Class leading spatial audio with head tracking in the Apple ecosystem plus a spatialize option for non spatial sources deepens immersion, though the spatialize effect can be hit or miss depending on how the original stereo mix was mastered.
Spatial features are a key strength, with THX Spatial Audio on PC and platform-native options on consoles delivering strong positional accuracy and useful vertical cues in supported games. A few reviews note spatial modes can interact with EQ presets or change tonal balance, so some users switch between stereo and spatial depending on game and preference.
Spatial audio is repeatedly called best-in-class for movies and immersive effects, but music performance is subjective and some listeners prefer it turned off.
Spatial audio support includes head tracking and personalized spatial audio on Apple devices for Dolby Atmos content, while Android typically gets standard spatial/Dolby Atmos without head tracking; reactions range from immersive for movies to optional or gimmicky depending on preference.
Sony 360 Reality Audio can be impressively immersive (with dynamic head tracking on supported setups), but it requires compatible services and track masters; the ecosystem and catalog remain less universal than Apple’s approach.
Immersive/spatial audio with head tracking (Still/Motion) is a notable feature and often described as relatively natural; some listeners prefer standard stereo, and immersive modes reduce battery life.
Spatial audio with head tracking is often described as impressive and immersive for movies and some music. A minority of reviews find the effect inconsistent or that it can dull timbre on certain tracks.
Supports Sony spatial processing (360 Reality Audio) with app setup that can involve ear-shape analysis and, on some newer Android devices, additional head-tracking style features. The experience depends on compatible apps/services and often requires app permissions and configuration to get the most benefit.
Spatial performance is strong through accurate imaging and compatibility with platform spatial options (such as Windows spatial sound and Dolby Atmos), helping with positional cues in shooters; however, it does not emphasize dedicated virtual surround features and some reviews note the absence of built-in surround processing.
Spatial audio impressions vary widely: some reviewers find it immersive and bubble-like, while others call it subtle or not worth using. It is also noted as not head-tracked in at least one review.
Dolby Atmos spatial audio with optional head tracking can sound impressively spacious on properly mixed content, with head tracking generally described as low-latency. However, some reviewers find it can make non-spatial tracks sound thin or unnatural, so many treat it as an optional mode rather than always-on processing.
Spatial audio (Dolby Atmos and head tracking) is included and often described as decent or natural; some find it subtle, distracting, or slightly reducing clarity/altering tonal balance, so it tends to be situational rather than always-on.
Spatial/360 audio features are present and can add space and openness, sometimes with head tracking. Experiences vary: some found it useful, while others called it hit-or-miss or noted minor head-tracking lag, and some modes may require Samsung devices.
Personalized Spatial Audio and head tracking can deliver an immersive, surround-like effect for supported music, movies, and video, and Apple’s implementation is very accessible. At the same time, multiple reviewers treat it as an occasional feature, noting results vary by content and it can feel gimmicky for everyday listening.
Spatial features include 360 Spatial Sound/virtual surround options and ear-photo personalization, and it can work well for widening the presentation, but vertical precision and overall immersiveness are only average and some platform setups can take extra steps.
360 Reality Audio and head-tracked upmix can be fun for movies, but music support is limited and the effect can sound artificial or thin; after broad service support diminished (e.g., Tidal removal), spatial playback often relies on Amazon Music Unlimited or niche live-concert apps, and setup/controls can feel confusing.
OnePlus 3D/spatial audio is divisive: immersive for some content, underwhelming or artificial/airy for others and sometimes limited by app/device support.
Soundstage mode simulates different room sizes with adjustable intensity, but in practice it mainly adds a reverb like effect rather than convincing 3D spatial audio.
Spatial audio (including head tracking) is included, but results are divisive: some find it helpful for movies or gaming, while others say it adds little or can thin/echo the sound for music and podcasts.
Immersive Audio with head tracking can widen the sound and add a speaker-like feel for some content, but it is widely described as hit-or-miss for music, sometimes sounding thinner or overly processed and reducing battery life to around 18 hours; several comparisons still place Apple and Sony ahead for the most convincing spatial presentation.
The P100 SE lack formal spatial audio features, but reviewers say their naturally wide, immersive stage means most listeners will not miss branded 3D audio modes.
Spatial audio is not a headline strength: some sources mention spatial-audio-style processing/settings, while at least one reviewer notes a lack of true 3D spatial audio compared with premium ecosystems.
Spatial audio is not a major feature here and is specifically called out as missing by some reviewers when comparing against competitors that emphasize immersive/spatial modes.
The standard QuietComfort Headphones do not include Bose’s immersive/spatial audio modes or head-tracking features, which are positioned as differentiators for the QuietComfort Ultra line. Buyers interested in spatial processing will need to look at the Ultra model or competitors.
The P100 do not currently support any spatial or virtual surround audio modes, which may disappoint buyers who prioritise immersive movie or gaming features offered by some competing headphones.
Spatial audio or virtual surround features are not offered, and at least one review explicitly notes the absence of spatial audio compared with feature-rich competitors.