Resident Evil Requiem
Where It Has the Edge
- camera behavior is 4.7 vs 2.3. Camera behavior was praised for making first- and third-person play feel effective, though the choice also shapes the...
- accessibility options is 4.2 vs 2.0. One reviewer praised the way difficulty and accessibility were balanced rather than treating options as a pure checklist.
- crafting system is 4.2 vs 2.2. Crafting was generally seen as strategic and interesting, especially the blood/injector system, though one reviewer found it weird.
- economy and resource balance is 4.5 vs 2.5. Resource balance was praised for forcing tactical decisions about injectors, ammo, and room-clearing.