Fast travel and biome teleporting were widely praised as major quality-of-life improvements that reduce tedium.
Pros: value for money, fun factor
Cons: map and navigation design, side character depth
Fast travel and biome teleporting were widely praised as major quality-of-life improvements that reduce tedium.
Pros: value for money, fun factor
Cons: map and navigation design, side character depth
Fast travel was highly praised for making backtracking painless, instant, or strategically useful.
Pros: crash stability, HUD clarity
Cons: character development, visual effects quality
Fast travel was praised as convenient without feeling overly handed out.
Pros: art direction, environmental detail
Cons: multiplayer design, accessibility options
Fast travel convenience was praised when reviewers discussed bat form and dialogue skipping improving pace and movement around town.
Pros: accessibility options, protagonist appeal
Cons: frame rate stability, polish
Fast travel convenience is mixed because Shelter return points are useful, but one reviewer wished travel worked between hatches instead of only back to Shelter.
Pros: bug frequency, user interface design
Cons: HUD clarity, mission design
Reviewer evidence is negative or mixed: fast travel convenience was often criticized, even where some reviewers found redeeming moments across 3 review(s).
Pros: level design, replay value
Cons: stealth mechanics, save system reliability
Fast travel convenience drew a clear complaint because one reviewer felt the lack of mid-quest fast travel hurt gear and potion management.
Pros: environmental detail, art direction
Cons: world interactivity, loot system