Compare Resident Evil Requiem vs Shinobi: Art of Vengeance

P1 Resident Evil Requiem
P2 Shinobi: Art of Vengeance

Comparison Takeaways

Resident Evil Requiem

Where It Has the Edge

  • bug frequency is 5.0 vs 2.0. Bug frequency was praised by one reviewer who reported no bugs or wall clips.
  • emotional impact is 4.8 vs 2.5. Emotional impact was a clear strength for reviewers moved by Grace, Leon, and the story’s legacy themes.
  • world-building is 4.8 vs 2.5. World-building was praised for making the setting feel grotesquely alive.
  • writing quality is 4.8 vs 2.8. Writing quality drew strong praise from reviewers who felt Requiem delivered some of the series’ better character work.

Shinobi: Art of Vengeance

Where It Has the Edge

  • checkpoint system is 5.0 vs 2.2. The checkpoint system is praised as a quality-of-life improvement because it reduces frustration around difficult optional challenges.
  • endgame content is 4.1 vs 2.5. Endgame content is generally seen as useful for replay through Arcade Mode, Boss Rush, superbosses, and ranking challenges,...
  • originality is 4.5 vs 3.2. Originality is praised where reviewers call the revival fresh for the series rather than a simple nostalgic retread.
  • upgrade system is 4.5 vs 3.4. The upgrade system is praised for meaningful amulets, combat additions, and flexible build choices that alter playstyle.
Average score
Product 1: Resident Evil Requiem
4.4
Product 2: Shinobi: Art of Vengeance
4.2
accessibility options
Product 1: Resident Evil Requiem
4.2

One reviewer praised the way difficulty and accessibility were balanced rather than treating options as a pure checklist.

Product 2: Shinobi: Art of Vengeance
4.2

Accessibility options are praised for adjustable difficulty, assist settings, and sliders that make the challenge more approachable without fully flattening it.

AI behavior
Product 1: Resident Evil Requiem
4.3

Enemy behavior was often praised as eerie and strategic, though one review found a later stalker overused.

Product 2: Shinobi: Art of Vengeance
No score yet
aiming precision
Product 1: Resident Evil Requiem
2.3

Aiming evidence was mixed: Grace’s shaky aim reinforced vulnerability, while Switch 2 gyro aiming was criticized as poor for horizontal aim.

Product 2: Shinobi: Art of Vengeance
No score yet
animation quality
Product 1: Resident Evil Requiem
4.5

Animation quality received positive evidence through praise for Leon’s reload animations.

Product 2: Shinobi: Art of Vengeance
4.9

Animation quality is a standout, especially Joe’s motion, hand-drawn character work, and the way combat and traversal read in motion.

art direction
Product 1: Resident Evil Requiem
4.9

Art direction was praised for grotesque beauty and an effective old/new visual mix.

Product 2: Shinobi: Art of Vengeance
5.0

The hand-drawn art direction receives near-universal praise for its style, cohesion, painterly look, and strong franchise fit.

atmosphere
Product 1: Resident Evil Requiem
5.0

Atmosphere was a major strength, with tense staging, lighting, audio, and Switch 2 presentation preserving the mood.

Product 2: Shinobi: Art of Vengeance
4.5

Atmosphere is supported by presentation touches such as camera framing and mood-setting scenes that help the 2D spaces feel more dramatic.

boss design
Product 1: Resident Evil Requiem
3.8

Boss design split reviewers sharply, from excellent and varied encounters to weak, forgettable, or underwhelming boss fights.

Product 2: Shinobi: Art of Vengeance
4.4

Boss design earns many positive notes for memorable, exciting encounters, though a few reviewers find some bosses too easy, clunky, or mechanically weaker than regular fights.

bug frequency
Product 1: Resident Evil Requiem
5.0

Bug frequency was praised by one reviewer who reported no bugs or wall clips.

