Quest design was mixed to negative, with story quests and high-rank goals criticized despite on-the-fly questing being praised elsewhere.
Pros: art direction, cross-play support
Cons: dialogue quality, monetization fairness
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Quest design was mixed to negative, with story quests and high-rank goals criticized despite on-the-fly questing being praised elsewhere.
Pros: art direction, cross-play support
Cons: dialogue quality, monetization fairness
Standard sidequests were consistently considered basic, forgettable or tedious, even when companion quests were better liked.
Pros: art direction, environmental detail
Cons: multiplayer design, accessibility options
Quest design drew criticism when missions required backtracking and became tedious despite some memorable character interactions.
Pros: movement feel, art direction
Cons: platforming precision, writing quality