Best Video Games for quest design

quest design Decision Dashboard

Best for quest design

Clair Obscur: Expedition 33

4.7 feature score

Highest scored product for this feature based on supporting review evidence.

Safest pick

Ghost of Yōtei

4.5 feature score

Balances feature score, supporting reviews, and overall product strength.

Best overall product

Donkey Kong Bananza

4.4 overall score

Strongest overall product among items with scored evidence for this feature.

See ranked products
#1 Clair Obscur: Expedition 33
4.7

Optional quests received praise for classic-RPG flavor and meaningful rewards.

Pros: monetization fairness, microtransaction impact

Cons: platforming precision, menu usability

#2 The Rogue Prince of Persia
4.7

Quest design received strong praise for weaving roguelite runs, optional quests, plot pieces, and characters together.

Pros: crash stability, HUD clarity

Cons: character development, visual effects quality

#3 Kingdom Come: Deliverance II
4.6

Quest design was one of the strongest points, with reviewers praising memorable side stories, branching approaches, and strong writing, despite a few disappointing payoffs.

Pros: soundtrack quality, fun factor

Cons: checkpoint system, family friendliness

#4 The Blood of Dawnwalker
4.5

Quest design received strong support for handmade, optional, interwoven stories with grisly consequences and choices that affect world state.

Pros: core gameplay loop, replay value

Cons: value for money, difficulty balance

#5 Trails in the Sky 1st Chapter
4.5

Quest design was generally praised for attaching story, character moments, and worldbuilding to side activities instead of leaving them as empty errands.

Pros: protagonist appeal, art direction

Cons: camera behavior, tutorial quality

#6 BlazBlue Entropy Effect X
4.5

Quest design has limited positive evidence, especially for character-specific unlock quests described as genuinely cool.

Pros: movement feel, skill tree depth

Cons: menu usability, HUD clarity

#7 Donkey Kong Bananza
4.5

Quest design was praised where side quests kept layers busy and consistently rewarded players.

Pros: gameplay mechanics, world interactivity

Cons: economy and resource balance, enemy variety

#8 Split Fiction
4.5

Side-story quests were considered worthwhile and rewarding to find.

Pros: puzzle design, level design

Cons: exploration quality, side character depth

#9 Ghost of Yōtei
4.5

Quest design is a major strength in many reviews thanks to memorable tales, bounties, organic side stories, and worthwhile rewards, though Eurogamer sharply dislikes the formulaic sidequests.

Pros: movement feel, environmental detail

Cons: puzzle design, age appropriateness

#10 Cabernet
4.4

Side quests were a major strength across reviews, often called intriguing, imaginative, and high quality, though one reviewer found some boring, rushed, or uneven.

Pros: accessibility options, protagonist appeal

Cons: frame rate stability, polish

#11 Assassin's Creed Black Flag Resynced
4.3

Quest design impressions are positive, centered on new officer quests and added side content that reviewers found exciting.

Pros: core gameplay loop, visual effects quality

Cons: monetization fairness, microtransaction impact

#12 Borderlands 4
4.3

Quest design trends positive, especially side quests, though one review’s praise contrasts with broader concerns about main-story pacing.

Pros: sandbox freedom, art direction

Cons: polish, save system reliability

#14 Final Fantasy VII Rebirth
4.1

Side quests are generally viewed positively when they deepen party relationships or world context, though some reviewers call out filler, repetition, or isolated dull tasks.

Pros: world-building, art direction

Cons: mission design, stealth mechanics

#15 Atomfall
4.0

The leads and quest structure were a standout for many reviewers because it encouraged investigation and choice, though others found some objectives basic or unclear.

Pros: art direction, frame rate stability

Cons: boss design, camera behavior

#16 Elden Ring Nightreign
4.0

Quest design received praise for Remembrance objectives that gave runs extra goals and meaningful character rewards.

Pros: emotional impact, visual effects quality

Cons: crash stability, cross-play support

#17 Nioh 3
4.0

Side quests were viewed favorably in the cited review because Myths were spaced out rather than overwhelming the map.

Pros: pacing, visual effects quality

Cons: tutorial quality, character roster

#18 Hyrule Warriors: Age of Imprisonment
3.9

Quest design was mixed, with useful rewards and side stories offset by repetitive or hollow side objectives.

