The First Berserker: Khazan
Highest scored product for this feature based on supporting review evidence.
Highest scored product for this feature based on supporting review evidence.
Balances feature score, supporting reviews, and overall product strength.
Has the broadest review evidence for this feature.
Strongest overall product among items with scored evidence for this feature.
Checkpoints placed right before bosses are a major quality-of-life win and sharply reduce runback frustration.
Pros: value for money, performance optimization
Cons: companion AI, protagonist appeal
Checkpoints and respawns are a clear strength, frequently described as generous, instant, and frustration-reducing.
Pros: cross-play support, platforming precision
Cons: side character depth, matchmaking quality
Checkpoints and run structure are praised for shorter sessions, biome portals, teleportation shortcuts, and more generous run management.
Pros: load times, visual effects quality
Cons: side character depth, map and navigation design
Turning Points is one of the best-supported positives, repeatedly described as a way to rewind decisions and revisit checkpoints.
Pros: immersion, accessibility options
Cons: onboarding experience, AI behavior
Checkpoint and fail-state design improves because detection in tailing missions no longer causes instant desynchronization.
Pros: environmental detail, platform-specific feature support
Cons: DLC value, multiplayer design
One preview directly notes a visible checkpoint menu with many mission checkpoints.
Pros: soundtrack quality, atmosphere
Cons: AI behavior, camera behavior
The checkpoint system is functional through expedition flags, though resting can respawn enemies.
Pros: world-building, crash stability
Cons: platforming precision, map and navigation design
Checkpoint support appears through Getaways, which act as safe points for rest and healing.
Pros: load times, movement feel
Cons: enemy variety, platforming precision
The checkpoint system is forgiving, with instant respawns and mid-fight checkpoints reducing frustration.
Pros: load times, art direction
Cons: family friendliness, age appropriateness
Checkpoint behavior is mixed because returning to the Shelter can respawn enemies, which one reviewer found dull.
Pros: crash stability, bug frequency
Cons: accessibility options, map and navigation design
Checkpoint design is the most repeated concern: sparse, paid, trapped, or distant benches and long boss runbacks often turn difficulty into tedium.
Pros: value for money, sound design
Cons: loot system, camera behavior
Checkpointing is inconsistent, and repeated attempts can become tedious because of where the game saves progress.
Pros: environmental detail, soundtrack quality
Cons: stealth mechanics, family friendliness
Checkpoint behavior is criticized where autosaves and respawn checkpoints do not always align.
Pros: faithfulness to franchise, load times
Cons: platforming precision, stealth mechanics