Best Video Games for level design

level design Decision Dashboard

Safest pick

Donkey Kong Bananza

4.8 feature score

Balances feature score, supporting reviews, and overall product strength.

Best overall product

Hades II

4.5 overall score

Strongest overall product among items with scored evidence for this feature.

See ranked products
#1 007 First Light
5.0
1 review

Level design receives very strong praise from IGN for systemic intelligence, opportunity density, and the way environments support stealth and action.

Pros: level design, user interface design

Cons: AI behavior, facial animations

#2 Crimson Desert
5.0
1 review

Reviewer evidence is strongly positive: level design was repeatedly praised as a standout strength across 1 review(s).

Pros: level design, replay value

Cons: stealth mechanics, save system reliability

#3 Forza Horizon 5
5.0
1 review

Level design earns praise for standout roads and elevation changes that create memorable racing routes.

Pros: controls responsiveness, movement feel

Cons: tutorial quality, animation quality

#4 The Last of Us Part II Remastered
5.0
1 review

Level design received strong praise from one reviewer for making linear spaces feel flexible and meaningful.

Pros: core gameplay loop, level design

Cons: family friendliness, puzzle design

#5 Hollow Knight: Silksong
4.9
5 reviews

Level design is strongly praised for seamless area flow, purposeful rooms, thoughtful platform placement, and dense Metroidvania structure.

Pros: core gameplay loop, world interactivity

Cons: loot system, accessibility options

#6 Donkey Kong Bananza
4.8
8 reviews

Level design was widely admired for dense, layered spaces, fresh ideas, and challenge variety, especially once the game opens up.

Pros: gameplay mechanics, world interactivity

Cons: economy and resource balance, enemy variety

#7 Split Fiction
4.8
6 reviews

Level design stood out for memorable finales, strong set pieces, and mechanics that could sustain larger ideas.

Pros: puzzle design, level design

Cons: exploration quality, side character depth

#8 Death Stranding 2: On the Beach
4.8
1 review

Level and environment design is praised for being more thoughtful and confident in how it leverages traversal.

Pros: animation quality, facial animations

Cons: quest design, AI behavior

#9 Silent Hill f
4.8
2 reviews

Level design was praised for compact, meaningful areas and strong map layout, especially when supporting exploration, puzzles, and atmosphere.

Pros: voice acting, emotional impact

Cons: family friendliness, menu usability

#10 Saros
4.7
5 reviews

Level design was strongly praised for handcrafted chunks, biome structure, combat spaces, and a balance between freshness and mastery.

Pros: value for money, fun factor

Cons: map and navigation design, side character depth

#12 Capcom Fighting Collection 2
4.7
2 reviews

Stage and level design earn praise for evolving Power Stone arenas and thoughtful layouts that support strategy and spectacle.

Pros: emotional impact, sound design

Cons: cross-play support, boss design

#13 Hades II
4.6
4 reviews

Level design is praised for distinct areas, route variety, and region-specific mechanics that add structure beyond simple room chains.

Pros: skill tree depth, dialogue quality

Cons: emotional impact, economy and resource balance

#14 Arc Raiders
4.6
7 reviews

Maps received strong praise for flow, density, varied spaces, and strategic layouts across multiple reviews.

Pros: frame rate stability, platform-specific feature support

Cons: voice acting, writing quality

#15 Lego Batman: Legacy of the Dark Knight
4.5
3 reviews

Level design is praised for longer, more vertical, and well-designed mission spaces rather than flat or shallow levels.

Pros: pacing, core gameplay loop

Cons: companion AI, map and navigation design

#16 Kingdom Come: Deliverance II
4.5
1 review

One reviewer praised the way locations were recontextualized into memorable set-pieces that rewarded planning and awareness.

Pros: soundtrack quality, fun factor

Cons: checkpoint system, family friendliness

#17 Lego Voyagers
4.4
3 reviews

Reviewers praised level design for its handcrafted worlds, co-op readability, and sense of wonder, with a few comments on unclear routes.

Pros: writing quality, checkpoint system

Cons: menu usability, user interface design

#18 Metroid Prime 4: Beyond
4.3
11 reviews

The main facilities drew praise for set-piece design and atmosphere, while linearity and the connective hub lowered scores for some critics.

Pros: world-building, frame rate stability

Cons: companion AI, upgrade system

#19 Pragmata
4.3
6 reviews

Level design is widely admired for semi-linear routes, shortcuts, varied sectors, and combat arenas, though repetition appears in a few late-game comments.

Pros: bug frequency, user interface design

Cons: HUD clarity, mission design

#20 The Alters
4.3
2 reviews

Level and map design were praised for dense, hand-crafted layouts and well-crafted act-specific maps.

Pros: controls responsiveness, onboarding experience

Cons: crash stability, grind level

#21 Monster Hunter Wilds
4.2
1 review

Level design was praised for world spaces with nooks, crannies, verticality, and useful layouts.

Pros: art direction, cross-play support

Cons: dialogue quality, monetization fairness

#22 Forza Horizon 6
4.2
8 reviews

Road, city, track, and landscape design are often praised as dense and varied, though some criticism targets overly wide roads.

Pros: open-world design, replay value

Cons: dialogue quality, writing quality

#23 Shinobi: Art of Vengeance
4.1
11 reviews

Level design is usually praised for scale, variety, secrets, and challenge structure, but some reviewers criticize flow, pacing, or underused combat spaces.