Product 2: Shinobi: Art of Vengeance
2.0

Bug frequency is a concern in one review that reports a severe save-wipe issue, even though other technical impressions were cleaner.

camera behavior
Product 1: Resident Evil Requiem
4.7

Camera behavior was praised for making first- and third-person play feel effective, though the choice also shapes the experience heavily.

Product 2: Shinobi: Art of Vengeance
5.0

Camera behavior is praised in one review for intelligently changing framing to support mood, traversal, and visual depth.

character development
Product 1: Resident Evil Requiem
4.7

Character development evidence centered on Grace’s growth and consistency, with reviewers finding her arc effective.

Product 2: Shinobi: Art of Vengeance
3.3

Character development is limited overall, with one reviewer liking a supporting character but another calling broader character depth minimal.

checkpoint system
Product 1: Resident Evil Requiem
2.2

Checkpointing drew criticism from one reviewer who reported being set back 30 minutes after dying.

Product 2: Shinobi: Art of Vengeance
5.0

The checkpoint system is praised as a quality-of-life improvement because it reduces frustration around difficult optional challenges.

combat system
Product 1: Resident Evil Requiem
4.7

Combat drew broad praise for weight, weapon handling, Leon’s action toolkit, and entertaining encounters, though one review noted some harassment-style friction.

Product 2: Shinobi: Art of Vengeance
4.9

Combat is the most consistently praised attribute, with reviewers calling it fluid, deep, expressive, satisfying, and central to the game’s appeal.

content variety
Product 1: Resident Evil Requiem
4.8

Content variety was praised for breadth, though some wanted the smaller experiences expanded further.

Product 2: Shinobi: Art of Vengeance
4.5

Content variety is strong across stage themes, optional challenges, enemy encounters, bonus levels, and replay modes, though some side segments are less loved.

controls responsiveness
Product 1: Resident Evil Requiem
4.7

Controls were praised as responsive and purpose-built, with reviewers saying characters did what they expected and combat balanced heft with responsiveness.

Product 2: Shinobi: Art of Vengeance
4.7

Controls are usually described as smooth, tight, intuitive, and responsive, with a few caveats around moments where scripted control loss or platforming inputs feel awkward.

core gameplay loop
Product 1: Resident Evil Requiem
No score yet
Product 2: Shinobi: Art of Vengeance
4.7

The core loop is widely liked as fast, stylish 2D action with strong combat and traversal, with a few reviewers calling it great despite structural complaints.

crafting system
Product 1: Resident Evil Requiem
4.2

Crafting was generally seen as strategic and interesting, especially the blood/injector system, though one reviewer found it weird.

Product 2: Shinobi: Art of Vengeance
No score yet
crash stability
Product 1: Resident Evil Requiem
5.0

Crash stability was praised in a performance review that reported no hard crashes.

Product 2: Shinobi: Art of Vengeance
5.0

Crash stability is strong in the PS5 review that reports no crashes, soft-locks, or freezes over a long playthrough.

dialogue quality
Product 1: Resident Evil Requiem
3.3

Dialogue quality was mixed between enjoyable deadpan jokes and criticism that Leon could sound corny or caricatured.

Product 2: Shinobi: Art of Vengeance
2.5

Dialogue quality is uneven: one review criticizes a dull character, and another finds paused dialogue barks jarring despite fun narrative moments.

difficulty balance
Product 1: Resident Evil Requiem
3.5

Difficulty balance was mixed: some praised flexible challenge, while others felt the game had too much firepower or lacked a hardcore mode.

Product 2: Shinobi: Art of Vengeance
4.1

Difficulty is generally viewed as fair and satisfying, but opinions split on spikes, projectile-heavy sections, undertuned enemies, and some hard optional challenges.

driving mechanics
Product 1: Resident Evil Requiem
5.0

The motorcycle action sequence was praised as one of the most fun moments in the series.

Product 2: Shinobi: Art of Vengeance
No score yet
economy and resource balance
Product 1: Resident Evil Requiem
4.5

Resource balance was praised for forcing tactical decisions about injectors, ammo, and room-clearing.

