Kingdom Come: Deliverance II
Highest scored product for this feature based on supporting review evidence.
Highest scored product for this feature based on supporting review evidence.
Balances feature score, supporting reviews, and overall product strength.
Has the broadest review evidence for this feature.
Strongest overall product among items with scored evidence for this feature.
Quest design is a core strength, repeatedly praised for depth, reactivity, memorable episodes, and multiple solutions.
Pros: core gameplay loop, emotional impact
Cons: family friendliness, checkpoint system
Side quests fare better than typical busywork when they deepen character relationships or world context, though some still see unevenness.
Pros: crash stability, soundtrack quality
Cons: AI behavior, platform-specific feature support
New officer quest lines and individual story missions are consistently described as substantive additions to the campaign.
Pros: environmental detail, platform-specific feature support
Cons: DLC value, multiplayer design
Quest design allows flexible or even unintended solutions, reinforcing the game's broader freedom-first approach.
Pros: load times, movement feel
Cons: enemy variety, platforming precision
Quest design is generally positive, with reviewers praising multistep side quests, character-driven mini-adventures, marked hidden quests, and new quests, though some additions are modest.
Pros: crash stability, frame rate stability
Cons: facial animations
Quest design benefits from clearer markers for previously obscure late-game side quest chains.
Pros: handheld play suitability, gameplay mechanics
Cons: multiplayer design, companion AI
Quest design is mixed-to-positive: many reviewers find side content meaningful and surprising, while Eurogamer criticizes sidequests as repetitive busywork.
Pros: load times, art direction
Cons: family friendliness, age appropriateness
Quest activation in the field was praised as seamless because fights can turn directly into formal quests.
Pros: cross-play support, atmosphere
Cons: dialogue quality, mission design
Quest design is mostly tied to Remembrance objectives and character storylines rather than traditional open-world questing.
Pros: emotional impact, animation quality
Cons: cross-play support, flying mechanics
Reviewer evidence is mixed: quest design reviewers split between praise and caveats, because side quests and cellars range from unique stories to fetch-like or pedestrian content.
Pros: cross-play support, faithfulness to franchise
Cons: family friendliness, age appropriateness
quest organization and target hunting can be useful, but several reviewers describe repetitive go-find-kill patterns.
Pros: polish, cross-save support
Cons: family friendliness, age appropriateness
Quest design is mixed: side content can remix areas well, but reused bosses weaken some optional quest chains.
Pros: gameplay mechanics, value for money
Cons: multiplayer design, character development
Quest design is mixed: wishes and optional tasks give structure and reasons to revisit areas, but fetch quests and opaque ending requirements are criticized.
Pros: value for money, sound design
Cons: loot system, camera behavior
Quest design is mixed because optional discovery is compelling but the lack of a quest log and a bugged quest are notable drawbacks.
Pros: world-building, crash stability
Cons: platforming precision, map and navigation design
Quest design was mixed, with some reviewers finding filler or insufficient challenge despite the stronger overall delivery structure.
Pros: load times, haptic feedback integration
Cons: online stability, quest design
Quest design is mixed, ranging from strong side content to needlessly drawn-out errands and uneven narrative delivery.
Pros: visual effects quality, soundtrack quality
Cons: stealth mechanics, save system reliability
Quest objectives can feel basic, with one reviewer reducing many story quests to simple errands between locations.
Pros: onboarding experience, animation quality
Cons: platforming precision, quest design