Compare Starfield vs The Last of Us Part II Remastered

P1 Starfield
P2 The Last of Us Part II Remastered

Comparison Takeaways

Starfield

Where It Has the Edge

  • family friendliness is 5.0 vs 1.5. The gifting comments are positive, but the reviews do not give a detailed family-suitability analysis.
  • puzzle design is 5.0 vs 2.0. Puzzle design receives limited but strong praise through the lockpicking minigame.
  • skill tree depth is 4.5 vs 3.5. Skill trees earn praise for meaningful perks and challenge-based progression that gives builds structure.
  • sandbox freedom is 4.7 vs 4.0. Sandbox freedom is one of Starfield’s main attractions for the right player, with reviewers praising the ability to...

The Last of Us Part II Remastered

Where It Has the Edge

  • accessibility options is 4.9 vs 1.0. Accessibility options were strongly praised, with reviewers calling the expanded descriptive audio, speech-to-vibration, and broader tools meaningful additions.
  • level design is 5.0 vs 1.5. Level design received strong praise from one reviewer for making linear spaces feel flexible and meaningful.
  • AI behavior is 4.3 vs 1.3. AI behavior was praised in combat-focused reviews for swarming, faction pressure, and strong arena behavior.
  • world-building is 4.8 vs 2.0. World-building was praised for Seattle’s detail, environmental storytelling, and the way the sequel frames grief and factions.
Average score
Product 1: Starfield
3.2
Product 2: The Last of Us Part...
4.2
accessibility options
Product 1: Starfield
1.0

Accessibility is a serious weak spot in the most critical take, with one reviewer saying the limited options leave some players shut out rather than merely inconvenienced.

Product 2: The Last of Us Part...
4.9

Accessibility options were strongly praised, with reviewers calling the expanded descriptive audio, speech-to-vibration, and broader tools meaningful additions.

age appropriateness
Product 1: Starfield
No score yet
Product 2: The Last of Us Part...
3.0

Age appropriateness was limited by the game’s mature themes, violence, and emotional weight, with one reviewer saying younger players may not appreciate it.

AI behavior
Product 1: Starfield
1.3

Enemy and security behavior drew sharp complaints, especially where foes seemed easy to exploit or failed to react convincingly.

Product 2: The Last of Us Part...
4.3

AI behavior was praised in combat-focused reviews for swarming, faction pressure, and strong arena behavior.

aiming precision
Product 1: Starfield
No score yet
Product 2: The Last of Us Part...
4.5

Aiming precision received specific praise on PC, where mouse input gave reviewers strong control for headshots.

art direction
Product 1: Starfield
1.5

Art direction splits opinion, with NASA-punk praised for a distinctive look in some places and dismissed as bland or ineffective in others.

Product 2: The Last of Us Part...
4.0

Art direction was praised as visually striking, though one review also noted the remaster could look too dark in places.

atmosphere
Product 1: Starfield
2.5

Atmosphere is uneven. Some players miss the expected Bethesda charm, while others are pulled in by the large sci-fi setting.

Product 2: The Last of Us Part...
5.0

Atmosphere was praised as masterful, especially for its oppressive tension and survival-horror mood.

boss design
Product 1: Starfield
No score yet
Product 2: The Last of Us Part...
5.0

Boss design stood out in one PC review, which highlighted major fights as some of Naughty Dog’s best.

bug frequency
Product 1: Starfield
3.1

Bug frequency varies widely by version and platform, from almost no issues to repeated freezes, broken interactions, and crash-adjacent problems.

Product 2: The Last of Us Part...
3.3

Bug frequency was mixed: some PC reviewers reported minor UI or texture glitches, while others found the port clean.

character customization
Product 1: Starfield
4.5

Character creation earns praise for depth, with reviewers liking how far customization and background setup can go.

Product 2: The Last of Us Part...
No score yet
character development
Product 1: Starfield
4.3

Companions and character arcs are a relative strength when reviewers spend time with them, though the broader cast is not universally loved.