Product 2: Shinobi: Art of Vengeance
No score yet
emotional impact
Product 1: Resident Evil Requiem
4.8

Emotional impact was a clear strength for reviewers moved by Grace, Leon, and the story’s legacy themes.

Product 2: Shinobi: Art of Vengeance
2.5

Emotional impact is limited in the review evidence, with one reviewer wishing for a stronger moment of emotional weight.

endgame content
Product 1: Resident Evil Requiem
2.5

Endgame content was a repeated concern, especially the lack of Mercenaries or similarly meaningful side content.

Product 2: Shinobi: Art of Vengeance
4.1

Endgame content is generally seen as useful for replay through Arcade Mode, Boss Rush, superbosses, and ranking challenges, though one reviewer sees arcade mode as padding.

enemy variety
Product 1: Resident Evil Requiem
4.8

Enemy variety was praised through zombies with different retained behaviors and personalities.

Product 2: Shinobi: Art of Vengeance
4.7

Enemy variety is a strength, with reviewers praising the range of ninjas, soldiers, monsters, bosses, and specialized foes that shape encounters.

environmental detail
Product 1: Resident Evil Requiem
4.8

Environmental detail was praised for corridors and spaces that felt time-worn and secretive.

Product 2: Shinobi: Art of Vengeance
5.0

Environmental detail stands out in reviews that praise painterly backgrounds, large-scale set pieces, and richly detailed level backdrops.

exploration quality
Product 1: Resident Evil Requiem
4.3

Exploration and backtracking were praised when the layouts made revisiting spaces enjoyable rather than tedious.

Product 2: Shinobi: Art of Vengeance
4.1

Exploration is divisive: many enjoy secrets, replayable routes, and rewards, while others find backtracking or Metroidvania-lite detours less compelling.

facial animations
Product 1: Resident Evil Requiem
5.0

Facial animations were specifically praised as increasingly impressive later in the game.

Product 2: Shinobi: Art of Vengeance
No score yet
faithfulness to franchise
Product 1: Resident Evil Requiem
4.7

Faithfulness to franchise was consistently praised as a love letter or culmination that honors Resident Evil’s history.

Product 2: Shinobi: Art of Vengeance
4.7

Reviewers broadly describe the revival as faithful to Shinobi’s legacy while modernizing it with new structure, combat depth, and visual presentation.

fast travel convenience
Product 1: Resident Evil Requiem
No score yet
Product 2: Shinobi: Art of Vengeance
4.8

Fast travel is repeatedly praised for making revisits, secret hunting, and post-completion cleanup smoother rather than tedious.

flying mechanics
Product 1: Resident Evil Requiem
No score yet
Product 2: Shinobi: Art of Vengeance
3.0

Flying mechanics are mildly criticized in the glider’s case, with the reviewer saying it slows down otherwise snappy traversal.

frame rate stability
Product 1: Resident Evil Requiem
4.2

Frame rate stability was praised on Switch 2 for a mostly consistent 60 fps with minor dips.

Product 2: Shinobi: Art of Vengeance
2.9

Frame rate stability is mixed, especially on Switch, where reviewers note dips or painful frame-rate issues despite otherwise strong presentation.

fun factor
Product 1: Resident Evil Requiem
4.8

Fun factor was very strong overall, with reviewers repeatedly describing the game as exciting, entertaining, and highly enjoyable.

Product 2: Shinobi: Art of Vengeance
4.8

Fun factor is high, with many reviewers calling the combat, challenge rooms, and overall ninja fantasy enjoyable or easy to recommend.

gameplay mechanics
Product 1: Resident Evil Requiem
4.7

Gameplay mechanics were usually praised for combining survival horror and action cleanly, with Grace’s sections singled out as especially strong.

Product 2: Shinobi: Art of Vengeance
4.4

Gameplay mechanics are praised for depth and power fantasy, though one reviewer argues an execution mechanic lacks meaningful challenge pressure.

graphics quality
Product 1: Resident Evil Requiem
4.9

Graphics quality was consistently praised across platforms, from PS5 presentation to Switch 2 fidelity.

