Loot and build variety were praised when weapons, tools, and medallions clicked, though several reviewers found synergies inconsistent or padded.

Product 2: Starfield
No score yet
lore depth
Product 1: The Rogue Prince of Persia
3.8

Lore depth received limited positive support from one review tying lore discoveries to Mind Map expansion.

Product 2: Starfield
No score yet
map and navigation design
Product 1: The Rogue Prince of Persia
4.4

Map and navigation design was a consistent strength, especially the Mind Map, world map, and objective tracking.

Product 2: Starfield
No score yet
menu usability
Product 1: The Rogue Prince of Persia
4.0

Menu usability received limited positive support from update coverage mentioning UI and menu tweaks.

Product 2: Starfield
1.8

Menus and inventory are repeated pain points, with reviewers calling the UI clunky, slow, or shockingly poor for a game with so much item management.

mission design
Product 1: The Rogue Prince of Persia
4.0

Mission design earned positive mention where objectives and clues gave players more agency during runs.

Product 2: Starfield
3.5

Mission design is uneven: some missions and factions are memorable, while others feel short, repetitive, or underdeveloped.

mission variety
Product 1: The Rogue Prince of Persia
4.1

Mission variety was supported by secondary missions and NPC objectives that pushed different play styles and routes.

Product 2: Starfield
No score yet
mod support
Product 1: The Rogue Prince of Persia
No score yet
Product 2: Starfield
4.0

Mods and Creations are a meaningful plus for some reviewers because they can improve rough edges and deepen the experience.

movement feel
Product 1: The Rogue Prince of Persia
4.7

Movement was the strongest consensus highlight, repeatedly praised for fluid wall-running, parkour flow, and satisfying momentum.

Product 2: Starfield
No score yet
narrative quality
Product 1: The Rogue Prince of Persia
3.0

Narrative quality was the clearest weak spot: some liked the setup and Mind Map integration, but many found the story thin, light, or underdeveloped.

Product 2: Starfield
3.1

The main story is one of the most mixed areas. Some reviewers find it surprisingly interesting or a useful guide, while others call it weak, flat, or forgettable.

onboarding experience
Product 1: The Rogue Prince of Persia
4.4

Onboarding was viewed positively in update coverage and Switch 2 impressions, especially for preparing players without confusion.

Product 2: Starfield
1.5

Onboarding is a weak spot because important systems can be under-explained, leaving players to figure out menus, building, and progression on their own.

online stability
Product 1: The Rogue Prince of Persia
2.2

Online stability had one negative Switch 2 note about unnecessary connection prompts.

Product 2: Starfield
No score yet
open-world design
Product 1: The Rogue Prince of Persia
No score yet
Product 2: Starfield
2.0

The open-world structure disappoints reviewers who expected seamless discovery, with empty terrain and repeated outposts undercutting the sense of a living galaxy.

originality
Product 1: The Rogue Prince of Persia
2.8

Originality was mixed-to-low; reviewers liked the execution but often said it followed genre formulas or lacked novelty.

Product 2: Starfield
4.0

Originality gets some credit for the space RPG ambition, though several reviews also call the formula familiar.

pacing
Product 1: The Rogue Prince of Persia
4.5

Pacing was considered well balanced, with short, pick-up-and-play runs that still leave room to learn.

Product 2: Starfield
2.8

Pacing is uneven. Reviewers describe slow openings, rushed-feeling story beats, and stronger stretches once the game finally clicks.

performance optimization
Product 1: The Rogue Prince of Persia
3.7

Performance optimization was mixed by platform, with stable Switch 2 reports offset by occasional lag or calls for tuning.

Product 2: Starfield
3.4

Performance varies by hardware and mode, from smooth PS5 impressions to inconsistent PS5 Pro behavior and demanding PC requirements.

platform-specific feature support
Product 1: The Rogue Prince of Persia
4.5

Platform-specific feature support was positive in Switch 2 coverage citing 4K output and stable docked/handheld performance.

Product 2: Starfield
2.5

Platform-specific support is mixed: PS5 features and smoothness are praised, but the physical-disc/download and internet requirements frustrate some buyers.

platforming precision
Product 1: The Rogue Prince of Persia
4.5

Platforming was praised for precision, flow, and expressive parkour, with only occasional complaints about awkward interactions or puzzle repetition.

Product 2: Starfield
No score yet
polish
Product 1: The Rogue Prince of Persia
4.1

Polish was generally high in final-release reviews, though early-access coverage still called the package unfinished or in progress.

Product 2: Starfield
4.4

Polish is better than many expected for a Bethesda-scale RPG, though it does not eliminate bugs, crashes, or rough UI.

progression system
Product 1: The Rogue Prince of Persia
4.0

Progression was generally rewarding and steady, though some reviews criticized shallow or limited long-term upgrade depth.

Product 2: Starfield
4.3

Progression is a relative strength, with skill trees, outposts, and build growth giving players multiple ways to shape their playstyle.

protagonist appeal
Product 1: The Rogue Prince of Persia
3.9

The Prince himself had modest appeal, with reviewers noting charm and emotional vulnerability despite broader story limits.

