Best Video Games for fast travel convenience

fast travel convenience Decision Dashboard

Best for fast travel convenience

Final Fantasy VII Rebirth

5.0 feature score

Highest scored product for this feature based on supporting review evidence.

Safest pick

Shinobi: Art of Vengeance

4.8 feature score

Balances feature score, supporting reviews, and overall product strength.

Most evidence

Atomfall

13 supporting reviews

Has the broadest review evidence for this feature.

Best overall product

Donkey Kong Bananza

4.4 overall score

Strongest overall product among items with scored evidence for this feature.

See ranked products
#1 Final Fantasy VII Rebirth
5.0

Fast travel is praised as well-designed, plentiful, and fast.

Pros: world-building, art direction

Cons: mission design, stealth mechanics

#2 Ghost of Yōtei
5.0

Fast travel is strongly praised as instantaneous or highly respectful of the player’s time.

Pros: movement feel, environmental detail

Cons: puzzle design, age appropriateness

#4 Pokémon Legends: Z-A
4.8

Fast travel convenience was praised because ample fast-travel points made mission-focused play easier.

Pros: crash stability, gameplay mechanics

Cons: AI behavior, monetization fairness

#5 Shinobi: Art of Vengeance
4.8

Fast travel is repeatedly praised for making revisits, secret hunting, and post-completion cleanup smoother rather than tedious.

Pros: graphics quality, environmental detail

Cons: bug frequency, dialogue quality

#6 Saros
4.7

Fast travel and biome teleporting were widely praised as major quality-of-life improvements that reduce tedium.

Pros: value for money, fun factor

Cons: map and navigation design, side character depth

#7 The Rogue Prince of Persia
4.7

Fast travel was highly praised for making backtracking painless, instant, or strategically useful.

Pros: crash stability, HUD clarity

Cons: character development, visual effects quality

#8 Trails in the Sky 1st Chapter
4.6

Fast travel convenience was repeatedly praised for cutting down backtracking and making quest cleanup faster.

Pros: protagonist appeal, art direction

Cons: camera behavior, tutorial quality

#10 Diablo IV
4.5

One expansion review praised War Plans for saving players from searching the large map.

Pros: lore depth, art direction

Cons: mission variety, protagonist appeal

#11 Donkey Kong Bananza
4.5

Fast travel was viewed positively because Eelevators helped players revisit missed content conveniently.

Pros: gameplay mechanics, world interactivity

Cons: economy and resource balance, enemy variety

#12 Forza Horizon 5
4.5

Fast travel convenience receives limited but positive evidence through outposts and houses that make map movement easier.

Pros: controls responsiveness, movement feel

Cons: tutorial quality, animation quality

#13 Cabernet
4.4

Fast travel convenience was praised when reviewers discussed bat form and dialogue skipping improving pace and movement around town.

Pros: accessibility options, protagonist appeal

Cons: frame rate stability, polish

#14 Avowed
4.4

Fast travel was viewed as convenient and generous, making it easy to revisit areas without friction.

Pros: tutorial quality, level design

Cons: stealth mechanics, endgame content

#15 Hollow Knight: Silksong
4.2

Fast travel is praised in one review for reducing backtracking tedium through well-marked routes.

Pros: core gameplay loop, world interactivity

Cons: loot system, accessibility options

#16 Hyrule Warriors: Age of Imprisonment
4.2

Fast travel convenience was positively noted where Zonai devices were said to prevent tiresome walks across the map.

Pros: animation quality, multiplayer design

Cons: save system reliability, companion AI

#17 Death Stranding 2: On the Beach
4.0

Fast travel is useful and convenient through the Magellan and waypoint systems, though some restrictions and grading tradeoffs remain.

Pros: animation quality, facial animations

Cons: quest design, AI behavior

#18 The Outer Worlds 2
3.8

Fast travel was useful and sometimes praised, though lack of interplanetary fast travel frustrated one reviewer.

Pros: world-building, mission design

Cons: mission variety, enemy variety

#19 Monster Hunter Wilds
3.7

Fast travel and mount convenience were useful and often praised, though some reviewers felt autopilot or porting reduced exploration and agency.

Pros: art direction, cross-play support

Cons: dialogue quality, monetization fairness

#20 The First Berserker: Khazan
3.5

Fast travel convenience is mixed, with praise for resuming from checkpoints but criticism that players cannot freely warp inside levels.

Pros: core gameplay loop, controls responsiveness

Cons: mission design, learning curve

#21 Kingdom Come: Deliverance II
3.4

Fast travel opinions were mixed: one reviewer praised dynamic events, while another found it cumbersome and interruption-prone.

Pros: soundtrack quality, fun factor

Cons: checkpoint system, family friendliness

#22 Borderlands 4
3.0

Fast travel convenience is mixed, with limited safehouse travel and requests for more stations offsetting the broader open-world freedom.

Pros: sandbox freedom, art direction

Cons: polish, save system reliability

#23 Pragmata
3.0

Fast travel convenience is mixed because Shelter return points are useful, but one reviewer wished travel worked between hatches instead of only back to Shelter.

Pros: bug frequency, user interface design

Cons: HUD clarity, mission design

#24 Atomfall
2.9

Fast travel convenience was polarizing, with many complaints about backtracking and no fast travel, while a few reviewers felt walking supported immersion.

Pros: art direction, frame rate stability

Cons: boss design, camera behavior

#25 Dragon Quest I & II HD-2D Remake
2.7

Fast travel convenience was one of the few quality-of-life choices criticized for reducing tension and undermining dungeon-exit magic.

Pros: visual effects quality, environmental detail

Cons: AI behavior, level design

#26 Street Fighter 6
2.5

Fast travel was useful only after unlocking points; before then, one reviewer felt they ran around aimlessly.

Pros: movement feel, art direction

Cons: platforming precision, writing quality

#27 Crimson Desert
2.3

Reviewer evidence is negative or mixed: fast travel convenience was often criticized, even where some reviewers found redeeming moments across 3 review(s).

Pros: level design, replay value

Cons: stealth mechanics, save system reliability

#28 Digimon Story Time Stranger
2.0

Fast travel was specifically criticized as awkward and cumbersome compared with modern RPG expectations.

Pros: atmosphere, world-building

Cons: HUD clarity, fast travel convenience

#29 Metroid Prime 4: Beyond
2.0

The lack of fast travel frustrated one reviewer who otherwise accepted revisiting environments as part of Metroid.

Pros: world-building, frame rate stability

Cons: companion AI, upgrade system

#30 Sword Art Online: Echoes of Aincrad
2.0

Fast travel convenience drew a clear complaint because one reviewer felt the lack of mid-quest fast travel hurt gear and potion management.

Pros: environmental detail, art direction

Cons: world interactivity, loot system