Product 2: Shinobi: Art of Vengeance
5.0

Graphics quality is a major strength, with reviewers repeatedly calling the game gorgeous, beautiful, and visually impressive.

handheld play suitability
Product 1: Resident Evil Requiem
4.8

Handheld suitability was praised because the Switch 2 version looked and ran well both docked and handheld.

Product 2: Shinobi: Art of Vengeance
No score yet
horror tension
Product 1: Resident Evil Requiem
4.7

Horror tension was broadly praised, especially Grace’s early sections, though some reviews found the scares frontloaded or less intense than past entries.

Product 2: Shinobi: Art of Vengeance
No score yet
HUD clarity
Product 1: Resident Evil Requiem
No score yet
Product 2: Shinobi: Art of Vengeance
3.0

HUD clarity receives a mixed score because flashy combat effects can make the player lose track of the action.

immersion
Product 1: Resident Evil Requiem
4.8

Immersion was praised through Grace’s vulnerability and how strongly it affected player behavior.

Product 2: Shinobi: Art of Vengeance
4.0

Immersion is supported by strong presentation and visual depth, though one reviewer says the game remained enjoyable without strongly resonating.

innovation
Product 1: Resident Evil Requiem
4.6

Innovation drew praise where reviewers saw Requiem as a step forward or ambitious new baseline for the franchise.

Product 2: Shinobi: Art of Vengeance
4.8

Innovation is praised where reviewers say the game evolves Shinobi meaningfully instead of merely repeating the past.

learning curve
Product 1: Resident Evil Requiem
No score yet
Product 2: Shinobi: Art of Vengeance
4.5

The learning curve is favorable because reviewers describe the combat as simple to engage with while still rewarding mastery.

level design
Product 1: Resident Evil Requiem
4.9

Level design was a major strength, especially the care center’s loops, agency, and interconnected mansion-like structure.

Product 2: Shinobi: Art of Vengeance
4.1

Level design is usually praised for scale, variety, secrets, and challenge structure, but some reviewers criticize flow, pacing, or underused combat spaces.

load times
Product 1: Resident Evil Requiem
5.0

Load times received strong praise for being nearly nonexistent.

Product 2: Shinobi: Art of Vengeance
4.5

Load times receive a positive note from one Switch reviewer who says they did not take too long.

lore depth
Product 1: Resident Evil Requiem
4.2

Lore depth was praised for giving long-time fans a lot to sift through.

Product 2: Shinobi: Art of Vengeance
4.0

Lore depth gets mild praise where the reviewer appreciates Shinobi’s blend of cultural mythological elements.

map and navigation design
Product 1: Resident Evil Requiem
4.8

Map and navigation design was praised as a useful tool for tracking rooms and missed resources.

Product 2: Shinobi: Art of Vengeance
3.8

Map and navigation design is mixed: reviewers like map clarity and fast travel, but some cite confusing secret tracking or unclear pits.

menu usability
Product 1: Resident Evil Requiem
No score yet
Product 2: Shinobi: Art of Vengeance
5.0

Menu usability is praised through the clean, easy-to-navigate interface that removes friction around fast travel and play.

microtransaction impact
Product 1: Resident Evil Requiem
5.0

Microtransaction impact was praised indirectly through the absence of greedy monetization practices.

Product 2: Shinobi: Art of Vengeance
No score yet
mission design
Product 1: Resident Evil Requiem
No score yet
Product 2: Shinobi: Art of Vengeance
4.5

Mission design is praised through comments about well-crafted stages that mix platforming, combat, puzzles, and optional routes.

mission variety
Product 1: Resident Evil Requiem
No score yet
Product 2: Shinobi: Art of Vengeance
4.5

Mission variety is supported by praise for fresh objectives and distinct environments across the stages.

monetization fairness
Product 1: Resident Evil Requiem
5.0

Monetization fairness was praised because the game was described as free of greedy practices.

