Average score
The Rogue Prince of Persia
4.0
HUD clarity
The Rogue Prince of Persia
5.0
HUD clarity was strongly praised in one review that singled out visual clarity as excellent.
High on Life 2
1.3
Busy effects, small text, and uneven brightness can make fights or interface information hard to read. A few settings help, but clarity remains inconsistent.
crash stability
The Rogue Prince of Persia
5.0
Crash stability had one strong positive technical report noting a sound package with no crash concerns.
High on Life 2
1.8
Crash frequency varies by platform and build, from isolated incidents to repeated hard exits. Several reviewers still encountered crashes after patches.
frame rate stability
The Rogue Prince of Persia
4.9
Frame rate stability was strongly praised across several Switch 2 and technical impressions.
High on Life 2
1.8
Frame-rate behavior varies dramatically by platform and build, from stable high-refresh play to severe drops, stutter, freezes, and near-slideshow moments.
polish
The Rogue Prince of Persia
4.1
Polish was generally high in final-release reviews, though early-access coverage still called the package unfinished or in progress.
High on Life 2
1.3
A recurring verdict is that the game needed more development time. Technical roughness, visual problems, and broken scripting frequently undercut otherwise strong ideas.
character development
The Rogue Prince of Persia
2.0
Character development was scored negatively where characters were described as broad, predictable archetypes.
High on Life 2
4.4
Travis, Jan, Sheath, and other Gatlians receive more satisfying arcs and relationship beats than many expected, giving the talking weapons more emotional weight.
soundtrack quality
The Rogue Prince of Persia
4.5
The soundtrack was one of the strongest points, repeatedly praised as energetic, dynamic, Persian-inflected, and memorable.
High on Life 2
2.2
The music divides opinion sharply, ranging from fitting, relaxing, and atmospheric to abrasive, forgettable, or headache-inducing.
loot system
The Rogue Prince of Persia
3.8
Loot and build variety were praised when weapons, tools, and medallions clicked, though several reviewers found synergies inconsistent or padded.
High on Life 2
1.5
Collectibles can feed useful upgrades and cosmetics, but at least one reviewer felt there were too many low-impact pickups.
save system reliability
The Rogue Prince of Persia
4.4
Save reliability was positive where local saves and permanent blueprint saving were noted as dependable.
High on Life 2
2.2
Autosaves often limit lost progress, but softlocks and an infinite respawn loop show that saves can still become trapped in bad states.
innovation
The Rogue Prince of Persia
2.2
Innovation was low in one review that criticized the game for not matching or exceeding stronger roguelikes.
High on Life 2
4.4
The sequel’s best ideas are boldly inventive, especially skateboarding, menu-breaking bosses, and one-off mission mechanics, even if the core formula remains familiar.
map and navigation design
The Rogue Prince of Persia
4.4
Map and navigation design was a consistent strength, especially the Mind Map, world map, and objective tracking.
High on Life 2
2.4
Maps, pings, and route guidance help in some versions, while unclear markers and rough wayfinding make exploration frustrating in others.
voice acting
The Rogue Prince of Persia
2.2
Voice acting was a limitation in early-access impressions and story critiques, with unvoiced dialogue making characters feel flatter.
High on Life 2
4.2
The voice cast is one of the strongest areas, with newcomers and returning Gatlians repeatedly praised despite a few flatter deliveries.
emotional impact
The Rogue Prince of Persia
2.4
Emotional impact was limited where the lack of consequences reduced urgency and danger.
High on Life 2
4.3
Stronger character bonds, a clearer emotional throughline, and a choice-shaped finale give the sequel more heart than its outrageous premise suggests.
side character depth
The Rogue Prince of Persia
2.4
Side character depth was mixed-to-negative: one review liked distinct personalities, but several called the cast shallow or generic.
High on Life 2
4.3
The talking guns increasingly feel like companions rather than joke dispensers, with stronger personalities, relationships, and emotional beats.
performance optimization
The Rogue Prince of Persia
3.7
Performance optimization was mixed by platform, with stable Switch 2 reports offset by occasional lag or calls for tuning.
