quest design

#1
Quest design is a strength in breadth and payoff, with side content often feeling substantial rather than throwaway filler.
#2
Quest-design evidence is limited but positive, centered on new crew-specific quest lines.
#3
Optional quests are viewed positively in at least one review, with comparisons to classic Final Fantasy side content.
#4
Quest design has limited support through references to side activities, random events, and familiar foes in Gotham.
#5
Quest design varies by review. Some praise multi-part side stories, unique cellars, and well-written side quests, while others call side content one-dimensional, cliched, or slowed by NPC pacing.
#6
Quest design was criticized for simple fetch-style tasks and backtracking, even though the broader World Tour structure had appeal.
#7
Remembrance and objective-based questing adds direction, but one review says some steps can be frustrating to parse.