Product 2: Shinobi: Art of Vengeance
No score yet
movement feel
Product 1: Resident Evil Requiem
No score yet
Product 2: Shinobi: Art of Vengeance
4.8

Movement feel is heavily praised as fast, fluid, snappy, and fun, though one Switch review notes combat can feel slower than traversal.

narrative quality
Product 1: Resident Evil Requiem
3.7

Narrative quality was polarized, with some calling the story strong or captivating and others finding it disappointing, messy, or thin.

Product 2: Shinobi: Art of Vengeance
3.3

Narrative quality is the most mixed creative element: some call it one of the franchise’s better stories, while many describe it as simple, thin, or tonally inconsistent.

onboarding experience
Product 1: Resident Evil Requiem
4.5

Onboarding was praised for easing players into story and lore without demanding deep series knowledge immediately.

Product 2: Shinobi: Art of Vengeance
4.5

Onboarding is praised for easing the player into each move rather than overwhelming them with the full combat kit at once.

originality
Product 1: Resident Evil Requiem
3.2

Originality was mixed: reviewers liked the structure and perspective split, but several felt the game was safe, familiar, or too referential.

Product 2: Shinobi: Art of Vengeance
4.5

Originality is praised where reviewers call the revival fresh for the series rather than a simple nostalgic retread.

pacing
Product 1: Resident Evil Requiem
4.3

Pacing was the most discussed tradeoff: many praised the action-horror balance, while others found the character split lopsided or jarring.

Product 2: Shinobi: Art of Vengeance
3.6

Pacing is mixed: several reviewers like the length and steady tool rollout, while others say long stages, revisit loops, or samey rhythm weaken momentum.

performance optimization
Product 1: Resident Evil Requiem
4.6

Performance optimization was generally strong, with multiple reviewers calling performance solid or flawless.

Product 2: Shinobi: Art of Vengeance
3.8

Performance optimization varies by platform and context, with PS5 impressions strong but Switch-oriented reviews noting optimization and frame-pacing caveats.

platform-specific feature support
Product 1: Resident Evil Requiem
2.0

Platform-specific support was criticized on Switch 2 for not meaningfully using mouse, touchscreen, or useful gyro features.

Product 2: Shinobi: Art of Vengeance
No score yet
platforming precision
Product 1: Resident Evil Requiem
No score yet
Product 2: Shinobi: Art of Vengeance
4.0

Platforming is often praised as tight, precise, and rewarding, though several reviewers flag optional challenge rooms or late-game traversal as frustrating or inconsistent.

polish
Product 1: Resident Evil Requiem
4.7

Polish was praised in reviews that saw Requiem as a polished, confident fusion of old and new Resident Evil.

Product 2: Shinobi: Art of Vengeance
4.8

Polish is praised where reviewers highlight the game as well put together and visually refined.

progression system
Product 1: Resident Evil Requiem
4.0

Leon’s progression system was viewed positively as a fairly fleshed-out way to build out his arsenal.

Product 2: Shinobi: Art of Vengeance
4.6

Progression is praised for steadily adding moves, abilities, upgrades, and customization that keep combat and traversal evolving.

protagonist appeal
Product 1: Resident Evil Requiem
5.0

Protagonist appeal was strong where reviewers called Grace the standout lead.

Product 2: Shinobi: Art of Vengeance
4.5

Protagonist appeal is positive where Joe Musashi is described as a compelling, badass ninja fantasy rather than a talkative character.

puzzle design
Product 1: Resident Evil Requiem
3.7

Puzzle design landed unevenly: one review liked the body-part riddles, while another said puzzles lacked focus overall.

Product 2: Shinobi: Art of Vengeance
4.0

Puzzle design receives a mild positive note for being logical and not slowing the action down.

replay value
Product 1: Resident Evil Requiem
3.7

Replay value was mixed: several reviewers liked unlocks and repeat runs, while others lamented thin post-game offerings or weaker second playthroughs.

