It Takes Two
Where It Has the Edge
- puzzle design is 5.0 vs 2.0. Puzzle design is praised for making both players collaborate, with tools and level setups creating satisfying shared problem...
- innovation is 5.0 vs 3.0. Innovation is strongly praised for its original, constantly changing co-op mechanics and creative approach.
- originality is 5.0 vs 3.5. Originality is praised through reviewers calling the game rare and among the most creative co-op experiences they have...
- family friendliness is 3.0 vs 1.5. Family friendliness is limited by language and teen-rated content despite the otherwise loved cooperative experience.