Product 2: The Last of Us Part...
5.0

Character development was praised for its heavy character work and risky perspective structure.

character roster
Product 1: Starfield
No score yet
Product 2: The Last of Us Part...
4.7

The character roster in No Return was praised for bringing secondary characters forward with different loadouts, traits, and playstyles.

combat system
Product 1: Starfield
3.6

Combat is one of the better-liked systems overall, often described as Bethesda’s strongest gunplay yet, though a few reviewers still find it basic or merely serviceable.

Product 2: The Last of Us Part...
4.6

Combat was one of the strongest areas overall, with reviewers praising its brutal feel, polish, resource pressure, and ability to shine in No Return despite a few dissenting takes.

companion AI
Product 1: Starfield
1.8

Companions are divisive. Some reviewers enjoy their stories and usefulness, while others complain about chatty behavior, getting stuck, or interrupting the flow.

Product 2: The Last of Us Part...
No score yet
content variety
Product 1: Starfield
4.3

Content volume is a major selling point, with reviewers pointing to many quests, systems, updates, and activities that can keep players busy for a long time.

Product 2: The Last of Us Part...
4.3

Content variety was broadly praised, especially No Return, Lost Levels, commentary, guitar free play, skins, speedrun tools, and modifiers, though some extras were called short or uneven.

controls responsiveness
Product 1: Starfield
No score yet
Product 2: The Last of Us Part...
4.6

Controls were usually described as smooth, responsive, and solid, with PC mouse-and-keyboard support adding precision for some players.

core gameplay loop
Product 1: Starfield
3.8

The core loop works best for players who enjoy Bethesda-style wandering, looting, and quest chaining, though it can take time to settle in.

Product 2: The Last of Us Part...
5.0

The No Return loop was praised as a high-stakes, rewarding way to experience the game’s encounters repeatedly.

crafting system
Product 1: Starfield
3.8

Crafting, outposts, mods, and ship-building depth stand out, but the same systems can feel under-explained or tedious when resource handling gets in the way.

Product 2: The Last of Us Part...
4.5

Crafting was praised as part of the game’s excellent survival-combat foundation.

crash stability
Product 1: Starfield
2.5

Stability is inconsistent. Some players report only rare crashes, while others describe freezing, repeated restarts, or crashes serious enough to interrupt progress.

Product 2: The Last of Us Part...
No score yet
dialogue quality
Product 1: Starfield
2.6

Dialogue is polarizing: one reviewer calls conversation trees best-in-class, while others find the writing flat, generic, or dated.

Product 2: The Last of Us Part...
No score yet
difficulty balance
Product 1: Starfield
4.0

Difficulty earns limited praise where late missions test combat skill without feeling unfair.

Product 2: The Last of Us Part...
4.1

Difficulty was usually viewed positively as tense and intentional, with challenge options and survival pressure fitting the game’s design.

DLC value
Product 1: Starfield
2.7

DLC and expansion value is mixed. Some reviews like the added content, while others call specific expansions dull or worth waiting on sale for patches.

Product 2: The Last of Us Part...
No score yet
economy and resource balance
Product 1: Starfield
2.3

The economy and resource balance are recurring frustrations, especially around ship costs, resource pricing, inventory clutter, and limited trading fantasy.

Product 2: The Last of Us Part...
5.0

Resource balance was praised for keeping ammo and materials scarce enough to make survival tense.

emotional impact
Product 1: Starfield
No score yet
Product 2: The Last of Us Part...
5.0

Emotional impact was extremely strong, with reviewers repeatedly describing the story as gutting, heartbreaking, or emotionally shattering.

enemy variety
Product 1: Starfield
No score yet
Product 2: The Last of Us Part...
3.5

Enemy variety was mixed: No Return adds faction variety and AI pressure, but one reviewer criticized the limited number of new enemies.

environmental detail
Product 1: Starfield
4.8

Environmental detail is often praised, especially city detail, planet presentation, and the sense of visual scale.

Product 2: The Last of Us Part...
4.9

Environmental detail drew strong praise for scenery, foliage, world texture, and dense visual craftsmanship.

exploration quality
Product 1: Starfield
2.4

Exploration is the biggest fault line. Some players love the scale and city discovery, while many criticize empty planets, fast-travel dependency, and repeated points of interest.

Product 2: The Last of Us Part...
4.2

Exploration was generally valued for scavenging, optional environmental stories, and player choice, though one reviewer found it sometimes too guided.

facial animations
Product 1: Starfield
2.5

Facial animation and conversation presentation feel dated to several reviewers, even when voice work is praised.

