The upgrade system is a major strength, with Potentials, tactics, elements, inheritance, and build crafting repeatedly praised.
Pros: movement feel, skill tree depth
Cons: menu usability, HUD clarity
The upgrade system is a major strength, with Potentials, tactics, elements, inheritance, and build crafting repeatedly praised.
Pros: movement feel, skill tree depth
Cons: menu usability, HUD clarity
The upgrade system was praised for making attempts feel worthwhile and improving approachability.
Pros: value for money, fun factor
Cons: map and navigation design, side character depth
The upgrade system had one strong supporting review that described the RPG elements behind skill growth as simple but satisfying.
Pros: accessibility options, protagonist appeal
Cons: frame rate stability, polish
The upgrade system earned strong praise for a meaningfully improved Craft upgrading system.
Pros: facial animations, polish
Cons: grind level, stealth mechanics
The upgrade system was praised through special abilities that can shift combat momentum.
Pros: core gameplay loop, replay value
Cons: value for money, difficulty balance
Upgrade systems are praised for Jackdaw alternate-fire options, new ship upgrades, and more tactical flexibility.
Pros: core gameplay loop, visual effects quality
Cons: monetization fairness, microtransaction impact
Upgrade systems are useful and rewarding, though one reviewer disliked that the full weapon suite waits until New Game Plus.
Pros: bug frequency, user interface design
Cons: HUD clarity, mission design
Upgrade systems were viewed positively, especially weapon customization and EX mod transfer, though evidence is still preview-limited.
Pros: environmental detail, art direction
Cons: world interactivity, loot system
Upgrade rewards were praised for giving allies and Monsties meaningful battle improvements.
Pros: art direction, environmental detail
Cons: multiplayer design, accessibility options
The upgrade and medallion systems often added build variety, but some reviewers felt individual upgrades were basic or underwhelming.
Pros: crash stability, HUD clarity
Cons: character development, visual effects quality
Upgrade and customization systems are useful and sometimes deep, but several reviewers note familiar options, criticism around customization limits, or overwhelming tuning.
Pros: open-world design, replay value
Cons: dialogue quality, writing quality
Technique points were described as a useful early upgrade advantage, though not as a deep system.
Pros: environmental detail, graphics quality
Cons: gameplay mechanics, emotional impact
The upgrade system received positive evidence for its weapon-upgrade structure and replay incentive.
Pros: driving mechanics, protagonist appeal
Cons: platform-specific feature support, checkpoint system
Upgrades split reviewers: one liked the exploration incentive, while others felt abilities added little or were not especially useful.
Pros: world-building, world interactivity
Cons: enemy variety, stealth mechanics
Reviewer evidence is negative or mixed: upgrade system was often criticized, even where some reviewers found redeeming moments across 1 review(s).
Pros: level design, replay value
Cons: stealth mechanics, save system reliability