Pros: animation quality, multiplayer design

Cons: save system reliability, companion AI

#19 Crimson Desert
3.9

Reviewer evidence is positive: quest design was generally praised, though some notes were more qualified across 4 review(s).

Pros: level design, replay value

Cons: stealth mechanics, save system reliability

#20 The Outer Worlds 2
3.9

Quest design was split: several reviewers loved the branching checks and side content, while others saw busywork or inconsequential side quests.

Pros: world-building, mission design

Cons: mission variety, enemy variety

#21 Avowed
3.7

Quest design ranged from excellent side stories and meaningful follow-ups to fetchy, inconsistent, or repetitive tasks.

Pros: tutorial quality, level design

Cons: stealth mechanics, endgame content

#22 Pokémon Pokopia
3.6

Quest design ranged from rewarding app-based goals to occasional chaotic quest completion and unclear sequencing.

Pros: protagonist appeal, faithfulness to franchise

Cons: map and navigation design, aiming precision

#23 Assassin's Creed Shadows
3.5

Quest design is divisive, with praise for investigative discovery but criticism that the broader structure can become a bounty-board routine.

Pros: environmental detail, cross-save support

Cons: writing quality, enemy variety

#24 The Legend of Heroes: Trails beyond the Horizon
3.4

Quest design was divisive: some reviewers praised side quest writing, discussion topics, and bonding events, while others called quests boring or filler.

Pros: facial animations, polish

Cons: grind level, stealth mechanics

#25 Pokémon Legends: Z-A
3.4

Quest design was mixed: many reviewers liked silly or worthwhile side quests, while others found battle and fetch quests basic or uneven.

Pros: crash stability, gameplay mechanics

Cons: AI behavior, monetization fairness

#26 Diablo IV
3.3

Quest evidence was split between strong praise for rewarding side content and complaints that some side quests were mundane or one-dimensional.

Pros: lore depth, art direction

Cons: mission variety, protagonist appeal

#27 Hollow Knight: Silksong
3.1

Quest design is split: some reviewers like wishes and missions as structure, while others criticize boring or grindy fetch quests.

Pros: core gameplay loop, world interactivity

Cons: loot system, accessibility options

#28 Arc Raiders
3.1

Quest design was mixed: some quests guide players well, while others were vague, uneven, or narratively unexciting.

Pros: frame rate stability, platform-specific feature support

Cons: voice acting, writing quality

#29 Digimon Story Time Stranger
2.9

Quest design split reviewers, with optionality and occasional stronger quests helping, but many side quests were still described as routine or unexciting.

Pros: atmosphere, world-building

Cons: HUD clarity, fast travel convenience

#30 Death Stranding 2: On the Beach
2.8

Fetch-style questing remains a pain point for one reviewer, who found ferrying boxes back and forth exhausting.

Pros: animation quality, facial animations

Cons: quest design, AI behavior

#31 Monster Hunter Wilds
2.7

Quest design was mixed to negative, with story quests and high-rank goals criticized despite on-the-fly questing being praised elsewhere.

Pros: art direction, cross-play support

Cons: dialogue quality, monetization fairness

#32 Monster Hunter Stories 3: Twisted Reflection
2.6

Standard sidequests were consistently considered basic, forgettable or tedious, even when companion quests were better liked.

Pros: art direction, environmental detail

Cons: multiplayer design, accessibility options

#33 Fantasy Life i: The Girl Who Steals Time
2.5

Questing is mixed: reviewers like the low-pressure structure, but criticize busywork and quantity-over-quality objectives.

Pros: load times, crash stability

Cons: originality, voice acting

#34 Street Fighter 6
2.5

Quest design drew criticism when missions required backtracking and became tedious despite some memorable character interactions.

Pros: movement feel, art direction

Cons: platforming precision, writing quality

#35 Sword Art Online: Echoes of Aincrad
2.3

Quest design was uncertain to negative: one reviewer wanted to see more variety, while another disliked the repeated one-quest warp structure.

Pros: environmental detail, art direction

Cons: world interactivity, loot system

#36 Absolum
2.0

Quest design was divisive, with some side-quest gating and RNG requirements described as tedious.

Pros: mission design, world interactivity

Cons: quest design, endgame content