Product 2: The Last of Us Part...
5.0

Facial animation was praised as industry-leading and central to the emotional performances.

faithfulness to franchise
Product 1: Starfield
4.5

Fans of space RPGs and Mass Effect-style adventures may feel at home, but this is not framed as faithful to an existing Starfield franchise.

Product 2: The Last of Us Part...
No score yet
family friendliness
Product 1: Starfield
5.0

The gifting comments are positive, but the reviews do not give a detailed family-suitability analysis.

Product 2: The Last of Us Part...
1.5

Family friendliness scored low because one reviewer explicitly described the game as gritty, intense, and extremely violent.

fast travel convenience
Product 1: Starfield
2.2

Fast travel is convenient but also one of the most repeated complaints, with many reviewers saying it fragments the space fantasy.

Product 2: The Last of Us Part...
No score yet
flying mechanics
Product 1: Starfield
3.8

Ship flight and space combat can be fun, especially after updates, but several reviewers say travel still feels limited or merely good enough.

Product 2: The Last of Us Part...
No score yet
frame rate stability
Product 1: Starfield
3.5

Frame rate impressions depend on platform. PS5 and PS5 Pro comments range from smoother performance to fluctuating modes that still need work.

Product 2: The Last of Us Part...
4.4

Frame rate stability was mostly praised, especially in performance mode, with some caveats around 30fps fidelity mode and certain PC scenes.

fun factor
Product 1: Starfield
4.0

Overall fun is sharply split. Many players are hooked or having a blast, while others find the game boring, underwhelming, or only fun for a narrow sandbox audience.

Product 2: The Last of Us Part...
4.4

Fun factor was strongest in No Return and combat-focused extras, though the main story’s grim tone made it less relaxing for some reviewers.

gameplay mechanics
Product 1: Starfield
1.5

General gameplay draws both praise and disappointment: it offers a huge Bethesda-style RPG framework, but some reviewers find the actual moment-to-moment play bland.

Product 2: The Last of Us Part...
3.5

Gameplay mechanics drew mixed responses: several reviewers liked the remastered combat tools, but one felt the core stealth-loot-shoot loop had aged poorly.

graphics quality
Product 1: Starfield
3.9

Visuals are usually a strength, with praise for gorgeous graphics and presentation, though some reviewers call the look dated or bland.

Product 2: The Last of Us Part...
4.4

Graphics were widely praised as excellent or stunning, but reviewers often stressed that the jump over the PS4/PS5-patched version is modest.

handheld play suitability
Product 1: Starfield
No score yet
Product 2: The Last of Us Part...
4.5

Handheld suitability was praised in one PC review because the Steam Deck version ran well enough to deserve verification.

haptic feedback integration
Product 1: Starfield
No score yet
Product 2: The Last of Us Part...
4.7

Haptic feedback integration was strongly praised for bows, weapons, bandaging, traversal, and added immersion, though one reviewer found extended use tiring.

horror tension
Product 1: Starfield
No score yet
Product 2: The Last of Us Part...
4.8

Horror tension was praised for causing anxiety, dread, and memorable scare sequences.

innovation
Product 1: Starfield
No score yet
Product 2: The Last of Us Part...
3.0

Innovation was limited in one review, which found No Return fun but not especially unique as a mode.

learning curve
Product 1: Starfield
2.5

The learning curve is steep. Several reviewers say Starfield has many systems and does not explain enough up front.

Product 2: The Last of Us Part...
No score yet
level design
Product 1: Starfield
1.5

Level design criticism focuses on repeated arenas and spaces that do not support the scope of the world.

Product 2: The Last of Us Part...
5.0

Level design received strong praise from one reviewer for making linear spaces feel flexible and meaningful.

load times
Product 1: Starfield
2.2

Loading screens are one of the most consistent complaints. A few note short load times, but many say frequent transitions and menus make the universe feel chopped up.

