Compare Resident Evil Requiem vs Hollow Knight: Silksong

P1 Resident Evil Requiem
P2 Hollow Knight: Silksong

Comparison Takeaways

Resident Evil Requiem

Where It Has the Edge

  • camera behavior is 4.7 vs 2.3. Camera behavior was praised for making first- and third-person play feel effective, though the choice also shapes the...
  • accessibility options is 4.2 vs 2.0. One reviewer praised the way difficulty and accessibility were balanced rather than treating options as a pure checklist.
  • crafting system is 4.2 vs 2.2. Crafting was generally seen as strategic and interesting, especially the blood/injector system, though one reviewer found it weird.
  • economy and resource balance is 4.5 vs 2.5. Resource balance was praised for forcing tactical decisions about injectors, ammo, and room-clearing.

Hollow Knight: Silksong

Where It Has the Edge

  • platform-specific feature support is 4.6 vs 2.0. Platform-specific support has positive evidence from ultrawide support that improves immersion.
  • endgame content is 5.0 vs 2.5. Endgame content receives strong support from optional endings, zones, bosses, and post-credits discoveries.
  • originality is 4.7 vs 3.2. Originality is praised where Silksong is seen as firmly on its own path rather than a simple copy.
  • narrative quality is 4.7 vs 3.7. Narrative quality is praised as more focused and engaging than the original, helped by Hornet’s voice and guided...
Average score
Product 1: Resident Evil Requiem
4.4
Product 2: Hollow Knight: Silksong
4.3
accessibility options
Product 1: Resident Evil Requiem
4.2

One reviewer praised the way difficulty and accessibility were balanced rather than treating options as a pure checklist.

Product 2: Hollow Knight: Silksong
2.0

Accessibility is criticized as limited, with reviews noting the game is not trying to be accessible to everyone and lacks broader options.

AI behavior
Product 1: Resident Evil Requiem
4.3

Enemy behavior was often praised as eerie and strategic, though one review found a later stalker overused.

Product 2: Hollow Knight: Silksong
No score yet
aiming precision
Product 1: Resident Evil Requiem
2.3

Aiming evidence was mixed: Grace’s shaky aim reinforced vulnerability, while Switch 2 gyro aiming was criticized as poor for horizontal aim.

Product 2: Hollow Knight: Silksong
No score yet
animation quality
Product 1: Resident Evil Requiem
4.5

Animation quality received positive evidence through praise for Leon’s reload animations.

Product 2: Hollow Knight: Silksong
5.0

Animation quality has limited but strong evidence, with reviewers noting gorgeous animation within the hand-drawn presentation.

art direction
Product 1: Resident Evil Requiem
4.9

Art direction was praised for grotesque beauty and an effective old/new visual mix.

Product 2: Hollow Knight: Silksong
5.0

Art direction receives near-universal praise for hand-drawn beauty, color variety, style, and a distinctive visual identity.

atmosphere
Product 1: Resident Evil Requiem
5.0

Atmosphere was a major strength, with tense staging, lighting, audio, and Switch 2 presentation preserving the mood.

Product 2: Hollow Knight: Silksong
5.0

Atmosphere is a major strength, described as surreal, haunting, dreadful, beautiful, and full of wonder and horror.

boss design
Product 1: Resident Evil Requiem
3.8

Boss design split reviewers sharply, from excellent and varied encounters to weak, forgettable, or underwhelming boss fights.

Product 2: Hollow Knight: Silksong
4.5

Boss design is broadly praised as memorable, choreographed, varied, and exciting, though some reviews dislike spongey health pools, rewards, or runbacks.

bug frequency
Product 1: Resident Evil Requiem
5.0

Bug frequency was praised by one reviewer who reported no bugs or wall clips.

Product 2: Hollow Knight: Silksong
No score yet
camera behavior
Product 1: Resident Evil Requiem
4.7

Camera behavior was praised for making first- and third-person play feel effective, though the choice also shapes the experience heavily.

Product 2: Hollow Knight: Silksong
2.3

Camera and hitbox-adjacent behavior draws criticism where bosses or damage windows appear from off-screen or feel overly generous.

character development
Product 1: Resident Evil Requiem
4.7

Character development evidence centered on Grace’s growth and consistency, with reviewers finding her arc effective.

Product 2: Hollow Knight: Silksong
4.7

Character development is praised for Hornet softening through Pharloom and for character arcs that counterbalance the harsh world.

checkpoint system
Product 1: Resident Evil Requiem
2.2

Checkpointing drew criticism from one reviewer who reported being set back 30 minutes after dying.

