Best Video Games for level design

level design Decision Dashboard

Safest pick

It Takes Two

4.9 feature score

Balances feature score, supporting reviews, and overall product strength.

Best overall product

Hades II

4.5 overall score

Strongest overall product among items with scored evidence for this feature.

See ranked products
#1 007 First Light
5.0

Level design receives very strong praise from IGN for systemic intelligence, opportunity density, and the way environments support stealth and action.

Pros: level design, user interface design

Cons: AI behavior, facial animations

#2 Crimson Desert
5.0

Reviewer evidence is strongly positive: level design was repeatedly praised as a standout strength across 1 review(s).

Pros: level design, replay value

Cons: stealth mechanics, save system reliability

#3 Forza Horizon 5
5.0

Level design earns praise for standout roads and elevation changes that create memorable racing routes.

Pros: controls responsiveness, movement feel

Cons: tutorial quality, animation quality

#4 The Last of Us Part II Remastered
5.0

Level design received strong praise from one reviewer for making linear spaces feel flexible and meaningful.

Pros: core gameplay loop, level design

Cons: family friendliness, puzzle design

#5 It Takes Two
4.9

Level design is consistently praised as creative, intricate, masterfully mapped out, and varied across imaginative environments.

Pros: core gameplay loop, movement feel

Cons: character development, dialogue quality

#6 Hollow Knight: Silksong
4.9

Level design is strongly praised for seamless area flow, purposeful rooms, thoughtful platform placement, and dense Metroidvania structure.

Pros: core gameplay loop, world interactivity

Cons: loot system, accessibility options

#7 Resident Evil Requiem
4.9

Level design was a major strength, especially the care center’s loops, agency, and interconnected mansion-like structure.

Pros: driving mechanics, protagonist appeal

Cons: platform-specific feature support, checkpoint system

#8 Donkey Kong Bananza
4.8

Level design was widely admired for dense, layered spaces, fresh ideas, and challenge variety, especially once the game opens up.

Pros: gameplay mechanics, world interactivity

Cons: economy and resource balance, enemy variety

#9 Split Fiction
4.8

Level design stood out for memorable finales, strong set pieces, and mechanics that could sustain larger ideas.

Pros: puzzle design, level design

Cons: exploration quality, side character depth

#10 Avowed
4.8

Level design was praised for verticality, density, handcrafted routes, and spaces that felt larger than their footprint.

Pros: tutorial quality, level design

Cons: stealth mechanics, endgame content

#11 Death Stranding 2: On the Beach
4.8

Level and environment design is praised for being more thoughtful and confident in how it leverages traversal.

Pros: animation quality, facial animations

Cons: quest design, AI behavior

#12 Monster Hunter Stories 3: Twisted Reflection
4.8

Level and map layouts were praised for thoughtful movement, beautiful spaces, and rewarding terrain.

Pros: art direction, environmental detail

Cons: multiplayer design, accessibility options

#13 Silent Hill f
4.8

Level design was praised for compact, meaningful areas and strong map layout, especially when supporting exploration, puzzles, and atmosphere.

Pros: voice acting, emotional impact

Cons: family friendliness, menu usability

#14 Saros
4.7

Level design was strongly praised for handcrafted chunks, biome structure, combat spaces, and a balance between freshness and mastery.

Pros: value for money, fun factor

Cons: map and navigation design, side character depth

#16 Capcom Fighting Collection 2
4.7

Stage and level design earn praise for evolving Power Stone arenas and thoughtful layouts that support strategy and spectacle.

Pros: emotional impact, sound design

Cons: cross-play support, boss design

#17 Hades II
4.6

Level design is praised for distinct areas, route variety, and region-specific mechanics that add structure beyond simple room chains.

Pros: skill tree depth, dialogue quality

Cons: emotional impact, economy and resource balance

#18 Arc Raiders
4.6

Maps received strong praise for flow, density, varied spaces, and strategic layouts across multiple reviews.

Pros: frame rate stability, platform-specific feature support

Cons: voice acting, writing quality

#19 Nioh 3
4.6

Level design was broadly praised for open-field layouts, strong world structure, and mission-like areas integrated into larger spaces.

Pros: pacing, visual effects quality

Cons: tutorial quality, character roster

#20 Lego Batman: Legacy of the Dark Knight
4.5

Level design is praised for longer, more vertical, and well-designed mission spaces rather than flat or shallow levels.

Pros: pacing, core gameplay loop

Cons: companion AI, map and navigation design

#22 Kingdom Come: Deliverance II
4.5

One reviewer praised the way locations were recontextualized into memorable set-pieces that rewarded planning and awareness.

Pros: soundtrack quality, fun factor

Cons: checkpoint system, family friendliness

#23 Marvel Tōkon: Fighting Souls
4.5

Stage transitions are praised for being fast and not interrupting match flow.

Pros: emotional impact, frame rate stability

Cons: server reliability, tutorial quality

#24 Gears of War: E-Day
4.5

Kalona's city-based combat spaces are viewed as a strong fit for Gears, with verticality and new traversal seen as potentially game-changing.

Pros: emotional impact, art direction

Cons: value for money, platform-specific feature support

#25 Kirby Air Riders
4.5

Track design was usually praised for style, branching, and spectacle, with only a few complaints about cramped layouts or visual overload.

Pros: flying mechanics, exploration quality

Cons: AI behavior, boss design

#26 Lego Voyagers
4.4

Reviewers praised level design for its handcrafted worlds, co-op readability, and sense of wonder, with a few comments on unclear routes.

Pros: writing quality, checkpoint system

Cons: menu usability, user interface design

#27 Rhythm Heaven Groove
4.4

Level design gets positive marks for remixes, logical escalation, and mini-games that reviewers found well thought out and engaging.

