Best Xbox Video Games for level design

level design Decision Dashboard

Best for level design

Forza Horizon 5

5.0 feature score

Highest scored product for this feature based on supporting review evidence.

Most evidence

Doom: The Dark Ages

11 supporting reviews

Has the broadest review evidence for this feature.

Best overall product

Hollow Knight: Silksong

4.3 overall score

Strongest overall product among items with scored evidence for this feature.

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#1 Forza Horizon 5
5.0

Level design earns praise for standout roads and elevation changes that create memorable racing routes.

Pros: controls responsiveness, movement feel

Cons: tutorial quality, animation quality

#2 Hollow Knight: Silksong
4.9

Level design is strongly praised for seamless area flow, purposeful rooms, thoughtful platform placement, and dense Metroidvania structure.

Pros: core gameplay loop, world interactivity

Cons: loot system, accessibility options

#3 Avowed
4.8

Level design was praised for verticality, density, handcrafted routes, and spaces that felt larger than their footprint.

Pros: tutorial quality, level design

Cons: stealth mechanics, endgame content

#4 Gears of War: E-Day
4.5

Kalona's city-based combat spaces are viewed as a strong fit for Gears, with verticality and new traversal seen as potentially game-changing.

Pros: emotional impact, art direction

Cons: value for money, platform-specific feature support

#5 Tony Hawk’s Pro Skater 3 + 4
4.3

Level design was broadly positive, especially THPS3 classics and the new Waterpark/Pinball/Movie Studio stages, though some THPS4 conversions drew criticism.

Pros: core gameplay loop, controls responsiveness

Cons: crash stability, cross-save support

#6 The Outer Worlds 2
4.3

Dense openings and dungeon spaces earned strong praise, with reviewers singling out alternate routes and thoughtful layouts.

Pros: world-building, mission design

Cons: mission variety, enemy variety

#7 Forza Horizon 6
4.2

Road, city, track, and landscape design are often praised as dense and varied, though some criticism targets overly wide roads.

Pros: open-world design, replay value

Cons: dialogue quality, writing quality

#8 Doom: The Dark Ages
3.8

Level design received mixed praise for larger arenas, secrets and vistas, but some reviewers found open spaces flatter, bland or less tightly paced.

Pros: environmental detail, polish

Cons: camera behavior, value for money

#9 South of Midnight
3.4

Level design split opinion, with some praising comfort or scenery and others criticizing railroading, strict linearity, or repetitive structure.

Pros: atmosphere, voice acting

Cons: world interactivity, camera behavior