Product 2: Hollow Knight: Silksong
2.2

Checkpointing is a common concern, with long runbacks, sparse benches, paid benches, and poor placement repeatedly criticized.

combat system
Product 1: Resident Evil Requiem
4.7

Combat drew broad praise for weight, weapon handling, Leon’s action toolkit, and entertaining encounters, though one review noted some harassment-style friction.

Product 2: Hollow Knight: Silksong
4.7

Combat is a major strength, described as fast, precise, tense, dance-like, and rewarding, though some reviews tie its highs to demanding difficulty.

content variety
Product 1: Resident Evil Requiem
4.8

Content variety was praised for breadth, though some wanted the smaller experiences expanded further.

Product 2: Hollow Knight: Silksong
4.6

Content variety is praised through multiple game-like challenge types, many systems, and plentiful options, while remaining tied to high difficulty.

controls responsiveness
Product 1: Resident Evil Requiem
4.7

Controls were praised as responsive and purpose-built, with reviewers saying characters did what they expected and combat balanced heft with responsiveness.

Product 2: Hollow Knight: Silksong
4.9

Control feel is strongly praised, with one review emphasizing complete control of Hornet and another calling the Switch 2 Pro Controller perfect.

core gameplay loop
Product 1: Resident Evil Requiem
No score yet
Product 2: Hollow Knight: Silksong
5.0

The core loop is praised as pure Metroidvania satisfaction: tough encounters, discovery, and rewarding progression through new areas.

crafting system
Product 1: Resident Evil Requiem
4.2

Crafting was generally seen as strategic and interesting, especially the blood/injector system, though one reviewer found it weird.

Product 2: Hollow Knight: Silksong
2.2

Crafting has negative evidence where shard requirements pull the player away from action into repetitive resource hunting.

crash stability
Product 1: Resident Evil Requiem
5.0

Crash stability was praised in a performance review that reported no hard crashes.

Product 2: Hollow Knight: Silksong
No score yet
dialogue quality
Product 1: Resident Evil Requiem
3.3

Dialogue quality was mixed between enjoyable deadpan jokes and criticism that Leon could sound corny or caricatured.

Product 2: Hollow Knight: Silksong
4.3

Dialogue is mixed-to-positive: one review calls it shockingly good, while another says it can feel dry at times.

difficulty balance
Product 1: Resident Evil Requiem
3.5

Difficulty balance was mixed: some praised flexible challenge, while others felt the game had too much firepower or lacked a hardcore mode.

Product 2: Hollow Knight: Silksong
3.8

Difficulty is the most divisive attribute: many reviewers call it rewarding and intentional, while others find it cruel, too punishing, or unfairly frictional.

driving mechanics
Product 1: Resident Evil Requiem
5.0

The motorcycle action sequence was praised as one of the most fun moments in the series.

Product 2: Hollow Knight: Silksong
No score yet
economy and resource balance
Product 1: Resident Evil Requiem
4.5

Resource balance was praised for forcing tactical decisions about injectors, ammo, and room-clearing.

Product 2: Hollow Knight: Silksong
2.5

The rosary and shard economy is the most repeated systems complaint, often described as stingy, grindy, or slightly misbalanced.

emotional impact
Product 1: Resident Evil Requiem
4.8

Emotional impact was a clear strength for reviewers moved by Grace, Leon, and the story’s legacy themes.

Product 2: Hollow Knight: Silksong
4.7

Emotional impact is strong, ranging from adrenaline and triumph to reviewers saying they shed tears or were moved by events.

endgame content
Product 1: Resident Evil Requiem
2.5

Endgame content was a repeated concern, especially the lack of Mercenaries or similarly meaningful side content.

Product 2: Hollow Knight: Silksong
5.0

Endgame content receives strong support from optional endings, zones, bosses, and post-credits discoveries.

enemy variety
Product 1: Resident Evil Requiem
4.8

Enemy variety was praised through zombies with different retained behaviors and personalities.

Product 2: Hollow Knight: Silksong
4.1

Enemy variety is strong in scope, but evidence is mixed because flying enemies, monster rooms, and certain mobs can feel annoying.

environmental detail
Product 1: Resident Evil Requiem
4.8

Environmental detail was praised for corridors and spaces that felt time-worn and secretive.

Product 2: Hollow Knight: Silksong
5.0

Environmental detail is repeatedly praised, from dense small touches to rooms and backgrounds that make Pharloom feel lived-in.

exploration quality
Product 1: Resident Evil Requiem
4.3

Exploration and backtracking were praised when the layouts made revisiting spaces enjoyable rather than tedious.

