pacing

#1
Pacing is frequently highlighted as a strength, with the game moving quickly while still leaving room for optional detours.
#2
Pacing is mostly seen as good for a short campaign, though some reviews call out a slow start or abrupt later beats.
#3
The main complaint in one otherwise positive review was that the PvE side ends too quickly.
#4
Pacing is a recurring weakness because padding, long travel stretches, and repetitive chores can drag momentum down.