High on Life 2
1.8
Optimization is a major weakness on several systems, with demanding hardware requirements and inconsistent performance. Some patches and configurations show meaningful improvement.
platform-specific feature support
The Rogue Prince of Persia
4.5
Platform-specific feature support was positive in Switch 2 coverage citing 4K output and stable docked/handheld performance.
High on Life 2
2.7
Platform support is uneven: reviewers note useful PC options alongside missing gyro, weak PS5 Pro gains, limited HDR control, and absent performance modes in some versions.
pacing
The Rogue Prince of Persia
4.5
Pacing was considered well balanced, with short, pick-up-and-play runs that still leave room to learn.
High on Life 2
2.9
The main campaign often moves briskly, but long jokes, dialogue stops, puzzles, and a sagging middle can interrupt momentum.
core gameplay loop
The Rogue Prince of Persia
4.5
The core loop was widely praised as addictive, slick, and rewarding, with a few caveats around repetition or shorter staying power.
High on Life 2
3.0
The shooting-and-exploration loop stays entertaining for many reviewers, though completion-focused play exposes repetitive encounters and limited combat depth.
load times
The Rogue Prince of Persia
3.0
Load times were mixed, with some reviewers reporting solid loads and others calling them slow or momentum-breaking.
High on Life 2
1.5
Loading can be a major annoyance in some builds, including long shader compilation and noticeable pauses between areas.
combat system
The Rogue Prince of Persia
4.1
Combat drew broad praise for smooth, acrobatic, environment-aware action, but several reviewers found it basic, floaty, or less deep than movement.
High on Life 2
2.8
Combat is faster and often tighter than before, but opinion splits sharply. Some reviewers call it a blast while others find it shallow, sloppy, chaotic, or lacking impact.
quest design
The Rogue Prince of Persia
4.7
Quest design received strong praise for weaving roguelite runs, optional quests, plot pieces, and characters together.
High on Life 2
3.4
Optional missions often add personality, jokes, and worthwhile detours, but some feel thin, repetitive, or token compared with the best side content.
originality
The Rogue Prince of Persia
2.8
Originality was mixed-to-low; reviewers liked the execution but often said it followed genre formulas or lacked novelty.
High on Life 2
4.1
High-concept missions and fourth-wall experiments give the sequel a distinctive identity. Some critics still see too much recycled structure from the first game.
platforming precision
The Rogue Prince of Persia
4.5
Platforming was praised for precision, flow, and expressive parkour, with only occasional complaints about awkward interactions or puzzle repetition.
High on Life 2
3.3
Platforming benefits from the skateboard’s mobility and simple inputs, but unregistered jumps, awkward momentum, and demanding sections can make precision inconsistent.
graphics quality
The Rogue Prince of Persia
4.5
Graphics were usually praised as crisp, gorgeous, or sublime, especially after visual updates and on Switch 2.
High on Life 2
3.3
Alien worlds can look gorgeous and richly styled, but muddy reconstruction, pixelation, pop-in, weak textures, and inconsistent character rendering recur across several reviews.
controls responsiveness
The Rogue Prince of Persia
4.1
Controls were mostly described as responsive and intuitive, though a few reviews noted input delay or combat-control rough edges.
High on Life 2
3.0
Shooting and skating can feel responsive and fluid, but unregistered inputs, deadzone complaints, and occasional unresponsive jumps undermine precision for some players.
economy and resource balance
The Rogue Prince of Persia
3.4
Resource balance was mixed, with one review praising plentiful unlock resources and another saying spending options run out too quickly.
High on Life 2
4.5
Currency and upgrade spending can give exploration tangible value, with useful improvements tied to finding resources rather than pure grinding.
handheld play suitability
The Rogue Prince of Persia
4.6
Handheld suitability was praised on ROG Ally and Switch 2 thanks to crisp visuals and run-based structure.