Product 2: Hollow Knight: Silksong
4.5

Exploration is a standout, with most reviewers praising dense secrets, rewarding routes, and curiosity-driven discovery, though a few disliked sparse rewards or risk pressure.

facial animations
Product 1: Resident Evil Requiem
5.0

Facial animations were specifically praised as increasingly impressive later in the game.

Product 2: Hollow Knight: Silksong
No score yet
faithfulness to franchise
Product 1: Resident Evil Requiem
4.7

Faithfulness to franchise was consistently praised as a love letter or culmination that honors Resident Evil’s history.

Product 2: Hollow Knight: Silksong
4.7

Faithfulness to franchise is strongly supported by reviews saying it captures, continues, and improves on Hollow Knight while standing apart.

fast travel convenience
Product 1: Resident Evil Requiem
No score yet
Product 2: Hollow Knight: Silksong
4.2

Fast travel is praised in one review for reducing backtracking tedium through well-marked routes.

frame rate stability
Product 1: Resident Evil Requiem
4.2

Frame rate stability was praised on Switch 2 for a mostly consistent 60 fps with minor dips.

Product 2: Hollow Knight: Silksong
5.0

Frame rate stability has limited but positive evidence from a Switch 2 review calling 120fps performance perfect.

fun factor
Product 1: Resident Evil Requiem
4.8

Fun factor was very strong overall, with reviewers repeatedly describing the game as exciting, entertaining, and highly enjoyable.

Product 2: Hollow Knight: Silksong
4.6

Fun factor is high overall, with reviewers repeatedly saying they had great fun, wanted to return, or found the game compelling despite pain.

gameplay mechanics
Product 1: Resident Evil Requiem
4.7

Gameplay mechanics were usually praised for combining survival horror and action cleanly, with Grace’s sections singled out as especially strong.

Product 2: Hollow Knight: Silksong
4.3

Review evidence frames the broader mechanics as more complex than the original, especially through Hornet’s expanded combat and movement options.

graphics quality
Product 1: Resident Evil Requiem
4.9

Graphics quality was consistently praised across platforms, from PS5 presentation to Switch 2 fidelity.

Product 2: Hollow Knight: Silksong
5.0

Graphics quality is praised for a stunning hand-drawn world and a visual style that feels playful, dark, and richly realized.

grind level
Product 1: Resident Evil Requiem
No score yet
Product 2: Hollow Knight: Silksong
2.2

Grind level is criticized where resource depletion and boss attempts can push players toward needless grinding.

handheld play suitability
Product 1: Resident Evil Requiem
4.8

Handheld suitability was praised because the Switch 2 version looked and ran well both docked and handheld.

Product 2: Hollow Knight: Silksong
4.8

Handheld suitability has positive evidence from Steam Deck performance and battery life comments.

horror tension
Product 1: Resident Evil Requiem
4.7

Horror tension was broadly praised, especially Grace’s early sections, though some reviews found the scares frontloaded or less intense than past entries.

Product 2: Hollow Knight: Silksong
4.6

Horror tension receives limited positive support from the dream/nightmare tone described in one review.

immersion
Product 1: Resident Evil Requiem
4.8

Immersion was praised through Grace’s vulnerability and how strongly it affected player behavior.

Product 2: Hollow Knight: Silksong
5.0

Immersion is strongly supported by one review’s comment about Pharloom lingering after play.

innovation
Product 1: Resident Evil Requiem
4.6

Innovation drew praise where reviewers saw Requiem as a step forward or ambitious new baseline for the franchise.

Product 2: Hollow Knight: Silksong
4.3

Innovation is positive but measured: reviewers praise new directions and system changes, while one calls it evolutionary rather than revolutionary.

learning curve
Product 1: Resident Evil Requiem
No score yet
Product 2: Hollow Knight: Silksong
3.3

The learning curve is steep, with reviewers noting hours of mastery and occasional git-gud walls, but also rewarding skill growth.

level design
Product 1: Resident Evil Requiem
4.9

Level design was a major strength, especially the care center’s loops, agency, and interconnected mansion-like structure.

Product 2: Hollow Knight: Silksong
4.9

Level design is strongly praised for seamless area flow, purposeful rooms, thoughtful platform placement, and dense Metroidvania structure.

load times
Product 1: Resident Evil Requiem
5.0

Load times received strong praise for being nearly nonexistent.

