Nioh 3
Where It Has the Edge
- endgame content is 4.9 vs 1.5. Endgame content was strongly praised through NG+, deep loot payoff, and multiplayer/endgame longevity.
- core gameplay loop is 4.9 vs 2.0. The core loop was described as addictive and hard to put down, with repeated praise for combat-driven progression...
- boss design is 4.3 vs 1.8. Boss design was broadly praised for memorable, fair, and demanding encounters, though a few reviewers found some bosses...
- mission design is 4.3 vs 2.2. Mission and Crucible design were viewed positively, with reviewers noting more open paths, pressure-test encounters, and dungeon-like challenge.