High on Life 2
3.5
Handheld play is possible and sometimes enjoyable, but Steam Deck and Switch 2 coverage highlights substantial performance or image-quality compromises.
character customization
The Rogue Prince of Persia
4.6
Character customization was praised where reviewers highlighted numerous skins, costumes, and distinct outfit changes.
High on Life 2
3.5
There are plenty of cosmetic choices for the skateboard, suit, and home base. Because the game is first-person, some reviewers felt those rewards were hard to appreciate.
visual effects quality
The Rogue Prince of Persia
2.0
Visual effects had one negative note where an effect obscured enemies and hurt readability.
High on Life 2
3.0
Lighting and reflections can look spectacular, but heavy effects, strobing, shadow instability, and reconstruction artifacts sometimes hurt readability.
weapon balance
The Rogue Prince of Persia
4.2
Weapon balance and variety were generally positive, with distinct weapons and playstyles, though some early-access reviewers wanted more excitement.
High on Life 2
3.2
Weapon roles are clearer and some new guns feel excellent, but reviewers also call the arsenal uneven, with weak returning options and inconsistent impact.
difficulty balance
The Rogue Prince of Persia
3.4
Difficulty was split: approachable and fair for many, but sometimes too easy, undertuned, or constrained by limited options.
High on Life 2
2.4
Normal mode is often described as approachable or easy, while tougher settings and a few boss fights provide more resistance without changing the basic combat structure.
accessibility options
The Rogue Prince of Persia
4.6
Accessibility was positively noted where reviewers mentioned useful or extensive options.
High on Life 2
3.6
Subtitles, text sizing, colorblind settings, aim options, and chatter controls are useful. Missing rebinding and limited help for demanding skateboard sections leave notable gaps.
puzzle design
The Rogue Prince of Persia
3.6
Puzzle elements were viewed as useful for variety, but one reviewer felt repeated setups lost impact.
High on Life 2
2.7
Puzzles range from clever murder-mystery and weapon-ability standouts to tedious, overused roadblocks that interrupt the action.
exploration quality
The Rogue Prince of Persia
4.1
Exploration was usually rewarding thanks to hidden paths, nonlinearity, and satisfying traversal, though one review found it merely okay.
High on Life 2
3.1
Skateboard mobility, secrets, side activities, and ability-gated routes make exploration rewarding for many. Oversized or sparse hubs frustrate reviewers who want denser discoveries.
user interface design
The Rogue Prince of Persia
2.9
User interface design was mixed, with map/UI glitches and requests for clearer map information.
High on Life 2
2.0
Text sizing and interface behavior are mixed: menu options help, but dialogue text can still be too small and some UI presentation is awkward.
faithfulness to franchise
The Rogue Prince of Persia
4.6
Faithfulness to the franchise was strong, with reviewers saying the parkour-first design respected Prince of Persia identity.
High on Life 2
3.8
It preserves the first game’s talking-gun chaos, crude comedy, and irreverent sci-fi identity while expanding movement and scale. Detractors see too much structural repetition.
checkpoint system
The Rogue Prince of Persia
4.6
The checkpoint system was praised for autosaving and Wells of Dreams respecting player time.
High on Life 2
3.8
Frequent checkpoints usually limit lost progress and can rescue broken encounters. They do not prevent every softlock, but they reduce the sting of many failures.
writing quality
The Rogue Prince of Persia
2.9
Writing quality was mixed-to-weak, with praise for some concise story touches but frequent criticism of thin or underwritten material.
High on Life 2
3.7
The writing is often sharper, funnier, and more sincere than the original, but long riffs, crude shock jokes, and uneven punchlines remain divisive.
replay value
The Rogue Prince of Persia
3.8
Replay value was good when the loop grabbed reviewers, but repetition and shorter content reduced long-term pull for some.
High on Life 2
3.1
Completionists can spend much longer exploring and collecting, but replay motivation is inconsistent and some reviewers see little reason for a second run.
value for money
The Rogue Prince of Persia
3.8
Value for money was mixed-positive: final-release Switch coverage found the price fair, while early access was harder to recommend.
