Best Video Games for menu usability

menu usability Decision Dashboard

Best for menu usability

Absolum

5.0 feature score

Highest scored product for this feature based on supporting review evidence.

Safest pick

Shinobi: Art of Vengeance

5.0 feature score

Balances feature score, supporting reviews, and overall product strength.

Most evidence

Nioh 3

13 supporting reviews

Has the broadest review evidence for this feature.

Best overall product

Hades II

4.5 overall score

Strongest overall product among items with scored evidence for this feature.

See ranked products
#1 Absolum
5.0

Menu usability received positive support for sleek, easy navigation.

Pros: mission design, world interactivity

Cons: quest design, endgame content

#2 Shinobi: Art of Vengeance
5.0

Menu usability is praised through the clean, easy-to-navigate interface that removes friction around fast travel and play.

Pros: graphics quality, environmental detail

Cons: bug frequency, dialogue quality

#3 Capcom Fighting Collection 2
4.7

Menus and navigation are praised for being awesome and easier to use than prior collection workflows.

Pros: emotional impact, sound design

Cons: cross-play support, boss design

#4 Kirby Air Riders
4.5

One review singled out the menus as sleek within a polished reward-heavy presentation.

Pros: flying mechanics, exploration quality

Cons: AI behavior, boss design

#5 Pragmata
4.5

Menu usability receives positive evidence from reviewers who liked quick hub/loadout feedback and minimal menu friction.

Pros: bug frequency, user interface design

Cons: HUD clarity, mission design

#6 South of Midnight
4.5

Menu usability was praised as simple and easy to navigate.

Pros: atmosphere, voice acting

Cons: world interactivity, camera behavior

#7 Tomodachi Life: Living the Dream
4.5

One review specifically praises the lack of bloated menus and the ability to jump directly to characters.

Pros: grind level, originality

Cons: social features, accessibility options

#8 Forza Horizon 6
4.4

Menu usability is praised for cleaner maps and easy vehicle sorting.

Pros: open-world design, replay value

Cons: dialogue quality, writing quality

#9 Death Stranding 2: On the Beach
4.1

Menu usability is improved overall, especially radial menus and reworked menus, though some still found systems fiddly or clunky.

Pros: animation quality, facial animations

Cons: quest design, AI behavior

#10 Assassin's Creed Shadows
4.0

Menu usability is generally positive for clean systems, though character switching through menus was a noted friction point.

Pros: environmental detail, cross-save support

Cons: writing quality, enemy variety

#11 Elden Ring Nightreign
4.0

Menu usability improved post-launch through better relic filtering options.

Pros: emotional impact, visual effects quality

Cons: crash stability, cross-play support

#12 Lego Batman: Legacy of the Dark Knight
4.0

Menu usability has limited positive evidence around in-world shops, which one reviewer preferred over buying from a grid.

Pros: pacing, core gameplay loop

Cons: companion AI, map and navigation design

#13 The Rogue Prince of Persia
4.0

Menu usability received limited positive support from update coverage mentioning UI and menu tweaks.

Pros: crash stability, HUD clarity

Cons: character development, visual effects quality

#14 Tony Hawk’s Pro Skater 3 + 4
4.0

Review evidence supported this attribute with mixed reviewer sentiment.

Pros: core gameplay loop, controls responsiveness

Cons: crash stability, cross-save support

#15 The Alters
3.9

Menu usability was generally positive thanks to quality-of-life tools, though some reviewers found navigation old or menu-jumping cumbersome.

Pros: controls responsiveness, onboarding experience

Cons: crash stability, grind level

#16 Metal Gear Solid Delta: Snake Eater
3.9

Menu usability improves through camo shortcuts, radial menus, and snappier access, though some reviews still criticize healing or control-menu friction.

Pros: world interactivity, sandbox freedom

Cons: crash stability, learning curve

#17 Avowed
3.6

Menu and ability-wheel usability was mixed; some quality-of-life systems helped, but radial wheels and limited hotkeys disrupted combat for others.

Pros: tutorial quality, level design

Cons: stealth mechanics, endgame content

#18 Trails in the Sky 1st Chapter
3.6

Menu usability was mixed, with praise for tracking but complaints about Arts/menu friction and inaccurate or issue-prone menus.

Pros: protagonist appeal, art direction

Cons: camera behavior, tutorial quality

#19 Diablo IV
3.5

Menu and inventory usability was mixed, with praise for loot filters but criticism of the small inventory and missing gem bag.

Pros: lore depth, art direction

Cons: mission variety, protagonist appeal

#20 Forza Horizon 5
3.5

Menu usability is mixed, balancing an intuitive car collection display against bloated menus.

Pros: controls responsiveness, movement feel

Cons: tutorial quality, animation quality

#23 Hades II
3.2

Menu usability has a small caveat: one reviewer struggled to locate item sub-menus, though it did not meaningfully hurt the experience.

Pros: skill tree depth, dialogue quality

Cons: emotional impact, economy and resource balance

#24 Digimon Story Time Stranger
3.2

Menu usability was a major tradeoff, with streamlining praised but DigiFarm/evolution menu separation and training menuing often criticized.

Pros: atmosphere, world-building

Cons: HUD clarity, fast travel convenience

#25 Battlefield 6
3.1

menu usability was mixed: some queue tools helped, but menus were also called unintuitive.