Pros: graphics quality, environmental detail

Cons: bug frequency, dialogue quality

#24 Mario Kart World Review
4.0
13 reviews

Dedicated courses earned broad praise, especially standout tracks and Rainbow Road, but route-driven structure and wide connecting roads reduced enthusiasm for some.

Pros: animation quality, sound design

Cons: difficulty balance, AI behavior

#25 Cronos: The New Dawn
4.0
7 reviews

Level design was usually praised for shortcuts, layout, and environmental flow, but a few reviewers noted padding, repetition, or a lack of meaningful puzzle-like structure.

Pros: core gameplay loop, emotional impact

Cons: checkpoint system, bug frequency

#26 Absolum
4.0
1 review

Level design earned praise for criss-crossing paths and route variety rather than a purely linear brawler flow.

Pros: mission design, world interactivity

Cons: quest design, endgame content

#27 Clair Obscur: Expedition 33
3.9
2 reviews

Level design ranged from hard-to-navigate areas to extravagant maps with rewarding side paths.

Pros: monetization fairness, microtransaction impact

Cons: platforming precision, menu usability

#28 Elden Ring Nightreign
3.8
5 reviews

Level design split reviewers between praise for purposeful terrain and criticism of copy-pasted or repetitive layouts, with later updates improving map mutations.

Pros: emotional impact, visual effects quality

Cons: crash stability, cross-play support

#29 Doom: The Dark Ages
3.8
11 reviews

Level design received mixed praise for larger arenas, secrets and vistas, but some reviewers found open spaces flatter, bland or less tightly paced.

Pros: environmental detail, polish

Cons: camera behavior, value for money

#30 Cthulhu: The Cosmic Abyss
3.7
3 reviews

Level design ranged from intuitive and propulsive in positive reviews to overly restrictive or lacking interpretive room in a negative one.

Pros: world-building, world interactivity

Cons: enemy variety, stealth mechanics

#31 Diablo IV
3.7
3 reviews

Level design was mixed: some praised less backtracking and rewarding dungeons, while another found dungeon structure predictable.

Pros: lore depth, art direction

Cons: mission variety, protagonist appeal

#32 Final Fantasy VII Rebirth
3.7
3 reviews

Level design ranges from exceptional set pieces to divisive dungeons, with the Cait Sith/Shinra Manor-style segments and hallway-like stretches drawing the sharpest criticism.

Pros: world-building, art direction

Cons: mission design, stealth mechanics

#33 The First Berserker: Khazan
3.6
14 reviews

Level design is highly divisive: some reviews praise memorable layouts and shortcuts, while others call the levels basic, boring, recycled, or even terrible.

Pros: core gameplay loop, controls responsiveness

Cons: mission design, learning curve

#34 Street Fighter 6
3.5
1 review

World Tour's main hubs were appreciated, while smaller global areas were criticized for feeling limited.

Pros: movement feel, art direction

Cons: platforming precision, writing quality

#35 Directive 8020
3.5
2 reviews

Level design had strong claustrophobic highlights in vents and corridors, but one larger station area was criticized as nondescript.

Pros: user interface design, graphics quality

Cons: combat system, animation quality

#36 South of Midnight
3.4
5 reviews

Level design split opinion, with some praising comfort or scenery and others criticizing railroading, strict linearity, or repetitive structure.

Pros: atmosphere, voice acting

Cons: world interactivity, camera behavior

#37 Invincible VS
3.2
1 review

Arena layouts were described as relatively flat, though the same review still appreciated the genre-consistent presentation.

Pros: immersion, frame rate stability

Cons: user interface design, bug frequency

#38 Trails in the Sky 1st Chapter
3.2
1 review

Level design received limited criticism, mainly that some repeated tower-style spaces could feel tedious.

Pros: protagonist appeal, art direction

Cons: camera behavior, tutorial quality

#39 Fatal Fury: City of the Wolves
3.0
1 review

The two-line stage concept is treated as a nostalgic extra, but one reviewer says swapping planes feels odd rather than core to the experience.

Pros: emotional impact, animation quality

Cons: enemy variety, server reliability

#40 Metal Gear Solid Delta: Snake Eater
2.7
5 reviews

Level design is the most obvious old-game seam: reviewers praised the contained structure less than the stealth, citing small zones and dated foundations.

Pros: world interactivity, sandbox freedom

Cons: crash stability, learning curve

#41 Dragon Quest I & II HD-2D Remake
2.5
1 review

Dungeon design drew criticism from one reviewer for feeling visually varied but structurally uninspired and light on distinctive traits.

Pros: visual effects quality, environmental detail

Cons: AI behavior, level design

#42 Ghost of Yōtei
2.5
1 review

The only scored level-design evidence is critical, describing certain mission spaces as single-route and overly linear.

Pros: movement feel, environmental detail

Cons: puzzle design, age appropriateness

#43 Digimon Story Time Stranger
2.3
5 reviews

Level design was a recurring weak point, with multiple reviewers calling dungeons linear, basic, repetitive, or hallway-like despite stronger worlds around them.

Pros: atmosphere, world-building

Cons: HUD clarity, fast travel convenience

#44 Assassin's Creed Shadows
2.3
2 reviews

Level and city design drew criticism where locations blurred together or felt artificial rather than fully reactive playgrounds.

Pros: environmental detail, cross-save support

Cons: writing quality, enemy variety