Product 2: Hollow Knight: Silksong
No score yet
loot system
Product 1: Resident Evil Requiem
No score yet
Product 2: Hollow Knight: Silksong
2.0

Loot and rewards are a weaker point, with reviewers complaining about bosses or difficult paths that provide little or disappointing material payoff.

lore depth
Product 1: Resident Evil Requiem
4.2

Lore depth was praised for giving long-time fans a lot to sift through.

Product 2: Hollow Knight: Silksong
4.9

Lore depth is praised for hidden mysteries, optional heritage threads, and deeper history that rewards curiosity.

map and navigation design
Product 1: Resident Evil Requiem
4.8

Map and navigation design was praised as a useful tool for tracking rooms and missed resources.

Product 2: Hollow Knight: Silksong
4.1

Map and navigation design is mixed: several reviews praise map structure and direction, but others dislike incomplete map support and 100% cleanup.

microtransaction impact
Product 1: Resident Evil Requiem
5.0

Microtransaction impact was praised indirectly through the absence of greedy monetization practices.

Product 2: Hollow Knight: Silksong
No score yet
mission design
Product 1: Resident Evil Requiem
No score yet
Product 2: Hollow Knight: Silksong
4.5

Mission design earns positive evidence where missions give players reasons to revisit areas and make NPC discoveries feel more purposeful.

monetization fairness
Product 1: Resident Evil Requiem
5.0

Monetization fairness was praised because the game was described as free of greedy practices.

Product 2: Hollow Knight: Silksong
No score yet
movement feel
Product 1: Resident Evil Requiem
No score yet
Product 2: Hollow Knight: Silksong
4.9

Hornet’s movement is one of the clearest consensus wins, with reviewers praising her speed, agility, sprinting, and dance-like traversal.

narrative quality
Product 1: Resident Evil Requiem
3.7

Narrative quality was polarized, with some calling the story strong or captivating and others finding it disappointing, messy, or thin.

Product 2: Hollow Knight: Silksong
4.7

Narrative quality is praised as more focused and engaging than the original, helped by Hornet’s voice and guided exploration.

onboarding experience
Product 1: Resident Evil Requiem
4.5

Onboarding was praised for easing players into story and lore without demanding deep series knowledge immediately.

Product 2: Hollow Knight: Silksong
2.8

Onboarding is a weak spot for some, especially in the opening hours where resources, checkpoints, and tutorial clarity are less generous.

originality
Product 1: Resident Evil Requiem
3.2

Originality was mixed: reviewers liked the structure and perspective split, but several felt the game was safe, familiar, or too referential.

Product 2: Hollow Knight: Silksong
4.7

Originality is praised where Silksong is seen as firmly on its own path rather than a simple copy.

pacing
Product 1: Resident Evil Requiem
4.3

Pacing was the most discussed tradeoff: many praised the action-horror balance, while others found the character split lopsided or jarring.

Product 2: Hollow Knight: Silksong
3.2

Pacing has a notable concern around long checkpoint placement that interrupts practice and repetition in challenging sequences.

performance optimization
Product 1: Resident Evil Requiem
4.6

Performance optimization was generally strong, with multiple reviewers calling performance solid or flawless.

Product 2: Hollow Knight: Silksong
4.8

Performance is praised on lower-end hardware, Switch platforms, and 120fps contexts, with only minor visual caveats.

platform-specific feature support
Product 1: Resident Evil Requiem
2.0

Platform-specific support was criticized on Switch 2 for not meaningfully using mouse, touchscreen, or useful gyro features.

Product 2: Hollow Knight: Silksong
4.6

Platform-specific support has positive evidence from ultrawide support that improves immersion.

platforming precision
Product 1: Resident Evil Requiem
No score yet
Product 2: Hollow Knight: Silksong
3.4

Platforming precision is mixed: reviewers admire Hornet’s acrobatics, but several criticize the diagonal pogo or inconsistent bounce feel.

polish
Product 1: Resident Evil Requiem
4.7

Polish was praised in reviews that saw Requiem as a polished, confident fusion of old and new Resident Evil.

Product 2: Hollow Knight: Silksong
4.8

Polish is praised through meticulous design and presentation, though only one scored review directly supports the attribute.

progression system
Product 1: Resident Evil Requiem
4.0

Leon’s progression system was viewed positively as a fairly fleshed-out way to build out his arsenal.

Product 2: Hollow Knight: Silksong
4.2

Progression is generally praised for fresh upgrades and satisfying forward motion, but one review criticizes opaque true-ending requirements.

protagonist appeal
Product 1: Resident Evil Requiem
5.0

Protagonist appeal was strong where reviewers called Grace the standout lead.