Product 2: The Last of Us Part...
4.8

Load times were consistently praised as much faster and a clear quality-of-life upgrade.

map and navigation design
Product 1: Starfield
No score yet
Product 2: The Last of Us Part...
2.5

Map and navigation design drew one notable complaint about unclear progression paths in naturalistic environments.

menu usability
Product 1: Starfield
1.8

Menus and inventory are repeated pain points, with reviewers calling the UI clunky, slow, or shockingly poor for a game with so much item management.

Product 2: The Last of Us Part...
No score yet
mission design
Product 1: Starfield
3.5

Mission design is uneven: some missions and factions are memorable, while others feel short, repetitive, or underdeveloped.

Product 2: The Last of Us Part...
No score yet
mission variety
Product 1: Starfield
No score yet
Product 2: The Last of Us Part...
4.3

Mission variety in No Return was praised for randomized objectives and encounter types, with some caveats about uneven encounters.

mod support
Product 1: Starfield
4.0

Mods and Creations are a meaningful plus for some reviewers because they can improve rough edges and deepen the experience.

Product 2: The Last of Us Part...
No score yet
narrative quality
Product 1: Starfield
3.1

The main story is one of the most mixed areas. Some reviewers find it surprisingly interesting or a useful guide, while others call it weak, flat, or forgettable.

Product 2: The Last of Us Part...
4.3

Narrative quality remained divisive but mostly positive, with many reviewers calling it profound or masterful while others criticized its structure, bleakness, and execution.

onboarding experience
Product 1: Starfield
1.5

Onboarding is a weak spot because important systems can be under-explained, leaving players to figure out menus, building, and progression on their own.

Product 2: The Last of Us Part...
No score yet
open-world design
Product 1: Starfield
2.0

The open-world structure disappoints reviewers who expected seamless discovery, with empty terrain and repeated outposts undercutting the sense of a living galaxy.

Product 2: The Last of Us Part...
4.0

The limited semi-open Seattle section stood out positively to one reviewer, who wished more of the game pursued that feeling.

originality
Product 1: Starfield
4.0

Originality gets some credit for the space RPG ambition, though several reviews also call the formula familiar.

Product 2: The Last of Us Part...
3.5

Originality was mixed, with one review finding No Return strange and unusual but artistically awkward.

pacing
Product 1: Starfield
2.8

Pacing is uneven. Reviewers describe slow openings, rushed-feeling story beats, and stronger stretches once the game finally clicks.

Product 2: The Last of Us Part...
2.9

Pacing was the most consistent structural complaint, with multiple reviewers saying the campaign felt long, bloated, or uneven despite strong moments.

performance optimization
Product 1: Starfield
3.4

Performance varies by hardware and mode, from smooth PS5 impressions to inconsistent PS5 Pro behavior and demanding PC requirements.

Product 2: The Last of Us Part...
4.4

Performance optimization was generally strong on PS5 and many PC setups, though one PC review reported stutter and texture issues.

platform-specific feature support
Product 1: Starfield
2.5

Platform-specific support is mixed: PS5 features and smoothness are praised, but the physical-disc/download and internet requirements frustrate some buyers.

Product 2: The Last of Us Part...
5.0

Platform-specific support was praised for PS5-native upgrades such as load times, DualSense features, and 3D audio.

polish
Product 1: Starfield
4.4

Polish is better than many expected for a Bethesda-scale RPG, though it does not eliminate bugs, crashes, or rough UI.

Product 2: The Last of Us Part...
4.4

Polish was a consistent strength, with reviewers describing the package, presentation, and bonus modes as well-crafted.

progression system
Product 1: Starfield
4.3

Progression is a relative strength, with skill trees, outposts, and build growth giving players multiple ways to shape their playstyle.

Product 2: The Last of Us Part...
4.5

Progression in No Return was praised for unlocks, challenges, and longer-term rewards that kept runs moving.

protagonist appeal
Product 1: Starfield
No score yet
Product 2: The Last of Us Part...
4.0

Protagonist appeal was mixed: Ellie was praised as carrying the sequel by some, while one reviewer found her harder to relate to.

puzzle design
Product 1: Starfield
5.0

Puzzle design receives limited but strong praise through the lockpicking minigame.

Product 2: The Last of Us Part...
2.0

Puzzle design was a weak point in one review, which complained that environmental puzzles were too few and underdeveloped.

quest design
Product 1: Starfield
3.4

Side quests and faction quests are among the most praised parts, even when the main story disappoints.