Product 2: Starfield
No score yet
puzzle design
Product 1: The Rogue Prince of Persia
3.6

Puzzle elements were viewed as useful for variety, but one reviewer felt repeated setups lost impact.

Product 2: Starfield
5.0

Puzzle design receives limited but strong praise through the lockpicking minigame.

quest design
Product 1: The Rogue Prince of Persia
4.7

Quest design received strong praise for weaving roguelite runs, optional quests, plot pieces, and characters together.

Product 2: Starfield
3.4

Side quests and faction quests are among the most praised parts, even when the main story disappoints.

replay value
Product 1: The Rogue Prince of Persia
3.8

Replay value was good when the loop grabbed reviewers, but repetition and shorter content reduced long-term pull for some.

Product 2: Starfield
4.5

Replay value is positive for players who like long RPGs, new game plus, and self-directed builds.

sandbox freedom
Product 1: The Rogue Prince of Persia
No score yet
Product 2: Starfield
4.7

Sandbox freedom is one of Starfield’s main attractions for the right player, with reviewers praising the ability to wander, build, survey, and pursue your own goals.

save system reliability
Product 1: The Rogue Prince of Persia
4.4

Save reliability was positive where local saves and permanent blueprint saving were noted as dependable.

Product 2: Starfield
No score yet
side character depth
Product 1: The Rogue Prince of Persia
2.4

Side character depth was mixed-to-negative: one review liked distinct personalities, but several called the cast shallow or generic.

Product 2: Starfield
No score yet
skill tree depth
Product 1: The Rogue Prince of Persia
3.5

Skill trees were mixed: some appreciated meaningful progression and freedom, while others found the upgrades incremental or unexciting.

Product 2: Starfield
4.5

Skill trees earn praise for meaningful perks and challenge-based progression that gives builds structure.

sound design
Product 1: The Rogue Prince of Persia
3.8

Sound design was mostly positive when it supported flow and communicated danger, though one review found audio understated.

Product 2: Starfield
5.0

Sound design is a high point in the strongest audio-focused review, especially ship and ambient effects.

soundtrack quality
Product 1: The Rogue Prince of Persia
4.5

The soundtrack was one of the strongest points, repeatedly praised as energetic, dynamic, Persian-inflected, and memorable.

Product 2: Starfield
4.8

The soundtrack earns strong praise where discussed, with orchestral and sweeping music fitting the space setting well.

tutorial quality
Product 1: The Rogue Prince of Persia
4.7

Tutorial quality was praised for functioning as a clear training ground before the game opens up.

Product 2: Starfield
2.3

Tutorial quality is a complaint when players want more help; several reviews say the game leaves too much unexplained.

upgrade system
Product 1: The Rogue Prince of Persia
4.0

The upgrade and medallion systems often added build variety, but some reviewers felt individual upgrades were basic or underwhelming.

Product 2: Starfield
No score yet
user interface design
Product 1: The Rogue Prince of Persia
2.9

User interface design was mixed, with map/UI glitches and requests for clearer map information.

Product 2: Starfield
2.3

Interface design is a regular drawback, especially with maps, menus, and navigation that feel awkward for a game this large.

value for money
Product 1: The Rogue Prince of Persia
3.8

Value for money was mixed-positive: final-release Switch coverage found the price fair, while early access was harder to recommend.

Product 2: Starfield
3.5

Value depends on taste and edition. Fans can get a strong price-to-playtime ratio, while skeptics may find the full-price or DLC value harder to justify.

vehicle roster
Product 1: The Rogue Prince of Persia
No score yet
Product 2: Starfield
3.3

The REV-8/vehicle addition helps planet traversal, but user reports also connect surface driving with freezes.

visual effects quality
Product 1: The Rogue Prince of Persia
2.0

Visual effects had one negative note where an effect obscured enemies and hurt readability.

Product 2: Starfield
No score yet
voice acting
Product 1: The Rogue Prince of Persia
2.2

Voice acting was a limitation in early-access impressions and story critiques, with unvoiced dialogue making characters feel flatter.

Product 2: Starfield
4.6

Voice acting is often praised, sometimes even when the writing or facial presentation gets criticized.

weapon balance
Product 1: The Rogue Prince of Persia
4.2

Weapon balance and variety were generally positive, with distinct weapons and playstyles, though some early-access reviewers wanted more excitement.

Product 2: Starfield
3.5

Weapon balance is only lightly addressed, with one review saying the combat tools get the job done.

world-building
Product 1: The Rogue Prince of Persia
4.3

World-building earned positive support where optional world and character context enhanced the story.

Product 2: Starfield
2.0

World-building is divisive: some admire the sci-fi scale, while others find the vision of humanity and space underwhelming.

world interactivity
Product 1: The Rogue Prince of Persia
4.4

World interactivity was praised when environmental hazards, parkour spaces, and combat arenas actively shaped encounters.

Product 2: Starfield
No score yet
writing quality
Product 1: The Rogue Prince of Persia
2.9

Writing quality was mixed-to-weak, with praise for some concise story touches but frequent criticism of thin or underwritten material.

Product 2: Starfield
2.3

Writing quality is one of the weaker areas for critical reviewers, especially in main-quest dialogue and characterizations.