High on Life 2
3.1
Value depends heavily on timing and tolerance for technical issues. Several reviewers recommend Game Pass or a sale, while others still consider the campaign worth playing.
boss design
The Rogue Prince of Persia
4.1
Bosses were usually seen as fair, memorable, and movement-driven, though some wanted more bosses or found certain fights too easy or health-heavy.
High on Life 2
3.4
Bosses are often a campaign highlight, using distinct mechanics and memorable fourth-wall tricks. Some critics still find certain fights too long, repetitive, or spongey.
level design
The Rogue Prince of Persia
3.9
Level design was often praised for branching paths, biomes, and movement support, though procedural layouts sometimes became familiar or disrupted flow.
High on Life 2
3.3
Levels are often built smartly around rails, verticality, and varied set pieces. Linear or cramped arenas can work against the skateboard and make combat harder to read.
environmental detail
The Rogue Prince of Persia
4.2
Environmental detail was praised for readable, distinct, colorful locations and expressive spaces.
High on Life 2
3.6
Denser hubs, bustling alien spaces, and small visual touches help locations feel alive. Some areas and models still look sparse or under-detailed.
atmosphere
The Rogue Prince of Persia
4.4
Atmosphere was praised for strong tone-setting and a magical, dangerous Persian world.
High on Life 2
3.8
The sequel keeps its loud, surreal sci-fi personality while adding some calmer, more lived-in spaces. A few reviewers found the larger world less cohesive than the original.
upgrade system
The Rogue Prince of Persia
4.0
The upgrade and medallion systems often added build variety, but some reviewers felt individual upgrades were basic or underwhelming.
High on Life 2
3.4
Upgrades can meaningfully improve weapons and reward exploration, but some reviewers find the system basic or unable to fix deeper combat weaknesses.
mission variety
The Rogue Prince of Persia
4.1
Mission variety was supported by secondary missions and NPC objectives that pushed different play styles and routes.
High on Life 2
4.6
Reviewers repeatedly praise how missions change structure, tone, and mechanics, with fewer repeated scenarios than the original.
sound design
The Rogue Prince of Persia
3.8
Sound design was mostly positive when it supported flow and communicated danger, though one review found audio understated.
High on Life 2
3.3
Voice-led audio is strong, but weapon impact and combat feedback can sound thin. Other reviewers praise the organic, squishy alien effects.
mission design
The Rogue Prince of Persia
4.0
Mission design earned positive mention where objectives and clues gave players more agency during runs.
High on Life 2
3.5
Murder mysteries, conventions, strange infiltrations, and other high-concept detours make many missions memorable. A few still feel checklist-like, shallow, or overextended.
narrative quality
The Rogue Prince of Persia
3.0
Narrative quality was the clearest weak spot: some liked the setup and Mind Map integration, but many found the story thin, light, or underdeveloped.
High on Life 2
3.5
The story is often tighter, more cohesive, and more character-driven than the first game. Criticism focuses on messy reveals, thin plotting, and a rushed or underwhelming finale.
bug frequency
The Rogue Prince of Persia
2.0
Bug frequency hurt early-access impressions, especially around forge/unlock glitches.
High on Life 2
1.5
Bugs are the most persistent complaint, including softlocks, broken triggers, missing objects, clipping, dialogue failures, and progression blockers.
gameplay mechanics
The Rogue Prince of Persia
4.0
General gameplay mechanics were usually seen as confident and fast-paced, though one review called the overall execution merely solid.
High on Life 2
3.6
The skateboard and expanded weapon utilities make the sequel more dynamic, but some critics argue the underlying systems remain shallow or awkwardly integrated.
onboarding experience
The Rogue Prince of Persia
4.4
Onboarding was viewed positively in update coverage and Switch 2 impressions, especially for preparing players without confusion.