Pros: couch co-op quality, accessibility options

Cons: platform-specific feature support, performance optimization

#28 Tony Hawk’s Pro Skater 3 + 4
4.3

Level design was broadly positive, especially THPS3 classics and the new Waterpark/Pinball/Movie Studio stages, though some THPS4 conversions drew criticism.

Pros: core gameplay loop, controls responsiveness

Cons: crash stability, cross-save support

#29 The Outer Worlds 2
4.3

Dense openings and dungeon spaces earned strong praise, with reviewers singling out alternate routes and thoughtful layouts.

Pros: world-building, mission design

Cons: mission variety, enemy variety

#30 Metroid Prime 4: Beyond
4.3

The main facilities drew praise for set-piece design and atmosphere, while linearity and the connective hub lowered scores for some critics.

Pros: world-building, frame rate stability

Cons: companion AI, upgrade system

#31 Pragmata
4.3

Level design is widely admired for semi-linear routes, shortcuts, varied sectors, and combat arenas, though repetition appears in a few late-game comments.

Pros: bug frequency, user interface design

Cons: HUD clarity, mission design

#32 Pokémon Legends: Z-A
4.3

Level design was praised when interiors, rooftops, and compact city layouts felt purposeful, even as repeated streets limited variety.

Pros: crash stability, gameplay mechanics

Cons: AI behavior, monetization fairness

#33 The Alters
4.3

Level and map design were praised for dense, hand-crafted layouts and well-crafted act-specific maps.

Pros: controls responsiveness, onboarding experience

Cons: crash stability, grind level

#34 Monster Hunter Wilds
4.2

Level design was praised for world spaces with nooks, crannies, verticality, and useful layouts.

Pros: art direction, cross-play support

Cons: dialogue quality, monetization fairness

#35 Forza Horizon 6
4.2

Road, city, track, and landscape design are often praised as dense and varied, though some criticism targets overly wide roads.

Pros: open-world design, replay value

Cons: dialogue quality, writing quality

#36 Shinobi: Art of Vengeance
4.1

Level design is usually praised for scale, variety, secrets, and challenge structure, but some reviewers criticize flow, pacing, or underused combat spaces.

Pros: graphics quality, environmental detail

Cons: bug frequency, dialogue quality

#37 Mario Kart World Review
4.0

Dedicated courses earned broad praise, especially standout tracks and Rainbow Road, but route-driven structure and wide connecting roads reduced enthusiasm for some.

Pros: animation quality, sound design

Cons: difficulty balance, AI behavior

#38 Cronos: The New Dawn
4.0

Level design was usually praised for shortcuts, layout, and environmental flow, but a few reviewers noted padding, repetition, or a lack of meaningful puzzle-like structure.

Pros: core gameplay loop, emotional impact

Cons: checkpoint system, bug frequency

#39 Absolum
4.0

Level design earned praise for criss-crossing paths and route variety rather than a purely linear brawler flow.

Pros: mission design, world interactivity

Cons: quest design, endgame content

#40 The Blood of Dawnwalker
4.0

The clearest level-design praise centered on vampire abilities opening unconventional routes through environments.

Pros: core gameplay loop, replay value

Cons: value for money, difficulty balance

#41 The Rogue Prince of Persia
3.9

Level design was often praised for branching paths, biomes, and movement support, though procedural layouts sometimes became familiar or disrupted flow.

Pros: crash stability, HUD clarity

Cons: character development, visual effects quality

#42 Clair Obscur: Expedition 33
3.9

Level design ranged from hard-to-navigate areas to extravagant maps with rewarding side paths.

Pros: monetization fairness, microtransaction impact

Cons: platforming precision, menu usability

#43 Elden Ring Nightreign
3.8

Level design split reviewers between praise for purposeful terrain and criticism of copy-pasted or repetitive layouts, with later updates improving map mutations.

Pros: emotional impact, visual effects quality

Cons: crash stability, cross-play support

#44 Doom: The Dark Ages
3.8

Level design received mixed praise for larger arenas, secrets and vistas, but some reviewers found open spaces flatter, bland or less tightly paced.

Pros: environmental detail, polish

Cons: camera behavior, value for money

#45 Reanimal
3.7

Level design ranges from criticized simple spaces to praised scale, nonlinear structure, and distinct larger environments.

Pros: onboarding experience, environmental detail

Cons: family friendliness, movement feel

#46 Cthulhu: The Cosmic Abyss
3.7

Level design ranged from intuitive and propulsive in positive reviews to overly restrictive or lacking interpretive room in a negative one.

Pros: world-building, world interactivity

Cons: enemy variety, stealth mechanics

#47 Diablo IV
3.7

Level design was mixed: some praised less backtracking and rewarding dungeons, while another found dungeon structure predictable.

Pros: lore depth, art direction

Cons: mission variety, protagonist appeal

#48 Final Fantasy VII Rebirth
3.7

Level design ranges from exceptional set pieces to divisive dungeons, with the Cait Sith/Shinra Manor-style segments and hallway-like stretches drawing the sharpest criticism.

Pros: world-building, art direction

Cons: mission design, stealth mechanics

#49 The First Berserker: Khazan
3.6

Level design is highly divisive: some reviews praise memorable layouts and shortcuts, while others call the levels basic, boring, recycled, or even terrible.

Pros: core gameplay loop, controls responsiveness

Cons: mission design, learning curve

#50 The Legend of Heroes: Trails beyond the Horizon
3.5

Dungeon and level design drew mixed evidence: some praised memorable layouts and new gimmicks, while one reviewer disliked a Grim Garten objective enough to sour the experience.

Pros: facial animations, polish

Cons: grind level, stealth mechanics