Nioh 3
Where It Has the Edge
- endgame content is 4.9 vs 2.3. Endgame content was strongly praised through NG+, deep loot payoff, and multiplayer/endgame longevity.
- progression system is 4.7 vs 2.6. Progression was praised for free respecs, build freedom, rewarding upgrades, and flexible experimentation across styles and weapons.
- quest design is 4.0 vs 2.0. Side quests were viewed favorably in the cited review because Myths were spaced out rather than overwhelming the...
- class balance is 4.2 vs 3.0. Class balance was mostly positive, with Samurai and Ninja both seen as viable despite some flexibility concerns.