Product 2: Shinobi: Art of Vengeance
4.1

Replay value is strong for completionists thanks to collectibles, secrets, stage revisits, Arcade Mode, Boss Rush, ranks, and unlockables, though not every reviewer loves revisiting.

save system reliability
Product 1: Resident Evil Requiem
No score yet
Product 2: Shinobi: Art of Vengeance
3.3

Save reliability is split: one review praises frequent saves, while another reports the serious problem of a save being wiped twice.

side character depth
Product 1: Resident Evil Requiem
No score yet
Product 2: Shinobi: Art of Vengeance
2.5

Side character depth is weak in the evidence focused on Ankou, whom one reviewer calls dull despite liking the broader visual design.

sound design
Product 1: Resident Evil Requiem
5.0

Sound design was repeatedly praised as a major driver of fear and atmosphere.

Product 2: Shinobi: Art of Vengeance
3.5

Sound design is mixed: impact feedback and combat audio are praised, but one reviewer strongly disliked the harsh radio or speaker filter.

soundtrack quality
Product 1: Resident Evil Requiem
4.5

Soundtrack quality was praised for tracks that complemented Leon’s action-heavy sequences.

Product 2: Shinobi: Art of Vengeance
4.4

The soundtrack is mostly praised as energetic, fitting, and memorable, though one review finds it weaker than the visuals and Genesis-era expectations.

stealth mechanics
Product 1: Resident Evil Requiem
3.8

Stealth was mostly praised for making Grace’s routes tense and tactical, though one reviewer found stealth options limited.

Product 2: Shinobi: Art of Vengeance
No score yet
tutorial quality
Product 1: Resident Evil Requiem
No score yet
Product 2: Shinobi: Art of Vengeance
4.5

Tutorial quality is positive where one reviewer says the early tutorials made combat options easy to understand and apply.

upgrade system
Product 1: Resident Evil Requiem
3.4

The upgrade system received positive evidence for its weapon-upgrade structure and replay incentive.

Product 2: Shinobi: Art of Vengeance
4.5

The upgrade system is praised for meaningful amulets, combat additions, and flexible build choices that alter playstyle.

user interface design
Product 1: Resident Evil Requiem
No score yet
Product 2: Shinobi: Art of Vengeance
5.0

User interface design receives praise for being clean and easy to navigate.

value for money
Product 1: Resident Evil Requiem
5.0

Value for money received direct positive evidence from a reviewer who called the game super worth it.

Product 2: Shinobi: Art of Vengeance
4.6

Value for money is positive overall, especially for combat-focused or completionist players, though one review frames value as more moderate for players skipping side content.

visual effects quality
Product 1: Resident Evil Requiem
5.0

Visual effects quality was praised through the game’s extreme gore and violent presentation.

Product 2: Shinobi: Art of Vengeance
4.8

Visual effects are praised for stylish Ninjutsu, cinematic flourishes, audiovisual impact, and bold combat feedback.

voice acting
Product 1: Resident Evil Requiem
4.1

Voice acting was mostly praised, especially Grace’s performance, but one review found her delivery manufactured.

Product 2: Shinobi: Art of Vengeance
4.0

Voice acting receives mixed-to-positive reactions: some reviews praise the performances, while others call the English voices merely fine or jarring.

weapon balance
Product 1: Resident Evil Requiem
5.0

Weapon balance was praised because different weapons had clear uses and opportunities to shine.

Product 2: Shinobi: Art of Vengeance
No score yet
world-building
Product 1: Resident Evil Requiem
4.8

World-building was praised for making the setting feel grotesquely alive.

Product 2: Shinobi: Art of Vengeance
2.5

World-building is weak in the evidence that explicitly says not to expect captivating world building from the campy action story.

writing quality
Product 1: Resident Evil Requiem
4.8

Writing quality drew strong praise from reviewers who felt Requiem delivered some of the series’ better character work.

Product 2: Shinobi: Art of Vengeance
2.8

Writing quality is mixed-to-weak, with reviewers describing the script as fine, tropey, or not especially nuanced.