High on Life 2
4.8
The interactive opening montage is widely praised as a funny, efficient way to recap events while teaching the basics and getting players into the action quickly.
movement feel
The Rogue Prince of Persia
4.7
Movement was the strongest consensus highlight, repeatedly praised for fluid wall-running, parkour flow, and satisfying momentum.
High on Life 2
4.3
Skateboarding is the standout improvement: fast, fluid, and satisfying in open spaces. Some reviewers still hit jank, sluggish speed, or clumsy behavior in tighter areas.
fun factor
The Rogue Prince of Persia
4.4
Fun factor was high overall, with many reviewers calling the game addictive, satisfying, or a blast despite caveats.
High on Life 2
4.7
Most reviewers still find plenty of fun in the skating, strange set pieces, colorful weapons, and jokes, even when technical flaws or repetitive combat intrude.
progression system
The Rogue Prince of Persia
4.0
Progression was generally rewarding and steady, though some reviews criticized shallow or limited long-term upgrade depth.
High on Life 2
3.6
Ability-gated routes and upgrades connect exploration to character growth in a satisfying Metroidvania-like way, though some reviewers find the overall progression straightforward.
grind level
The Rogue Prince of Persia
4.4
Grind level was praised as learning-focused and consistently rewarding rather than grindy.
High on Life 2
4.8
Progression is generally not described as chore-heavy, and the campaign lets players engage with side content without forcing excessive grinding.
world interactivity
The Rogue Prince of Persia
4.4
World interactivity was praised when environmental hazards, parkour spaces, and combat arenas actively shaped encounters.
High on Life 2
4.0
The game often rewards poking at scenes, NPCs, and environmental details with playful reactions that reinforce its comedy, though some interactions remain oddly inert.
content variety
The Rogue Prince of Persia
3.8
Content variety ranged from strong biome/update praise to concerns about barebones early access, lean side areas, or limited endgame.
High on Life 2
4.1
High-concept missions, hub activities, retro games, side quests, and strange one-off diversions create strong variety. A few critics still find the overall package thin.
enemy variety
The Rogue Prince of Persia
3.9
Enemy variety was often praised for distinct types and readable design, but some reviews found repeated enemies visually or mechanically familiar.
High on Life 2
3.6
The sequel introduces a broader mix of enemies than the original, but variety does not always translate into smarter or more engaging fights.
lore depth
The Rogue Prince of Persia
3.8
Lore depth received limited positive support from one review tying lore discoveries to Mind Map expansion.
High on Life 2
3.5
The sequel adds more context around its setting, conflicts, and characters, though the deeper world detail does not satisfy every reviewer.
tutorial quality
The Rogue Prince of Persia
4.7
Tutorial quality was praised for functioning as a clear training ground before the game opens up.
High on Life 2
5.0
The opening tutorial earns praise for teaching movement and shooting with humor and pace. Automatic puzzle hints can feel overbearing for players who want to solve things themselves.
learning curve
The Rogue Prince of Persia
4.2
The learning curve was considered manageable and rewarding, with mastery rather than frustration emphasized.
High on Life 2
3.9
The skateboard takes a little practice, but several reviewers say it clicks quickly and becomes natural once momentum and aiming are understood together.
dialogue quality
The Rogue Prince of Persia
2.1
Dialogue quality was weak overall because reviewers repeatedly cited repetition, unvoiced exchanges, and low charm.
High on Life 2
2.3
Dialogue can be genuinely funny and characterful, but overlapping lines, nonstop chatter, and uneven audio mixing sometimes bury or interrupt the jokes.
art direction
The Rogue Prince of Persia
4.3
Art direction was broadly praised for cel-shaded, colorful, comic-like, or distinctive Persian-inspired presentation, with one outlier calling it flat.
High on Life 2
4.5
The psychedelic alien style is distinctive, colorful, and often striking. Even critics of the image quality generally recognize a strong visual identity.
endgame content
The Rogue Prince of Persia
2.6
Endgame content was weak in early-access and later critiques that wanted more content or more staying power.