Product 2: The Last of Us Part...
No score yet
remake/remaster quality
Product 1: Starfield
No score yet
Product 2: The Last of Us Part...
4.5

Remaster quality was generally praised as a definitive or worthwhile edition, though the visual upgrade was often called modest and content-focused.

replay value
Product 1: Starfield
4.5

Replay value is positive for players who like long RPGs, new game plus, and self-directed builds.

Product 2: The Last of Us Part...
4.4

Replay value was one of the strongest remaster arguments, driven mainly by No Return, daily/custom runs, unlocks, and added extras.

sandbox freedom
Product 1: Starfield
4.7

Sandbox freedom is one of Starfield’s main attractions for the right player, with reviewers praising the ability to wander, build, survey, and pursue your own goals.

Product 2: The Last of Us Part...
4.0

No Return’s sandbox-like setup was praised as a fun way to experiment outside the campaign’s narrative constraints.

skill tree depth
Product 1: Starfield
4.5

Skill trees earn praise for meaningful perks and challenge-based progression that gives builds structure.

Product 2: The Last of Us Part...
3.5

Skill systems were split: one reviewer liked the upgrade satisfaction, while another felt No Return upgrades did not meaningfully change play enough.

sound design
Product 1: Starfield
5.0

Sound design is a high point in the strongest audio-focused review, especially ship and ambient effects.

Product 2: The Last of Us Part...
4.8

Sound design was praised for 3D audio, directionality, anxiety, and stealth-tension cues.

soundtrack quality
Product 1: Starfield
4.8

The soundtrack earns strong praise where discussed, with orchestral and sweeping music fitting the space setting well.

Product 2: The Last of Us Part...
5.0

The soundtrack was praised as atmospheric and emotionally effective.

stealth mechanics
Product 1: Starfield
No score yet
Product 2: The Last of Us Part...
4.7

Stealth mechanics were widely praised as tense, flexible, and improved, especially when No Return encouraged new approaches.

tutorial quality
Product 1: Starfield
2.3

Tutorial quality is a complaint when players want more help; several reviews say the game leaves too much unexplained.

Product 2: The Last of Us Part...
No score yet
user interface design
Product 1: Starfield
2.3

Interface design is a regular drawback, especially with maps, menus, and navigation that feel awkward for a game this large.

Product 2: The Last of Us Part...
2.5

User interface design had one PC-specific criticism, where mouse-related UI elements could hurt frame rate.

value for money
Product 1: Starfield
3.5

Value depends on taste and edition. Fans can get a strong price-to-playtime ratio, while skeptics may find the full-price or DLC value harder to justify.

Product 2: The Last of Us Part...
4.3

Value for money was strongly positive for the $10 upgrade, with more mixed views for first-time or double-dip buyers at full price.

vehicle roster
Product 1: Starfield
3.3

The REV-8/vehicle addition helps planet traversal, but user reports also connect surface driving with freezes.

Product 2: The Last of Us Part...
No score yet
visual effects quality
Product 1: Starfield
No score yet
Product 2: The Last of Us Part...
3.5

Visual effects were mostly strong, but one PC review noted distracting upscaling artifacts around transparencies.

voice acting
Product 1: Starfield
4.6

Voice acting is often praised, sometimes even when the writing or facial presentation gets criticized.

Product 2: The Last of Us Part...
5.0

Voice acting earned unanimous praise from scored reviews, especially for the main cast’s performances.

weapon balance
Product 1: Starfield
3.5

Weapon balance is only lightly addressed, with one review saying the combat tools get the job done.

Product 2: The Last of Us Part...
No score yet
world-building
Product 1: Starfield
2.0

World-building is divisive: some admire the sci-fi scale, while others find the vision of humanity and space underwhelming.

Product 2: The Last of Us Part...
4.8

World-building was praised for Seattle’s detail, environmental storytelling, and the way the sequel frames grief and factions.

writing quality
Product 1: Starfield
2.3

Writing quality is one of the weaker areas for critical reviewers, especially in main-quest dialogue and characterizations.

Product 2: The Last of Us Part...
4.1

Writing quality was polarized: several reviewers praised the ambitious, intentional storytelling, while one criticized the script as unsubtle.