Pros: haptic feedback integration, performance optimization

Cons: pacing, microtransaction impact

#26 Pokémon Pokopia
3.0

Menu and inventory usability were a major caveat, especially storage management, though one reviewer liked item pictures.

Pros: protagonist appeal, faithfulness to franchise

Cons: map and navigation design, aiming precision

#27 Cthulhu: The Cosmic Abyss
3.0

Menu usability was mixed, with some finding the mental map useful but several calling it fiddly, finicky, cluttered, or disorganized.

Pros: world-building, world interactivity

Cons: enemy variety, stealth mechanics

#28 The First Berserker: Khazan
3.0

Menu usability is mixed: one loot process is streamlined, but other reviewers find respec and gear menus annoying or time-consuming.

Pros: core gameplay loop, controls responsiveness

Cons: mission design, learning curve

#29 The Outer Worlds 2
3.0

Menus and inventory drew mixed-to-negative reactions, especially inventory patience, UI bugs, and clutter.

Pros: world-building, mission design

Cons: mission variety, enemy variety

#30 Doom: The Dark Ages
3.0

Menu usability was mixed, with one reviewer criticizing melee switching and another wanting clearer difficulty-slider explanations.

Pros: environmental detail, polish

Cons: camera behavior, value for money

#31 Hyrule Warriors: Age of Imprisonment
3.0

Menu usability was criticized in direct evidence for a long single-row menu.

Pros: animation quality, multiplayer design

Cons: save system reliability, companion AI

#32 Nioh 3
2.9

Menu usability was a repeated drawback, with reviewers citing convoluted systems, cluttered menus, and too much menu busy work despite mitigation tools.

Pros: pacing, visual effects quality

Cons: tutorial quality, character roster

#33 Dragon Ball FighterZ
2.8

Menu usability is mixed to negative because the lobby hub often replaces a straightforward menu and makes simple mode selection feel cumbersome.

Pros: movement feel, world-building

Cons: save system reliability, mission variety

#34 Final Fantasy VII Rebirth
2.8

Menu usability has a notable complaint around the lack of saveable loadouts for equipment and Materia setups.

Pros: world-building, art direction

Cons: mission design, stealth mechanics

#35 Invincible VS
2.8

Menu usability had a quality-of-life concern around the inability to skip repeated intros and cutscenes in alpha.

Pros: immersion, frame rate stability

Cons: user interface design, bug frequency

#37 Saros
2.8

Menu usability had limited negative evidence, focused on hidden information and unclear equipment-screen navigation.

Pros: value for money, fun factor

Cons: map and navigation design, side character depth

#38 Arc Raiders
2.8

Menus and stash handling were one of the most common frustrations, especially on console and between raids.

Pros: frame rate stability, platform-specific feature support

Cons: voice acting, writing quality

#39 Street Fighter 6
2.8

Menu usability had some friction, especially around settings, friends, and navigation.

Pros: movement feel, art direction

Cons: platforming precision, writing quality

#40 Clair Obscur: Expedition 33
2.7

Menu usability was a repeated drawback, especially when managing long Picto and Lumina lists.

Pros: monetization fairness, microtransaction impact

Cons: platforming precision, menu usability

#41 Kingdom Come: Deliverance II
2.7

Menu usability was mixed to negative, with some praise for navigation but others calling the menu system dire or frustrating.

Pros: soundtrack quality, fun factor

Cons: checkpoint system, family friendliness

#42 Atomfall
2.7

Menu usability was criticized for small issues adding up and for leads or clues not being organized well.

Pros: art direction, frame rate stability

Cons: boss design, camera behavior

#43 Ghost of Yōtei
2.5

Menu usability has a specific criticism around a hard-to-see reticule and low-contrast text.

Pros: movement feel, environmental detail

Cons: puzzle design, age appropriateness

#45 Cabernet
2.3

Menu usability was a recurring complaint on controller and Switch, with reviewers criticizing cursor-based menus, small text, and lack of button navigation; one PC-focused review found the menu effective.

Pros: accessibility options, protagonist appeal

Cons: frame rate stability, polish

#46 Monster Hunter Wilds
2.3

Menu usability was one of the weaker areas, with repeated complaints about confusing, buried, or hard-to-use menus.

Pros: art direction, cross-play support

Cons: dialogue quality, monetization fairness

#47 Civilization VII
2.2

Menus were also divisive: a few reviewers liked simplified navigation, but many found menus painful, inconsistent, or poorly laid out.

Pros: animation quality, controls responsiveness

Cons: matchmaking quality, user interface design

#48 Marvel Tōkon: Fighting Souls
2.2

Lobby/menu usability is a repeated weakness, with reviewers disliking the arcade-cabinet system and its added friction.

Pros: emotional impact, frame rate stability

Cons: server reliability, tutorial quality

#49 Sword Art Online: Echoes of Aincrad
2.1

Menu usability was a frequent pain point, including equipment-change friction, icon-heavy menus, and odd town-only management decisions.

Pros: environmental detail, art direction

Cons: world interactivity, loot system

#50 Crimson Desert
2.1

Reviewer evidence is negative or mixed: menu usability was often criticized, even where some reviewers found redeeming moments across 6 review(s).

Pros: level design, replay value

Cons: stealth mechanics, save system reliability