High on Life 2
2.5
Post-story value is inconsistent: one critic notes there is effectively no dedicated postgame, while others point to hubs, collectibles, and side activities that remain to finish.
world-building
The Rogue Prince of Persia
4.3
World-building earned positive support where optional world and character context enhanced the story.
High on Life 2
4.2
The alien worlds are colorful, dense, and cohesive at their best, with strong regional personality. Some larger hubs trade that memorability for scale.
animation quality
The Rogue Prince of Persia
4.7
Animation quality was a strong visual highlight, repeatedly described as smooth, buttery, and momentum-selling.
High on Life 2
4.7
The talking guns and first-person weapon work earn strong praise for expressive, polished animation that gives the arsenal personality.
age appropriateness
The Rogue Prince of PersiaNo score yet
High on Life 2
1.5
The comedy is deliberately adult, with crude, sexual, gross-out, drug-focused, and profane material that several reviewers warn can be excessive or inappropriate for younger players.
AI behavior
The Rogue Prince of PersiaNo score yet
High on Life 2
2.0
Enemy behavior is a weak spot: several reviewers call foes dumb or predictable, even when the enemy roster itself is varied.
aiming precision
The Rogue Prince of PersiaNo score yet
High on Life 2
2.5
Accuracy becomes inconsistent in hectic fights, and one reviewer specifically wanted gyro aiming. Precision-oriented weapons can still feel satisfying when the action is readable.
camera behavior
The Rogue Prince of PersiaNo score yet
High on Life 2
2.8
Camera control feels clean in some builds, but other reviewers report jerky motion or camera-related glitches that can disrupt movement.
character roster
The Rogue Prince of PersiaNo score yet
High on Life 2
4.5
The expanded Gatlian lineup is widely liked, especially the new companions and their distinct personalities, voices, and utility.
choice impact
The Rogue Prince of PersiaNo score yet
High on Life 2
4.8
Optional conversations and side decisions can affect the epilogue and finale, making choices feel more consequential than in the original.
community features
The Rogue Prince of Persia
4.5
Community features earned positive support where community-created skins were framed as a good player-involvement idea.
High on Life 2No score yet
facial animations
The Rogue Prince of PersiaNo score yet
High on Life 2
4.5
Expressive faces on the Gatlians help sell their personalities, with weapon characters receiving especially strong visual presentation.
family friendliness
The Rogue Prince of PersiaNo score yet
High on Life 2
1.4
This is not family-friendly comedy: vulgar, sexual, gross, violent, and foul-mouthed material is central to the experience.
fast travel convenience
The Rogue Prince of Persia
4.7
Fast travel was highly praised for making backtracking painless, instant, or strategically useful.
High on Life 2No score yet
immersion
The Rogue Prince of PersiaNo score yet
High on Life 2
4.2
Lived-in cities, reactive spaces, and environmental detail can make the world feel convincing. Sparse hubs and technical glitches regularly break that effect.
menu usability
The Rogue Prince of Persia
4.0
Menu usability received limited positive support from update coverage mentioning UI and menu tweaks.
High on Life 2No score yet
monetization fairness
The Rogue Prince of PersiaNo score yet
High on Life 2
5.0
The single-player design earns praise for focusing on the campaign’s gimmicks and fun rather than squeezing players with intrusive monetization.
online stability
The Rogue Prince of Persia
2.2
Online stability had one negative Switch 2 note about unnecessary connection prompts.
High on Life 2No score yet
open-world design
The Rogue Prince of PersiaNo score yet
High on Life 2
1.9
Expanded hub spaces support more secrets and side activities, but their larger scale can feel sparse, empty, or directionless.
protagonist appeal
The Rogue Prince of Persia
3.9
The Prince himself had modest appeal, with reviewers noting charm and emotional vulnerability despite broader story limits.
High on Life 2No score yet
skill tree depth
The Rogue Prince of Persia
3.5
Skill trees were mixed: some appreciated meaningful progression and freedom, while others found the upgrades incremental or unexciting.
High on Life 2No score yet