Product 2: Hollow Knight: Silksong
4.9

Hornet is consistently praised as an excellent, charismatic, well-rounded protagonist with stronger presence than the silent Knight.

puzzle design
Product 1: Resident Evil Requiem
3.7

Puzzle design landed unevenly: one review liked the body-part riddles, while another said puzzles lacked focus overall.

Product 2: Hollow Knight: Silksong
4.5

Puzzle design receives limited but positive evidence, with one review saying Silksong makes puzzle-solving and hidden-path discovery feel effortless.

quest design
Product 1: Resident Evil Requiem
No score yet
Product 2: Hollow Knight: Silksong
3.1

Quest design is split: some reviewers like wishes and missions as structure, while others criticize boring or grindy fetch quests.

replay value
Product 1: Resident Evil Requiem
3.7

Replay value was mixed: several reviewers liked unlocks and repeat runs, while others lamented thin post-game offerings or weaker second playthroughs.

Product 2: Hollow Knight: Silksong
4.5

Replay value trends high for completionists and build experimenters, though one reviewer said they were glad to play it only once.

side character depth
Product 1: Resident Evil Requiem
No score yet
Product 2: Hollow Knight: Silksong
4.7

Side character depth receives positive evidence from a review praising Pharloom’s supporting characters as charming and motivated.

sound design
Product 1: Resident Evil Requiem
5.0

Sound design was repeatedly praised as a major driver of fear and atmosphere.

Product 2: Hollow Knight: Silksong
5.0

Sound design earns strong support from praise for surface-specific details and top-notch audio touches.

soundtrack quality
Product 1: Resident Evil Requiem
4.5

Soundtrack quality was praised for tracks that complemented Leon’s action-heavy sequences.

Product 2: Hollow Knight: Silksong
5.0

The soundtrack is one of the clearest strengths, repeatedly described as magnificent, excellent, world-class, and emotionally fitting.

stealth mechanics
Product 1: Resident Evil Requiem
3.8

Stealth was mostly praised for making Grace’s routes tense and tactical, though one reviewer found stealth options limited.

Product 2: Hollow Knight: Silksong
No score yet
tutorial quality
Product 1: Resident Evil Requiem
No score yet
Product 2: Hollow Knight: Silksong
2.8

Tutorial quality is criticized through comparison with Hollow Knight’s clearer early tutorial structure and more generous opening support.

upgrade system
Product 1: Resident Evil Requiem
3.4

The upgrade system received positive evidence for its weapon-upgrade structure and replay incentive.

Product 2: Hollow Knight: Silksong
4.3

Crests, tools, and upgrades are widely seen as flexible and creative, though a few reviews found early limitations or resource-linked tool use frustrating.

user interface design
Product 1: Resident Evil Requiem
No score yet
Product 2: Hollow Knight: Silksong
4.5

User interface design has limited positive evidence around attractive mission HUD illustrations and attention to detail.

value for money
Product 1: Resident Evil Requiem
5.0

Value for money received direct positive evidence from a reviewer who called the game super worth it.

Product 2: Hollow Knight: Silksong
4.9

Value for money is exceptional across reviews, especially because of the low price, large content volume, and long completion potential.

visual effects quality
Product 1: Resident Evil Requiem
5.0

Visual effects quality was praised through the game’s extreme gore and violent presentation.

Product 2: Hollow Knight: Silksong
No score yet
voice acting
Product 1: Resident Evil Requiem
4.1

Voice acting was mostly praised, especially Grace’s performance, but one review found her delivery manufactured.

Product 2: Hollow Knight: Silksong
No score yet
weapon balance
Product 1: Resident Evil Requiem
5.0

Weapon balance was praised because different weapons had clear uses and opportunities to shine.

Product 2: Hollow Knight: Silksong
No score yet
world-building
Product 1: Resident Evil Requiem
4.8

World-building was praised for making the setting feel grotesquely alive.

Product 2: Hollow Knight: Silksong
4.9

World-building is one of the strongest areas, with reviewers praising Pharloom as immaculate, complex, sad, and worth exploring.

world interactivity
Product 1: Resident Evil Requiem
No score yet
Product 2: Hollow Knight: Silksong
5.0

World interactivity has limited but strong support from one review that praises evolving locations, reactive hubs, and organic backtracking.

writing quality
Product 1: Resident Evil Requiem
4.8

Writing quality drew strong praise from reviewers who felt Requiem delivered some of the series’ better character work.

Product 2: Hollow Knight: Silksong
5.0

Writing quality receives strong praise where reviewers call it top-notch and tied to Hornet’s conversations and character insight.