Platforming was repeatedly called precise and immediately satisfying.
Pros: puzzle design, level design
Cons: exploration quality, side character depth
Platforming was repeatedly called precise and immediately satisfying.
Pros: puzzle design, level design
Cons: exploration quality, side character depth
Platforming precision was a pleasant surprise, with simple mantling and vertical puzzles adding a welcome exploration layer.
Pros: tutorial quality, level design
Cons: stealth mechanics, endgame content
Parkour/platforming is praised for fluid acrobatics in some reviews, while another reviewer still found directional accuracy imperfect.
Pros: environmental detail, cross-save support
Cons: writing quality, enemy variety
Platforming is often praised as tight, precise, and rewarding, though several reviewers flag optional challenge rooms or late-game traversal as frustrating or inconsistent.
Pros: graphics quality, environmental detail
Cons: bug frequency, dialogue quality
Platforming and climbing are mixed: one review says climbing is improved, while others call it awkward or overly gamified.
Pros: movement feel, environmental detail
Cons: puzzle design, age appropriateness
Platforming precision is mixed: reviewers admire Hornet’s acrobatics, but several criticize the diagonal pogo or inconsistent bounce feel.
Pros: core gameplay loop, world interactivity
Cons: loot system, accessibility options
Platforming precision drew mixed reactions: some praised focused platforming, while others felt precision was secondary, wonky, or occasionally a chore.
Pros: gameplay mechanics, world interactivity
Cons: economy and resource balance, enemy variety
The snap system helps platforming, yet depth perception, small ledges, and inconsistent latching still caused frustration for some players.
Pros: writing quality, checkpoint system
Cons: menu usability, user interface design
Platforming was broadly serviceable and sometimes tight or forgiving, but several reviews found it bland, repetitive, or limited.
Pros: atmosphere, voice acting
Cons: world interactivity, camera behavior
Platforming precision is mixed because some traversal tools help, but limited grappling and weak air-dash behavior frustrate reviewers.
Pros: sandbox freedom, art direction
Cons: polish, save system reliability
Platforming was mixed: wall climbing and collision quirks helped mobility but sometimes felt bad or unreliable.
Pros: emotional impact, visual effects quality
Cons: crash stability, cross-play support
Platforming was a recurring weak spot, described as awkward or very finicky despite being mostly optional.
Pros: monetization fairness, microtransaction impact
Cons: platforming precision, menu usability
Platforming was generally treated as a weak spot: half-baked, awkward, or annoying, despite some rooftop puzzle utility.
Pros: crash stability, gameplay mechanics
Cons: AI behavior, monetization fairness
One reviewer specifically criticized platforming as lacklustre, saying basic maneuvers could take multiple tries.
Pros: art direction, frame rate stability
Cons: boss design, camera behavior
Platforming was judged more limited than earlier modern Doom games in the one review that assessed it.
Pros: environmental detail, polish
Cons: camera behavior, value for money
Platforming precision was one of the more consistent frustrations, with depth perception, camera angle, and visibility causing repeated deaths.
Pros: load times, haptic feedback integration
Cons: save system reliability, aiming precision