flying mechanics

#1
Flying and gliding are a major highlight, giving traversal a strong sense of freedom once those tools open up.
#2
Flying and gliding are consistently praised, with previews enjoying rooftop traversal, cape movement, air currents, and strong movement options.
#3
Flying-related evidence focuses on a plane sequence where Bond banks the aircraft left and right or tilts it in real time to shift cargo and enemies.
#4
Flying and aerial movement are repeatedly highlighted through characters such as Atom Eve, Invincible, and Powerplex. Sources praise hovering, air dashes, and aerial attacks as meaningful parts of positioning and character identity.
#5
Thruster-assisted dashing and hovering add useful mobility and help support both combat and traversal.